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1eyedParrot
11th Sep 04, 10:09 PM
This is what happens when you try to skirmish a race with no models.....


http://www.infamous-adventures.com/parrots/relic00033.jpg

Grey Lord
11th Sep 04, 10:16 PM
Uuuuummmm.. wtf? How did you manage that? That's awesome!

scarface
12th Sep 04, 2:50 AM
Lol, are you already modding the game???

King Raa
12th Sep 04, 4:36 AM
You win the prize for first complete race mod. Well done!

http://www.gilbert-collection.org.uk/thecollections/objectsCutOutWidth225/gold_Collection-3.jpg

Richtofen
12th Sep 04, 5:16 AM
Look, you even managed to get each unit to fit in theme with one another!

Cool!

Lord Dante
12th Sep 04, 5:47 AM
How did u get them in there. or did u delete some race setup?

uberdayo
12th Sep 04, 6:20 AM
lmbfa nice 1 :P

BrianGeneral
12th Sep 04, 6:23 AM
Oh shit.WTF ARE THEY!?

But funny though.:D

Maybe you should make them irregular in sizes.

1eyedParrot
12th Sep 04, 7:12 AM
They're the eldar race, the demo has no models of them so they show up as purple squares.


How did u get them in there. or did u delete some race setup?

Fairly easy, after extracting the data files with SpookyRat's SGA tool I just edited the racebps files in the attrib folder.


eldar.lua
GameData["race_details"]["playable"] = true

Freelancer
12th Sep 04, 7:58 AM
Omg Its The Tau!

Fang
12th Sep 04, 8:56 AM
Have you tried the orks cause they do have models??

Lion El'Jonson
12th Sep 04, 8:59 AM
can I just ask, how can they actually fight back, or do they just float around??

Strangefate
12th Sep 04, 9:39 AM
you could probably mix in the content from the BEta, since all races are there (i guess)

Fang
12th Sep 04, 9:44 AM
Haha you can add the orks and they have models

Sps
12th Sep 04, 6:32 PM
got one better - using beta art - sort off - working on textures but atleast now I can play eldar (assuming blindfold otherwise id puke)

http://members.rogers.com/bradoc4/eldar.jpg

DarthVaygr
12th Sep 04, 7:33 PM
Lolly, hehehehe.....good job mate! So tell us, how do you import into the game? File formats? Howto? :) And, the purple square reminds me of.......the ph334l3$$ green cube of Homeworld! Haha, remember that?

Sps
12th Sep 04, 7:39 PM
he simply enabled the race in race.lua file - I wen't one step further thanks to his tinkering and enabled eldar, and ork.

Ork have models in and textures allready.
Eldar - I had to take 1.4 beta art over into the demo data folder - fairly straightforward. Notice the council does MORE ranged damage now.....

Assuming I did not screw up some of the files beta vs demo - gonna go check out other res items etc for eldar - real curious and worried as with conceal AND fortune - freaking scouts were dealing seriously noticeable damage to my council.

checked it out

yep lots of eldar changes - but they are not nerfs - quite the opposite :)

cherrymix
13th Sep 04, 6:12 AM
Sps: do unit anims and speech for eldar work for you?
If so, what files exactly did you copy over?

NATO
13th Sep 04, 6:49 AM
0o

wtff!

King Raa
13th Sep 04, 10:31 AM
whens the actual game coming out? cos people seem to be modding it to completion already lol - man - i .. shudn't cos of heavy school work... but i have to get it... :S

Shadow9
13th Sep 04, 1:52 PM
They're the eldar race, the demo has no models of them so they show up as purple squares.



Fairly easy, after extracting the data files with SpookyRat's SGA tool I just edited the racebps files in the attrib folder.


eldar.lua
GameData["race_details"]["playable"] = true

When I used that tool and when I went to extract the file it always said wrong format or damaged file.

What do I do? PLZ help

Thanks

Dalveldrin
13th Sep 04, 2:01 PM
Game comes out the 21st, as the Demo Says, or the 20th as they initiallly stated. Either way in about a week.

Sps
13th Sep 04, 5:46 PM
Sps: do unit anims and speech for eldar work for you?
If so, what files exactly did you copy over?

bleh i be damned if i remember - the unit speech and hud icons work as they should in retail - a lot of eldar changes are visible as well - namely almost council like banshee melee and doubled spider ranged and cc (cc has been doubled acrss the board).

Altho ranger ranged went from 75-97 in 1.4 to 9-12 in my demo hack.

I *think* what i have moved is this

from

C:\Program Files\THQ\Dawn of War BETA\W40k\Data\art\ebps\races\eldar

to

C:\Program Files\THQ\Dawn of War DEMO\W40k\Data\art\ebps\races\eldar




anims do not work - solid non moving objects no textures to speak off

speech works fine

Off to be looking at relics spaghetti code - I HATE lua