View Full Version : Qusetions for advanced modders
18th Sep 04, 11:44 AM
Hi again, this is the guy that asks alot of questions without saying what they're for :P. Anyway, I have a couple of questions that I would appreciate if some of you oldbies could answer for me.
1.Is it possible to have random attributes for units, say you have some IG infantry, but naturally, not all of them would be equal in strenght, accuracy, etc.
2.Is it possible to have hieght adavntages?
3.Is it possible to make it so that walls and buildings can stop weapons? (this probably has been asked before, but I can't find it)
I'll think of more questions and post them here :).
20th Sep 04, 10:31 AM
20th Sep 04, 11:10 AM
1: I do think its posible though it would take a butload of coding :s
2: Im positive yes (but could be wrong)
3: this is icky, I dont realy know. BUT this would be verry VERRY unwise to do (unles you have a NASA computer with 10.000 mghz cpu, super 3000mb grafics card and 10.000MB memory--> I mean it, this is the reason why they didnt do this in the first place))
*NOTE* These numbers may verry from official numbers. */NOTE*
20th Sep 04, 11:20 AM
Instead of wallls stoping weapons, u block line of sight
20th Sep 04, 11:29 AM
I don't see how making walls and buildings block weapons would slow down the game that much, alot of quite old games do it :\, but then, I may be wrong, I'm more of a modeler than a coder/programmer :p
20th Sep 04, 12:23 PM
this game is heavy
And relic stated: We didnt do this becous this will Effect your computer preformance dramaticly and might even cous crashed.
(or something in the nature)
Point is, they had to shoose between high detailed models/super fx etc or his option to block bullets.
20th Sep 04, 2:08 PM
1: I do think its posible though it would take a butload of coding :sIn terms of the actual game (as opposed to the lua files), this wouldn't take any more than importing a random module/header file, which is obviously already done in the game, since attack/defense for any given unit is a percentile ;\
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