View Full Version : Texture Mapping
24th Sep 04, 9:22 AM
The texture mapping on the Marine listening post upgrade 2. The assault cannon barrel is mapped all funny.
The Marine shoulder badges are all distorted and look like they went through a blender.
In MP, didnt notice in MP, mapping on part of the Marine Barracks is bent.
24th Sep 04, 9:46 AM
I think this might have something to do with your selected texture detail level... there'll be a bit of popping of the textures as you move through the Levels of Detail when zooming in and out.
24th Sep 04, 11:29 AM
Most likely you're running on medium (or low) model detail, and yes some texture mapping is screwed up on those. Basically they were auto-generated from the full (high) models, and in the process texture coordinates aren't preserved.
24th Sep 04, 2:45 PM
hmm I thought I had all detail on full, I'm not running the 1280x1024 though, a step or 2 down in the resolution. I'll try this next time I get a chance to play and get back to you guys.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.