View Full Version : Fear the purple polygons
1eyedParrot
11th Sep 04, 10:09 PM
This is what happens when you try to skirmish a race with no models.....
http://www.infamous-adventures.com/parrots/relic00033.jpg
Grey Lord
11th Sep 04, 10:16 PM
Uuuuummmm.. wtf? How did you manage that? That's awesome!
scarface
12th Sep 04, 2:50 AM
Lol, are you already modding the game???
King Raa
12th Sep 04, 4:36 AM
You win the prize for first complete race mod. Well done!
http://www.gilbert-collection.org.uk/thecollections/objectsCutOutWidth225/gold_Collection-3.jpg
Richtofen
12th Sep 04, 5:16 AM
Look, you even managed to get each unit to fit in theme with one another!
Cool!
Lord Dante
12th Sep 04, 5:47 AM
How did u get them in there. or did u delete some race setup?
uberdayo
12th Sep 04, 6:20 AM
lmbfa nice 1 :P
BrianGeneral
12th Sep 04, 6:23 AM
Oh shit.WTF ARE THEY!?
But funny though.:D
Maybe you should make them irregular in sizes.
1eyedParrot
12th Sep 04, 7:12 AM
They're the eldar race, the demo has no models of them so they show up as purple squares.
How did u get them in there. or did u delete some race setup?
Fairly easy, after extracting the data files with SpookyRat's SGA tool I just edited the racebps files in the attrib folder.
eldar.lua
GameData["race_details"]["playable"] = true
Freelancer
12th Sep 04, 7:58 AM
Omg Its The Tau!
Have you tried the orks cause they do have models??
Lion El'Jonson
12th Sep 04, 8:59 AM
can I just ask, how can they actually fight back, or do they just float around??
Strangefate
12th Sep 04, 9:39 AM
you could probably mix in the content from the BEta, since all races are there (i guess)
Haha you can add the orks and they have models
got one better - using beta art - sort off - working on textures but atleast now I can play eldar (assuming blindfold otherwise id puke)
http://members.rogers.com/bradoc4/eldar.jpg
DarthVaygr
12th Sep 04, 7:33 PM
Lolly, hehehehe.....good job mate! So tell us, how do you import into the game? File formats? Howto? :) And, the purple square reminds me of.......the ph334l3$$ green cube of Homeworld! Haha, remember that?
he simply enabled the race in race.lua file - I wen't one step further thanks to his tinkering and enabled eldar, and ork.
Ork have models in and textures allready.
Eldar - I had to take 1.4 beta art over into the demo data folder - fairly straightforward. Notice the council does MORE ranged damage now.....
Assuming I did not screw up some of the files beta vs demo - gonna go check out other res items etc for eldar - real curious and worried as with conceal AND fortune - freaking scouts were dealing seriously noticeable damage to my council.
checked it out
yep lots of eldar changes - but they are not nerfs - quite the opposite :)
cherrymix
13th Sep 04, 6:12 AM
Sps: do unit anims and speech for eldar work for you?
If so, what files exactly did you copy over?
King Raa
13th Sep 04, 10:31 AM
whens the actual game coming out? cos people seem to be modding it to completion already lol - man - i .. shudn't cos of heavy school work... but i have to get it... :S
Shadow9
13th Sep 04, 1:52 PM
They're the eldar race, the demo has no models of them so they show up as purple squares.
Fairly easy, after extracting the data files with SpookyRat's SGA tool I just edited the racebps files in the attrib folder.
eldar.lua
GameData["race_details"]["playable"] = true
When I used that tool and when I went to extract the file it always said wrong format or damaged file.
What do I do? PLZ help
Thanks
Dalveldrin
13th Sep 04, 2:01 PM
Game comes out the 21st, as the Demo Says, or the 20th as they initiallly stated. Either way in about a week.
Sps: do unit anims and speech for eldar work for you?
If so, what files exactly did you copy over?
bleh i be damned if i remember - the unit speech and hud icons work as they should in retail - a lot of eldar changes are visible as well - namely almost council like banshee melee and doubled spider ranged and cc (cc has been doubled acrss the board).
Altho ranger ranged went from 75-97 in 1.4 to 9-12 in my demo hack.
I *think* what i have moved is this
from
C:\Program Files\THQ\Dawn of War BETA\W40k\Data\art\ebps\races\eldar
to
C:\Program Files\THQ\Dawn of War DEMO\W40k\Data\art\ebps\races\eldar
anims do not work - solid non moving objects no textures to speak off
speech works fine
Off to be looking at relics spaghetti code - I HATE lua
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