SpinDizzy
7th Sep 04, 7:31 AM
Year of release: 2000
Development House: Barking Dog Studios
Publisher: Sierra
Website: Sierras website only now supports Homeworld 2, but there is this:
http://www.relic.com/product/cataclysm/
Game score: 86 / 100 (Overall Score)
Graphics: 3 / 5
Sound: 3 / 5
Gameplay: 4 / 5
Concept: 3 / 5
Execution: 4 / 5
Controls: 5 / 5
Enjoyment: 5 / 5
Replay ability: 5 / 5
Difficulty: 4 / 5
Learning Curve: 4 / 5
Patch version: v1.01 final
Bugs: 2 / 5
Review:
There was a mixed bag of feelings of what to expect when a developer apart from relic was to make the the expansion to 1998's game of the year. Well anyway, when I played it I found that a lot of work had gone into the singleplayer. Long NIS's with busy camera work, and great voice acting that really gets you into the story. Unfortunatly the story tapdances over the whole story surrounding Homeworld, creating giant black holes on each step, but despite that, this is just good stupid fun, it's like one of those Hollywood films where you leave your brain at the door to enjoy it. The singleplayer really is quite strong, every single mission is enjoyable and has a real purpose, none of them look or feel like some tedious fill in mission to make up the numbers.
I'd wager that the makers of Cataclysm were just as much big fans of the original as anyone else, and enjoyed making this game. Lots of ideas have been very well implemented, dynamic hull scorching, command ship subsystems which are more well setup then the ones in Homeworld 2, which probably just took the idea from this anyway, toned down enemy colours to make them a bit easier on the eyes and a bit more tasteful.
Despite the fun designs and ideas in the somtaaw fleet, all the ships can feel boring and samey, and I doubt that it would've been half as much fun without the original ships returning into the game which many fans know and like.
The multiplayer side is a bit weak, although you get worm holes, there are long standing balance arguments, evenstill it had a prosperous online community around it.
The music is reasonably good, though seems to be nothing extraspecial, it all follows a similar theme and fits in well.
Good Stuff: Voice acting that puts the other Homeworlds to shame, great ideas, little additions and common sense features that really improve the experience. Ingrossing singleplayer with huge replay ability.
Bad stuff: Weak multiplayer, the strange contrast of the dated looking homeworld ships with their blurry textures, and the new shiny somtaaw ships. Story has more holes then a pincushion.
Reviewer System Specs:
CPU: 2800 Mhz Athlon XP
RAM: 512 meg DDR
Video Card: ATI Radeon 9800 pro (1024 x 768)
Sound Card and Speakers: Sound blaster audigy
Development House: Barking Dog Studios
Publisher: Sierra
Website: Sierras website only now supports Homeworld 2, but there is this:
http://www.relic.com/product/cataclysm/
Game score: 86 / 100 (Overall Score)
Graphics: 3 / 5
Sound: 3 / 5
Gameplay: 4 / 5
Concept: 3 / 5
Execution: 4 / 5
Controls: 5 / 5
Enjoyment: 5 / 5
Replay ability: 5 / 5
Difficulty: 4 / 5
Learning Curve: 4 / 5
Patch version: v1.01 final
Bugs: 2 / 5
Review:
There was a mixed bag of feelings of what to expect when a developer apart from relic was to make the the expansion to 1998's game of the year. Well anyway, when I played it I found that a lot of work had gone into the singleplayer. Long NIS's with busy camera work, and great voice acting that really gets you into the story. Unfortunatly the story tapdances over the whole story surrounding Homeworld, creating giant black holes on each step, but despite that, this is just good stupid fun, it's like one of those Hollywood films where you leave your brain at the door to enjoy it. The singleplayer really is quite strong, every single mission is enjoyable and has a real purpose, none of them look or feel like some tedious fill in mission to make up the numbers.
I'd wager that the makers of Cataclysm were just as much big fans of the original as anyone else, and enjoyed making this game. Lots of ideas have been very well implemented, dynamic hull scorching, command ship subsystems which are more well setup then the ones in Homeworld 2, which probably just took the idea from this anyway, toned down enemy colours to make them a bit easier on the eyes and a bit more tasteful.
Despite the fun designs and ideas in the somtaaw fleet, all the ships can feel boring and samey, and I doubt that it would've been half as much fun without the original ships returning into the game which many fans know and like.
The multiplayer side is a bit weak, although you get worm holes, there are long standing balance arguments, evenstill it had a prosperous online community around it.
The music is reasonably good, though seems to be nothing extraspecial, it all follows a similar theme and fits in well.
Good Stuff: Voice acting that puts the other Homeworlds to shame, great ideas, little additions and common sense features that really improve the experience. Ingrossing singleplayer with huge replay ability.
Bad stuff: Weak multiplayer, the strange contrast of the dated looking homeworld ships with their blurry textures, and the new shiny somtaaw ships. Story has more holes then a pincushion.
Reviewer System Specs:
CPU: 2800 Mhz Athlon XP
RAM: 512 meg DDR
Video Card: ATI Radeon 9800 pro (1024 x 768)
Sound Card and Speakers: Sound blaster audigy