Mr. Pete
22nd Sep 04, 1:04 PM
Hey. I still own a copy of the game and we can see if we can get to the gooey centre of models & textures & etc.
I'm willing to model & such - but one man teams don't accomplish much, especially without maya or the ability to UV.
Shiplist (unfinal):
Fighter: Wasp Fighters (any other fighters? Can't remember)
Bombers/Heavy Fighter: Storm Petrel?
Corvettes: Patcoms?
Frigates: Old Corvettes.
Destroyers: Cruisers
BC: Destroyers.
Carriers: There was one carrier ingame but may have to make one from scratch...
MS: Who knows... might have to do it from scratch/use a station.
Resourcers: Tugs? Maybe have to destroy cargo ships for cargo pods of money, then salvage it with tugs + basic mining? Spider tugs would have better weaponry to defend themselves. I saw a script to make traders travel across the map, maybe use those & add Cargo pod style salvage?
Weaponry: Basic missiles / rockets & guns on lighter ships, moving on up to heavier stuff & more accurate rockets on heavier ships. rem missiles for specials?
Concept: Have a Player ship in the starting fleet, Heavy corvette or something, and let it build probes (rem probes) and have custom weapons?]
L points: Point to point travel on a map.
LDS: Used like hyperspace... maybe have to code this, or use porta L-points or some rip off like that for hypering.
Resource controllers: Have to be modelled i guess: I'm good at kitbashing so i could probably forge a few.
Story: Expeditionary forces of Maas and the League both enter a new system, trading starts up, few colonisations, then war breaks out?
Prospects for new ship designs.
Detachable command sections? - Someone metioned linking would be possible... waste of time though i think.
Although would be cool if you could have the command section as a non-buildable sub-sytem that doesnt regen, then you can shoot it off and dock on your own command sections to steal enemy ships...
Sniper Corvettes?
Thoughts/suggestions?
Missile/PBC options for each ship?
I'm willing to model & such - but one man teams don't accomplish much, especially without maya or the ability to UV.
Shiplist (unfinal):
Fighter: Wasp Fighters (any other fighters? Can't remember)
Bombers/Heavy Fighter: Storm Petrel?
Corvettes: Patcoms?
Frigates: Old Corvettes.
Destroyers: Cruisers
BC: Destroyers.
Carriers: There was one carrier ingame but may have to make one from scratch...
MS: Who knows... might have to do it from scratch/use a station.
Resourcers: Tugs? Maybe have to destroy cargo ships for cargo pods of money, then salvage it with tugs + basic mining? Spider tugs would have better weaponry to defend themselves. I saw a script to make traders travel across the map, maybe use those & add Cargo pod style salvage?
Weaponry: Basic missiles / rockets & guns on lighter ships, moving on up to heavier stuff & more accurate rockets on heavier ships. rem missiles for specials?
Concept: Have a Player ship in the starting fleet, Heavy corvette or something, and let it build probes (rem probes) and have custom weapons?]
L points: Point to point travel on a map.
LDS: Used like hyperspace... maybe have to code this, or use porta L-points or some rip off like that for hypering.
Resource controllers: Have to be modelled i guess: I'm good at kitbashing so i could probably forge a few.
Story: Expeditionary forces of Maas and the League both enter a new system, trading starts up, few colonisations, then war breaks out?
Prospects for new ship designs.
Detachable command sections? - Someone metioned linking would be possible... waste of time though i think.
Although would be cool if you could have the command section as a non-buildable sub-sytem that doesnt regen, then you can shoot it off and dock on your own command sections to steal enemy ships...
Sniper Corvettes?
Thoughts/suggestions?
Missile/PBC options for each ship?