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View Full Version : Has anyone tried to mod/looked at the AI?



Lord Akkrand
13th Sep 04, 7:10 PM
Hi,
Just wondering if anyone has had a look at modding the AI for the computer players? I've had a bit of a gander at some of the files, and it looks very promising; compared to using 'Worldbuilder' for EA's C&C Generals, the scripts/functions use of variables/classes etc I saw in the .ai files for DoW seem very impressive.
I'm trying to get my head around how it all fits together so I can try and make some changes, just wanted to know if anyone else has already had a look and can give a brief run down of what they've found?
From what I gathered it's an object oriented scripting language, reminds me of the languages I did in 3rd Year 'Scripting Language Programming', tho not sure which ones. The fact that you can define classes, import them, inherit from them, define local variables, have tables, lists, asserts, iterators, etc makes it like a high level language like C++. I can almost figure out how I'd attempt implementing a neural net with it... hmmmm....

Cheers,
Lord Akkrand

TheDeadlyShoe
13th Sep 04, 8:22 PM
Odd. The research order for the Advanced AI, the Eldar never research conceal, so far as I can tell.