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WGAnubis
6th Jan 07, 11:45 PM
Im a bit cuirous as to the delay in release of 6.0, anyone know why? I mean I know its only the 7th of Jan but still.

Decimatarius
14th Jan 07, 8:38 AM
:alarm: HELP i cant get complex to run and i have done every thing in the readme and tried other things but it wont work please help.

Auryx I
18th Jan 07, 7:43 AM
what is going wrong pls tell more about yur error

Decimatarius
19th Jan 07, 5:25 AM
Oh sorry i forgot about this i mannaged to get it working by messing about with the path name on my icon and its really good mod hope they update it more and put more new stuff in it

Vagyr Admiral
23rd Jan 07, 3:56 AM
How can a mothership have a million hit points?!

Auryx I
23rd Jan 07, 12:07 PM
When next version will be released??

Fellowz
26th Jan 07, 1:45 PM
i really cant get this thing to work.

ive extracted all files into my Data directory but i cant put -mod Complex55.big on the end of my shortcut path.

any help?

Scikar
26th Jan 07, 4:05 PM
You need to put the switch after the quotes, for example:

"X:\<path>\Homeworld2\Bin\Release\Homeworld2.exe" -mod Complex55.big

Where X: is whatever drive you've installed it to and <path> is by default \Program Files\Sierra\

I've been really enjoying this. It makes a nice change from the mishmash of multirole ships in PDS, I like knowing what my ships are good and not so good against.

I don't think there's anything wrong with the higher tech ships. Minegun corvettes are superior to Gunships in terms of firepower and armor, but they also cost more in both RUs and crew, and they're not as quick. I think it works quite well, you go from the 2 turret Gunship to the 4 turret Minegun to the 4 turret/2 pulsar Khopesh. Gunships are fine early on but when you get faced with bigger swarms of strike craft later they're simply overwhelmed, so the 4 turret Minegun rectifies the problem. I could understand your point if they were available together, but there's a distinct tech phase between each one, so I don't think there's a problem.

I see where you're coming from on the research tree though, Carl, but I get the impression that the Vaygr tree isn't properly finished yet.

And don't change the Spy! I use them all the time, and I don't even usually get to research cloak for them either (I get crashes around the frigate swarm/first destroyer mark). They are fantastic at killing scouts, especially with the second speed upgrade. You get your recon while denying your enemy at the same time!

Also, in classdef.lua, the Vaygr Laser Corvette appears to be listed as anti-corvette instead of anti-frigate?

Just played a 1v1, me as Hiig against 1 Hard Vaygr AI on Lonely Islands. The game crashed partway through as I was being hit hard by frigates. Luckily I saved just before, but the crash occurs about 2 minutes after I load the save. I can email the savegame if you like.

Top line of errorlog is:

Homeworld2.exe caused an Access Violation in module Homeworld2.exe at 001b:00439191.
Error occurred at 1/26/2007 22:51:02.
Homeworld2.exe, run by Dave.
Microsoft Windows XP?.
1 processor(s), type 586.
1023 MBytes physical memory.
Read from location 0000000c caused an access violation.

There's nothing in Hw2.log though other than normal startup stuff. :(

SunConure
27th Jan 07, 9:35 PM
Ok, Homeworld 2 crashes as soon as the loading bar on the player VS cpu game fills. What is going on? Its so annoying; I just wanna play the mod! I've spent hours already trying to get it to work, and now to find this just angers me even more! Can someone help me?

Scikar
27th Jan 07, 10:20 PM
Go to your Homeworld2\Bin\Release directory. There's two logs which will help, one is Hw2.log, and the other is the ErrorLog generated at the time of the crash. Do you have a refresh rate enforcer enabled in your graphics card driver?

DJ Die
1st Feb 07, 7:25 AM
whats causing delay of 6.0? i dont ask for exact time as i know its not possible to know for sure i jsut want to know if you have some probs with mod itself or just RL problems?

Fellowz
2nd Feb 07, 1:32 PM
amazing mod. BUT i have some questions

whats with all the research for the higarians it takes WAY too long.

and waht the hell is the shuttle for? i built one and it just sat there, no weapons, no ships can dock with it so im a bit confused.

and that juggernaught haha slow but deadly. it would have made a fine dreadnought or something.

but everything else is wicked. good job.

LordRevan
2nd Feb 07, 6:38 PM
and waht the hell is the shuttle for? i built one and it just sat there, no weapons, no ships can dock with it so im a bit confused.


indeed, i'd like to know it's purpose too

Faceless
2nd Feb 07, 7:00 PM
Copy / paste from the included readme:


Shuttle unit is not complete (it is buildable but doesn't work), it has been thought as an heavy transport and may be it will be available in Complex 6.0

LordRevan
3rd Feb 07, 2:51 PM
heh, it really does say it in the readme... thnx anyway ^^

Pax_Empyrean
6th Feb 07, 6:56 PM
Shouldn't the "Minegun" corvette be called a "Minigun" corvette? Or am I missing something?

I've played a couple of games now, and the only thing I don't like is how my strike craft are always running into bigger ships and blowing up. It seems like Ion Frigates are super-powerful against Interceptors just because the stupid fighters always crash into them. It's really annoying.

Warnstaff
6th Feb 07, 10:54 PM
Why did I have to try this mod? It's almost impossible for me to turn it off now!

Love what you guys have done with this game. I haven't played Homeworld 2 in the better part of 2 years, and now it's so much more fun! Keep it the good work!



Ok, Homeworld 2 crashes as soon as the loading bar on the player VS cpu game fills. What is going on? Its so annoying; I just wanna play the mod! I've spent hours already trying to get it to work, and now to find this just angers me even more! Can someone help me?

I had the exact same problem. I solved it by simply starting up the default game, starting a vs. CPU game, and left as soon as it started. Since then, for some reason, the Complex mod has worked flawlessly!

Babbo
6th Feb 07, 11:19 PM
Pax_Empyrean, "Mini" doesn't stand for small, it's really "mine". Look at the update options for your minEgun in research...!

Raptor2080
7th Feb 07, 4:34 PM
ok this may be a stupid question but can you play this mod in both single player campaign and player vs. cpu???

DJ Die
8th Feb 07, 2:00 PM
nope you can only play player vs. CPU or multiplayer

Pax_Empyrean
9th Feb 07, 10:36 PM
Pax_Empyrean, "Mini" doesn't stand for small, it's really "mine". Look at the update options for your minEgun in research...!
The name seems really awkward. What is a "minegun" anyway? A gun that shoots mines? The regular minelayer has a gun on it too, so what's the difference? The "Minegun" corvette has a bunch of fairly rapid firing weapons on it. If the name isn't a typo, it sure seems like one.

Is there a version of this mod that doesn't feature suicidal strike craft? Normally I like using strike craft because you can replace your losses fairly well by supporting them with carriers and supporting the carriers with frigates, sort of like a carrier battle group. In Complex, strike craft take a whole lot longer to repair (even with docking upgrades) and you lose so damn many of them to ramming their targets. I understand that collision damage is handled in the .ship files, do I need to change this myself, or is there a version out there that actually lets your strike craft survive their idiotic ramming attacks?

CadianShocker
10th Feb 07, 2:42 AM
that was the one thing i always found with this mod, however great it is, the fighter pilots suck, they crash into anything the feel like, is there a way around this? smarter pilots?

jamy boy jake
10th Feb 07, 3:32 AM
ok, ive put the mod in the data file and i've tried to change the target on the icon, BUT, it will not let me do it, this is what it looks like...
TARGET: "C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe -mod Complex55.big"

START IN: C:\PROGRA~1\SIERRA\HOMEWO~1\Bin\Release

can someone plz help me here?:(

ArcTrooper1773
10th Feb 07, 12:29 PM
Copypaste this into the box - exactly how it looks here, speech makrs and all:

"C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod "Complex55.big"

If it still doesn't work, it's in the wrong directory.

Knare
11th Feb 07, 7:21 AM
that was the one thing i always found with this mod, however great it is, the fighter pilots suck, they crash into anything the feel like, is there a way around this? smarter pilots?

Thats the attack scripts, the sizes are wrong in the scripts so the pilots go by the scripts and keep smacking into the ships.

gogomoocow
13th Feb 07, 8:42 PM
i think that the defender should be better. for some reason 3 defenders against 2 bombers and my defenders counldn't take them out. ( on ocount that their was a refinery that almost tosted one of the defenders) the defenders could not kill the bombers after a couple minutes!

Gotcha
14th Feb 07, 3:42 AM
Bumpy bump :dunce:


Beghins, you still around?

ghodan
14th Feb 07, 11:35 AM
On the site i see this:
Complex 6.0
Release date: December 2006

But where can you download it? is it not released? I can only find 5.5

BurningFeetMan
14th Feb 07, 5:10 PM
I'm getting my new system in a couple of weeks. Just thought I'd let you know that there'll be two games I'll be playing on it.

Supreme Commander, and Complex Mod 5.5

YES, it's that good. You guys deserve a medal or something. ^_^

Cheers,
BFM

ghodan
17th Feb 07, 3:41 PM
Funny, after i posted this on the forum they removed this info:
Complex 6.0
Release date: December 2006

Gotcha
18th Feb 07, 12:52 AM
It's still there, on the WIP page.I just hope nothing went really wrong. :Oogle:

zgrillo2004
18th Feb 07, 3:22 PM
I'm getting my new system in a couple of weeks. Just thought I'd let you know that there'll be two games I'll be playing on it.

Supreme Commander, and Complex Mod 5.5

YES, it's that good. You guys deserve a medal or something. ^_^

Cheers,
BFM
Dude. im getting that game too. see ya there :awesome:

BurningFeetMan
23rd Feb 07, 3:28 PM
When I hit space bar to access the sensors, I get MAJOR slow down when running the complex 5.5 patch. Is anyone else getting this?

The game goes back to fine when exiting the sensor screen, but almost grinds to a halt when back in the sensor screen.

I have a strange suspiscion it's being caused by those blue cirlces that form around the Mothership and probes. When I run Homeworld 2 with out the patch, I do not have this problem, and those blue transparent radar circles don't looks as dark as in the Complex mod.

I think the system might be redrawing the circles ontop of each other... Is there a way to turn them off so I can check this?

System is XP pro sp1, Core 2 Duo E6600, 8800GTS 640 but the same problem also occured on my old PC, which was an AMD Xp2000 with a 6600GT.

ArcTrooper1773
23rd Feb 07, 4:37 PM
It's probably a result of the system drawing all the particles on the map- other ships, asteroids, dust and what have you, as well as all the things it has to for the normal screens as well. How much slower does it run?

CadianShocker
24th Feb 07, 2:54 AM
i for one havent experienced it.

EpiQ
24th Feb 07, 10:35 AM
.. mod deadness?

i mean comeon its over 3 years old rite?

ArcTrooper1773
24th Feb 07, 3:21 PM
NO!! SAY NOT THOSE TERRIBLE WORDS!! THIS MOD *MUST* LIVE ON!!1!

*ahem*

Tell the truth... I don't think anyone but beghins knows. Maybe it is dead, but maybe not. I sincerely hope the latter.

TARDIS
25th Feb 07, 8:33 AM
Can't seem to install it... when I try to extract from the .zip file it says it's corrupt.

Frostmourne
25th Feb 07, 10:14 AM
ng the fix linkI hope this mod will arrive AT least at 10.0 :D
Enchance possibles? mmh TONS of new ships, new researches needd for 'em a lot of new weapons, ecc ecc ecc :D

For n00bies that have Hig BCruiser heavyioncannons bug:

http://forums.relicnews.com/showthread.php?t=119745

This fixes :)

beghins
25th Feb 07, 1:28 PM
Ciao,

a Trailer for Complex is available in the web site, www.homeworld2complex.com
News about Complex 6.0 available over the next days.

Thanks, Beghins.

Vapor
25th Feb 07, 8:24 PM
I have just installed the mod and I can get it to launch fine but whan I am trying to run a player vs. cpu game mine also crashesas soon as it finishes loading... I have checked the hw2.log and it gives me this info...

"Build name: Sajuuk-Khar - AutoBuild3498 - Ordered by smmatte
Built by : mrbuild
Data path : G:\PROGRA~1\Games\HOMEWO~1\data
No mapping for font 'GenericSubtitleFont' - using 'default'
Resetting fp control word.
CmdLine: -mod Complex55.big
Starting Level: data:LevelData\Multiplayer\complexlevels\EPOPEA.LEVEL
parameter: attempt to call global `Volume_AddSphere' (a nil value)
stack traceback:
1: function `OnInit' at line 2 [string ""]
SCAR ERROR: could not find OnInit function in rule file (data:LevelData\Multiplayer\DEATHMATCH.LUA) -- FATAL EXIT -- scar/223:! --stack trace-- 0x0062519F: getLibraryID () 0x004948BF: GSLobbySessionDesc::operator= () 0x0049034A: GSLobbySessionDesc::operator= () 0x0049090B: GSLobbySessionDesc::operator= () "

I don't know what that is if anyone could heklp it would be greatly appreciated... I have absolutely no idea whether or not my graphic driver has a refresh rate enforcer enabled on it...how would I go about figuring out if that is the problem??? Thanks

Sorry, fixed my own problem I forgot to update homeworld to ver1.1 sorry about that but for anyone else with that problem that should do it

TARDIS
26th Feb 07, 9:50 AM
Can someone please give me a hand with this? :donny:

Babbo
27th Feb 07, 3:53 AM
when I try to extract from the .zip file it says it's corrupt.That means your archive has gone damaged during the download or you have not yet finished the download. Just re-download it.

Homdax
27th Feb 07, 6:31 AM
That trailer is freaking awesome...

caprera
27th Feb 07, 11:32 AM
:twocents: Installed days ago and tried a lot. Really awesome work guys but i have to say that it suffers lots of CTDs...

I like many aspects of the mod like population control and the honour system that seems to limit the expansion and favours long battles.

GJ !!

Pete J
1st Mar 07, 9:36 AM
Hi Beghins,

Good to hear you are still working on Complex!

Look forward to 6.0!

BurningFeetMan
1st Mar 07, 3:52 PM
It's probably a result of the system drawing all the particles on the map- other ships, asteroids, dust and what have you, as well as all the things it has to for the normal screens as well. How much slower does it run?

It's a very odd problem, as in game is very smooth, but as soon as I hit space bar to load up the sensor radar screen, it grinds to a halt. This problem appears in the Complex Mod, but not in a vanilia game of HW2.

I think I've found the solution though, after I toggled a button in the Game play options (not the graphic options). I forget what it was, as my game's at home and I'm at work now, but the game no longer runs like a slug in the sensors screen now.

I'll edit my post with what I actually did when I get home tonight.

EDIT: This is it,


If you want a real game experience, remember to deactivate the NLIPS option in your Homeworld 2 gameplay options.

After I turned off Ship Nlips in the options, the sensor slow down issue cleared up. I will confirm this tonight, but I'm pretty sure this fixed the issue.

What does NLIPS stand for, and what does it do in game when turned on or off?

Babbo
2nd Mar 07, 1:23 AM
Non-Linear Inverse Perspective Scaling: distant ships become relatively bigger, i.e. easier game-play versus realism.

shelory
8th Mar 07, 2:02 PM
hello i was directed here from the mod readme.
i am trying to install the mod and its not working, i did what the read me said.
i Extracted the file Complex55.big into the data place. after that i tryed to replace the
C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe
with
C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe -mod Complex55.big
in the properties in my short cut icon for homeworld 2 (i replaced the in the target place). it tells me " the name 'C:\Program' specified in the target box is not valid. make sure the path and file name are correct." what am i doing wrong

ArcTrooper1773
8th Mar 07, 2:09 PM
You need to type exactly what is below. CTRL+C CTRL+V if needs be:

"C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod "Complex55.big"

You need the speechmarks ;)

shelory
8th Mar 07, 2:31 PM
yay thanks :)

SlashesWithClaw
12th Mar 07, 12:37 PM
Greetings all. I used to play Complex 4.6, but got into other things for a while. Recently I got a new hard drive and looked into downloading Complex again. I was glad to see version 5.5 up and running. So, I installed it and tested it to see the changes. I have a few questions and suggestions.



First, I have a question; this may be a bug or just me not knowing what to do. I was playing as Hiigaran and built some trade containers, soon after I was getting RUs from my trade network. However, as the game went on, I checked my income again and I was losing RUs, I had over 150K RUs at the time so was not worried too much. Was I doing something wrong or is this a bug?



Second, a minor suggestion. I think the description of the Juggernaut should say that it is a suicide ship. I was trying it out and told it to attack an enemy carrier. It ponderously moved towards the carrier and then simply sat on it and did nothing. Finally some enemy destroyers came along and blew it up, which resulted in the nukes going off. I thought it would launch the nukes, not have to be destroyed.



Finally, a major suggestion. In my opinion the Vaygr Flagship needs a little additional weaponry. It need not be as powerful as the Mothership since it is much easier for the Vaygr to research and get crew, but a little more than the missile defenses would be nice. Maybe a battery of heavy missiles, or a few heavy gun turrets, or if you do want it to be powerful, one of the main guns from a heavy cruiser. There should also be a way to rebuild the Flagship.

I love the Complex mod, it really breaths new life into Homeworld 2.

And a big thank you for adding in formations like Wall and Claw again!

Edit: One final suggestion. You should make your own Invision Free forum.

DJ Die
14th Mar 07, 6:16 AM
how many containers you had compared to number of production ships? i think if you have more you loose money instead gaining

you can rebuild MS you just need to reseach and build core if you build core and loose MS just use core to rebuild it

SlashesWithClaw
14th Mar 07, 8:40 AM
Too many containers would explain it. Are they working on a guide? That kind of info is important.

I did not see the Core listed for the Vaygr. I may have missed it.

DJ Die
15th Mar 07, 1:52 AM
only Hiigs have core Vaygr MS isnt that important you can be fine with shipyard
no idea if there will be some kind of a guide

Gotcha
21st Mar 07, 2:35 AM
Err... any progress with v6.0?... :stick: C'mon, throw us a bone or something.

Rev Species 116
21st Mar 07, 3:00 AM
Should be before May 2007 sometime: http://forums.relicnews.com/showthread.php?t=139743

Although the above source is not 'beghins'. Some interesting things in the works, methinks.

Andolisu
21st Mar 07, 2:42 PM
Hey guys, me and a friend of mine tried to play complex 5.5 online, but it didn't work. First we tried it over hamachi, which eventually said we were out of sync. Gamespy didn't connect at all, a problem we had before with the normal hw2 as well.

Anybody got any ideas how we could get this to work?

Thanks
Andolisu

Gotcha
22nd Mar 07, 5:02 AM
Thx for the link, had not found that one.

I'm not sure I'd like a mix of complex and other mods, but new models would be great.
Fingers crossed. :D

DJ Die
24th Mar 07, 9:46 AM
problems with connection may be cause by your provider do you have problems with another games?

BurningFeetMan
25th Mar 07, 4:40 AM
Finally got around to playing a full skirmish game, all cpu players set.

This mod is fantastic, and has been extremely well executed. Again, well done to all involved!

Gotcha
26th Mar 07, 1:55 AM
How about introducing a new type of bombers, strategic bombers? So far we only have tactical bombers, too easily destroyed by fighters or corvettes, or anything else using rapid fire weapons.

I'm thinking about a new Corvette class bomber, with plasma or fusion bombs, but also a couple of hull defense guns.

:dunce:

DJ Die
26th Mar 07, 11:06 AM
strategic bombers are also easily destroyed by fighters but corvette with anti cap weapons is interesting idea(but there already is such covette i think its called Kopesh or something like that)

Gotcha
26th Mar 07, 12:53 PM
Corvette class bombers wouldn't be so easy to wipe from the screen. Try attacking gunships with interceptors or assault craft...

My point is, there is no anti-cap corvette class. Pulsar, khopesh, missile or multi-lance corvettes... They're advanced corvettes, good agaisnt other corvettes and frigates, but much less effective than bombers when you need to stop a cap ship. Corvettes with bombs would be better against cap ships and frigates, but less effective against fast moving corvettes and, of course, fighters (although they would last longer than tactical bombers). Uh? :cylon:

DJ Die
27th Mar 07, 4:38 AM
imho corvettes are easier to destroy than fighter or bombers 1)there is less of them in each squadron so missile/torp armed ships like MS FS and torp frig etc. kill them very easily
2)they are slower so almost everything can hit them for example destroyer will wipe them our easily true they may have more HP but dest will still get them in 1-2hits

Gotcha
27th Mar 07, 7:56 AM
Yes a Destroyer would be able to get rid of them, and let's keep it that way. It's a pity a Dest can't win against regular bombers, if there's enough of them, so it's only justice if it can defend itself against slower corvettes. Now, I never said corvette class bombers would drop the same bombs as tactical bombers. It would make sense to make them do more damage. Bigger bombers, bigger bombs, special bombs, or simply more bombs. How 'bout making them release a shitload of cluster bombs? Special bombs could be researched too.

DJ Die
28th Mar 07, 6:06 AM
ive seen destroyer wipe out 5wings of bombers true it was heavily damaged but lived guy made his bombers kill my engines, after i wiped out his mining op and was flying away, but that was mistake because destroyer is more accurate while not moving so he not only lost lot of his miners but also more than 1/2 of his ships
more damage wont make them much better because majority of them will be wiped out before they can fire as fighters,Shiries and other strike craft will have them for dinner not to mention other dedicated anti-corvette ships

Oliwerko
28th Mar 07, 8:43 AM
Hi there, I got the mod yesterday and I must admit it's WONDERFUL. However, I am confused by 2 things:

1) It's probably my mistake, but I'll ask anyway: I cannot build more than 4 or so modules on mothership ( Hiigara ). I don't know If I simply can't read the requirenments for the modules, or is someone else also encountering this ? ( I think it's my fault, but you never know ).

2) Is Juggernaut really a suicide unit ? I think it would be much better to: make him carry only 1 nuclear missile and let him fire it. Also, to make it harder to posses weapons of this strenght, make him able to manufacture the missile first. And make that missile expensive. Veery expensive. So, when you fire one, you got to build another, and that will not be so easy because of the price...


And another question:
What's a good technique against cruise/viper missiles ?

DJ Die
28th Mar 07, 10:23 AM
1) you can only build 4 modules + field generator,torp tubes,and heavy ion cannon
2)it would be overpowering as reuse weapon i think its nice as it is kamikaze unit

i know only 2 either use vipers first or build some flak frigs and deploy them near targets like res and crew ship bigger ships like MS BCs and even destroyers are strong against them

Oliwerko
28th Mar 07, 11:24 AM
1) Thanks for advice

2) But I mean that the missile would be VERY VERY expensive. 20000 or 50000 or whatever very high....

DJ Die
29th Mar 07, 3:40 AM
enemy would probably destroy you before you could build it and im not sure it would be possible with HW2 engine
right now Jugg is nice weapon for start of game when enemy doesnt have hyperspace inhibitors because these render it unusable as its slow like hell

Pete J
29th Mar 07, 1:09 PM
I do like the Juggernaught but it's not very Higaaran. It would be perfect for the Vaygr, or perhaps change it to a souped up missile destroyer perhaps.

M2N32
29th Mar 07, 3:07 PM
Complex mod instillation problems



I have followed the instillation procedure given by the read me, but the mod has failed to work so far.



Here is what I have done I placed complex33.big in the location (I:\program files\Sierra\Homeworld2\Data). Also I loaded homeworld 2 on my non-boot drive for space reasons.

No with regard to the short cut there are two places to put that additional destination information. They consist of the target and start in boxes. At the end of the target box I placed the information with the first space present –mod Complex33.big. The path then looks like this "I:\program files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe –mod Complex55.big". The short cut will not accept the new path because it can’t find the target file. I am just curious if anyone knows what I am doing wrong.

simpl1
29th Mar 07, 3:50 PM
Ah, if I'm interpereting this right, you put the -Complex55.big inside the quotes. If the shortcut is going to work, it has to be outside of the quotes, like this: "I:\program files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" –mod Complex55.big

Also, make sure you have the space between the quotes and the dash

I am however a little confused by your mention of complex33.big.... are you using different files names and/or different versions? Or is that just a typo?

DJ Die
30th Mar 07, 4:13 AM
nah Jugg suits Hiigarans fine
but its true Vaygr could use some love maybe in 6.0 they will have bit better ships and will be more balanced

Oliwerko
30th Mar 07, 6:17 AM
The main thing that confused me was that the Juggernaut looked like a regular ship. And I don't think Hiigarans are some kind of suicidal folks. Maybe Vaygr, but.... I don't know. It would be better to make it look different, but that's only eye-candy...

grandpa
31st Mar 07, 7:01 PM
has there been success with on line gaming or am I confined to Lan game?

Deionarra
7th Apr 07, 6:21 PM
Threads merged, please keep any technical problems regarding any mod within the thread for that respective mod.

prim
7th Apr 07, 9:33 PM
i extracted the file and change the path of the shortcut but when i click the shortcut it the original Homeworld 2 comes up. is there something i did wrong or didnt do

Tel'Quessir
8th Apr 07, 1:05 AM
Greetings there:

Would like to know if Beghins still wants to use the PDS mod Qwaar Jet (Evolved) cruiser in Complex.

Please note that at this time I have interested parties about to start off with a PDS to Complex merger (it's more of PDS -> Complex features, and not the other way around!) and we'd like some official input on how to credit you properly with the resources. Emailed agreement was to trade the QJE for access to Complex resources, for references. I'm willing of course to give more ship models in exchange if our merger efforts actually leave the ground.

Dragonfury
8th Apr 07, 1:47 AM
Oooh that sounds cool

prim
8th Apr 07, 9:44 AM
hey can anyone help me out i really want to play this mod

Komo'val
8th Apr 07, 11:40 AM
So download it

prim
8th Apr 07, 8:12 PM
na i fixed the problem and ive been playin all day, this is awesome!!!

althought i never get anything done, one way im trying to get a battlecruiser and all my allies are destroyed, the other by the time i finally some good ships and my allies had destroyed them and its game over

JAFisher444
9th Apr 07, 12:35 AM
Ok, i just downloaded this mod and it is wicked cool, but I can't figure out how to increase the crew and officer limit for the Vagyr. Can anyone help me?

Komo'val
9th Apr 07, 7:57 AM
Well the last time I played there where at least a dozen battlecruisers and it was fun as hell, the last assault on the Mothership was perhaps the best HW 2 moment I ever had.

prim
9th Apr 07, 11:08 AM
to JAFisher444

the vaygur upgrade is in the capital reaserch area when you have enought military pts

DJ Die
9th Apr 07, 11:22 PM
@prim: you have to attack more or dont play with allies that way you will gain more honor
AI isnt very good anyway

Komo'val
10th Apr 07, 3:58 AM
Honor isn't gained only by attacking, but attacking shurely helps.

prim
10th Apr 07, 12:15 PM
it just my strategy with any game, research and economy first then i attack. im not an attack first and attack later kinda guy

I was wondering, do those crew transports that come from the barraks serve a purpose or is it just to look cool. im sayin because there should be a way to turn them off from not connecting to a certain craft, say a carrier in a nebula or behind enemy lines so that they do not get destroyed as those negitive battle pts add up. There should just be a check box in the build menu of the ships that accept transports and trade ships so that they do not create a link and there for do not get destroyed

DJ Die
10th Apr 07, 11:24 PM
@ Komo'val: true but you can gain honor much faster in combat than by other means
@prim: i dont like attacking first but few strikes against enemy mining ops or small groups ships help
yup only use i have found for crew transfers is to find friends hidden ships scattered throughout whole map...

Komo'val
11th Apr 07, 2:51 AM
I know that's why I said ''shurely helps''

I myself prefer to let the enemy attack me. I send a jugernaut from time to time, and then I strike with battlecruisers, or with the mothership itselfe.

DJ Die
11th Apr 07, 11:05 AM
jugg is waste of money in MP enemy has inhibitors(unless he is stupid or newbie) and it wont reach its destination
but yeah to let enemy attack helps too :)

prim
12th Apr 07, 12:36 PM
they do make a nice light show

Isul
12th Apr 07, 2:42 PM
I still remember when PDS team wanted to ban Benghins mod from these forums and got the Complex link cut off...
Actually that was why Benghis made his homepage in the first place, to give us players acess to his wonderful mod without relying in this forums.

Rev Species 116
12th Apr 07, 6:40 PM
But, Isul, that doesn't detract from the fact that Complex [in my opinion] is superior than PDS [in its current state]. Hopefully a collaboration will be good for all parties concerned. :)

DJ Die
13th Apr 07, 6:23 AM
i also like Complex more but both mods have some interesting ideas and features from which they could benefit

beghins
13th Apr 07, 6:36 AM
There is no challenge beetwen Complex and PDS, they have different targets and concept too.
Anyway keep in mind that if you will play Complex 6.0 (I'm planning now the release for May) partially you have to thank PDS team and Tel'Quessir, I'm asking to him at least two models, and some weapons subsystems too.
Without teams and projects like PDS, Homeworld' success (basically a poor game, except its game engine, and this is my opinion), this community, and Complex, would not exist.

At the moment Complex is downloaded by 500-1000 people per day, I think a good goal for a mod based on a game distribuited over the end of 2003.

Soon, in the Complex web site and in this forum, you will read some news about the 6.0, like the Power Station and the energy parameter, unit experience, and so on; the new features for Complex 6.0 are a lot.

Isul
13th Apr 07, 1:18 PM
Indeed. Complex and PDS are both top of the range, perhaps even the best of all HW mods. And of course that collaboration is far better than confrontation in win-win scenarios.
My post was more of a "... I still remember..." than any type of a criticism. Nor was any type of cynism involved.
It was just a statement regarding how things were, and how the quality and popularity of Complex mod turned the tide and awarded Benghins his well-earned prestige.

Draconica
13th Apr 07, 5:20 PM
I am very happy to hear that there will be a complex 6.0 continuing the great saga of modding.

When I spent alot of time exploring mods, PDS was definetly 'other' mod I put a lot of effort into figuring out and playing around with. So it will be nice to see some of those features getting tweaked into Complex. And likewise I am glad to hear that Complex will retain its purpose, as despite PDS and Complex both being great creation, both are very much different creatures so far as how they were designed to play. Complex has for a long time held my #1 spot, but I would like to see some of the interesting points of PDS incorporated in. Perhaps after both sides have upgraded their respective mods, I'll try out the new PDS as well. It will be a good thing to see Homeworld with a new breath of life.

Can't wait to see the new spec list for the upcoming Complex 6.0 :) My friends who have been long time fans will be estatic to hear a new release is due.

/cheers

prim
14th Apr 07, 5:22 PM
did anyone think of my idea of the checkbox if you want cargoships

higgins1979
15th Apr 07, 9:19 PM
i believe i have followed the install directions properly but when i try to complete the install by changing the path it keeps telling me its incorrect. any suggesting.

prim
16th Apr 07, 3:46 AM
in the path this is what you should have
"C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod Complex55.big
differnces based on were you put the game
make sure that -mod Complex55.big is outside the quotes and 1 space

FTDH
18th Apr 07, 5:23 AM
I keep on getting crashes. At first I thought it was related to graphics, and sure enough, when I turned down the graphics options it ran fine for much longer. However, it still crashed after an hour or so (which is such a pain, considering I don't want to start all over again).

Any fixes for random crashes?

nova_supreme
18th Apr 07, 6:04 AM
um...i tried complex 4.3 & 5.5 and neither of them work any suggestions?

i somehow got complex 4.3 (i think) to work but im not shure any suggestions?

(ive uninstalled HW2 3 times!!!!!!!!)


is that double carrier in complex? thats one thing i remember.

Admiral Nelson
18th Apr 07, 7:35 AM
Going on about the mods topic, there's two kinds of mods for this game. There's the involved mods, which try to add complexity to the game (usually for the serious gamer), and less involved mods, which usually just add some cool ships (for the time challenged player). Personally, I think Pirates is the best of the less involved, and Complex is the best of the more involved. Why's Complex better than PDS? Complex is mostly the same ships acting mostly the same way. The differences are in the economy, not the battles. Thus, it is much easier to learn to play.

Dragonfury
18th Apr 07, 2:16 PM
:-\ I have to agree with that, the depth about complex is.. how should I say... more umm complex :P hehe but no really this mod has made me push my limits and expand them in order to get better at playing it... so far this is one of the best mods I have played

wabuwabu
20th Apr 07, 12:22 PM
Just got the mod, superb job! Now here comes the noob question of the week, how might one use the Juggernaut? It seems to just crash into things and does seem to be firing either one of the nuclear warheads. Is it like a kamikaze unit? THanks.

jjwinter
20th Apr 07, 3:24 PM
Yep, its a kamikaze. Get it in close to your target area, and scuttle it.

nottoc
21st Apr 07, 7:18 PM
Yep, its a kamikaze. Get it in close to your target area, and scuttle it.

ahhhh.... I was wondering why my Juggernaut was not doing anything.

I feel that a magnificent model such as the "Jug" is quite a waste of eye candy to serve as a mobile bomb. That's just my two cents.

The modification concepts within Complex are very interesting- well done!

I have spent some time dominating the galaxy for the last two evenings. I am experiencing a lot of crashes with Complex 5.5. What information, if any, could I provide to aid in discerning why the game doesn't want to let me have any fun? (saving every 10 min. is a pain)

Admiral Nelson
23rd Apr 07, 6:59 AM
It is a magnificent ship, isn't it? And perfectly made to go with Higgaran style ships. The problem is, the entire concept of a massive suicide ship sounds more, well, Vaygry to me. If the Vaygr are really the sort of religiously fanatic i want your planet and nothing else will do sort of people, the massive suicide ship is more up their allley. Especially if they're supposed to be vastly more numerous than the Higgarans. Maybe if you gave it a missile that shot just far enough not to damage the jug, and with a ten minute reload. And made the jug a bit weaker to offset the range.

beghins
24th Apr 07, 8:42 AM
A list of new features available in the Complex site, I will upload them day by day, take a look.

Babbo
24th Apr 07, 10:59 PM
That's amazing news - many thanks! (Your list is only missing some type of time-shrinker ... to reduce the wait.)

Probe Captain
25th Apr 07, 10:10 AM
great mod, every game should have such an enhancement, many mods redo everything and lose a lot of the qualities of the original game

it needs bit fine-tuning though: what are the shiry, kopesh and tulwar ment to be? they seem like the "well" to the scissor, paper, stone concept, maybe they should be a bit more expensive there, a fleet of kopesh can take almost everything down

i found that the corvettes in general are pretty much the best against as good as everything, normal fighters hardly make sense with them and these other swiss army knife-classes like the shiry around

the juggernaut is a great idea but i agree with the other posters that it looks too good for a suicide vessel, for a crude bomb-carrier it has too many windows and looks too "complete", and the armor is a bit too strong, if the enemy has no hyperspace inhibitor he has no chance to stop it, so its basicly buying a free mothership kill

maybe it could serve as a different kind of carrier, drones or a nebula or something like that

Pete J
27th Apr 07, 4:28 PM
Hmm, power station? I wonder how that's going to affect gameplay.

Also the Higaaran Vortex - a mystery UFO ship?

P.S. Good to hear from you Beghins!

nova_supreme
28th Apr 07, 7:19 AM
complex 5.5 is working!!!!

and i ust say ive seen a lot of mods (including PDS) and i think this is probably the best!



a few things i think you should improve
1.the vaygr have NOTHING compared to the higgarans

2.that juggernaut shouldnt be a suicide vessel

3.i was wonderin if PDS would let you use that super carrier you know the one that looks like two carriers put together?

4.single player

5.mod compatible
etc.


if you could work on these put them in complex x.x whenever you can!


:hw:

KaiserJoe
28th Apr 07, 10:11 AM
Hello, im trying 2 get this mod 2 work and its being rather annoying lol. I got the 1.1 patch and its extracted to the correct file, but when i go to change the path of the shortcut it keeps saying, "The name 'C:\Program' specified in the target box is not valid. Make sure the path and file name are correct." i dont know why its doing this but its startin 2 get me angry lol, so any advice you guys have on getting this to work would be awsome :). Thanks in advance.

Admiral Nelson
28th Apr 07, 7:04 PM
The Vaygr may not be up to the task of beating the Higgarans late-game (still open to debate IMO), but they can definitely upgrade much faster. The Vaygr can beat the Higgy easily in the first part of the game. As far as the Jug being too good for a suicide vessel, that's what a lot of us think.


Also some questions
1) Do you have any inaction shots of the Vaygr battleship?
2) Is the massive turret a platform or a subsystem?
3) Are you adding yet another vitally important platform the Higgarans have to build for massive amounts of money and protect from all harm?
4) Why are you adding a hyperspace platform for the Higgarans? That was always a Vaygr specialty.
5) What exactly does the Higgaran Vortex do?

Adémar
3rd May 07, 10:15 AM
good joob !!! the new vaisseaux is beotifuls

Hoofinasia
5th May 07, 12:39 AM
Very cool start. Just don't turn this into a "who can make the biggest ship" fight. The idea of crew, the diversity of options, the extra support ships (crew, research, etc) all make this a winner. If you start throwing in floating krogoths, its a slippery slope until all you have is a bunch of uber-units that are basically the same. Keep it clean, and keep it themed.


Oh, and fix the vaygr, they got crap right now, and vaygr should be scarey in a barbaric, quick, heavy hitting kind of way.

Thanks for all the GREAT work you have done so far. I really love playing this. I wish I could help out somehow, so I'll just donate for now!

rks
5th May 07, 6:36 AM
I read somewhere that you could use all maps of Homeworld2 in Complex (5.5) as long as you add "-OverridBigfile" or whatever. I did that and it failed to add my non-complex maps to the meny in the game.

I really would like to plat this awesome mod with some more maps!

Can anyone give advice on how to accomplish this? Thx in advance!

nova_supreme
5th May 07, 6:07 PM
anyone know when complex 6.0 is comin out ?





also,edit on last post:COMPLETELY mod compatible

vaygr still ROCK i played to testthem again and (light descends from th sky)

LordRevan
11th May 07, 8:57 AM
anyone know when complex 6.0 is comin out ?

read the Complex's web... "not before END of May"

paxile2k
11th May 07, 9:41 AM
I have one suggestion to make this better, but no sure if it has been mentioned
Could a anti-radiation probe be created. it would help when working in toxic clouds instead of having to use a carrier. It could create the same size field as the carrier. It would also help if you wanted to collect RU's that reside in the clouds and help crew and trade ships get thru instead of watching them die getting close to the cloud. As well as give a tacticle advantage, As the other opponent may not know when combined with a sensor distortion probe :D

"moo"
13th May 07, 5:36 AM
I just have two suggestions:
1. reduce cost of corvette facility
2. Give the Vaygr a LOT more new ships. As it is now, they don't have much.

NeoMorph
14th May 07, 7:31 AM
If this has already been spotted then sorry...


I couldn't figure out why sometimes the Jug would allow you to attack ships and other times it can't... Then I noticed that there seems to be a spelling mistake. When the Jug is spelled "Juggernaut" it allows you to attack yet other times it is spelled "Juggernaught" and will NOT let you attack and even self destructing doesn't harm other ships around it.

Seems that when you first get the Jug without upgrading it the thing works fine... then you upgrade it and any Jugs you build are non-functional weaponwise yet the Jugs that are already built get upgraded fine.

Bizarre!

CCTroma
14th May 07, 10:00 PM
Just a quick question on the cinematic view: Is there a way to control where the camera is focused? A the moment, when activated the camera focuses in on the mothership and remains there. Often far from where the action is. Any help would be great. :moefixed:

beghins
15th May 07, 3:27 AM
NeoMorph,

When the Jug is spelled "Juggernaut" it allows you to attack yet other times it is spelled "Juggernaught" and will NOT let you attack and even self destructing doesn't harm other ships around it.
Thanks, bug fixed in 6.0

CCToma,

Just a quick question on the cinematic view: Is there a way to control where the camera is focused? A the moment, when activated the camera focuses in on the mothership and remains there. Often far from where the action is. Any help would be great.
Cinematic is full re-built in 6.0, you will focus which ship you want, enemy, owned or allied.

Paxile2k,

Could a anti-radiation probe be created.
May be

Ash Shillar
16th May 07, 8:07 AM
is there a more accurate date other than "the end of may" for 6.0 to be released??

i love the mod! its the only way to play hw2!!
thanks
Ash

DJ Die
16th May 07, 3:08 PM
Beghins i think there is problem with either collision detection or radius of explosion from destroyed BC
while playing with friend all of my remaining 10BCs and mothership exploded for no apparent reason im sure there was no juggernaut or any other such thing
also it killed game probably because of such huge explosion that followed

Wolfsdrache
19th May 07, 7:44 AM
Is their still someone who try to translate this mod into German ???

Ash Shillar
19th May 07, 12:13 PM
also, another GREAT thing would be some pictures of the new ships..
im getting withdrawel symptoms!!!
:hw:

(sorry :err: didnt kno... :err: )

DJ Die
23rd May 07, 2:31 PM
no its not dead we are waiting for release of 6.0 i hope it will come soon

Ash Shillar
24th May 07, 12:26 AM
ooo yes! it really is the only way to play the game!

p.s. their probs at work or still in bed 'coz of the time diference..

AHH sooo close!:eek: :Hail:

DJ Die
24th May 07, 2:50 AM
nah 5.5 is pretty good too but 6.0 seems to beat it in all aspects

silverdemon
26th May 07, 7:57 AM
Aye 6.0 looks incredible, now let's hope Beghins finds a modeller soon ;)

Noticed a cosmetic bug - the flak frigate's speed upgrades display as "1/3 Flak Speed", "2/3 Flak Speed" but there is no third level ;-)

nova_supreme
27th May 07, 7:05 AM
some thngs i tnink would make this mod even better:

1.i noticed that pirates mod and tfs mod have other gametypes borrowed from other sites (ie pirates has cap the megalith etc.)

2.PLEEEEESE DO NOT GIVE THE VAYGR A CREW STATION OR RESEARCH STATION!!!!

3. i seem to remember the higgaran vortex being mentioned
as the most powerful ship of the higgarans give the vaygr a "most powerful ship"too thanks

4.single player

5.allow complex to use maps othe than maps included in complex

any or all of these would be great

thx





nova

prim
28th May 07, 9:25 AM
i accedently change my resolution to max casue i was seening if it could work but it dindt so now its bigger than the screen and cant change it back. i remeber that last time i change it manualy in some file but it was a long time ago and forgot how

ArcTrooper1773
28th May 07, 3:46 PM
HW2 dir, Bin, Profiles, (your profile), PLAYERCFG, then replace the lines:
screenResolutionW = xxxx,
screenResolutionH = xxxx

with your preferred one. Probaly 1024 x 768 - it doesn't like widescreen too much.

prim
28th May 07, 7:17 PM
thank you so much

LordRevan
31st May 07, 3:29 PM
so it's JUNE 1 :D and i'm here to ask for some news on "when the mod is gonna (at least aproximately) come out" or something along those lines

besides, i got a few questions: how do you remove the "fog of war", technically HW2 doesnt have it, but you get the idea, is there any way to make the whole map visible at all times? i'd like to see what and how the expert NPCs are doing, also i guess there's no way to "see" any more detail, ie what they've researched etc? (or there's an easier way to find out about the "mechanics" behind their way of play - rush and kill?)

King of Hearts
31st May 07, 7:00 PM
You can set the viewing radius projected by a ship to a crazy value.

-=[F@LC0]=-
31st May 07, 10:54 PM
You can even edit every shipfile and change it to be visible in sensormanager everytime. :-) ... Have fun chnaging the lines :-P

DJ Die
1st Jun 07, 5:02 AM
scout ping in multiplayer FTW you wont see map at all times but it helps a lot

LordRevan
4th Jun 07, 5:14 AM
You can set the viewing radius projected by a ship to a crazy value.yeah, that was one of my ideas


=-"]You can even edit every shipfile and change it to be visible in sensormanager everytime. :-) ... Have fun chnaging the lines :-P*pokes -=[F@LC0]=- for having a name with "[]" :D*

and yes again, if i only knew which files exactly... besides the mode is a .big file - so quite some work... and i havent yet looked into the files inside

(ps. also does this mean i should ask beghins for permission to edit his mod? ^^)

King of Hearts
4th Jun 07, 12:53 PM
You should be able to edit it as long as you do not destribute it in any form IIRC, don't hold me to that.

LordRevan
5th Jun 07, 11:47 PM
ahh, so that's how this works, k, thanks... will start browsing then -.-

tidedrago
6th Jun 07, 11:39 PM
ok, i need some help i really like the way this mod looks but it's driving me insane. can some one help me to get this mod up in running and yes i read every thing on the support page i just can't get the mod working. thx

Azereus
7th Jun 07, 11:43 AM
place the .big file in your homeworld directory

c:programfiles/sierra/homeworld/data

then right click on your icon and in the command line at the end add the next command

-mod complex55.big

double click and play.
img69.imageshack.us/img69/5039/tuto4lq1.jpg


put taht in your explorer to see the pic.

emepror
11th Jun 07, 2:02 PM
i have to try it but you just solved the problem for me to!!!

CarboGLJr
12th Jun 07, 1:12 PM
Less Hiigaran Bias Please! More Vagyr now!

severnaia
12th Jun 07, 4:42 PM
hi guys for starters i would like to say thismod is realy good
i havent been following it since early on just found out about it but still werry good job
i have a problem and dont realy know the source of it
my game sometimes suddenly ctashes and exits to desktop
before it does it makes a stupid anoying sound like when the cassettes tape was eaten , dont know how else to describe it
i have a radeon x300 wich has caouse some probs for other games so this might be the same problem?
i am not sure couse the original homeworld neved did this
if so can u offer some tips how to avoid it , its realy anoying when u finaly get your economy going to crash
if the video card isnt the problem could u tell me some advise ?
anyone has any idea plz do contact me on my email
moresaghi@vipmail.hu
ty

King of Hearts
12th Jun 07, 6:52 PM
If your comp is making such a terrible sound, STOP.

If you can't find the answer though, reformat your hard drive. I do think it is your graphics card though, and I base this on absolutly nothing.

Azereus
13th Jun 07, 5:45 PM
i think i know whats your problem...

your pc its not procesing well...
its not about graphics its about the process of the pc.
you have too many ships, or you are playing with too many enemies.

try these two things...

1- play with 1 vs 1 in a 6players map.

2- stop using trainer.. the trainer gives the IA the same that gives to you.... such as infinite Ru's.

trumpjack
14th Jun 07, 1:50 AM
Tonight, I encountered a possible bug (I don't know if it's been mentioned before).

I was about to lose the game I was playing, and I ejected my core and sent it to a safe corner of the map, but, unfortunately, after my mothership was destroyed, I did not have the 5000 RUs to buy a new one, but I still clicked the button anyway, and a new Pride of Hiigara popped up in my build menu, yet when I clicked to focus on it, it centered the camera on the map. So I just shrugged my shoulders and figured it didn't work. After boredom sat in, I sent my core into the enemy base so I could end the game, however, once the core was destroyed, the game did not end, it just sat there..in, what I can only assume, was a stalemate.

Anyway, other than that, the mod's fantastic, if but a bit slow in the early game, and somewhat lacking in the Vaygr fleet. I look forward to the next build.

Alkezo
17th Jun 07, 7:28 PM
I suppose I could put in a few points of supportive criticism as well. Hopefully the Complex mod is still being developed as it is my favorite mod out of Homeworld 2.

1) The game exits to windows or freezes every now and then while playing a multiplayer game. It only happens if I'm host. I've tested it with some friends over the internet and LAN. If someone else hosts it, its just fine, but if I host then it will crash after 30 minutes to an hour of playing.

2) More maps. I want to be able to use the Legacy Map Pack. I tried to decompile the Complex big file and insert the map files where I believed they belonged and recompiled it to a big file but it didn't work.

3) The AI hardly ever builds battlecruisers, even on Expert difficulty. I've only seen 1 or 2 battlecruisers that the Computer have made out of all the games I've played.

4) The Vaygr Cruise Missiles seem to do next to nothing when compared to the Hiigarian Viper Missiles, especially considering the size of the Cruise Missiles. They're around the size of a Frigate.

5) The Vaygr could just use more over-all. I feel the Hiigarian have so much they can build but the Vaygr have a limited choice in what they can build. Also, I feel the Vaygr to be a bit weaker than the Hiigarian after the game has progressed a bit. It just seems the Vaygr are limited.

6) Fighter and Corvette class ships are turned obsolete once you get into the Battleship era. While I think the splash damage from exploding ships is a very nice touch, it makes the smaller ships' use very limited. And telling them to retreat somewhere before each capital ship explodes feels a little tedious. I don't know how you could fix this without removing the nice splash damage so I doubt this could be fixed.

Other then that, I want to say how much I appriciate this mod. It builds upon the game without changing the style or feel. I absolutely enjoy Complex and would love to see it become even better. If I had the scripting/modelling knowledge I would volunteer myself to help but alas, I am skilled in neither.

Alkezo
18th Jun 07, 4:10 PM
1) The game exits to windows or freezes every now and then while playing a multiplayer game. It only happens if I'm host. I've tested it with some friends over the internet and LAN. If someone else hosts it, its just fine, but if I host then it will crash after 30 minutes to an hour of playing.
After further testing, it seems that the host, no matter who it is, crashes after around 30 minutes to an hour of playing.

DJ Die
18th Jun 07, 4:15 PM
thats strange our game usualy take at least 1hour and unless we crash when loading game it usualy runs smoothly without problems
have you tried this with vanilla HW2?

Alkezo
18th Jun 07, 4:51 PM
thats strange our game usualy take at least 1hour and unless we crash when loading game it usualy runs smoothly without problems
have you tried this with vanilla HW2?
We do get the occasional crashing while loading the game but its not that big of a problem since we hadn't even started yet. What is this Vanilla HW2 you speak of? I don't know what it is so I haven't used it.

ArcTrooper1773
18th Jun 07, 5:36 PM
Vanilla (adj)

Description of standard/average. Used in internet forums to describe a "clean install". Program File is absent of modifications of any variety ;) Probable origin in most basic flavour of frozen dairy products.

trumpjack
18th Jun 07, 7:06 PM
I've encountered the same problem, but only very rarely (only twice, in fact). It was frustrating, but I figured it was only a hiccup in my system.

Alkezo
18th Jun 07, 9:31 PM
Vanilla (adj)

Description of standard/average. Used in internet forums to describe a "clean install". Program File is absent of modifications of any variety ;) Probable origin in most basic flavour of frozen dairy products.
Ah, I see. I browse many gaming forums and haven't seen this term used before. Well now I know.

To answer the question, I must say that I haven't had it crash on me unmodded. Though, I always have problems with "lag" since I have a duel-core. I have alot of games that don't like duel-core CPUs so I tend to use the parameter -cpu_UseOneProcessor. It worked for awhile on HW2 but it seems to of stopped working recently.

DJ Die
19th Jun 07, 8:58 AM
if you use Win Xp there shouldnt be such problem as it will handle this by putting proccesses with les CPU usage on one core and game or other such prog on second thus there is no need to use that switch
i have dual core too and i never had such problem try updating graphics drivers
also tell your friends to play game without you to see if its caused by your system
you could also try to post HW log but someone with more experience will have to look at it since i dont know much about it
if you dont know how to make logs search forums there is list of switches

Alkezo
19th Jun 07, 1:10 PM
if you use Win Xp there shouldnt be such problem as it will handle this by putting proccesses with les CPU usage on one core and game or other such prog on second thus there is no need to use that switch
I also use Windows XP. Do you have Pro or Home edition? I currently am running on Home but if Pro has that feature than I'm switching to it right away.

i have dual core too and i never had such problem try updating graphics drivers
I have tried updating my graphics card multiple times. I know its not a performance issue. I run a AMD 3800 and GeForce 7600GT and I've played a few games that require alot more performance than Homeworld 2. If it helps, if I restart my computer it will run just fine. But the longer its on, the more "lag" it generates. Up to this point I believe its some hardware conflict which I would be unable to fix without replacing things.

also tell your friends to play game without you to see if its caused by your system
Yes, I just found out from them that it indeed crashes even when I don't play with them.

you could also try to post HW log but someone with more experience will have to look at it since i dont know much about it
if you dont know how to make logs search forums there is list of switches
I assume you are talking about the errorlogs that are created and not the Hw2.log. Heres part of an error log that was recently created. It seems there are a few violations its receiving so I don't think its just one problem source.

Homeworld2.exe caused an Access Violation in module nvoglnt.dll at 001b:69527add.
Error occurred at 6/17/2007 20:28:46.
Homeworld2.exe, run by Owner.
Microsoft Windows XP?.
2 processor(s), type 586.
1024 MBytes physical memory.
Read from location 078d3000 caused an access violation.

King of Hearts
19th Jun 07, 2:35 PM
If the longer your computer is one, the more lag you get, you might have a video card heat issue. Go get a new fan and try replacing the thermal paste on your video card heat sink, it helps.

BTW, I think your post my count as 'overuse of the quote function'.

Alkezo
19th Jun 07, 8:52 PM
If the longer your computer is one, the more lag you get, you might have a video card heat issue. Go get a new fan and try replacing the thermal paste on your video card heat sink, it helps.
Thanks, I think I'll look into that. My PC usually runs at an average Temp. of 30 degrees Celsius, so I'm not so sure if tempurature is the problem. You have no idea how long I've been trying to figure out what was wrong with my PC.

BTW, I think your post my count as 'overuse of the quote function'.
Eh, I guess I like to be organized and let people know exactly what I'm replying to. There's nothing worse than a misunderstanding in a forum.

Also, sorry if I derailed the thread. My first post was mainly about Complex but it seemed to of found its way to PC problems.

AlteredFreak
20th Jun 07, 7:45 AM
I tested this in skimish (player vs CPU)
and the game ended at 1:01:01 hr/min/second on the dot. the game did not crash, it simply went to the results screen as if the game had been ended.

DJ Die
20th Jun 07, 8:47 AM
nope i meant HW2.log because win logs wont tell you much
have you tried reinstalling HW2 running disk defrag and instaling it again? that fixes things sometimes
oh and i dont think its quote overuse he is just quoting parts he is replying to of he would make quote of quote etc. that is overuse i hate when people do that on my forums...

@AlteredFreak: are you sure you have not destroyed enemy? i have once forgotten BC in agressive mode and bastard destroyed enemy because some bombers attacked it and retreated ofcourse he had to follow them....

Jon
20th Jun 07, 8:56 AM
@Alkezo

nvtray usually helps http://nvtweak.laptopvideo2go.com/
Its a program for nivida cards that opens for opitions for you so you can better optimize your card.

Alkezo
20th Jun 07, 3:40 PM
Here's the Hw2.log then:

Tue May 15 22:15:06 2007
UTIL -- filepath failure, path doesn't exists 'C:\PROGRA~1\Sierra\HOMEWO~1\data\locale\English'
Uing ..profiles\ for profiles folder
GAME -- Using player profile Alkezo
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2
Using NVIDIA Corporation's 2.0.3 GeForce 7600 GT/PCI/SSE2/3DNOW! renderer (Suspected driver is nvoglnt.dll 6.14.10.9371)
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
Build name: Sajuuk-Khar - AutoBuild3498 - Ordered by smmatte
Built by : mrbuild
Data path : C:\PROGRA~1\Sierra\HOMEWO~1\data
No mapping for font 'GenericSubtitleFont' - using 'default'
Resetting fp control word.
CmdLine: -cpu_UseOneProcessor
Starting Level: data:LevelData\Multiplayer\Deathmatch\6P_SARUM.LEVEL
I've reistalled games and defragged my Hard Drive a few times but it hardly fragments.

Do you mean quoting someone that also has a quote in it or replying to someone's question with a quote as the answer?

Thanks for the link. I'll mess around with it to see what I can do.

Alkezo
20th Jun 07, 7:32 PM
Oh yes, the Vaygr Multilance Corvette shows it's attack as 0.

DJ Die
23rd Jun 07, 5:21 PM
yeah same here but i havent tested them combat so i dont know about their performance still 0 attack is quite big bug(or mistake depending on reason)

trumpjack
27th Jun 07, 9:33 PM
I encountered a really frustrating bug tonight, of which I'm not entirefly show one can replicate. I was playing with a friend against some computers and I clicked the cinematic camera. When I pressed escape, the black bars faded out and the HUD reappeared, but five seconds later, the camera refocused on the unit I had selected for the cinematic view... so I moved my camera again, five seconds later it was moved back. Needless to say, this does put a damper on one's ability to command. The bug persisted the remainder of the game. I was able to transfer what unit it was focusing on by pressing the cinematic camera button again while selecting a different unit.

DJ Die
28th Jun 07, 6:25 AM
something simmilar happened to me but without use of cinematic mode my camera was moving left all the time and only way to stop it was to hold key to move it left or use mouse movement

philosoma
28th Jun 07, 11:38 AM
I cannot for the life of me figure out how to get more than 10 officers. I've had 200+ honour points, most of the research done, still maxed at 10/10. I have hundreds of crew avalible.

The computer does not have this problem. They have destroyers all over the place.

Please help I love this mod!

trumpjack
28th Jun 07, 12:02 PM
All you need to do is build an officer barracks on the crew station. What makes it tricky is that it is really low on the build list so that you have to scroll past all the "Crew Barracks" build options until you find the officers barracks build option.

AlteredFreak
28th Jun 07, 12:21 PM
yea that's annoying, especially since hig have to spend about 2000 extra to get research/crew upgrades more then vagry.

philosoma
28th Jun 07, 12:38 PM
trumpjack (member.php?u=104247), you are a star! Thanks a lot! /me runs off to go play :)

DJ Die
28th Jun 07, 3:24 PM
@AlteredFreak: yeah but vaygr have less powerfull ships in later phases of game unless they use this advantage to beat hiigarans they cant win

Dregnought
28th Jun 07, 3:55 PM
Hiigarans are quite abit done, but Veygar still needs ALOT of refinement. Looking in the .big archive I've noticed new ships... so there should be something in the next release, which I eagerly wait for.

DJ Die
28th Jun 07, 6:32 PM
yup beghins already posted some new on next release and new ships should be there but still looks to me that he is mainly focusing on hiigs

Dregnought
28th Jun 07, 6:39 PM
Personally I prefer one race fully done up and just go an all hiigaran map then two but not so well done.

Alkezo
28th Jun 07, 10:35 PM
I encountered a really frustrating bug tonight, of which I'm not entirefly show one can replicate. I was playing with a friend against some computers and I clicked the cinematic camera. When I pressed escape, the black bars faded out and the HUD reappeared, but five seconds later, the camera refocused on the unit I had selected for the cinematic view... so I moved my camera again, five seconds later it was moved back. Needless to say, this does put a damper on one's ability to command. The bug persisted the remainder of the game. I was able to transfer what unit it was focusing on by pressing the cinematic camera button again while selecting a different unit.
My brother encountered this bug as well, so I'd say its able to be reproduced. :P

DJ Die
29th Jun 07, 4:43 AM
Personally I prefer one race fully done up and just go an all hiigaran map then two but not so well done.
when we play everyone must use same race to keep things fair but sometimes we all play with vaygr because its faster
but if you have experienced player as vaygr and others with hiigs he will probably win unless everyone attacks him

sniperelite7
29th Jun 07, 8:27 PM
I was able to install the mod but for some reason when i play it acts jittery ingame. I know I am supposed to set my hw2.log file to read only but the problem is it is not in the "release" folder. I have even runned a search of my computer still nothing.

Dregnought
29th Jun 07, 9:35 PM
Umm, where did you get that idea from?
The Hw2.log file is written to every time something worth noting happens in the game. Hence it's trying to write to something that can't be written to...

Jittery... from the start? or when it gets 'thicker'. I've noticed this mod tends to run slower then the actual game...

sniperelite7
29th Jun 07, 10:54 PM
Okay got it. But also I have searched through most of this thread anf played through almost all of the mod itself but where do I build crew and officer modules?

Dregnought
29th Jun 07, 11:02 PM
Build a crew station (unknown of the exact name)
Everytime you advance a rank (ensin - lutient - captain, etc) you gain the ability to build one extra module of each on the crew station. The only exception is to the first rank advance where you only get crew module.

sniperelite7
29th Jun 07, 11:06 PM
Where can i build that?(Ive been everywhere on the mothership I must be blind or something.) Or once I gain enough Honor does it appear in the capital ship menu?

Dregnought
29th Jun 07, 11:13 PM
Build the crew station thing.
Then when you advance ranks, there will be new modules. That is if your Hiigaran,

If your Veygar, they are researched.

trumpjack
29th Jun 07, 11:18 PM
Like Dregnought said... build a crew station.
First, you need to build a capital class facility. Then it should be right below the Research Station build option.

http://i2.photobucket.com/albums/y31/andre9/crewstation.jpg

And if you're Vaygr, then you'll find it in the research once you've gone on to the next level of command.

sniperelite7
29th Jun 07, 11:35 PM
Nope isn't there....must have gotten the wrong version. (edit: Yep I had Version 3.4 lol) Okay thanks for your help. I downloaded it from a site that did not have the updated version so :slap:

Dregnought
29th Jun 07, 11:44 PM
http://www.homeworld2complex.com/

complex v5.5

LordRevan
30th Jun 07, 2:36 PM
it's been a month from the "v6 wont come out before end of may" (or was it 2008 may? lol)... any news? anyone heard or seen anything anywhere etc? :D

Pete J
1st Jul 07, 11:26 AM
An update would be appreciated! Nothing fancy necessarily, just a sign of continuing interest.

Draconica
10th Jul 07, 3:28 PM
Last year it was about 6mo after the 'release date' before we saw 5.5. It sucks to wait, but it is a volunteer effort, sooooo patience is all we can be. The finished product will be worth it. Every release has proven that again and again.

Just check back every month or so, that or if you have any of the skills needed to help complete any of the items that are posted as partially complete for the next release, contact the designer. I think I remember there being some need of 3d modelers etc.

beghins
11th Jul 07, 2:39 AM
Patience, we have found the 3D modeler, Dave, and he is just at work, see the screens.
Also, Paul, is working at new units, see the web site for detail.
Complex 6.0 will be the last version of the series, and I wont it perfect, so, I will release it without compromises.
If you want a date, I think September is the Month.
Thanks for your interest in Complex.

http://www.homeworld2complex.com/camion.jpg

Pete J
11th Jul 07, 2:46 AM
Woho! Good to see you're still here Beghins!

The ship model looks lovely. Thanks for posting it.

I'm sad to hear that this will be the last version of Complex but I suppose you want to move on to other things. At least we know that you'll finish in style.

Dregnought
11th Jul 07, 3:02 AM
*jumps up and down in so much joy*

There *is* one thing me and my friend would like and that is an option to toggle all ships above destroyer on/off.... juggernaught as well??

Maybe even include the dey's

sometimes its just fun focuseing on smaller ships.

DJ Die
11th Jul 07, 2:25 PM
good to hear from you beghins but instead of saying date why dont you post updates from time to time? its much better imho because there is lot of people who dont get that you work on that mod in your free time and will pester you if you dont make it till that date
oh and if youll need tester tell me i have bit too much time on my hands atm i have some experience with it

-=[F@LC0]=-
12th Jul 07, 12:03 AM
Complex is a mod that takes heavy use of scripts.

If it is not complete or there are missing lines you want be able to test a lot of things.
^^ ... In addition to that even providing updates to the public costs time.

And time is stuff ... ;-) - Right, all you other modders out there ???

DJ Die
12th Jul 07, 8:50 AM
yeah i found few things that need fixing but that is in 5.5 and i have no way of knowing if they are corrected in next version like cap ship explosion radius being too big rendering bombers and use of formations almost impossible but from wip list on your mainpage i see you work on that

as for updates i dont mean anything big just few lines that wont take more than 5min alternatively testers could take care of it

bk6
16th Jul 07, 4:40 AM
i cant instal complex 5.5 can any one help me please

can any one help me i cant instal complex 5.5

DJ Die
16th Jul 07, 6:49 AM
could you be more specific?

bk6
18th Jul 07, 3:46 AM
i put complex in homeworld data folder that goes richt but when i try to modefy the shortcut he dont accept it sorry i dont speak very good engels

DJ Die
18th Jul 07, 6:51 AM
you shorcut should look like this: E:\Games\Sierra\Homeworld2\Bin\Release\Homeworld2.exe -mod Complex55.big
of course it must match destination where YOU have Homeworld instaled
there are 2collums so be sure you choose 1st one
2nd under it is something you dont want to mess with
also you may try: "E:\Games\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod Complex55.big
" included it works on some systems

bk6
19th Jul 07, 6:31 AM
thanks i shal try it now

Warbux
21st Jul 07, 9:23 AM
What if when playing versus the cpu you could decide when they would hyperspace into the battle. Or allies. Or both?

Sobani Exile
21st Jul 07, 3:30 PM
yes and no becouse noobs would just reasearch everything and build a massive fleet ready to destroy the CPU

yes becouse it gives you a little play around untill your ready and also it can make a challenge for the poeple who like extremly hard challenges----make the CPU hyperspace in first then after 10 mins (say) you hyperspace your self in.

Dregnought
21st Jul 07, 5:23 PM
*shoves hyperspace inhibitors on most cap. ships*
So really, whats this need of hyping in? The AI is fine how it is :)

DJ Die
22nd Jul 07, 6:46 AM
like Dreagnought said you need inhibitors especialy in MP otherwise you will have juggernauts jumping into your mining ops or into your fleets
in SP it prevents AI to jump mothership away they are dumb and jump it just bit away but still its annoying
not to mention that AI rarely has big ships that would need to jump into battle...

Dregnought
22nd Jul 07, 3:01 PM
shh! your not ment to tell poeple my tatics! haha.

DJ Die
23rd Jul 07, 5:08 PM
good against AI but it wont work against most human players
its good to put carriers or BCs with inhibitors everywhere

Dregnought
23rd Jul 07, 5:42 PM
In which case you send in a few juggernauts flanked with a *small* fleet. or 1-2-3 bc's

DJ Die
24th Jul 07, 5:25 AM
in that case you dont need to bother with juggs at all just build more BCs

Dregnought
24th Jul 07, 6:55 AM
True.

guest
26th Jul 07, 12:58 AM
Hi everyone.

I tried signing up to the forums but I never got a confirmation email?

Anyway I downloaded the mod and got it all installed and extracted properly and I opened up homeworld 2 and down the bottom corner it had the "Complex 5.5" logo.

So I started a CPU vs Player match , just kept the options as normal and click started. The loaded screen came up and it loaded all the way but after it finished loaded I just got a black screen then back to desktop. No error message or anything.

I had a look in the logfile and it mentioned an error with the deathmatch game type...even though the game type I had selected was complex 5.5

Heres the logfile for your reference.


Thu Jul 26 17:31:14 2007
UTIL -- filepath failure, path doesn't exists 'C:\Games\Homeworldtwo\data\locale\English'
Uing ..profiles\ for profiles folder
GAME -- Using player profile Ol
Changing from a 32 bit colour depth in winNT (4.0 build 1381), Service Pack 5
Using NVIDIA Corporation's 2.1.0 GeForce 8800 GTS/PCI/SSE2 renderer (Suspected driver is nvoglnt.dll 6.14.10.9728)
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
Build name: Sajuuk-Khar - AutoBuild3498 - Ordered by smmatte
Built by : mrbuild
Data path : C:\Games\Homeworldtwo\data
No mapping for font 'GenericSubtitleFont' - using 'default'
Resetting fp control word.
CmdLine: -mod Complex55.big
Starting Level: data:LevelData\Multiplayer\complexlevels\EPOPEA.LEVEL
parameter: attempt to call global `Volume_AddSphere' (a nil value)
stack traceback:
1: function `OnInit' at line 2 [string ""]
SCAR ERROR: could not find OnInit function in rule file (data:LevelData\Multiplayer\DEATHMATCH.LUA) -- FATAL EXIT -- scar/223:! --stack trace-- 0x0062519F: getLibraryID () 0x004948BF: GSLobbySessionDesc::operator= () 0x0049034A: GSLobbySessionDesc::operator= () 0x0049090B: GSLobbySessionDesc::operator= ()


Hopefuelly you guys can figure out whats wrong because Im dying to play this game!!!

Thanks!

Dregnought
26th Jul 07, 1:31 AM
That's a very odd bug. But it will be worth the troubleshooting time. I assume you saw the trailer? It's awesome.



I tried signing up to the forums but I never got a confirmation email? Odd. That profile was created December, last year.

I had a look in the logfile and it mentioned an error with the deathmatch game type...even though the game type I had selected was complex 5.5First of all, the file is alright. Homeworld 2 automatically looks for deathmatch.lua, and as the gametype name is taken from the filename, that's normally displayed as the gametype. This file is always needed - But a modder can override the name to make it look like a different gametype, in this case Complex 5.5.

All I can think off is that you could try doing this on a clean install. Or rather move everything out of your data folder, except the following:
Animatics (folder)
Complex55.big
English.big
EnglishSpeech.big
Music.big
Homeworld2.big


Everythign else, just move to another folder and see if that works. Also, try another level. At worst, try to redownload the mod. I also assume you have the v1.1 patch. Without this, you *cannot* use mods, atleast not without alot of crashes. Good Luck.

*edit: If this works, I'm more then happy to switch graphic cards as thanks :P :twisted:

I also noticed you seem to be useing windows NT? maybe this might be causeing some problems....

Sobani Exile
26th Jul 07, 2:49 AM
I tried signing up to the forums but I never got a confirmation email?

try asking for a new password (if you can) then relic forums will send you a new passworld via email which you need to conferm in 24 hours then once you've confermed your new passworld you type in that new passworld and your user name to sigh in then you can change your passworld back to what it was and also your account should be confermed.

guest
26th Jul 07, 6:22 AM
Yup everything is working now. I had to update the game. I was running V1.0.

Oh and I'm not running NT haha I had it set in compatability mode because I was testing something out and I just forgot it was on.

Thanks for the help! BLoody fun game...although its sooooooooo slow. I love it.

Sobani Exile
26th Jul 07, 8:52 AM
yea I hate lag aswell (if you was talking about lag) but it very rarly happens to me becouse I have a good computer, but even the best computers can create lag.

DJ Die
26th Jul 07, 8:08 PM
id say he is talking about game start which is by HW2 standards but slower but i cant say id hate is this way...

Komo'val
27th Jul 07, 2:42 AM
BLoody fun game...although its sooooooooo slow.

I think it was said before, or was in the readme, I don't know but the solution is to put your hw2.log on read-only. The hw2.log is in your GAMEDIR\Bin\release folder.

I have an old computer (with only 256Mb of RAM) and it doesn't lag, except in massive battles with dozens of battlecruiser and many fighters.

Sobani Exile
27th Jul 07, 5:28 AM
I love it when you have millions of fighter corvettes and figates and cap-ships and you fight someone that has the exact same amount of fighters ect, the results after are intresting but on some mods like the FXmod I go on kadesh and fight with swarms and swarms of swarmers once I had 100 swarmers and I murderd my enemy, lol.

anyway back on-topic, I wonder what new ships the complex team have made for complex v6.0

Komo'val
27th Jul 07, 12:27 PM
There is a list of new ships and features, you can check them out in the work in progress section.

DJ Die
27th Jul 07, 3:55 PM
also try to set on V-sync it helps sometimes

as for 6.0 i cant wait for bigger and more powerful ships

Sobani Exile
27th Jul 07, 4:12 PM
its just a shame that the 6.0 got delayed but what happened to the mod team we hav'nt heard them in a while on this thread. :err:

DJ Die
27th Jul 07, 6:54 PM
Beghins posted less than 3weeks ago i guess you could call that while but im sure they are working as much as they can and we will get 6.0 in time

-=[F@LC0]=-
27th Jul 07, 11:53 PM
Yep ... It's like everytime before a complex release ...

maybe it'll be a bit later but we'll get it for sure ^^ even if silence is going to make us all totally mad :-P

Komo'val
28th Jul 07, 2:37 AM
Silence only means they are working, relax.

Sobani Exile
28th Jul 07, 3:08 AM
Heh lol my bad, well as long as someone keeps talkin on this thread then were ok.

Sobani Exile
10th Aug 07, 3:34 PM
Is anyone still working on this? Because i'm looking forward to the next release.

-=[F@LC0]=-
10th Aug 07, 11:55 PM
beghins always did his work and every complex version released a few months after the release date wich was set.

I think you could trust him that he'll release 6.0. But as he said he want's it to be perfect so we'll may have to wait a bit longer ...

Axl Rose
14th Aug 07, 1:28 AM
Does this mod affect single player?
IF not are there any mods similar that are useful in the singleplayer aspect.

-=[F@LC0]=-
14th Aug 07, 8:30 AM
you can play skirmish against cpu .... But I think no Campange.

... hm try Vaygr tutorial mod or PDS - there was a version where you can play singleplayer

Commander Small
14th Aug 07, 1:46 PM
Hello all. Just finished playing my second round of Homeworld Complex. LOVE IT !! Hope to find more mods and maps in these forums.

Thankyou
Commander Small

Sobani Exile
14th Aug 07, 3:51 PM
Welcome to the forums Commander small. I am general big, (heh joking :D)

Anyway I hope you enjoy these forums and the people. And yes hopfully Complex 6.0 will come out in september. To all the people wondering.

Rev Species 116
14th Aug 07, 5:36 PM
Welcome to the forums Commander small. I am general big, (heh joking :D)

Anyway I hope you enjoy these forums and the people. And yes hopfully Complex 6.0 will come out in september. To all the people wondering.
Unfortunately 'The Exile', only 'beghins' can give out a specific timeframe. It will come, as they say, when it comes, and not a moment before.

Sobani Exile
15th Aug 07, 1:51 AM
Yes in this thread he has said that he will release it in september.

Rev Species 116
15th Aug 07, 4:55 AM
Yes in this thread he has said that he thinks he will release it in september.
Fixed.

Commander Small
15th Aug 07, 3:11 PM
Hello and thankyou for the welcomes. Is there any way to use my own maps in the Complex 5.5? Do I just add them to a directory?

Thankyou
Commander Small

"...I dunno, I can imagine quite a bit"

Dregnought
22nd Aug 07, 1:37 AM
Custom maps seem to crash the game with this mod unfortuently. However, yes, but my memory as to where is abit off, I assume in the starnded deathmatch folder, but someone else will have to say where exactly.

Komo'val
22nd Aug 07, 7:36 AM
To add a standard map to complex you have to edit map parameters to mimic that of complex. Once you do that you can add it to the deathmatch directory.

Dregnought
22nd Aug 07, 1:22 PM
Well, that explains the crashing.

rhcreed
24th Aug 07, 1:12 PM
Ok, love the mod!!

Seems I get wiped out very quick though. I'm just getting around to building warships and suddenly an armada of frigates and a couple destroyers rolls in and eats me up. Around year 5-8.

I can't seem to find a steady way to build the fleet with even honor/rank/ru.

Anyone give me some simple year 1-20 tactics to get around the ai slaughter?

(I've been playing HW since it came out and have a great time, I can own that ai!)

Dregnought
24th Aug 07, 3:03 PM
Hmmk. First and formost, resourcers!!

You need to build up atleast two unique operation or atleast roughly 12, but more recommended collectors.
On the Ms, i always build a harvester module straight up, and move it in range of the resource operation so the benifets apply. (press tab to cycle though views, you'll see)

upgrading your MS weapons will keep her guarded on her own (specifically damage improvement and maybe 1 level attack, and torp. launchers). I tend to build both normal and pulsar gunships to help defend that 2nd resource operation.

You can beat games without even fighting until you send in your massive fleet, but if you send in some ships over the course of time, you'll find your hounor increaseing so much faster.

don't bother researching every one you can find, as you know that its pratically impossible. just do ones that apply to you most.

try different things. my friend once fully upgraded his mothership, ion cannon, defence shield, etc. It pratically defeted most of the ai's fleet without taking hardly any damage... that was until i got three jugganaughts in there and it was history :P (for the record, the ms's ion cannon can take out a destroyer in one hit, and has a range of atleast 11km. thats praticallly its max sensor range, although I dont know if there was any upgrades or anything. get a ship and use move command to see just how far this is :P)

Notice i havent said anything about frigates/fighters? Well, use these if you want, i just dont. i tend to go corvettes, then bc's in most of my games (should i be saying this? lol) It's just my playing style. adopt if you must, but you'll feel better at making your own.

and most importantly, enjoy playing! Just ask if you need anything else.

rhcreed
24th Aug 07, 6:37 PM
I will try these suggestions. My classic hw tactic is similar, I try to get at least 3 mining operations going to provide RU then start researching and building a fleet. In complex, I seem to get too overextended too fast and bottom out.

I'll give this plan a shot. Thanks

And a big thanks to the creators of complex, awesome!!!

(any idea when 6.0 comes out?? :P )

:bigwave:

DJ Die
24th Aug 07, 9:51 PM
try different things. my friend once fully upgraded his mothership, ion cannon, defence shield, etc. It pratically defeted most of the ai's fleet without taking hardly any damage... that was until i got three jugganaughts in there and it was history :P well he was stupid inhibitor on such ship is must in MP
and fully ugraded MS has no problem to take out several BCs(one per shot)


any idea when 6.0 comes out?? :P
when its done :P should be september

Komo'val
25th Aug 07, 5:01 AM
And a fully upgraded ion cannon can take out a shipyard one (or 2, i can't quite remember) shot.

DJ Die
25th Aug 07, 9:59 AM
fully upgraded can take out SY without armor upgrade if its upgraded you need 2 shots