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Dalveldrin
9th Sep 04, 5:22 PM
In a word.. amazing...
While I never doubted you, I must say I am extremely impressed with the map both in the campaign and especially the skirmish map. Relic has outdone itself.

I never imagined such an interactive battle map, while other games might have some special features, that eventually are just novelty, you have deffinately provided maps that force strategy, and totally immerse me into the environment.

Well done!

ani
9th Sep 04, 5:25 PM
Agreed.

I can see that middle point of the map being the main focus for some awesome battles.

The bases up them paths means that there is only one way in as well, forcing choke points. :D

Dalveldrin
9th Sep 04, 5:32 PM
While "jumping" was always a worthwhile tactic, sometimes in these maps I feel forced to use it, in strategy terms that is, of course I don't HAVE to heh, its great... also I can see where Rhinos could be more useful, originally complaints were about speed and vulnerability, vulnerable or not, they are certainly less vulnerable than a squad wading through water... protect your men!

Davor
9th Sep 04, 7:03 PM
Yeah, this level's lack of natural choke points (except going into main base) is really cool. Even against a standard AI it was challenging. He was hitting me from everywhere! Would have actually used rhinos except the map was rather small, and I was constantly rebuilding other vehicles to cope with the CPU crankin' out dreadnaughts. lol