View Full Version : Army painter
16th Sep 04, 9:13 PM
First off i want to say i have no modding experience at all so mabey a pro can do this. I was wondering if it is possible to make the army painter more detailed like being able to see your colour sceam on every unit without going into the game. Or colouring individual parts like the SM backpack and haveing the chest eagle a diferent colour from the trim. It would also be cool to make the half half colour sceams like the howling griffins. i dont no if any of this is possible but someone out there will know.
16th Sep 04, 9:55 PM
Yeah, I figured out a way to view all units in the army painter. The other things require retexturing and general source code overwriting, so no :)
16th Sep 04, 11:35 PM
ya, the viewing units is really easy actually, you just need to extract the .sga file, and in one of the configuration files, you can add to the list. The retail should have all the units im guessing.
You can add teamcolour_preview entities to the race blueprints in WH40K\Data\attrib\racebps\ (Once you open the file, it should be pretty obvious how to do it.) Be warned, the units you add may not work properly. When I've tried it, the new models didn't animate, and all their parts were turned on. For example, my Ork Shoota boy was holding all three special weapons in his right hand.
17th Sep 04, 6:48 AM
Does anyone know why the demo still crashes if I click at Imperial Guard in the ArmyPainter ?
It doesn't matter if I add something like
GameData["teamcolour_preview"]["entity_01"] = "guard_squad_soldier"
GameData["teamcolour_preview"]["entity_02"] = ""guard_squad_lemun_russ"
to the guard_race.lua or not.
17th Sep 04, 7:08 AM
Im guessing that imperial guards are not supposed to be painted, they were just added for the single player campaign i'd say. The places that can be colored or the decals added in the army painter dont seem to exist on the guards so it would not work anyway or ...crash.
17th Sep 04, 8:10 AM
It much more easy:
A squad can't be displayed. so delete _squad of your entries so you display the entities and not the squads. Just like in all the other races too
17th Sep 04, 10:19 AM
I have imputed the Avatar into the painter...and let me say....it looks nothing short of homosexual. The dead black dusty avatar is in JUST the right spot so that his head is right ontop of the normal Avatar's ass, and then the dusty avatar's hand is over the Avatar's reproductive organs. Ick. Anyway, putting uber units into the painter looks cool becuase they don't fit, so you get the impression they are one big mofo :)
29th Sep 04, 3:01 AM
Somehow, all this completly failed to make me understand how to add more units in the army painter. Anyone kind enough to actually explain something?
Go to W40K\Data\attrib\racebps and open the file for your favorite race.
You'll see lines like this, which govern which entity are displayed for previewing teamcolors, like so:
GameData["teamcolour_preview"]["entity_01"] = "chaos_marine_bolter"
GameData["teamcolour_preview"]["entity_02"] = "chaos_defiler"
Go to W40K\Data\attrib\ebps\races\your favourite race\troops\ to see a list of valid entity types.
Add as many lines as you want, using the filenames from the troops directory (sans extension. Also, make sure all the entity numbers are different. That is, don't add another entity_01.
Run the game and see how the new entities show up in the Army Painter, but don't look right.
30th Sep 04, 3:14 PM
every bit apart would be cool... dunno how hard it is to implement
there are also chapters with quarter colors
by the way
http://myweb.cableone.net/hjhiggins/DOW has some great banners
but they are all 64x64 while they should be 96x64 (or the other way around) but i can't get them to work in the army painter ?
you guys know how to fix that ?
1st Oct 04, 3:49 AM
Or just unzip this file (http://members.lycos.co.uk/simondr/W40k.ZIP) into your THQ/Dawn of War/W40k folder and you will have nearly all the units available in Army Painter.
A small few couldn't go in because the game crashed when i tried to view them but that's not a real problem.
Hope this helps.
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