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Prophaniti
20th Sep 04, 4:25 PM
I'm a die-hard Ulthwe player in the Tabletop game...therefore I prefer the stand-back-and-shoot method of clobbering people.

For me, Dark Reapers are a natural "first" to build.

Any ideas on what the strongest early-game Aspect is?

RaCoOn
20th Sep 04, 4:31 PM
Well it really depends.... if u are playing agaisnt orks you would want to get out some warp spiders because they are the eldars anti-infrantry infrantry and completely tear through orks, if you were playing agaisnt chaos or reg. space marines you would want to get out dark reapers first to combat there mainy heavy infrantry starting line up

Apoc
20th Sep 04, 5:51 PM
the man said it:

It truely does depend on which army you are facing:

Orks or Eldar = Warp Spiders
SM's or CMS's = Dark Reapers (if you want to shoot) or Howling Banshee's if you want to do a fast rush attack.

Sps
20th Sep 04, 8:38 PM
VS eldar - banshees and shuriken platform not spiders altho 1-2 spider squads are a good measure of balance and foresight

VS ork - spiders and shuriken platform

vs marines - 2-3 banshees and a few reapers early on and mid game to late game use as many reapers as your cap and certain other enemy units allow


In a team game vs all 3 races or any combination of - eldar is most efficient in support role for his teammates in head on combat - as well as for disrupting enemy behind their lines with hit and run.

Brightlance is a must vs all vehicles

oh and with eldar in DoW you would be well advised not to use "stand back and shoot" - more of a hit and run from the moment the first strategic point has been capped - regardless of a race you are facing

sabyul
20th Sep 04, 10:12 PM
Do you guys build any Rangers before researching the next Aspect? I personally just use Guardians and Reapers/Spiders/Banshee (SM Chaos / Ork / Eldar) and forgo the Rangers altogether...

Prophaniti
20th Sep 04, 10:32 PM
I've used Rangers a couple times. Maxed out squads can play hell with morale. Overall, they're like SM Scouts...only useful within the first few minutes, then they lose their effectiveness as bigger/better units become available.

Sps
21st Sep 04, 12:17 AM
rangers are usefull throughout the game - if you dont mind the aditional micro of breaking enemy squad by squad as i would never waste pop/req on more than one ranger squad - in adition fof+infitration=fastest scouting in game

VidiVici
21st Sep 04, 4:42 AM
Banshees first and 3 guardian sqads.

reapers and spiders are too expensive at that time and you will beat early stuff just with banshees-entangle and mind war.

The basic strat is just not to reinforce your sqads exept for the warlock (entangle). If the enemy leaves you alone you can focus on your tech/economy.
If you get attacked entangle and reinforce in overwatch.
Send in the banshees to get his forces in CC and watch his forces melt under ever increasing shuriken fire

Use mindwar his commander and finish him off (huge blow to early econ).

RECAP:
early force 3 guardians Fraseer and banshees (good VS everything)

morpheus133
21st Sep 04, 10:54 AM
In beta I never made banshees and did well, but seer council was just THAT good. Have to see how it plays out in retail. Can't wait :)

Rakh
21st Sep 04, 11:28 AM
Banshees are great early game, but had utter shite morale in the beta. A squad with flamers would tear them to shreds in no time. A good choice in EvE due to the low amount of morale killers eldar possess.

Warp Spiders are *THE* unit to use against orks. They do tons of damage, and can teleport out of CC once the orks get close. Also a useful unit to have in those EvE matchups where he has tons of Guardians. Not to mention them being heavy infantry, making them a nice surprise when playing Marines as they don't expect to encounter much Heavy Infantry against Eldar and go light on Plasma.

Dark Reapers are your primary way of dealing with heavy infantry. Nice range, good damage and an overall excellent choice in those Ev(C)SM matchups. Early game you want to get one of these out ASAP vs (C)SM. Haven't had much use for them in other match ups, although they are very good versus the Seer Council and Nobs, which while powerful units, they aren't as lethal as those hordes of tac marines all (C)SM players drag along. Just keep them out of CC. I can't stress this enough. Jump units will shred them, so have a Howling Banshee Squad or a Wraithlord standing guard next to them to tear anyone jumping in apart.

On rangers, 1 unit for scouting. Their morale damage is crap compared to flamers or Scout Sniper Rifles. A full squad of 8 needs the same amount of time to ditch a units morale as it would take for a Warp Spider squad to kill Light infantry or a Dark Reaper squad to kill heavy infantry. Useful against mass terminators. And.....Yeah...... This is of course how they were in the beta, and i do hope they have recived the buff they needed.

Sharky18
21st Sep 04, 5:49 PM
My strat for every game against every race involves 2 banshee squads and 2 guardian.

You get two guardian from your main webgate, and don't reinforce them yet. Then after banshee is researched, get two squads and send them to the first "point of contact" because they are built fast, and in groups of two (along with guardian support and, if you're lucky, farseer) they're unbeatable. After repelling the first few attacks, I get seer, reapers, and 20 grav plats with bright lance. 20 grav plats takes down every building/vehichle in a matter of seconds, and with my inf, it has yet to fail me. Unless of course I've been rushed, or I lag out. Sorry about the ranting. :D :bandit:

morpheus133
21st Sep 04, 6:37 PM
in beta I usually made 2 guardians, got entangle with warlocks leading them, and the seer council. this was enough to hold off if not straight out beat anything anyone else could field early in the game.

Sps
21st Sep 04, 7:33 PM
in beta I usually made 2 guardians, got entangle with warlocks leading them, and the seer council. this was enough to hold off if not straight out beat anything anyone else could field early in the game.

thats because most people stand and shoot as opposed to micro like mad which is what council attack demands if one is to beat them

morpheus133
21st Sep 04, 9:46 PM
true enough, I just havent seen a situation where I would take Banshees INSTEAD of seer council as my first CC troops. But maybe with more play I will.

greyworks
21st Sep 04, 10:12 PM
The Seer Council seems to have been nerfed a little for retail, but i still prefer dark reapers early , then making SC as my first CC unit.

morpheus133
21st Sep 04, 11:06 PM
Reapers if you KNOW you are facing SM or CSM maybe, but seer council is just so good against every race it is hard to pass up as my first non guardian company.

Sps
21st Sep 04, 11:20 PM
true enough, I just havent seen a situation where I would take Banshees INSTEAD of seer council as my first CC troops. But maybe with more play I will.

banshees with farseer attached make a great early (as in before soul shrine is up ) mini-council - you should try it :)

Alpha_1
22nd Sep 04, 9:38 AM
Not to mention Banshees were buffed in the damage department if I'm not mistaken.

morpheus133
22nd Sep 04, 6:14 PM
But does a far seer/banshee out perform or at least match a seer council of equal size? It doesnt seem like you could get banshee/farseer significantly earlier. hmm have to do some testing when I get home tonight :)

VidiVici
22nd Sep 04, 6:36 PM
You can get banshee a bit earlier.

But the main advantage of banshee/farseer are:
1) It is MUCH cheaper then council/farseer.
2) reinforcing is faster

morpheus133
22nd Sep 04, 6:45 PM
Is it MUCH cheaper? Farseer is pretty expensive, and the cost for aspect stone and squad... But more importantly which one performs better for the money spent. or what ELSE can you afford if you go banshee/farseer over seer council?

VidiVici
22nd Sep 04, 7:04 PM
Ho council WITHOUT fraseer......
My bad.

To reinforce the coucil you need quite some power and I much rather use that power to tech and build plats.
I als prefer to PL's and upgrades early on.
But that is much more play style

But still banshees reinfoce much faster.
I actualy get council asap as well but I only reinforce it right away.
Except if I get in a tough fight or when my economy can sustain it of course.

morpheus133
22nd Sep 04, 7:20 PM
I need to do some # crunching when I get home and back on the game to see the exact costs of everything.

Deadeye
22nd Sep 04, 10:13 PM
A fast build with A Seer/Council and two guardian squads can pretty much devestate anything if you know how to micro. Entangle/Storm/Focus Fire...GG. After goofing off just a bit with the eldar...its pretty clear they have a crazy advantage early game I cant think how to counter right now. Fortunately they do take the most micro to use well.

Sps
23rd Sep 04, 1:41 PM
But does a far seer/banshee out perform or at least match a seer council of equal size? It doesnt seem like you could get banshee/farseer significantly earlier. hmm have to do some testing when I get home tonight :)

you can get two banshee squads way earlier as ou do not need soul shrine for them - you do for council.

2 banshee squads will perform as well as say as 5 member council BUT will cost more to overwatch as they die easier.

Double Post


Not to mention Banshees were buffed in the damage department if I'm not mistaken.

in damage yes almost as good as council damage - not in health/morale