View Full Version : DoW choppy when scrolling over units
Cpt. Asmodeus
25th Sep 04, 2:05 AM
Hello I have a small prob when playing DOW. If I scroll over many buildings or a lot of units the scrolling becomes a bit choppy. I dont think these are low frames because I tried it with every graphic detail set to low and its the same and the units and animations work smooth. I´ve tried it out on another computer as well and it happened the same way (both have radeons with drivers up to date). If I use the pause mode and scroll the choppiness is gone, very strange.
My system:
P4 3,2 ghz, radeon x800xt with 256 mb, 1 gb ram
I saw in other posts that you need the contents of dxdiag, warnings.log and graphicsconfig.log. You can see them below:
warnings.log
W40K started at 2004-09-25 10:38
OS NT 5.1, 1023MB Physical Memory
RUN-OPTIONS
WORKING-DIR C:\spiele\dawn
USER Mathias Vogel
10:38:32.1 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=3, Mode=SSE
10:38:32.2 GAME -- Warhammer, 1.00, Build 57081.44324
10:38:32.2 GAME -- Available memory: 1022MB RAM, 2412MB Pagefile
10:38:32.3 State::State - set socket send buffer to 131072
10:38:32.3 State::State - set socket receive buffer to 131072
10:38:32.3 HostState - 127.0.0.1:6112 / 127.0.0.1:6112
10:38:32.3 Session : Now Host
10:38:32.3 Session : We are now a Host
10:38:32.3 PeerState - 127.0.0.1:6112 / 127.0.0.1:6112
10:38:32.3 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
10:38:32.3 GSTransport::Connect - GT2AddressError
10:38:32.3 GSTransport::State::SendSystemEvent - error sending to (255.255.255.255:6112 -1 6112) using socket (error 10065)
10:38:32.6 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
10:38:33.3 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = RADEON X800 XT
10:38:33.3 SPDx9 -- Driver Vendor = 0x1002 Device = 0x5D57 SubSys = 0x03021002 Rev = 0x0000
10:38:33.3 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x1943 (6467)
10:38:33.3 SPDx9 -- Driver GUID = {D7B71EE2-1E17-11CF-F16A-0823A1C2CB35}
10:38:34.0 SPOOGE -- 481.00MB available texture memory
10:38:34.0 SPOOGE -- 481.00MB available texture memory
10:38:34.7 GAME -- Beginning FE
10:38:36.1 MOVIE -- Opening movie 'movies:relic_intro.lua'
10:38:37.5 MOVIE -- Closing movie 'movies:relic_intro.lua'
10:38:37.5 MOVIE -- Opening movie 'movies:dow_intro.lua'
10:38:38.8 MOVIE -- Closing movie 'movies:dow_intro.lua'
10:38:39.2 MOD -- (mod manager) W40k, 1.0
10:38:39.6 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
10:38:39.6 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Full'
10:38:39.6 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\High'
10:38:42.0 LOCALIZER -- Requested string ID '97836' doesn't exist!
10:38:42.1 LOCALIZER -- Requested string ID '97836' doesn't exist!
10:38:42.3 LOCALIZER -- Requested string ID '97836' doesn't exist!
10:38:42.3 LOCALIZER -- Requested string ID '97836' doesn't exist!
10:38:45.8 LOCALIZER -- Requested string ID '4594' doesn't exist!
10:38:47.4 GAME -- Using player profile Cpt. Asmodeus
10:39:02.7 APP -- Game Load
10:39:02.7 GAME -- Ending FE
10:39:02.8 GAME -- Beginning FE
10:39:02.9 APP -- Game Start
10:39:02.9 GAME -- Ending FE
10:39:02.9 GAME -- Beginning mission savegame13 (1 Humans, 5 Computers)
10:39:09.1 GAME -- Preloading all models
10:39:09.3 RENDER ANIM -- Art/EBPs/: Unable to open file!
10:39:10.5 GAME -- Applying Team Colours
10:39:11.0 LOCALIZER -- Requested string ID '9077' doesn't exist!
10:39:11.7 GAME -- Precaching Events
10:39:22.4 GAME -- Loading completed (19 seconds)
10:39:22.4 SIM -- Setting SyncErrorChecking level to Low
10:39:22.4 GAME -- Starting mission...
10:39:32.2 SimulationController::Pause 1
10:39:39.4 SimulationController::Pause 0
10:39:54.2 SimulationController::Pause 1
10:39:56.0 APP -- Game Stop
10:39:56.0 GAME -- Ending mission (Abort)
10:39:56.0 SimulationController::Pause 0
10:39:56.5 GAME -- Beginning FE
10:39:57.0 LOCALIZER -- Requested string ID '4594' doesn't exist!
Application closed with error code -1
graphicsconfig.log
GRAPHICSCONFIG started at 2004-09-24 18:22
OS NT 5.1, 1023MB Physical Memory
RUN-OPTIONS -rungame
WORKING-DIR C:\spiele\dawn
USER Mathias Vogel
18:22:22.7 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=3, Mode=SSE
18:22:23.0 Graphics Configuration Utility
treetransform.c/543:!SHAD -- Parsing [shader.txt] compiler script.
18:22:52.6 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
18:22:53.5 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = RADEON X800 XT
18:22:53.5 SPDx9 -- Driver Vendor = 0x1002 Device = 0x5D57 SubSys = 0x03021002 Rev = 0x0000
18:22:53.5 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x193A (6458)
18:22:53.5 SPDx9 -- Driver GUID = {D7B71EE2-1E17-11CF-886A-0823A1C2CB35}
18:22:54.5 SPOOGE -- 480.00MB available texture memory
treetransform.c/543:!SHAD -- Parsing [ati.txt] compiler script.
18:22:54.5 SPOOGE -- 480.00MB available texture memory
18:22:57.0 FX -- FX manager was passed a negative elapsed time! Possibly bad hardware (QPC)? Ignoring update. Value: -0.000000
18:23:12.3 FPS -- Start: 34.312, End: 49.578, Duration: 15.266, Frames: 826, FPS: 54.107
18:23:12.3 SPOOGE -- 479.00MB available texture memory
18:23:12.3 SPOOGE -- 480.00MB available texture memory
Application closed without errors
DXdiag, too big plz use link
Dxdiag (http://vogelmathias.bei.t-online.de/dow/DxDiag.txt)
terrific
25th Sep 04, 4:10 AM
Agreed. I spent 50.00 on this game and can play nothing but multiplayer. On LARGE maps such as the first one on the campaign. The scrolling and movements of units in general are choppy, like there is a 1/2 sec lag. This is only on LARGE maps with AI. Smaller maps like the tutorial map are splendid. It seems to be a problem with AI and the map size. Here is what i've tried.
Reinstall Windows XP w sp2. - P4 2.4 ghz 1024MB ddr 2700
Turn on/off smartgart - ATI 9800 pro 128MB
Tried ATI 4.7's 4.8's and 4.9's.
Used safe mode 800x600 16bit low everything.
Turned windows paging file off.
Turned windows pagign file on with 1000/1000 MB
Set BIOS to share 4MB AGP to 64MB agp, tried both.
Defragged drives after a fresh XP reinstall.
Used ATI tool to over clock form stock speeds to XT speeds.
Checked for spyware. Adaware and Spybot.
All drivers updated: Tried with/without latest via 4 in 1
Updated sound card drivers.
Removes sound card from system totally.
Removed all devices except video/cdrom and 1 hdd.
Changed refresh rates from 60-90 @1024x768
Put quality settigns to LOW on everything in ATI cntrl panel.
NOTHING WORKS. even on the lowest of the LOW settings on a 9800 pro. This must be a bug /fault of the game. I've tried everything. Does anyone have any tips? This is a damn good game and i've been dying to play :( I'm gonna be forced to buy a new system and trash a p4 2.4 and 9800pro?/? wtf. Speaking of which any1 wanna buy a used ( 3 months old) 9800 pro. $50.00, dosent seem to be worth much more atm.
Gigabomber
25th Sep 04, 4:30 AM
Same thing here radeon card windows xp wont scroll for crap. I did not know that multiplayer would work though had been working on single so much trying to get it to work, oh well time for multi only i suppose.
terrific
25th Sep 04, 4:50 AM
Same thing here radeon card windows xp wont scroll for crap. I did not know that multiplayer would work though had been working on single so much trying to get it to work, oh well time for multi only i suppose.
yeah try multiplayer with out AI, works great. Small maps too. Run the tutorial you will see its smooth.
Zoddo
25th Sep 04, 5:07 AM
i have a - athlon +3200 - 1gb - ram asus 6800 ultra 256 -
when i play i have a strange lag ( 1-2 sec)..
i tried the game with an atifireglx1 and the game work perfect whitout lag or choppy! ( in all maps )
terrific
25th Sep 04, 6:36 AM
i have a - athlon +3200 - 1gb - ram asus 6800 ultra 256 -
when i play i have a strange lag ( 1-2 sec)..
i tried the game with an atifireglx1 and the game work perfect whitout lag or choppy! ( in all maps )
Somehow i think if i had a 6800GT i wouldnt be havign problems either. I think this is a problem with some combo of ATI cards and or motherboards, not sure yet. Memory coul d be a bottleneck. I'm not usign the fastest ram for my processor. I just dont know . . . :fight:
Accaris
25th Sep 04, 9:05 AM
I had the same exact choppiness problem, where nothing you could conceivably do would fix it! It was one of the first posts on this bug forum, actually. The best solution was to turn down the shadows. With shadows down to low and everything else at high, it ran acceptably. It is a bit irritating to have to do that though, and it was *still* choppy when lots of units were onscreen. I swear its a problem with AI processing or something. I'm using a Pentium 4 3.0 ghz and a GeForce 6800 GT. I really hope they investigate this problem further...
EDIT: I just played a skirmish game as the Eldar against a single Standard AI opponent, and by the time I had a reasonable force, it was UNPLAYABLY choppy. And that's with shadows and terrain on LOW. Something is clearly wrong with this game's singleplayer/AI programming. 4vs4 multiplayer is as smooth as silk.
Gigabomber
25th Sep 04, 10:39 AM
I can prove that it is some driver compatibility issue in the game because when I was using my geForce 2 ultra 64 it ran without the scroll issue on the demo. Now with my radeon 9800 SE softmodded to 9800 pro it has extreme issues no matter what the settings are..that means its the game not us...the card eats up all my other games and has room to spare even on this intel 1.4, go figure, they need a patch, disappointing they did not test these cards and/or boards
Accaris
25th Sep 04, 10:46 AM
Yes, I agree, something is definitely amiss. This is a problem that's appeared not just for AMD or ATI users, but for Intel and nVidia users as well; I don't think this is a random issue. Something must have been lost in translation between the demo and the final game.
ÜberJumper
25th Sep 04, 11:04 AM
treetransform.c/543:!SHAD -- Parsing [ati.txt] compiler script.
18:22:54.5 SPOOGE -- 480.00MB available texture memory
18:22:57.0 FX -- FX manager was passed a negative elapsed time! Possibly bad hardware (QPC)? Ignoring update. Value: -0.000000
Something is up with your hardware, or at least the game thinks there is.
Make sure all of you try the game on the lowest possible settings first, ESPECIALLY turn off shadows.
Joreit Amirald
25th Sep 04, 11:30 AM
have their been any patches to remedy this? i got all the recomended requiments yet it runs choppy frame wise and audio wise ... whats up with that ?
Accaris
25th Sep 04, 11:56 AM
I used FRAPS to record my framerate on Campaign Mission 1, with all graphics set to "High" except Shadows and Terrain Detail, which were set to low and medium, respectively. Here is the result in-game:
http://img10.exs.cx/img10/9071/W40k2004-09-2513-52-35-51.jpg
After panning around the map, with FRAPS recording the FPS every second, here was the result:
2004-09-25 13:50:53 - W40k
43
77
86
81
84
83
83
83
79
78
83
83
80
83
83
79
83
78
79
76
31
79
79
74
81
79
80
80
79
82
76
82
81
...with it continuing on in a similar fashion for almost the rest of the log.
However, the choppy scrolling was still present... it scrolled around like I was suffering from 600-800ms lag, even though it wasn't even an online game. This shows that frames per second has little to do with the problem, at least in this case.
Nutter
25th Sep 04, 12:21 PM
reetransform.c/543:!SHAD -- Parsing [ati.txt] compiler script.
18:22:54.5 SPOOGE -- 480.00MB available texture memory
18:22:57.0 FX -- FX manager was passed a negative elapsed time! Possibly bad hardware (QPC)? Ignoring update. Value: -0.000000
Something is up with your hardware, or at least the game thinks there is.Nah, that error is a bit bad - as you can see, it's -0, it's just a rounding error from the math and nothing to be worried about. When it shows something like -3574363, then you should worry! ;)
Gigabomber: Have you tried going back to the GF2 to see if the issue still exists? But on a 1.4 CPU, it's not surprising that it's choppy - we are far far harder on the CPU than the video card, more so than probably any other recent game.
terrific: Have you tried a higher AGP Aperature than 64mb? Even that is quite low for a system with 1gb ram and a 128mb video card - try 256 or 512mb.
Joreit Amirald
25th Sep 04, 1:11 PM
Yeah but my Main menu screen the Marines animation skips/choppy and the song skips/is choppy.... so is this related it goes on throughout the game, is it a graphics card problem or my comp just cant handle it the game?
Gigabomber
25th Sep 04, 6:37 PM
Tried multiplayer, the effect of the lag was greatly reduced until large amounts of units came onto the screen, i think we need a patch to remedy this, there rae a couple threads about it. It feels like a memory leak but its not, or, like mentioned earlier, high ping lag, but its not. I usually wait to buy a game til a few months after it hits the shelves and drops in price because of issues like this..
terrific
25th Sep 04, 8:04 PM
Nah, that error is a bit bad - as you can see, it's -0, it's just a rounding error from the math and nothing to be worried about. When it shows something like -3574363, then you should worry! ;)
Gigabomber: Have you tried going back to the GF2 to see if the issue still exists? But on a 1.4 CPU, it's not surprising that it's choppy - we are far far harder on the CPU than the video card, more so than probably any other recent game.
terrific: Have you tried a higher AGP Aperature than 64mb? Even that is quite low for a system with 1gb ram and a 128mb video card - try 256 or 512mb.
Thanks for the tip. I'll try the highest settings for AGP ram and report back here. I will also post my log files to see if this helps. However, i do agree the issue is onyl present on the LARGEST maps with AI present.
Double Post
Thanks for the tip. I'll try the highest settings for AGP ram and report back here. I will also post my log files to see if this helps. However, i do agree the issue is onyl present on the LARGEST maps with AI present.
Ok, tried with an AGP setting of 256MB, max for my bios and still the same thing. I will post a copy of my warnings.log
OS NT 5.1, 1024MB Physical Memory
RUN-OPTIONS
WORKING-DIR C:\Program Files\THQ\Dawn of War
USER Appleseed
23:06:28.7 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=2, Mode=SSE
23:06:28.9 GAME -- Warhammer, 1.00, Build 57117.44353
23:06:28.9 GAME -- Available memory: 1023MB RAM, 926MB Pagefile
23:06:29.0 State::State - set socket send buffer to 131072
23:06:29.0 State::State - set socket receive buffer to 131072
23:06:29.0 HostState - 192.168.1.142:6112 / 192.168.1.142:6112
23:06:29.0 Session : Now Host
23:06:29.0 Session : We are now a Host
23:06:29.1 PeerState - 192.168.1.142:6112 / 192.168.1.142:6112
23:06:29.1 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
23:06:29.1 GSTransport::Connect - GT2AddressError
23:06:29.3 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
23:06:30.2 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = RADEON 9800 PRO - Secondary
23:06:30.2 SPDx9 -- Driver Vendor = 0x1002 Device = 0x4E48 SubSys = 0x00021002 Rev = 0x0000
23:06:30.2 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x194C (6476)
23:06:30.2 SPDx9 -- Driver GUID = {D7B71EE2-0D08-11CF-FE6A-0820A1C2CB35}
23:06:31.3 SPOOGE -- 369.00MB available texture memory
23:06:31.3 SPOOGE -- 369.00MB available texture memory
23:06:32.3 GAME -- Beginning FE
23:06:34.0 MOVIE -- Opening movie 'movies:relic_intro.lua'
23:06:40.3 MOVIE -- Closing movie 'movies:relic_intro.lua'
23:06:40.4 MOVIE -- Opening movie 'movies:dow_intro.lua'
23:06:42.0 MOVIE -- Closing movie 'movies:dow_intro.lua'
23:06:42.3 MOD -- (mod manager) W40k, 1.0
23:06:42.9 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
23:06:42.9 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Low'
23:06:42.9 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\Low'
23:06:54.5 GAME -- Using player profile test
23:08:33.1 GAME -- Ending FE
23:08:33.2 MOD -- (mod manager) shutting down
23:08:33.8 SPOOGE -- 368.00MB available texture memory
23:08:33.8 SPOOGE -- 369.00MB available texture memory
23:08:34.5 GAME -- Available memory: 1023MB RAM, 926MB Pagefile
23:08:34.5 HostState - 192.168.1.142:6112 / 192.168.1.142:6112
23:08:34.5 Session : Now Host
23:08:34.5 Session : We are now a Host
23:08:34.5 PeerState - 192.168.1.142:6112 / 192.168.1.142:6112
23:08:34.5 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
23:08:34.5 GSTransport::Connect - GT2AddressError
23:08:34.7 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
23:08:34.9 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = RADEON 9800 PRO - Secondary
23:08:34.9 SPDx9 -- Driver Vendor = 0x1002 Device = 0x4E48 SubSys = 0x00021002 Rev = 0x0000
23:08:34.9 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x194C (6476)
23:08:34.9 SPDx9 -- Driver GUID = {D7B71EE2-0D08-11CF-FE6A-0820A1C2CB35}
23:08:36.0 SPOOGE -- 369.00MB available texture memory
23:08:36.0 SPOOGE -- 369.00MB available texture memory
23:08:36.2 GAME -- Beginning FE
23:08:37.4 MOD -- (mod manager) W40k, 1.0
23:08:37.6 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
23:08:37.6 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Low'
23:08:37.6 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\Medium'
23:08:46.8 GAME -- Using player profile test
23:09:41.9 APP -- Game Load
23:09:41.9 GAME -- Ending FE
23:09:42.0 GAME -- Beginning FE
23:09:42.2 APP -- Game Start
23:09:42.2 GAME -- Ending FE
23:09:42.2 GAME -- Beginning mission savegame1 (1 Humans, 3 Computers)
23:09:49.6 GAME -- Preloading all models
23:09:50.0 RENDER ANIM -- Art/EBPs/: Unable to open file!
23:09:54.3 GAME -- Applying Team Colours
23:09:56.0 GAME -- Precaching Events
23:10:08.9 GAME -- Loading completed (27 seconds)
23:10:08.9 SIM -- Setting SyncErrorChecking level to Low
23:10:08.9 GAME -- Starting mission...
23:10:27.7 SimulationController::Pause 1
23:10:30.3 GAME -- Ending mission (?)
23:10:30.3 SimulationController::Pause 0
23:10:30.9 MOD -- (mod manager) shutting down
23:10:31.0 SPOOGE -- 369.00MB available texture memory
23:10:31.0 SPOOGE -- 369.00MB available texture memory
Application closed without errors
ÜberJumper
26th Sep 04, 1:30 AM
Terrific:
Why is your pagefile so small?
Accaris:
Try shutting shadows off completely.
terrific
26th Sep 04, 3:12 AM
Terrific:
Why is your pagefile so small?
Accaris:
Try shutting shadows off completely.
Just 1 of many settings i've tried. tried with a 0 pagefile and with a 2 gig page file set at 2000/2000.
Cpt. Asmodeus
26th Sep 04, 3:14 AM
i can play doom3 or far cry with max details and highest resolution and there is no lag and runs smooth. a friend of mine tried dow out with a geforce 5900 fx and had exactly the same scrolling problem. I dont think so that it is an ati only matter
Barnsy
26th Sep 04, 3:52 AM
I don't know if you guys know but there was an AI bug in the beta that did the same exact, annoying thing, regardless of the setup. Maybe they havent been able to fix it in the retail?
cadianUK
26th Sep 04, 4:06 AM
where do u guys live? could be a problem with different versions
Accaris
26th Sep 04, 5:55 AM
Terrific:
Why is your pagefile so small?
Accaris:
Try shutting shadows off completely.
Like I demonstrated, I get 70-80 FPS constant with shadows on, but choppiness persists. Its not a FPS problem. From what everyone is saying it seems to be an AI bug.
ÜberJumper
26th Sep 04, 10:43 AM
Can you guys try defragging please? That was one thing that apparently really helped people during the beta.
Jellico_28
26th Sep 04, 11:40 AM
Great game!!!!!
but i have the same problem as erverybody else.
I will try defrag and i hope for a patch to fix this
Greetings from Munich
:beer:
Nerevarine
26th Sep 04, 1:38 PM
I don't have scrolling issues, it scrolls absolutely smoothly even at max detail and like 15 squads on screen (at least until the game crashes to desktop...) on xp3200+ 1 gig ram x800pro. The problem I have (besides the crashing) is that commands sometimes simply do not register. I click to build more space marines and it doesn't register my click and I have to click again.. Really annoying (and I know how to click in case you were wondering...).
terrific
26th Sep 04, 6:29 PM
Can you guys try defragging please? That was one thing that apparently really helped people during the beta.
I'll see your request and up you 1 complete reinstall/format & defrag for the hell of it.
Tried all three with DOW as the only game loaded after a full reinstall. Same AI problem on large maps.
lexx790
26th Sep 04, 6:51 PM
I have the same kind of problem when ever i scroll it gets choppy no matter what settings i put the game and PC at the choppy game play is still there.
The only time there is no choppy scrolling is when I pause the game and scroll.
There has to be some thing wrong but what?
1.2Ghz AMD
9600 128 Radeon (plain)
640mb RAM
Here is my warning log.
W40K started at 2004-09-27 00:58
OS NT 5.1, 640MB Physical Memory
RUN-OPTIONS
WORKING-DIR C:\Program Files\THQ\Dawn of War
USER user
00:58:16.5 MATHBOX -- Version=5, Cpu=AMD Athlon:f=6,m=4, Mode=x87
00:58:16.5 GAME -- Warhammer, 1.00, Build 57117.44353
00:58:16.5 GAME -- Available memory: 639MB RAM, 1512MB Pagefile
00:58:16.5 State::State - set socket send buffer to 131072
00:58:16.5 State::State - set socket receive buffer to 131072
00:58:16.5 HostState - 127.0.0.1:6112 / 127.0.0.1:6112
00:58:16.5 PeerState - 127.0.0.1:6112 / 127.0.0.1:6112
00:58:16.5 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
00:58:16.5 GSTransport::Connect - GT2AddressError
00:58:16.5 GSTransport::State::SendSystemEvent - error sending to (255.255.255.255:6112 -1 6112) using socket (error 10065)
00:58:16.7 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
00:58:17.9 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = RADEON 9600 SERIES
00:58:17.9 SPDx9 -- Driver Vendor = 0x1002 Device = 0x4150 SubSys = 0x2070148C Rev = 0x0000
00:58:17.9 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x194C (6476)
00:58:17.9 SPDx9 -- Driver GUID = {D7B71EE2-0210-11CF-706E-7A00A1C2CB35}
00:58:18.7 SPOOGE -- 169.00MB available texture memory
00:58:18.7 SPOOGE -- 169.00MB available texture memory
00:58:19.1 GAME -- Beginning FE
00:58:20.4 MOVIE -- Opening movie 'movies:relic_intro.lua'
00:58:22.4 MOVIE -- Closing movie 'movies:relic_intro.lua'
00:58:22.4 MOVIE -- Opening movie 'movies:dow_intro.lua'
00:58:23.9 MOVIE -- Closing movie 'movies:dow_intro.lua'
00:58:23.9 MOD -- (mod manager) W40k, 1.0
00:58:24.0 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
00:58:24.0 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Full'
00:58:24.0 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\Low'
00:58:36.9 GAME -- Using player profile LEXX
01:06:37.2 Skirmish - loading badge 'chaos_marine_race/BlackLegion' for player (0)
01:06:37.2 Skirmish - loading banner 'chaos_marine_race/BlackLegion' for player (0)
01:06:37.2 Skirmish - loading badge 'ork_race/Gold_Toofs' for player (1)
01:06:37.2 Skirmish - loading banner 'ork_race/Gold_Toofs' for player (1)
01:06:37.2 APP -- Game Start
01:06:37.2 GAME -- Ending FE
01:06:37.3 GAME -- Beginning mission 2P_BATTLE_MARSHES (1 Humans, 1 Computers)
01:06:37.3 GAME -- Recording game
01:06:39.0 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
01:06:39.0 MOD -- Loading Win Condition(DATA:Scar/WinConditions/CONTROLAREA.SCAR)
01:06:39.0 MOD -- Loading Win Condition(DATA:Scar/WinConditions/STRATEGICOBJECTIVE.SCAR)
01:06:40.1 GAME -- Preloading all models
01:06:40.6 RENDER ANIM -- Art/EBPs/: Unable to open file!
01:06:46.1 GAME -- Applying Team Colours
01:07:01.6 GAME -- Precaching Events
01:07:25.0 GAME -- Loading completed (48 seconds)
01:07:25.0 SIM -- Setting SyncErrorChecking level to Low
01:07:25.0 GAME -- Starting mission...
01:08:22.2 SimulationController::Pause 1
01:08:38.0 SimulationController::Pause 0
01:10:08.3 SimulationController::Pause 1
01:10:09.1 SimulationController::Pause 0
01:20:30.6 SimulationController::Pause 1
01:20:31.8 SimulationController::Pause 0
01:22:51.1 DynamicDecals -- Hit maximum number of decal indices or vertices
02:02:19.9 MOD -- Player Computer 1 has been killed (frame 26113)
02:02:19.9 MOD -- Game Over at frame 26113
02:02:25.3 APP -- Game Stop
02:02:25.3 GAME -- Ending mission (Game over)
02:02:25.9 GAME -- Beginning FE
02:02:39.9 GAME -- Ending FE
02:02:40.0 MOD -- (mod manager) shutting down
02:02:40.6 SPOOGE -- 168.00MB available texture memory
02:02:40.6 SPOOGE -- 169.00MB available texture memory
Application closed with error code -1
ÜberJumper
26th Sep 04, 8:00 PM
This sounds a lot like the same problem from the Beta with the jumpy tutorial, but I've not seen that problem in a while.
Can you guys posts some log files from http://www.tomcoyote.org/hjt please?
Spammer
26th Sep 04, 9:00 PM
Shadows kills
I have all of the display options maxed. Running 1280x1024 32bit. (Except) If I turn up shadows past low I get 2FPS. I ran a skirmish with insane difficulty and got to a point where there were a gazillion units on the screen. No they weren't mine, I got my ___ kicked.
Jellico_28
27th Sep 04, 2:45 AM
[QUOTE=lexx790]I have the same kind of problem when ever i scroll it gets choppy no matter what settings i put the game and PC at the choppy game play is still there.
The only time there is no choppy scrolling is when I pause the game and scroll.
--------------------------------------------------
exactly!!!
couldn´t have said it better.
Graphik: Nvidia 61.77
NForce Win2XP 4.27
Win 2000
AMD XP 2200
here is my warning.log
W40K started at 2004-09-26 22:54
OS NT 5.0, 512MB Physical Memory
RUN-OPTIONS
WORKING-DIR E:\Programme\THQ\Dawn of War
USER Administrator
22:54:58.1 MATHBOX -- Version=5, Cpu=AMD Athlon:f=6,m=8, Mode=SSE
22:54:58.2 GAME -- Warhammer, 1.00, Build 57117.44353
22:54:58.2 GAME -- Available memory: 511MB RAM, 1965MB Pagefile
22:54:58.7 State::State - set socket send buffer to 131072
22:54:58.7 State::State - set socket receive buffer to 131072
22:54:58.8 Session : Now Host
22:54:58.8 GSTransport::Connect - GT2AddressError
22:54:59.1 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
22:54:59.3 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce FX 5900
22:54:59.3 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0331 SubSys = 0x93701462 Rev = 0x00A1
22:54:59.3 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x1821 (6177)
22:54:59.3 SPDx9 -- Driver GUID = {D7B71E3E-4071-11CF-F36F-7AB300C2CB35}
22:54:59.5 SPOOGE -- 238.00MB available texture memory
22:54:59.5 SPOOGE -- 238.00MB available texture memory
22:55:00.2 GAME -- Beginning FE
22:55:01.7 MOVIE -- Opening movie 'movies:relic_intro.lua'
22:55:03.8 MOVIE -- Closing movie 'movies:relic_intro.lua'
22:55:03.9 MOVIE -- Opening movie 'movies:dow_intro.lua'
22:55:05.0 MOVIE -- Closing movie 'movies:dow_intro.lua'
22:55:05.4 MOD -- (mod manager) W40k, 1.0
22:55:05.9 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
22:55:05.9 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Full'
22:55:05.9 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\High'
22:55:15.2 GAME -- Using player profile Jellico
22:55:27.6 GAME -- Ending FE
22:55:27.7 MOD -- (mod manager) shutting down
22:55:28.2 SPOOGE -- 237.00MB available texture memory
22:55:28.2 SPOOGE -- 238.00MB available texture memory
22:55:28.4 GAME -- Available memory: 511MB RAM, 1965MB Pagefile
22:55:28.4 Session : Now Host
22:55:28.4 GSTransport::Connect - GT2AddressError
22:55:28.6 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
22:55:28.7 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce FX 5900
22:55:28.7 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0331 SubSys = 0x93701462 Rev = 0x00A1
22:55:28.7 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x1821 (6177)
22:55:28.7 SPDx9 -- Driver GUID = {D7B71E3E-4071-11CF-F36F-7AB300C2CB35}
22:55:28.8 SPOOGE -- 235.00MB available texture memory
22:55:28.9 SPOOGE -- 235.00MB available texture memory
22:55:29.1 GAME -- Beginning FE
22:55:30.3 MOD -- (mod manager) W40k, 1.0
22:55:30.4 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
22:55:30.4 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Full'
22:55:30.4 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\High'
22:55:38.2 GAME -- Using player profile Jellico
22:56:11.0 Skirmish - loading badge 'space_marine_race/ultramarines' for player (0)
22:56:11.0 Skirmish - loading banner 'space_marine_race/UltraMarine' for player (0)
22:56:11.0 Skirmish - loading badge 'eldar_race/Saim_Hann' for player (1)
22:56:11.0 Skirmish - loading banner 'eldar_race/Saim_Hann' for player (1)
22:56:11.0 Skirmish - loading badge 'eldar_race/Ulthwe' for player (2)
22:56:11.0 Skirmish - loading banner 'eldar_race/Ulthwe' for player (2)
22:56:11.0 Skirmish - loading badge 'ork_race/BadMoons' for player (3)
22:56:11.0 Skirmish - loading banner 'ork_race/BadMoons' for player (3)
22:56:11.0 Skirmish - loading badge 'chaos_marine_race/WorldEaters' for player (4)
22:56:11.0 Skirmish - loading banner 'chaos_marine_race/WorldEaters' for player (4)
22:56:11.0 Skirmish - loading badge 'space_marine_race/ravenguard' for player (5)
22:56:11.0 Skirmish - loading banner 'space_marine_race/RavenGuard' for player (5)
22:56:11.0 APP -- Game Start
22:56:11.0 GAME -- Ending FE
22:56:11.0 GAME -- Beginning mission 6P_TESTING_GROUNDS (1 Humans, 5 Computers)
22:56:11.1 GAME -- Recording game
22:56:13.6 MOD -- Loading Win Condition(DATA:Scar/WinConditions/STRATEGICOBJECTIVE.SCAR)
22:56:13.6 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
22:56:13.6 MOD -- Loading Win Condition(DATA:Scar/WinConditions/CONTROLAREA.SCAR)
22:56:15.0 GAME -- Preloading all models
22:56:15.7 RENDER ANIM -- Art/EBPs/: Unable to open file!
22:56:23.6 GAME -- Applying Team Colours
22:56:51.4 GAME -- Precaching Events
22:57:31.3 GAME -- Loading completed (80 seconds)
22:57:31.3 SIM -- Setting SyncErrorChecking level to Low
22:57:31.4 GAME -- Starting mission...
23:09:23.5 MOD -- Game Over at frame 5579
23:10:34.6 SimulationController::Pause 1
23:10:38.9 GAME -- Ending mission (Game over)
23:10:38.9 SimulationController::Pause 0
23:10:55.7 MOD -- (mod manager) shutting down
23:10:58.1 SPOOGE -- 235.00MB available texture memory
23:10:58.1 SPOOGE -- 235.00MB available texture memory
Application closed without errors
Bl00d_R4VenS
27th Sep 04, 4:27 AM
same thing i was talking about all those weeks ago but those persistent fanboys kept rattling about it being my hardware....well there u have it now
terrific
27th Sep 04, 6:03 AM
same thing i was talking about all those weeks ago but those persistent fanboys kept rattling about it being my hardware....well there u have it now
Well, i dont think there's much else we can do. Just wait for a patch. Lol, the only application installed on my fresh formatted pc is DOW and its still laggy. I'll trust in relic to have a patch ready in short order because this problem is so wide spread that its obviously not just our PC's.
Jellico_28
27th Sep 04, 6:43 AM
Well, i dont think there's much else we can do. Just wait for a patch. Lol, the only application installed on my fresh formatted pc is DOW and its still laggy. I'll trust in relic to have a patch ready in short order because this problem is so wide spread that its obviously not just our PC's.
true......hoping for a patch....
do you have Nforce Motherboards?
ÜberJumper
27th Sep 04, 7:26 AM
How will a patch help this if the problem is not identified so they can fix it?
I'm not sure why you guys are getting the choppiness, but I do know a lot of systems don't have it.
Geist
27th Sep 04, 9:18 AM
As i've said before i get it aswell.
Pauzing the game = smooth
Running it = uber choppy
Amd XP 2000
Geforce 4 ti 4800 SE
SB audigy
1 gig DDR ram
Davezor
27th Sep 04, 9:33 AM
Geist, id say your CPU just isnt up to the task. When the game is running there are a lot of AI calculations going on, when its paused id imagine, funnily enough, things like AI, physics, scripting etc. arent running. So all the work is being done by the graphics driver.
I do notice the framerate dips when there are a lot of units onscreen doing all their animations, fighting, idle, shooting etc. but thats to be expected.
Geist
27th Sep 04, 10:32 AM
Yes thats what i concluded, the ai in this game must be taking up a crazy amount of resources. Im glad that i can upgrade soon...
terrific
27th Sep 04, 2:02 PM
Geist, id say your CPU just isnt up to the task. When the game is running there are a lot of AI calculations going on, when its paused id imagine, funnily enough, things like AI, physics, scripting etc. arent running. So all the work is being done by the graphics driver.
I do notice the framerate dips when there are a lot of units onscreen doing all their animations, fighting, idle, shooting etc. but thats to be expected.
My p4 2.4 ghz isnt up to the task either? Just what do you need to run this game a 3 ghz processor? I failed to see that in the recommended system specs. Also, there are other users on these froums with specs that are 1/2 that of my pc and running it smoothly.
ÜberJumper
27th Sep 04, 2:24 PM
Which is why it'd be great if we can identify the software or configuration that's causing the problem.
Can you post your graphicsconfig.log file please Terrific?
deKboi
27th Sep 04, 2:31 PM
ive also had this problem and what bothers me the most is that its not in the demo , i reinstalled the DOW demo and tada! no choppyness. So the only it could possibly be is somesort of a bug or script error
general griff
27th Sep 04, 3:04 PM
ive also had this problem and what bothers me the most is that its not in the demo , i reinstalled the DOW demo and tada! no choppyness. So the only it could possibly be is somesort of a bug or script error
Hi all
Just to put my two penneth in. I have a 3000xp and a (soon to be replaced) 6800GT. Ive noticed the choppiness when scrolling too. I am using 65.76 beta drivers though. Here is my warnings.log file and my graphics.log file
W40K started at 2004-09-27 21:31
OS NT 5.1, 1024MB Physical Memory
RUN-OPTIONS
WORKING-DIR C:\Program Files\THQ\Dawn of War
USER Jim Griffin
21:31:59.9 MATHBOX -- Version=5, Cpu=AMD Athlon:f=6,m=10, Mode=SSE
21:31:59.9 GAME -- Warhammer, 1.00, Build 57117.44353
21:31:59.9 GAME -- Available memory: 1023MB RAM, 3951MB Pagefile
21:32:00.1 State::State - set socket send buffer to 131072
21:32:00.1 State::State - set socket receive buffer to 131072
21:32:00.1 HostState - 192.168.100.11:6112 / 192.168.100.11:6112
21:32:00.1 Session : Now Host
21:32:00.1 Session : We are now a Host
21:32:00.1 PeerState - 192.168.100.11:6112 / 192.168.100.11:6112
21:32:00.1 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
21:32:00.1 GSTransport::Connect - GT2AddressError
21:32:00.2 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
21:32:00.7 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce 6800 GT
21:32:00.7 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0045 SubSys = 0x21031682 Rev = 0x00A1
21:32:00.7 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x19AD (6573)
21:32:00.7 SPDx9 -- Driver GUID = {D7B71E3E-4305-11CF-9F6C-090100C2CB35}
21:32:00.8 SPOOGE -- 346.00MB available texture memory
21:32:00.8 SPOOGE -- 346.00MB available texture memory
21:32:01.1 GAME -- Beginning FE
21:32:02.2 MOVIE -- Opening movie 'movies:relic_intro.lua'
21:32:05.7 MOVIE -- Closing movie 'movies:relic_intro.lua'
21:32:05.7 MOVIE -- Opening movie 'movies:dow_intro.lua'
21:32:06.5 MOVIE -- Closing movie 'movies:dow_intro.lua'
21:32:06.5 MOD -- (mod manager) W40k, 1.0
21:32:06.5 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
21:32:06.5 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Med'
21:32:06.5 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\High'
21:32:13.5 GAME -- Using player profile Inq griff
21:32:18.4 APP -- Game Load
21:32:18.4 GAME -- Ending FE
21:32:18.4 GAME -- Beginning FE
21:32:18.5 APP -- Game Start
21:32:18.5 GAME -- Ending FE
21:32:18.5 GAME -- Beginning mission savegame29 (1 Humans, 5 Computers)
21:32:21.8 GAME -- Preloading all models
21:32:21.9 RENDER ANIM -- Art/EBPs/: Unable to open file!
21:32:23.0 GAME -- Applying Team Colours
21:32:23.6 GAME -- Precaching Events
21:32:30.3 GAME -- Loading completed (12 seconds)
21:32:30.3 SIM -- Setting SyncErrorChecking level to Low
21:32:30.3 GAME -- Starting mission...
21:34:59.1 SimulationController::Pause 1
21:35:03.2 SimulationController::Pause 0
21:35:04.7 SimulationController::Pause 1
21:42:20.0 SimulationController::Pause 0
21:43:45.6 SimulationController::Pause 1
21:43:50.0 SimulationController::Pause 0
21:49:04.1 SimulationController::Pause 1
21:49:08.0 SimulationController::Pause 0
21:52:24.8 SimulationController::Pause 1
21:52:34.3 SimulationController::Pause 0
21:56:32.8 SimulationController::Pause 1
21:56:36.8 SimulationController::Pause 0
21:56:38.6 SimulationController::Pause 1
21:56:48.5 APP -- Game Stop
21:56:48.5 GAME -- Ending mission (Abort)
21:56:48.5 SimulationController::Pause 0
21:56:49.1 GAME -- Beginning FE
21:57:09.5 GAME -- Ending FE
21:57:09.5 MOD -- (mod manager) shutting down
21:57:10.1 SPOOGE -- 345.00MB available texture memory
21:57:10.1 SPOOGE -- 346.00MB available texture memory
21:57:10.3 GAME -- Available memory: 1023MB RAM, 3951MB Pagefile
21:57:10.3 HostState - 192.168.100.11:6112 / 192.168.100.11:6112
21:57:10.3 Session : Now Host
21:57:10.3 Session : We are now a Host
21:57:10.3 PeerState - 192.168.100.11:6112 / 192.168.100.11:6112
21:57:10.3 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
21:57:10.3 GSTransport::Connect - GT2AddressError
21:57:10.4 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
21:57:11.4 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce 6800 GT
21:57:11.4 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0045 SubSys = 0x21031682 Rev = 0x00A1
21:57:11.4 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x19AD (6573)
21:57:11.4 SPDx9 -- Driver GUID = {D7B71E3E-4305-11CF-9F6C-090100C2CB35}
21:57:11.5 SPOOGE -- 354.00MB available texture memory
21:57:11.5 SPOOGE -- 354.00MB available texture memory
21:57:11.7 GAME -- Beginning FE
21:57:12.9 MOD -- (mod manager) W40k, 1.0
21:57:13.0 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
21:57:13.0 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Med'
21:57:13.0 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\High'
21:57:21.3 GAME -- Using player profile Inq griff
21:57:31.3 APP -- Game Load
21:57:31.3 GAME -- Ending FE
21:57:31.3 GAME -- Beginning FE
21:57:31.4 APP -- Game Start
21:57:31.4 GAME -- Ending FE
21:57:31.4 GAME -- Beginning mission savegame29 (1 Humans, 5 Computers)
21:57:35.0 GAME -- Preloading all models
21:57:35.1 RENDER ANIM -- Art/EBPs/: Unable to open file!
21:57:36.3 GAME -- Applying Team Colours
21:57:36.9 GAME -- Precaching Events
21:57:52.5 GAME -- Loading completed (21 seconds)
21:57:52.5 SIM -- Setting SyncErrorChecking level to Low
21:57:52.5 GAME -- Starting mission...
22:07:57.7 SimulationController::Pause 1
22:08:03.2 SimulationController::Pause 0
22:08:04.7 SimulationController::Pause 1
22:08:06.3 APP -- Game Stop
22:08:06.3 GAME -- Ending mission (Abort)
22:08:06.3 SimulationController::Pause 0
22:08:06.8 GAME -- Beginning FE
22:08:22.9 GAME -- Ending FE
22:08:22.9 MOD -- (mod manager) shutting down
22:08:23.5 SPOOGE -- 353.00MB available texture memory
22:08:23.5 SPOOGE -- 354.00MB available texture memory
22:08:23.7 GAME -- Available memory: 1023MB RAM, 3951MB Pagefile
22:08:23.7 HostState - 192.168.100.11:6112 / 192.168.100.11:6112
22:08:23.7 Session : Now Host
22:08:23.7 Session : We are now a Host
22:08:23.7 PeerState - 192.168.100.11:6112 / 192.168.100.11:6112
22:08:23.7 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
22:08:23.7 GSTransport::Connect - GT2AddressError
22:08:23.8 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
22:08:24.8 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce 6800 GT
22:08:24.8 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0045 SubSys = 0x21031682 Rev = 0x00A1
22:08:24.8 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x19AD (6573)
22:08:24.8 SPDx9 -- Driver GUID = {D7B71E3E-4305-11CF-9F6C-090100C2CB35}
22:08:24.9 SPOOGE -- 360.00MB available texture memory
22:08:24.9 SPOOGE -- 360.00MB available texture memory
22:08:25.1 GAME -- Beginning FE
22:08:26.3 MOD -- (mod manager) W40k, 1.0
22:08:26.4 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
22:08:26.4 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Med'
22:08:26.4 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\High'
22:08:34.7 GAME -- Using player profile Inq griff
22:08:40.6 APP -- Game Load
22:08:40.6 GAME -- Ending FE
22:08:40.7 GAME -- Beginning FE
22:08:40.8 APP -- Game Start
22:08:40.8 GAME -- Ending FE
22:08:40.8 GAME -- Beginning mission savegame29 (1 Humans, 5 Computers)
22:08:44.3 GAME -- Preloading all models
22:08:44.4 RENDER ANIM -- Art/EBPs/: Unable to open file!
22:08:45.5 GAME -- Applying Team Colours
22:08:46.1 GAME -- Precaching Events
22:09:02.4 GAME -- Loading completed (22 seconds)
22:09:02.4 SIM -- Setting SyncErrorChecking level to Low
22:09:02.4 GAME -- Starting mission...
22:09:18.9 SimulationController::Pause 1
22:09:25.7 APP -- Game Stop
22:09:25.7 GAME -- Ending mission (Abort)
22:09:25.7 SimulationController::Pause 0
22:09:26.2 GAME -- Beginning FE
22:09:34.5 GAME -- Ending FE
22:09:34.6 MOD -- (mod manager) shutting down
22:09:35.2 SPOOGE -- 359.00MB available texture memory
22:09:35.2 SPOOGE -- 360.00MB available texture memory
22:09:35.4 GAME -- Available memory: 1023MB RAM, 3951MB Pagefile
22:09:35.4 HostState - 192.168.100.11:6112 / 192.168.100.11:6112
22:09:35.4 Session : Now Host
22:09:35.4 Session : We are now a Host
22:09:35.4 PeerState - 192.168.100.11:6112 / 192.168.100.11:6112
22:09:35.4 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
22:09:35.4 GSTransport::Connect - GT2AddressError
22:09:35.5 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
22:09:36.0 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce 6800 GT
22:09:36.0 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0045 SubSys = 0x21031682 Rev = 0x00A1
22:09:36.0 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x19AD (6573)
22:09:36.0 SPDx9 -- Driver GUID = {D7B71E3E-4305-11CF-9F6C-090100C2CB35}
22:09:36.2 SPOOGE -- 354.00MB available texture memory
22:09:36.2 SPOOGE -- 354.00MB available texture memory
22:09:36.4 GAME -- Beginning FE
22:09:37.6 MOD -- (mod manager) W40k, 1.0
22:09:37.7 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
22:09:37.7 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Med'
22:09:37.7 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\High'
22:09:45.6 GAME -- Using player profile Inq griff
22:10:17.0 APP -- Game Load
22:10:17.0 GAME -- Ending FE
22:10:17.0 GAME -- Beginning FE
22:10:17.1 APP -- Game Start
22:10:17.1 GAME -- Ending FE
22:10:17.1 GAME -- Beginning mission savegame29 (1 Humans, 5 Computers)
22:10:20.5 GAME -- Preloading all models
22:10:20.6 RENDER ANIM -- Art/EBPs/: Unable to open file!
22:10:21.7 GAME -- Applying Team Colours
22:10:22.3 GAME -- Precaching Events
22:10:38.2 GAME -- Loading completed (21 seconds)
22:10:38.2 SIM -- Setting SyncErrorChecking level to Low
22:10:38.2 GAME -- Starting mission...
22:17:51.9 SimulationController::Pause 1
22:17:56.0 SimulationController::Pause 0
22:17:57.2 SimulationController::Pause 1
22:26:00.7 SimulationController::Pause 1
22:26:02.0 GAME -- Ending mission (?)
22:26:02.0 SimulationController::Pause 0
22:26:02.5 MOD -- (mod manager) shutting down
22:26:02.6 SPOOGE -- 354.00MB available texture memory
22:26:02.7 SPOOGE -- 354.00MB available texture memory
Application closed without errors
what the hell is spoooge? I only have 256mb of mem on my card :argh:. I didnt have the choppiness when scrolling when in a skirmish map online, so maybe it is a fault of the AI in single player.
I think some caution is needed here though. If you guys are intent on maxing out the entire build tree with maximum space marine squads and tanks and dreadnoughts ANY system is going to get choppy. There is simply too much going on for your processor to take, even those of you with 3.8ghz pentium 4's with 6800's in.
You are simply running out of clock cycles. This game is a SKIRMISH RTS like warcraft3. Play it as such and you wont notice the lag so much. That said the choppiness is noticeable when the screen isnt so busy, so a compromise is required oh heres the graphics.log UBER.
GRAPHICSCONFIG started at 2004-09-26 22:03
OS NT 5.1, 1024MB Physical Memory
RUN-OPTIONS -rungame
WORKING-DIR C:\PROGRA~1\THQ\DAWNOF~1
USER Jim Griffin
22:03:46.7 MATHBOX -- Version=5, Cpu=AMD Athlon:f=6,m=10, Mode=SSE
22:03:46.7 Graphics Configuration Utility
Application closed without errors
Lets work the problem gents
ÜberJumper
27th Sep 04, 3:08 PM
Spooge is just the name of the graphics subsystem I think... the total memory there is also how much is allocated in main memory as well.
Can you rerun the graphicsconfig utility please? It looks like it's not been run.
Totmacher
27th Sep 04, 4:57 PM
Spooge is just the name of the graphics subsystem I think... the total memory there is also how much is allocated in main memory as well.
Can you rerun the graphicsconfig utility please? It looks like it's not been run.
Yep - SPOOGE is the graphics layer that sits on top of DirectX 9.0b. The total amount of memory it reports is "usually" your video card memory + memory configured to be AGP addressable by your AGP Aperature size. You generally want the reported amount to be x2 the amount of RAM you have on your video card, if not higher.
terrific
27th Sep 04, 5:19 PM
Which is why it'd be great if we can identify the software or configuration that's causing the problem.
Can you post your graphicsconfig.log file please Terrific?
Sure
GRAPHICSCONFIG started at 2004-09-27 07:11
OS NT 5.1, 1024MB Physical Memory
RUN-OPTIONS
WORKING-DIR C:\Program Files\THQ\Dawn of War
USER Appleseed
07:11:20.2 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=2, Mode=SSE
07:11:20.4 Graphics Configuration Utility
treetransform.c/543:!SHAD -- Parsing [shader.txt] compiler script.
07:11:35.6 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
07:11:36.0 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = RADEON 9800 PRO
07:11:36.0 SPDx9 -- Driver Vendor = 0x1002 Device = 0x4E48 SubSys = 0x00021002 Rev = 0x0000
07:11:36.0 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x195A (6490)
07:11:36.0 SPDx9 -- Driver GUID = {D7B71EE2-0D08-11CF-E86A-0820A1C2CB35}
07:11:36.6 SPOOGE -- 169.00MB available texture memory
treetransform.c/543:!SHAD -- Parsing [ati.txt] compiler script.
07:11:36.6 SPOOGE -- 169.00MB available texture memory
07:11:51.3 FPS -- Start: 18.448, End: 31.036, Duration: 12.588, Frames: 600, FPS: 47.664
07:11:51.3 SPOOGE -- 156.00MB available texture memory
07:11:51.3 SPOOGE -- 157.00MB available texture memory
Application closed without errors
Keep in mind, those drivers are the new beta ATI 8 drivers that came out today. Before i was using the latest cat 4.9's. I tried those new '8' drivers just to see if they would help. Unfortunatley the same problem :(
ÜberJumper
27th Sep 04, 8:08 PM
Terrific, what's your agp aperture set to? 128 MB?
general griff
28th Sep 04, 12:55 AM
Yep - SPOOGE is the graphics layer that sits on top of DirectX 9.0b. The total amount of memory it reports is "usually" your video card memory + memory configured to be AGP addressable by your AGP Aperature size. You generally want the reported amount to be x2 the amount of RAM you have on your video card, if not higher.
Well 384mb is wrong then mines 256mb card. should my spooge be 512?
thelivingend
28th Sep 04, 3:08 AM
i'm having the same problem as you, my pc is athlon xp with radeon 9100.. guess i'm going to return the game to the store ;-)
general griff
28th Sep 04, 4:55 AM
[QUOTE=thelivingend]i'm having the same problem as you, my pc is athlon xp with radeon 9100.. guess i'm going to return the game to the store ;-)[/QUOTE
Coupled with the blue screen crash, this is adding up to quite a thread. Im having this trouble too http://forums.relicnews.com/showthread.php?p=579288#post579288
UbeR? Can you shed any more light on this AMD issue relic are investigating please?
Jellico_28
28th Sep 04, 7:33 AM
:D
now it is much much better!! not perfect but a lot better!
what i have done:
i had the demo on my system. Demo in D:\DOW Demo - Game in a different folder D:\DOW
i uninstalled everything - defrag - reinstall and patch 1.01
now it is fine :beer:
terrific
28th Sep 04, 11:04 AM
Terrific, what's your agp aperture set to? 128 MB?
lol, its been set all over the place to try and fix this, from 16MB all the way to 512 nothing makes a diff.
EDIT: Just for grins i tried the MS AGP driver fix for other problems that are listed on the forum. No luck. Never tried the pause button thing tho. Sure enuff it is smooth as silk when paused and i end tasked EVERYTHING running, aside from system services. This is a bug with the AI/CPU for sure.
thelivingend
28th Sep 04, 12:23 PM
i definitely agree with terrific
general griff
28th Sep 04, 12:35 PM
i definitely agree with terrific
And for the record i agree with living legend lol. Pause causes it to be smooth, even with shadows off it lags when scrolling. AI/CPU bug for sure. I posted my dxdiag in the game reset to blue screen thread
Mac_Bug
28th Sep 04, 12:42 PM
If this is indeed an issue of AI eating CPU time and such having nothing to do with graphics driver, why is it that a vast majority of people with slower cpus don't have this problem?
thelivingend
28th Sep 04, 1:21 PM
If this is indeed an issue of AI eating CPU time and such having nothing to do with graphics driver, why is it that a vast majority of people with slower cpus don't have this problem?
don't know,but from what i read in the forum, it could be a problem with amd, even ppl with amd with a higher clock than mine had the same problem.
terrific
28th Sep 04, 3:02 PM
Has anyone tried installing the multiplayer 1.01 patch to see if there was a secret fix in there maybe?
Bl00d_R4VenS
29th Sep 04, 8:42 AM
hmmm i turned on easy tune 4 just to see if my cpu overheats and causes the chopiness but to my amazement WHEN GIGABYTE EASY TUNE 4 IS TURNED ON THE CHOPINESS IS INCREDIBLE WITH 1 SERVITOR ON SCREEN 2 SECS IN GAME...
Electric Wizard
29th Sep 04, 9:25 AM
Same problem here, enormous choppiness whenever an ai is running. It's a true disgrace this bug is still in the game, even after being reported again and again during beta.
I'm at work now, but once I get home I'll post full log/dxdiag files...
Bl00d_R4VenS
29th Sep 04, 3:51 PM
i have a 2500amd,gig ddr, and rad9800pro on gigabyte nforce2 400 ultra mobo on xpsp2 all optimized to hell n back i have no problems in any other game...my dxdiag and warnings log is already posted...its some win backprocess i tell ya...and easy tune kills game performance completely
RedQueen
29th Sep 04, 6:56 PM
i got the same problem too. the game jerks every few seconds regardless if i turn off all sounds and music, even at the lowest graphic settings (no shadows, low everything). and this on a brand new P4 3gh 512mb ram radeon 9600XT using Realtek ALC onboard sound chip with latest drivers on everything. story mode, skirmish mode, even the in-game cutscenes are bloody choppy. need urgent help here relic guys, i don't even know where to start troubleshooting. posting my warning.log here hoping someone can help me.
W40K started at 2004-09-30 10:25
OS NT 5.1, 512MB Physical Memory
RUN-OPTIONS
WORKING-DIR C:\Program Files\THQ\Dawn of War
USER 0
10:25:36.0 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=3, Mode=SSE
10:25:36.0 GAME -- Warhammer, 1.00, Build 57117.44353
10:25:36.0 GAME -- Available memory: 511MB RAM, 1200MB Pagefile
10:25:36.0 State::State - set socket send buffer to 131072
10:25:36.0 State::State - set socket receive buffer to 131072
10:25:36.0 HostState - 192.168.1.11:6112 / 192.168.1.11:6112
10:25:36.0 PeerState - 192.168.1.11:6112 / 192.168.1.11:6112
10:25:36.0 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
10:25:36.0 GSTransport::Connect - GT2AddressError
10:25:36.2 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
10:25:36.3 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = RADEON 9600 SERIES
10:25:36.3 SPDx9 -- Driver Vendor = 0x1002 Device = 0x4150 SubSys = 0x2064148C Rev = 0x0000
10:25:36.3 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x194C (6476)
10:25:36.3 SPDx9 -- Driver GUID = {D7B71EE2-0210-11CF-706E-6E00A1C2CB35}
10:25:36.8 SPOOGE -- 171.00MB available texture memory
10:25:36.8 SPOOGE -- 171.00MB available texture memory
10:25:37.0 GAME -- Beginning FE
10:25:38.3 MOVIE -- Opening movie 'movies:relic_intro.lua'
10:25:41.0 MOVIE -- Closing movie 'movies:relic_intro.lua'
10:25:41.0 MOVIE -- Opening movie 'movies:dow_intro.lua'
10:25:54.0 MOVIE -- Closing movie 'movies:dow_intro.lua'
10:25:54.1 MOD -- (mod manager) W40k, 1.0
10:25:54.2 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
10:25:54.2 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Med'
10:25:54.2 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\Low'
10:26:01.8 GAME -- Using player profile Exterminatus
10:27:03.5 Skirmish - loading badge 'space_marine_race/imperialfists' for player (0)
10:27:03.5 Skirmish - loading banner 'space_marine_race/ImperialFists' for player (0)
10:27:03.5 Skirmish - loading badge 'eldar_race/Saim_Hann' for player (1)
10:27:03.5 Skirmish - loading banner 'eldar_race/Saim_Hann' for player (1)
10:27:03.5 APP -- Game Start
10:27:03.5 GAME -- Ending FE
10:27:03.6 GAME -- Beginning mission 2P_DEADMANS_CROSSING (1 Humans, 1 Computers)
10:27:03.6 GAME -- Recording game
10:27:04.6 MOD -- Loading Win Condition(DATA:Scar/WinConditions/STRATEGICOBJECTIVE.SCAR)
10:27:04.6 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
10:27:04.6 MOD -- Loading Win Condition(DATA:Scar/WinConditions/CONTROLAREA.SCAR)
10:27:05.0 GAME -- Preloading all models
10:27:05.1 RENDER ANIM -- Art/EBPs/: Unable to open file!
10:27:07.8 GAME -- Applying Team Colours
10:27:13.5 GAME -- Precaching Events
10:27:21.5 GAME -- Loading completed (18 seconds)
10:27:21.5 SIM -- Setting SyncErrorChecking level to Low
10:27:21.5 GAME -- Starting mission...
10:27:48.5 SimulationController::Pause 1
10:28:01.8 SimulationController::Pause 0
10:52:13.4 MOD -- Game Over at frame 8163
10:52:17.7 APP -- Game Stop
10:52:17.7 GAME -- Ending mission (Game over)
10:52:19.9 GAME -- Beginning FE
10:52:33.1 APP -- Game Start
10:52:33.1 GAME -- Ending FE
10:52:33.1 GAME -- Beginning mission 2P_DEADMANS_CROSSING (1 Humans, 1 Computers)
10:52:33.1 GAME -- Recording game
10:52:34.0 MOD -- Loading Win Condition(DATA:Scar/WinConditions/STRATEGICOBJECTIVE.SCAR)
10:52:34.1 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
10:52:34.1 MOD -- Loading Win Condition(DATA:Scar/WinConditions/CONTROLAREA.SCAR)
10:52:34.5 GAME -- Preloading all models
10:52:34.6 RENDER ANIM -- Art/EBPs/: Unable to open file!
10:52:37.7 GAME -- Applying Team Colours
10:52:43.8 GAME -- Precaching Events
10:52:51.1 GAME -- Loading completed (18 seconds)
10:52:51.1 SIM -- Setting SyncErrorChecking level to Low
10:52:51.1 GAME -- Starting mission...
10:52:52.6 SimulationController::Pause 1
10:53:06.8 SimulationController::Pause 0
11:20:57.9 MOD -- Player Computer 1 has been killed (frame 9569)
11:20:58.4 MOD -- Game Over at frame 9569
11:21:02.0 APP -- Game Stop
11:21:02.0 GAME -- Ending mission (Game over)
11:21:03.3 GAME -- Beginning FE
11:21:05.7 PostStats -- (script error) 'ScoresTabColumnValue(0, 1, 1000)' error value -15 returned
11:21:05.7 PostStats -- (script error) 'ScoresTabColumnValue(0, 1, 1000)' error value -15 returned
11:21:05.7 PostStats -- (script error) 'ScoresTabColumnValue(0, 1, 1000)' error value -15 returned
11:21:05.7 PostStats -- (script error) 'ScoresTabColumnValue(0, 1, 1000)' error value -15 returned
11:21:45.5 GAME -- Ending FE
11:21:46.0 MOD -- (mod manager) shutting down
11:21:46.7 SPOOGE -- 170.00MB available texture memory
11:21:46.7 SPOOGE -- 171.00MB available texture memory
11:21:47.6 GAME -- Available memory: 511MB RAM, 1200MB Pagefile
11:21:47.6 HostState - 192.168.1.11:6112 / 192.168.1.11:6112
11:21:47.6 PeerState - 192.168.1.11:6112 / 192.168.1.11:6112
11:21:47.6 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
11:21:47.6 GSTransport::Connect - GT2AddressError
11:21:47.7 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
11:21:48.3 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = RADEON 9600 SERIES
11:21:48.3 SPDx9 -- Driver Vendor = 0x1002 Device = 0x4150 SubSys = 0x2064148C Rev = 0x0000
11:21:48.3 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x194C (6476)
11:21:48.3 SPDx9 -- Driver GUID = {D7B71EE2-0210-11CF-706E-6E00A1C2CB35}
11:21:48.8 SPOOGE -- 171.00MB available texture memory
11:21:48.8 SPOOGE -- 171.00MB available texture memory
11:21:48.9 GAME -- Beginning FE
11:21:50.2 MOD -- (mod manager) W40k, 1.0
11:21:50.3 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
11:21:50.3 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Med'
11:21:50.3 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\Low'
11:21:58.1 GAME -- Using player profile Exterminatus
11:22:05.2 GAME -- Ending FE
11:22:05.2 MOD -- (mod manager) shutting down
11:22:05.8 SPOOGE -- 170.00MB available texture memory
11:22:05.8 SPOOGE -- 171.00MB available texture memory
11:22:06.7 GAME -- Available memory: 511MB RAM, 1200MB Pagefile
11:22:06.7 HostState - 192.168.1.11:6112 / 192.168.1.11:6112
11:22:06.7 PeerState - 192.168.1.11:6112 / 192.168.1.11:6112
11:22:06.7 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
11:22:06.7 GSTransport::Connect - GT2AddressError
11:22:06.7 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
11:22:06.7 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = RADEON 9600 SERIES
11:22:06.7 SPDx9 -- Driver Vendor = 0x1002 Device = 0x4150 SubSys = 0x2064148C Rev = 0x0000
11:22:06.7 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x194C (6476)
11:22:06.7 SPDx9 -- Driver GUID = {D7B71EE2-0210-11CF-706E-6E00A1C2CB35}
11:22:07.2 SPOOGE -- 171.00MB available texture memory
11:22:07.2 SPOOGE -- 171.00MB available texture memory
11:22:07.4 GAME -- Beginning FE
11:22:08.6 MOD -- (mod manager) W40k, 1.0
11:22:08.7 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
11:22:08.7 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Low'
11:22:08.7 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\Low'
11:22:16.0 GAME -- Using player profile Exterminatus
11:23:00.2 Skirmish - loading badge 'space_marine_race/ultramarines' for player (0)
11:23:00.2 Skirmish - loading banner 'space_marine_race/UltraMarine' for player (0)
11:23:00.2 Skirmish - loading badge 'eldar_race/Ulthwe' for player (1)
11:23:00.3 Skirmish - loading banner 'eldar_race/Ulthwe' for player (1)
11:23:00.3 APP -- Game Start
11:23:00.3 GAME -- Ending FE
11:23:00.3 GAME -- Beginning mission 2P_DEADMANS_CROSSING (1 Humans, 1 Computers)
11:23:00.4 GAME -- Recording game
11:23:01.1 MOD -- Loading Win Condition(DATA:Scar/WinConditions/CONTROLAREA.SCAR)
11:23:01.2 MOD -- Loading Win Condition(DATA:Scar/WinConditions/STRATEGICOBJECTIVE.SCAR)
11:23:01.2 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
11:23:01.6 GAME -- Preloading all models
11:23:01.6 RENDER ANIM -- Art/EBPs/: Unable to open file!
11:23:04.2 GAME -- Applying Team Colours
11:23:09.9 GAME -- Precaching Events
11:23:17.0 GAME -- Loading completed (17 seconds)
11:23:17.0 SIM -- Setting SyncErrorChecking level to Low
11:23:17.0 GAME -- Starting mission...
11:42:33.4 MOD -- Player Computer 1 has been killed (frame 7265)
11:42:33.4 MOD -- Game Over at frame 7265
11:43:02.1 SimulationController::Pause 1
11:43:05.2 APP -- Game Stop
11:43:05.2 GAME -- Ending mission (Abort)
11:43:05.2 SimulationController::Pause 0
11:43:05.8 GAME -- Beginning FE
11:44:04.7 GAME -- Ending FE
11:44:04.7 MOD -- (mod manager) shutting down
11:44:05.4 SPOOGE -- 170.00MB available texture memory
11:44:05.4 SPOOGE -- 171.00MB available texture memory
11:44:06.3 GAME -- Available memory: 511MB RAM, 1200MB Pagefile
11:44:06.3 HostState - 192.168.1.11:6112 / 192.168.1.11:6112
11:44:06.4 Session : Now Host
11:44:06.4 Session : We are now a Host
11:44:06.4 PeerState - 192.168.1.11:6112 / 192.168.1.11:6112
11:44:06.4 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
11:44:06.4 GSTransport::Connect - GT2AddressError
11:44:06.5 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
11:44:07.1 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = RADEON 9600 SERIES
11:44:07.1 SPDx9 -- Driver Vendor = 0x1002 Device = 0x4150 SubSys = 0x2064148C Rev = 0x0000
11:44:07.1 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x194C (6476)
11:44:07.1 SPDx9 -- Driver GUID = {D7B71EE2-0210-11CF-706E-6E00A1C2CB35}
11:44:07.6 SPOOGE -- 171.00MB available texture memory
11:44:07.6 SPOOGE -- 171.00MB available texture memory
11:44:07.7 GAME -- Beginning FE
11:44:08.9 MOD -- (mod manager) W40k, 1.0
11:44:09.0 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
11:44:09.0 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Low'
11:44:09.0 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\Medium'
11:44:16.5 GAME -- Using player profile Exterminatus
11:44:26.5 GAME -- Ending FE
11:44:26.6 MOD -- (mod manager) shutting down
11:44:27.3 SPOOGE -- 170.00MB available texture memory
11:44:27.4 SPOOGE -- 171.00MB available texture memory
Application closed with error code -1
oscar!
30th Sep 04, 8:21 PM
Wow. I am having very similar problems to people on this topic. I have:
P4 2.0 GHZ 533 FSB
1 GB DDR PC2100 RAM
Geforce 6800 OC
At first I thought it was my Ti4400. So I upgr. my graphic card and I'm still getting the choppiness. Scrolling, units moving, whatever. Not really sure what to do any more. Here is my thread :
http://forums.relicnews.com/showthread.php?t=38561
I first started that thread with certain hardware, but now I've upgraded and I still have these problems! Help THQ!
Double Post
I just read a post in here where someone said they had one servitor and they already noticed the lag/chopiness. I ran a 1v1 skirmish, and before anything got started I noticed the lag with my servitor. What service/process could it be fore me.
This is unbelievable. Cheers everyone. Let's hope there is a fix in the future for this game.
Dominar
30th Sep 04, 8:25 PM
Wow. I am having very similar problems to people on this topic. I have:
P4 2.0 GHZ 533 FSB
1 GB DDR PC2100 RAM
Geforce 6800 OC
At first I thought it was my Ti4400. So I upgr. my graphic card and I'm still getting the choppiness. Scrolling, units moving, whatever. Not really sure what to do any more. Here is my thread :
http://forums.relicnews.com/showthread.php?t=38561
I first started that thread with certain hardware, but now I've upgraded and I still have these problems! Help THQ!
Double Post
I just read a post in here where someone said they had one servitor and they already noticed the lag/chopiness. I ran a 1v1 skirmish, and before anything got started I noticed the lag with my servitor. What service/process could it be fore me.
This is unbelievable. Cheers everyone. Let's hope there is a fix in the future for this game.
Yes actually.. I think there is some major bugs in the programming... there are some common major bugs such choppy when scrollin over units.. and then the worst bug, crashes to desktop after a play in 5-10 min thats the worst bug in my opinion.. :P not being able to play at all...
Thou the game runs absolutely smooth when I get my 5 mins.. thou Im using a X800XT PE that rocked new life into my system, I never experience any lag at all now in ANY game.. not even doom3 at ultra high qual, with highest res and aa on and everything maxed.. its an amazing card..
Thou my 3.2 northy with 1gig xl ddr ram gives some boost as well..
I agree help RELIC! :)
Same problem here , I have an 2200+ procesor and a 5700 nvidia card , i have two operating systems (WinXP and Win2000) and in both systems the game is jumpy. I tryed 4 different drivers... without avail. Any sugestions please ???
Guilliman
1st Oct 04, 5:40 AM
It cant Be AMD processors,
I have a
Windows XP
AMD 1700
40GB HD
512 Mb RAM/DDR (I dont know the difrence with RAM or DDR :s)
Gforce 4 TI4200
Soundblaster live 5.1 (I think)
And I play all Grafics on high (eccept shadows, thats on medium) and I can play with 2-3 Insane AI without big choppines (a little occurs when the battles take place)
It's something else .. i have a friend with AMD procesor with Radeon card and game work fine on his machine. I am sure this bug is not VideoCard dependent or procesor dependent or MB dependent... it's something else ... it's something else....
I will try to install SP2 for WinXP.. my friend has it and I don't have it... who knows maybe will work...
cmfrost
1st Oct 04, 12:41 PM
Hi
im also having this problem, scrolling is frame skipping and more units/buildings around worse it gets.
for info im running on
winxp pro with sp2
p4 2.6 @ 3.12
1gb pc3200
6800GT
it also did it last week when i have a radeon 9700
my friend's pc is very similer to mine, same motherboard etc, but he has a gf 5950 and he says it runs silky smooth
ÜberJumper
1st Oct 04, 1:10 PM
Question for you guys, are you turning on the full 3d camera option?
terrific
1st Oct 04, 2:59 PM
Question for you guys, are you turning on the full 3d camera option?
I've tried mine off and ON. No use. I wish we could return games nowadays, i feel cheated.
Mac_Bug
1st Oct 04, 6:56 PM
http://downloads.guru3d.com/download.php?det=881
new graphic drivers, 66.72 win2k/xp WHQL certified
oscar!
1st Oct 04, 7:55 PM
Yeah,
I tried rolling back the drivers, but to no avail - once again. This is really frustrating. I agree with the above poster I'm feeling really cheated. This is totally absurd.
And yes 3D camera on/off, it doesn't matter.
Gigabomber
1st Oct 04, 8:26 PM
Being that I had a week off when i got the game I spent quite a bit of time testing different things and going crazy until i realized one simple thing: every other game that i played with my new 9800 se radeon ran great except this one, so i seriously considered selling the game on ebay to get some cash back but i decided to wait a couple days or a week for a patch..and nothing, this is the second game i have bought from these companies and will most likely be the last unless they fix this issue very soon, it is plainly unacceptable, especially since the demo ran so well and it is such an innovative approach to RTS
Andas
1st Oct 04, 11:43 PM
I have 256 Mb Ram on my Video Card and 640 Mb on MotherBoard.. i tryed 5 different drivers, i put SP2 on my XP.. no avail. I tryed yesterday to play the game and... it's unplayable... I also tryed all variation of settings , on , off, high, low, none... same results.If i pause the game the scroll is smoth if I unpause... the sttuter is there... and all this on 2 operating systems. Please relic give us a hint....
thelivingend
2nd Oct 04, 1:30 AM
that's really frustrating, i even uninstalled the game until i get it to work
Bl00d_R4VenS
2nd Oct 04, 6:10 AM
im gonna clock my cpu to 2700 to see if theres any difference...(from 2500)
oscar!
2nd Oct 04, 7:09 AM
Since everyone here is having problems, maybe it is something else besides drivers. Not sure what, but perhaps a service or process, DX9c or something else. This is totally unbelivable.
I played the demo on a P4 3.0 GHZ w/ a 5700. It ran amazing. The techie at the store told me it would run even better on my P4 2.0 with my 6800 OC. He was running at home on his P4 1.8 with a ATI 9800 Pro and he said it was really smooth.
Like I've said before THQ or Relic really need to address the disaparity in the results people are experiencing.
wow this sux, came to these forums with exact same issue hoping for some solution
:( im on level4 and its very choppy when scrolling around.
i noticed it on an earlier level as well then the one afer that seemed to be fine now its real bad.
when i pause game its nice and smooth. tried all sorts of settings nothing changes it
AMD 3200+
9800 Pro with catylist 4.9 (also tried 4.8)
SB Audigy
Nforce2 Ultra mobo with 4.27 drivers
pity, game seems very polished except for this glaring issue
Bl00d_R4VenS
2nd Oct 04, 9:50 AM
overclocking did nothing...game was choppy as always
bah
oscar!
2nd Oct 04, 10:11 AM
Thanks for trying Raven. I was actually hoping you would come back with positive results. I hate optimism.
You know I ran FRAPS during play, and at the menu screen, I was getting 85 fps (max cause of my refresh rate). In game, I was getting 24-29 frames when scrolling and moving around in battle.- very start of Mission 1. 24-30 fps! That's unbelivable.
Cheers.
Bl00d_R4VenS
2nd Oct 04, 5:52 PM
i let it at 2700 coz i have xcellent cooling and it keeps the cpu at 65 celzius...
but its crazy i mean look at this>
athlon xp 2700+
1 gig ddr
radeon9800pro
gigabyte nforce 2 400 ultra mobo
my drive is defragged
my xpsp2 pro is fully upgraded
my dx is 9.0c
i have newest drivers
i killed all processes which arent needed
i checked for viruses/spyware with avast antivirus/adawareSE latest definitions
i set ram latencys in bios to minimum, all cycles to lowest timings
i turned off/on fast write
i disabled my radeon9800pro secondary in device manager
i set aperture size to 128/256...nothing
i let windows manage my virtual mem/i put it static at constant 1 gig/nothing
i turned off all windows effects and now it looks like win95
i removed all icons from my desktop
the only thing that caused MORE choppiness is when i let gigabyte easy tune run in the background...and that thing eats like 2% of cpu so it should not have caused it...dunno but i can tell with 99% that its the code...
i clocked my damn cpu! nothing...
my dxdiag and warnings.log is already on this forum...
ull notice that im doing stupid things because im getting desperate...
oscar!
2nd Oct 04, 6:36 PM
Raven:
I don't know man. I'm thinking the same thing. While my system is not as potent yours, nothing is working here:
P4 2.0A FSB 533
ASUS P4B533 Bios 1015 (latest)
1 GB DDR PC2100 RAM
Geforce 6800 OC 128 MB
MAXTOR 60 GB
AGP Apeture at 128 or 256 (BFG Tech recc. 256 MB)
AGP @ 4x Mode (maxed)
DX 9.0C
Three diff. sets of Forceware
Intel Chipset Drivers 6.0 or 6.1
Windows XP Home Fully patched to SP1, save for DLink Driver.
Proccesses down to bare minium - 19. 18, when I disable Nortan Antivirus
Defragged. Clean
Latest SB Live! drivers. Doesn't matter because I even disabled my soundcard in Device Manager.
Ran three benchmarking software from 3dmark. Receiving comparable numbers to those with my hardware. Even matching those with 3.0 GHZ P4.
Tried every conceivable config for 40k.
Relic and THQ I believe are having troubling coming to terms with the fact that it's the software. Even BFGTech told me that.
It doesn't make sense that I can run Doom 3 and FarCry with my specs, and can't run this game.
I've seen this game run really well on the following:
P4 1.8 - 512 MB ATI 9800 Pro
P4 3.0 - 1GB 5700FX
I am really at a loss. This game reminds me of the buggy piece of crap that C&C Generals was until they patched the hell out of it.
Double Post
If THQ and Relic read this particular thread, help! I know you guys are trying your best. Myself, and some other people are out of options as to what to do next. I'm almost tempted to go out and buy a new proccessor, but I know it will have no effect.
I really hope there is a fix in the works. At this point, it is simply good business.
Andas
3rd Oct 04, 12:23 AM
If i enter in Tutorial it works fine, if i Pause the game it works fine, when AI start tu calculate something the sttuter is there... i think it's AI that cause problems.
Shantar
3rd Oct 04, 4:30 AM
I have the same problem.
What i think is incredible is why this bug only affects some people, i have two friends that have the game and runs fine, they have an AMD like me, Nvidia cards...Why their games are running ok and mine not?
My specs are:
AMD XP 2800+
GF 4 4200 Ti 8x
512 MB
and the spanish version of DOW.
If it makes you feel better, this bug is international.
Waiting for a patch before play, AGAIN...
Andas
3rd Oct 04, 11:15 PM
Ok let's make a rule .. i have a 2200+ and game don't work... one of my friend has a 1900+ and the game run perfectly. In what i observe, is that bug appear only on more powerfull processors. Is anyone to confirm/infirm my rule ?
chobo321321
3rd Oct 04, 11:34 PM
The game runs fine for me and my bro. Here's our system configs.
my config:
AMD athlon 2500 barton
asus a7n8x-deluxe mb (nforce 2)
geforce 4 - ti4200
512 pc3200 ram
36 gig raptor hd
running winxp service pack 1
latest drivers
AMD athlon 2400
asus a7n8x-deluxe mb (nforce 2)
ATI radeon 9500 pro
512 pc3200 ram
36 gig raptor hd
running winxp service pack 1
latest drivers
I run the game at 1024*768*32 with low sound settings. The video options are all turned down, or off except for lighting which is on max setting. The game runs fine for me in games up to 4v4 then it gets laggy. One vs one games against players, or the computer run fine no scrolling lag at all for either system.
Andas
3rd Oct 04, 11:50 PM
hehe.. ok .. my rule fall down.... :) the only rule is that is no rule...
Bl00d_R4VenS
4th Oct 04, 3:43 AM
my next step is> format c: /q and all from scratch...
but if that doesnt work im gonna throw the game in the dumpster...so far it has been more trouble than worth
Bl00d_R4VenS
4th Oct 04, 1:06 PM
yeah! guess what....it didnt work
ÜberJumper
4th Oct 04, 1:12 PM
The game was programmed by Serbs, so they check to see if you're from Croatia, then make it run slow.
(inside joke with my croatian co-worker)
Bl00d_R4VenS
4th Oct 04, 2:17 PM
im not sure that u should have gone there but ok...
how bout you and your co worker do something about the damn game for which i gave my hard earned money?
I have exactly the same problem, which is why im on the forums.
Super choppiness when scrolling even though fps is 70+, mostly when playing with an AI opponent, but also in large multiplayer games.
Specs...
Athlon 64 3200+
Asus K8N-E Deluxe
2x512MB Kingston PC3200
Radeon 9800PRO 128MB
Sound Blaster Audigy 2 ZS
Windows XP Home with SP2
Catalyst 4.10 Beta
Nforce 5.10 mobo drivers
Latest Audigy drivers
Tried sound settings low, graphics low, resolution low, nothing helps!
I want to also add that ive barely noticed any performance increase what so ever from upgrading to the Athlon 64 from my Athlon XP 2800+, probably due to the choppiness lol.
oscar!
4th Oct 04, 4:35 PM
Hey Uber et al:
I just got off the phone today with some from THQ. They were very nice. I explained to him my problem and said that it was ridiculous. He is running WH40k on a P4 1.8 with a Ti 4200. He says it runs awesome. I sure believe him.
I told him about my HW and all the options which UberJumper and others have pointed out. He says that even though he is not a programmer, he can't figure out why people with killer HW should be having so many problems. To help him understand the nonsense we are going through, I pointed him to this thread and my thread (Graphic Card reccomendations).
He found the threads and said he would certainly look into it - and get back to me (took my phone number and email). In the meantime, he asked to me to do a fresh install if I had the time. I made the time. I installed the following:
WinXP Home
SP 1
All Cirtical hotfixes and the like
Intel Chipset Drivers
DX 9.0C
Forceware 61.77
Latest SB Live Drivers
Installed WH40k
Rebooted
Defragged
Ran WH40k and I'm still getting same results. Conclusion: I think it may be SW.
Now there's nothing else on my computer, and I have work to do. Later everyone. :)
Bl00d_R4VenS
4th Oct 04, 4:46 PM
conlcusion> its an ai bug especially evident in single player campaign...i put my copy of dow on 4 comps now and EVERY ONE OF THEM had this issue...
all of them are ABOVE the recommended specs...graphics details settings dont affect choppiness one bit
anyway i really like this game so its kinda weak that u couldnt tune and optimize it for 1 month more...
fixitfixitfixitfixit
ÜberJumper
4th Oct 04, 7:13 PM
I'm just not seeing this whole AI issue... it doesn't stutter/lag at all for me :-/
GAH I wish I could see this happening.
Spammer
4th Oct 04, 8:40 PM
In simplified terms the shutter thing is more like we are getting 2 frames per second. I can have everything in high detail at 32bit except for shadows. I must keep shadows in low.
P3.06 w/HT 533FSB
512Mb 1066 Rdram
Radeon 9700 Pro
Audigy 2
ÜberJumper
4th Oct 04, 9:29 PM
2FPS eh?
See that's just plain WRONG. My system's nothing like that at all... WTFELL is going on.
USCM-Cid
4th Oct 04, 10:27 PM
Heya. I've been having the same problems and I tried everything except defragging. I'm running on the latest patch and I only really experience this during the single player campaign. I have everything set to high except shadows though it's still pretty obvious that the problem is there. Also, the pathfinding for the AI seems pretty wonky but thats just me...and something entirely else..
My computer:
A7N8X-E Deluxe Duel 400 DDR
9800 Pro 128
1024 MB
3200XP+
Sound Blaster Audigy 2
Black Hawke
4th Oct 04, 10:28 PM
Is it just me or does this problem only happen to those who have higher end systems? I'm running a Athlon1.2, 256sdram, FX5200 and I still get around though it is rather slow :smash:. I'm sure Relic is trying to find out whats up. :beer:
l3th4l
4th Oct 04, 10:58 PM
same problem here..
system specs:
athlon xp 3200+
geforce fx 5900xt @500/900mhz
1024mb ram
nforce2 mboard
windows xp sp2
:(
Andas
4th Oct 04, 11:17 PM
I hope RELIC will look at this forum... I like this game.....
Bl00d_R4VenS
5th Oct 04, 12:11 AM
yeah the game runs fine when NOT scrolling...relic should fix this or tell us how to play the game without scrolling, there is no stutter at all in 1v1 skirmish game, but 2v2,3v3,4v4 and single player campaign ARE ALL jerky when scrolling, no matter the amount of units it starts from the beginning it just gets worse the more u play and the more units (ai calculations) used...
l3th4l
5th Oct 04, 12:28 AM
mhh.. i tested the tutorial again.. it seems the problem is related to the number of units/buildings in the game.. because in the tutorial theres not much ai going on..
at first everything was smooth but once i got a few buildings set up the stuttering started again.. and it got worse with every unit/building i added :(
and this is with the *lowest* detail setting possible (which is rediculous (sp?) with my rig
Bl00d_R4VenS
5th Oct 04, 12:31 AM
ure not much worse off than me i have a 2700+ athlon xp and i can get to play 1v1 skirmishes normally...woo hoo
l3th4l
5th Oct 04, 12:32 PM
did a little more testing to help u relic guys ;)
the problem doesn't seem to be the strategic ai:
i played the tutorial again and destroyed *all* enemy units and buildings except for the enemy armory meaning the enemy ai didn't have anything to do but sill it was choppy as hell. it feels like the game timer gets messed up - its definitely not an fps problem.. i checks with fraps and my fps were pretty nice actually but the choppyness made the game almost unplayable and efinitely unenjoyable.
it'd be nice to hear from the devs if they have any clue about what might be causing this :|
ÜberJumper
5th Oct 04, 3:01 PM
Hmmmm when you guys are scrolling, you're using the mouse yeah? How does it perform if you use the mini-map to navigate.
I might not have seen the scrolling slow down because I mostly use the mini-map to jump around and look at things, rather than scrolling the screen.
Bl00d_R4VenS
5th Oct 04, 3:16 PM
i scroll with my keyboard and yeah if u scroll via minimap u cant see the stutter because its too fast, but please try scrolling with keyboard and mouse...and if there are lotsa units on screen u can count fps on your fingers...
boolybooly
5th Oct 04, 4:19 PM
I have seen 5 posters with choppiness and audigy cards. Strikes me it may be related to creative products generally, and possibly an IRQ related problem, try shifting the slot or reserving IRQ in BIOS, it may help and it may take a few goes. I posted similar on another thread. I hope it helps.
http://forums.relicnews.com/showthread.php?p=594863&posted=1#post594863
Creative hardware is known for being system hoggers, why I went to nForce.
USCM-Cid
5th Oct 04, 5:50 PM
Well, heres an idea. Everyone says it's AI based, right? To make sure it's not just our computers doing it, I suggest having a closed experiment. What we need is three groups of three people per group with low end computers, middle computers, and high end computers. First, run the game using one AI on easy, then go up the scale and record any slow downs in performance. Because, if it is AI based, won't a smarter AI require more processing?
Then, play matches against each other and record to see if there is a problem with performance. This would tell us, perhaps, that it truely is an AI problem.
Bl00d_R4VenS
6th Oct 04, 3:21 AM
no cid thats not it
The_Assimilator
6th Oct 04, 5:23 AM
booly has a valid point about the people with Audigies; SB cards have always been a bit resource-hungry.
The entire discussion up to this point smells like a problem with the DoW engine. It could possibly be a memleak. However, the fact that it occurs only on high-end systems may point to a problem with the internal game timer (as l3th4l suggested); possibly, the timer ends up running too fast on fast machines, with the result that the entire game goes out of sync.
I'm just shooting in the dark here. Could someone with a very fast system (say, a 3000+) temporarily swap out their processor for a slower one (say, an 1800+) and see if the stuttering goes away when they play? If it does, and only the processor has changed, then my theory may be correct. If it doesn't then we're back to square one... :/
HAHA.. if you are corect... i can't wait to see people downgrade their systems !!
I't will be first time in history :) ... you must downgrade your system before u play ...
In fact there are people with procesor at 2800+ 3000+ and they don't have this problem.... I don't understand WHY when i scroll an empty map it's sttuters (like he was out of sync) and when i pause the game and scroll over the same part of the map it runs smooth.... It's over me....
Bl00d_R4VenS
6th Oct 04, 6:53 AM
assimilator my cpu is 2500+ barton by default i clocked it to 2700 and 2800 and the stutter was the same...i kept it at 2700 coz temp goes up only 3-5 degrees more...its an engine problem that needs to be sorted out...
ÜberJumper
6th Oct 04, 9:48 AM
If you keep the camera stationary, you do not have the stutter though correct?
Bl00d_R4VenS
6th Oct 04, 10:03 AM
that is correct but units dont have to be nowhere near. The whole thing stutters alltogether, and mission6 made me laugh, when he was scrolling while blood ravens and chaos were duking out across that hole...omg such choppiness
perhaps i need a 3ghz cpu and 2 gigs of ram? yeah that should fix it
ÜberJumper
6th Oct 04, 10:07 AM
I don't think so, I think it's a case of the devs not seeing this issue.
I know I don't scroll a hell of a lot, as using the mini-map is faster to get to the spot you want on the screen. I imagine people that spend all their time working on an RTS product would be doing that as well.
Bl00d_R4VenS
6th Oct 04, 10:13 AM
How can u play an rts by moving via mini map? i cant understand that
There is really nothing u can do to avoid that choppiness...and in general i think they should lower the squad cap because in 3v3 playergames on my comp which is 2 times faster than the recommended specs u get round 10fps...on medium settings with shadows off...
i dont know with such performance and optimisation issues this game is so not fun anymore...
ÜberJumper
6th Oct 04, 10:34 AM
Blood:
I just click on the parts of the battlefield I want to see, and it moves the camera there, no scrolling required.
I'm going to "watch" myself play tonight, see how I'm using the camera just to be sure.
oscar!
6th Oct 04, 11:36 AM
Hey Blood, Uber:
I want to point out that when my game is paused, the screen scrolls really, really smoothly. But as soon as you push play, the scrolling and gameplay is choppy.
Uber, I agree with Blood. I can't figure out how you play an RTS w/ no scrolling. To each their own.
I have always maintained that there is a problem with the SW. But, I'm going to stop sounding like a broken record.
This is ridiculous. THQ/Relic patch this game!
Pride
6th Oct 04, 12:07 PM
Ok fellas, listen out...
I read all of the 8 pages, and it seems that there are both AMD and P4 processors with this choppiness problem. ALSO both NVidia and ATI cards. Also BOTH nForce2 / VIA-based motherboards - dunno about the circuitry on P4 mobos...
BUT I think there were ONLY soundblaster cards with the systems that have choppiness / crashing errors. (nice, since like 90% of the soundcards are Soundblasters :| ) Though I read that the problem persists even if you take the SB out...
To Über - even If I dont MOVE the MOUSE, the problem persists. The LONGER I play, the more potent and annoying it gets. After 20-30minutes it's so ridiculous, I cant even describe it...(IF it hasnt crashed - since it does this a lot too) Memoryleak? Some sync problem?
Yes, I've tried reinstalling everything, defragging, formatting, changing drivers etc. No effect. I've disabled FAST WRITE, SBA checked UltraDMA-settnings for CD/DVD and for HDDs, i've changed AGP size - you name it...
C'mon, just build some systems - you MUST have access to the hardware yourselves and TRY it out with RETAIL versions of Dawn of War and you'll absolutely see the problem for yourselves!
This is one of the most major bugs EVER in retail games. (I've played since C64) It's absolutely UNPLAYABLE without some sort of fix.
The game doesn't let you choose the sound "type" either. I mean, "miles 2D Positional audio", "EAX1, 2, 3 etc" Why's that? Most of the games let you choose that. Shouldn't be that hard to do. That would definetly rule out some possibilities out, considering what causes the problem.
Not ONCE in my lifetime, I've heard about a game, that would be CHOPPY because of...
a) fragmented harddrive
b) Antivirus running / firewall running (without scanning of course)
c) Too high details.
Because...
a) The game itself would load a while longer, and the maps might load slower, but since there's no active access to HDD while you're playing. Even if there would be (music or so), it wouldn't affect like this. It would cause total pausing, music breaking or so. No game on earth loads textures / models from HDD when you're in mid-game!
b) Ridiculous - absolutely ridiculous. Those are the two software you shouldnt in ANY case disable. Any firewall or antivirus that would cause ANY stuttering / choppiness would be commonly known as CRAP. No one would install s*it like that.
c) It gives you lower FPS, not smooth FPS with STUTTERING.
Im sorry if I sound aggressive or so. I just want to point out that defragging / stopping passive background programs, with no access to active data in RAM - won't effect anything. PLEASE DONT GIVE THESE ANYMORE AS SUGGESTIONS TO THIS PROBLEM. It's in the CODE.
Only software that has ever caused any problem has been Webroot's SpySweeper with MEMORY SHIELD on. It actively sweeps the whole memory which of course causes a pause in the game...
No other Relic-game has had a problem like this.
And oh yeah, my system:
XP3000 (FSB400, Barton)
Asus A7V880 (VIA-based, v4.53 4in1, 1004 BIOS)
Gainward GF6800 LE 128MB (v66.81)
Creative Audigy 2 (latest drivers)
2x 512MB Kingston PC3200 CL3 DDR (running no 333MHz for maximized stability)
oscar!
6th Oct 04, 12:30 PM
<mod edit> stick to your thread.
Bl00d_R4VenS
6th Oct 04, 12:37 PM
pride thats a right on target post!
ÜberJumper
6th Oct 04, 12:59 PM
Try disabling your sound card, using the -nosound switch, or turning down all the sound options.
But again, I've got an Audigy, and seemingly no problems with performance.
Pride, I'll ask you to stick to the thread you started, so we're not getting these mixed up.
Uber, sorry for posting on multiple threads. I'll stay on this one... (though the errorlog / dxdiag / warnings.log are on the two other threads of the same problem)
You gotta understand my frusteration. Tried to reach help as far and wide as possible...
ÜberJumper
6th Oct 04, 1:49 PM
Actually, stick to your original thread that you started just for yourself.
Ok. There weren't any replies from you though. :)
general griff
6th Oct 04, 2:52 PM
Other than the blue screens i get with this game, i have found the choppiness only occurs siginificantly in single player.
Playing skirmish against the cpu gives not as many problems. I do however notice come lag in commands in multiplayer, but this has been discussed i think.
Mission 10 was the very WORST for choppiness. I found you could minimise the choppiness a little my panning with the middle mouse button. I have a high spec rig.
3000xp
1 gig ram
6800GT
and it does it a bit, but only notice it in single player.
Posh_One
7th Oct 04, 2:32 AM
I had the same problem, except not only did it stutter when scrolling but when units crossed the screen.
The strange thing is that I had high FPS. :werd:
I found that lowering any graphical options that require a fast cpu to low sovled the problem.
My System
AMD 3200XP
1GB 3200LL
X800 PRO
AUDIGY 2 SOUND CARD
NFORCE2 ABIT NF7 MB
sandy77uk
7th Oct 04, 3:18 AM
I used to have choppy, so I went into my graphic options and noticed they were all set low
so cranked them all up, still choppy
turned shadows off, still choppy
turned 3d cam back on, woot choppy gone
I'm running an AMDXP2000 1gb DDR GeForce Ti4800SE phear ma rig!!! ;)
Posh_One
7th Oct 04, 3:46 AM
@ Sandy77uk
I also forgot to mention that I turned the sound options to low as well, because the higher settings require a fast cpu. Give this a go.
I hope it works for you and they sort this out with a patch.
I haven't yet tried just setting the sound to low by its self to see if it is this.
Spammer
7th Oct 04, 5:15 AM
Ok I tried turning sound down to low and shadows back up to high. With only 20 units and buildings on the screen I was very choppy and pausing for a half a second or so every once in a while when trying to scroll. I tried bouncing around using the minimap like Uber and it seemed react very slow. While I was playing I could hear my hard drive going nuts. So for me it will be shadows in low for now until somebody accidentally stumbles on something. Its no big loss, I am just happy I don't have the crash bug.
P4 3.06GHz w/HT 533FSB
512Mb 1066 Rdram
ATI Radeon 9700 Pro
SB Audidy
Maxtor 6Y160P0 Hard Drive
Andas
7th Oct 04, 11:16 PM
I tryed also.. and no effect. But is not a matter of units or buildings....or shadows.. or detail... if I scroll an empty map... it's jumpy. empty map = empty terrain (no units or buildings).
BobJohnson
8th Oct 04, 12:50 AM
ok i read the first 8 pages and one thing i noticed was EVERYONE who was having the choppyness problems was using directX 9.0C. Personally, im using 9.0B, and have no choppyness at all. perhaps DOW hasnt been upgraded or tested with 9.0C, and thats whats causing the problems. I also noticed everyone who reformatted installed 9.0C right off aswell. Thats my best guess as to whats going on. I havent updated to 9.0C because the only time i ever update direct X is when a game is installing and says "You need version X, want to install it now?".
hmm, I was thinking at this, and when i made a fresh install of a WIN2000 I put Directx9 , same jumpy scrolling... i will try with 9b ...
In XP how can i unninstall DirectX ?..... i think it's impossible....
Ok , for anyone who wants to try with Dx9b ... there are some utilites for uninstall Dx9c.
1. DirectX Erandicator ... can be found on www.guru3d.com
2. DirectX happy uninstaller .. search with google.
I don't test them... but tonight i will...
Posh_One
8th Oct 04, 4:22 AM
@ Andas
See if you have any restore points.
Start :here: All Programs :here: Accessories :here: System Tools :here: System Restore.
I personaly think it's related to audigy2 sound cards or at least a cause.
My XP Windows has System Restore settings to OFF. I was disable System Resore long ago... but i will check ....
I have an old soundblaster...Creative Live 4.1 but and some people from this forum even disable the soundcard... and no differences in chopiness.
I tryed all posible combination with sound card hardware acc. ... nu avail....
The only chance is with Dx9b .....
oscar!
8th Oct 04, 8:00 AM
I run DX9c. In multiplayer online games, the game runs much better than it does in singleplayer. In single player, the game runs much less performant. I fail to see how DX9c would affect singleplayer and not multiplayer?
However, good luck to those who will try. I'm anxious to see the results.
oscar!
8th Oct 04, 11:38 AM
I just tried playing a single player game. Man, was it choppy. By the time I got to the end of Mission 4, which was also choppy, even the cutscene was choppy. This is unbelivable.
On pause though, the game was as smooth as silk.
Too bad, cause single player mode seems fun. Good story.
ÜberJumper
8th Oct 04, 11:46 AM
I don't think it's the audigy2.
cmfrost
8th Oct 04, 11:46 AM
to peeps saying its a sound blaster issue, i dont have one, i use onboard sound here on a asus p4p800SE
oscar!
8th Oct 04, 12:43 PM
Yeah, it's not soundcard related, save your time. Last week, I removed my soundcard, and made no difference.
I agree. I removed and uninstalled Audigy 2 drivers - didn't help.
Trying DX9.0b now...
oscar!
8th Oct 04, 2:50 PM
I just finished Mission 5. Wow, this game is choppy like hell. Scrolling around the map is a REAL pain in the arse. If it wasn't for this choppy performance in battle and scrolling in single player, this game would rock. As it is, it sucks BIGTIME!
Played small skirmish map vs 1 computer. It was playable, but choppy still. Didnt crash though. :|
oscar!
8th Oct 04, 3:08 PM
Thanks for trying Pride. I actually had my hopes up. To think that this game is better online via a server compared to single player is really stupifying.
oscar!
9th Oct 04, 7:49 PM
I stopped playing after Mission 5. Bump!
thelivingend
10th Oct 04, 6:46 AM
never started playing single player missions myself
Gimmer
10th Oct 04, 7:04 PM
I also get this problem. p4 2.8, xp, audigy 2, radion 9800 pro, 1024 ram. on single player. i use AOL to.
Gimmer
10th Oct 04, 7:08 PM
forgot to mention that i get shodow glitches, where the shadows change sometimes and are too long. but most the time everything looks ok
tet666
11th Oct 04, 5:37 AM
hallo!
i also have this problem, i stopped playing after the 4. mission scrolling lagged so bad at that time ( on the lowest possible settings ) that it wasn't playable anymore ,my specs are amd xp 2800,geforce 4 ti 4800.512 mb ddr 333,soundblaster live (i tested it with some other soundcards too but it doesnt change anything)multiplayer works fine ,but i just play against 1 person so i cant say if there are problems in bigger games .as mentioned bevore the scrolling works fine if i pause the game in singleplayer. relic please do something for the money you got and fix this damn bug !!
oscar!
11th Oct 04, 9:10 AM
Tett,
Please post your Dxdiag, warnings and graphics config log. Thanks.
ÜberJumper
11th Oct 04, 10:01 AM
For those of you seeing this, can you please start a skirmish mission with Annilate, take and hold, and control area turned on as win options, and see if it's choppy.
Then, if it is, start the same game again, with only annihlate turned on, and see if it's choppy.
ÜberJumper
11th Oct 04, 10:43 AM
New development... possibly...
http://forums.relicnews.com/showthread.php?t=41597
Nazuel
11th Oct 04, 11:09 AM
Hmmm. I dunno Uberjumper. That thread does not seem to apply to most users. Some, if they have a clogged startup but certainly not system restore. That should have absolutely nothing to do with day to day performance.
I do wish to shed some light on a minor finding however. Some players mention that there is no stutter when scrolling when the game is paused. I ran the in game FPS command and compared to pause vs unpaused and found that the FPS is roughly 15 higher paused. This I think points away from the "AI bug" theory as the frame hits are from units moving, fighting, flames and missiles/tracers everywhere. Your pc is only displaying static 3d rendering which is fairly easy to do with no stutter whatsoever.
ÜberJumper
11th Oct 04, 11:17 AM
Nazuel:
Which is why I'd like to see how people's games run with only the annihilate option selected as a win condition in skirmish.
(ps. 5 lines of text in signature only please)
oscar!
11th Oct 04, 3:14 PM
Uberjumper,
I did what you suggested, but saw no diffference. It still doesn't explain why the Single Player campaign runs like crap.
I haven't played passed Mission 5 because it's just unbearable.
Thanks anyway.
ÜberJumper
11th Oct 04, 9:13 PM
Oscar:
As the SP campaigns have more scripting, that would indicate why they would be more stuttery, as the AI would execute its routines every second or so.
Skirmish would have theoretically less scripts to run, so *could* be less choppy with it checking for less win conditions.
Nazuel
11th Oct 04, 9:50 PM
I am really starting to doubt its DoW itself, and really is more based on user configurations. I plan on reformatting this week and doing fresh installs on all drivers etc. Then DoW install then benchmark it. In the meantime I would suggest a few tools for people to try before going the extreme im going for.
www.ccleaner.com (crapcleaner. does wonders for me - freeware)
www.sisoftware.net (Sandra is good for all kinds of benchmarking and testing. Free version is much less helpful than full, but still useful)
www.omegadrivers.net (3rd party drivers for nvidia and ati. Uberjumper noted some issues with these drivers but I never ran into any vs standard cats and they are known for providing better performance than developer issued)
I hope this helps someone
Andas
12th Oct 04, 2:28 AM
I tryed with Dx 9.0b... and no effect,....
Hey Nazuel have you read what I write ? If I scroll an empty map is jumpy ... EMPTY...that means without units, bulidings and effects... EMPTY!!!. If i pause the game it's runs ok... and in the same place I have 70fps in both cases... bleah...I will unninstall the game....
MadReaper
12th Oct 04, 4:43 AM
i have a 9800 ati pro 128 card don't use the omega drivers with it. After installation i rebooted and guess what i cant change my monitor out of 640X480 4 bit color mode.
Had to reformat
Spammer
12th Oct 04, 4:50 AM
I do skirmishes in annihilate only. I still have to keep shadows in low. I don't think its "win condition" related.
I forgot to add that I looked at the link for changing performance, turning system restore of etc.....A lot of us having these problems have systems that are well above the system requirements for the game. Asking all of us to do mass changes on our systems is a bit off. Asking everyone to change their systems for one game is unreasonable too. Not trying to be an ass in any way, but all of these problems have one thing in common....this game, no others, just this one.
Meusa
12th Oct 04, 8:47 AM
Nazuel, I have just formatted myself and DOW was one of the first games I put back on, didnt help a bit. Latest drivers for everything too (and installed in the correct order).
Also the game stutters just the same if my framerate is 70+ with no units on screen.
I also always have system restore disabled.
Nazuel
12th Oct 04, 11:05 AM
Sorry Andas. This thread is eleven pages long now. Youll have to forgive me if I cant remember every post on it. As for your situation that points even more away from "scripting" causing the problem. If the map is empty besides terrain then there is no scripting going on. Unless of course youre speaking of scrolling to fog of war areas while the skirmish/campaign is still running.
I am just playing the devils advocate here. Its amazing how many problems are usually linked to players machines and not the code of the game itself. Ive been around gaming for some time now and have noticed the trend on most message boards: that a lot of the time it is a setting or driver or your hardware. If we can make absolutely sure that the problem is not our hardware/drivers/settings then we can help Relic narrow down what might be causing the problem. Hence I will be reformatting when I get back in town this week.
oscar!
12th Oct 04, 2:03 PM
Nazuel,
Good suggestions however I've done absolutely everything. Clean format, install with just chipset, graphic, sound, DX9c and SP1 installed.
I've tried different graphic cards. I've installed more memory. I've gone through every permutation and piece of SW available, including many you have listed.
The game plays fine in multi, but in skirmish and single player campaign it sux hardcore. Besides upgrading my machine to a P4 3.0 GHZ (which I'm convinced won't change anything), there is really nothing else that can be done on my end. Still, I'm all ears.
I'm running P4 2.0 Northwood 533 FSB
ASUS P4B 533 BIOS 1015
SIR TEC 420W HIGH POWER PSU
Geforce 6800 128 MB
1 GB PC2100
MAXTOR 7200 RPM 60 GB
Cheers.
Esper
12th Oct 04, 2:21 PM
I'm having this very same problem, but I've noticed some other things. First of all this whole stuttering thing reminds me of what the tutorial in the open beta was like, so does anybody know what was actually wrong with that? I don't remember it ever being fixed in the beta patch.
People thought it was the AI, but playing against AI oppenents in multiplayer didn't have the same problems...
I could be wrong on this one, but after installing DoW on my system, I get this same stuttering--with the same period of stutter!--on 3DMark03. I uninstalled DoW last night to see if that changed anything but I haven't run 3DMark since then.
I'm running an AMD Athlon XP 2500+ (no OC)
512 meg pc3200 ddr
80 gig hd
Biostar A7N8X Nforce2 board
Turtle Beach Santa Cruz sound
and my brand new Ati Radeon X800 pro
I just want a solution!!
oscar!
12th Oct 04, 2:24 PM
I get no stutter from any benchmark program except 3dMark '05. But that's understandable.
In 3dMark '03, it's smooth as a whistle, scoring 8500 marks for my class of machine. Same in 3dMark 01.
Gimmer
12th Oct 04, 3:04 PM
do any of you guys have hyper threading on your comps? i do on mine, just wondered if that could be the cause.
Esper
12th Oct 04, 5:10 PM
Amd cpu's don't do hyper threading, so not everyone here would...
I think the cause of the stuttering (not low fps) in 3dmark for me was actually Litestep...anybody else with the DoW problem running litestep?
I have to reinstall this fool game to find out for myself. I should stop typing this and get on with it hehe.
Gimmer
12th Oct 04, 7:13 PM
what is litestep?
Andas
12th Oct 04, 11:49 PM
Yep.. no hyperthreding here.... and Nazuel... sorry if I upset you... this game it's playing with my nerves.... maybe some of us will came with right solution... I unnistall my XP... reinstalled again ... i put Win2000.... I tryed diffrent set of drivers...(many of them)... but no pozitive effect.. until now....
tet666
13th Oct 04, 1:47 AM
give it up guys .the game is the problem! not your hard or software, the devs have to get their shit together and fix this issue. i have payed 50 bucks for this game and i want to play singleplayer or skirmish without messing around with my hardware or drivers all night long just to get this damn stuttering fixed.its the job of the devs and the q&a to find and fix such bugs not mine.
Andas
13th Oct 04, 5:52 AM
Yep... you are right tet666. But some guy from this forum had call to RELIC... and they say that they don't even now about this bug... this was happend some days ago... maybe they will not fix it ever... maybe they don't know how to fix it....
Mad Ant
13th Oct 04, 7:37 AM
I can not believe that Devs don't know about this bug that affects more than 50% of people (which would be the needed % to turn your head at the problem). Something stinks here, no? :bandit:
BTW I haven't seen anyone mentioning that the scrolling SLOWS down when the screen is going over the hills on the map?!?
Nazuel
13th Oct 04, 8:11 AM
No, you didnt upset me Andas. No hard feelings brother. I too noticed the slowdown while trying to get the camera to "climb" hills, and walls etc. Mad Ant. I tend to use UberJumpers teqnique of clicking on the mini map.
Maybe it is a code issue. It seems that theres two recurrent pieces of hardware coming up over and over. AMD and ATI. There must be something between the three of them causing problems. What versions of Catalysts (or other) is everyone using? Anyone using some old drivers? If were all using the newest drivers there may be something with that. Oh, btw I turned my scroll speed up for when I have to scroll it doesnt seem as noticable.
oscar!
13th Oct 04, 9:21 AM
Slow scrolling over hills, oh yeah, I notice it. All the time. Seems as though this game caters to every type of scrolling-type bug. I don't play anymore. Even thinking about playing is a mood killer.
As for the recurrent theme, you can nix that. I have an Intel and a Geforce, and I have same problem.
ÜberJumper
13th Oct 04, 10:45 AM
I was scrolling all over watching a recorded game last night, but there's no AI involved in such events, and it was quite good. Also, moving over hills (map was biffy's peril) showed no slowdown while the game was being played.
I'm pretty convinced this is an AI issue, but as Relic's not commented on this to confirm what's going on, there's not much more I can say.
I have tried scrolling around in several skirmish maps, and I'm not seeing graphical lag.
One question for you guys, do you have the full 3d camera turned on? Do you tilt it a bit to watch from a slight angle? Do you rotate it off the default perspective?
oscar!
13th Oct 04, 1:20 PM
On or off, I don't really see much of a difference. Whether the camera is in set to default or moved around, makes no difference.
As for Relic, if there was anyway you could inform them, using any particular channels you may have, would be a great start. Thanks Uber.
Esper
13th Oct 04, 6:51 PM
I guess we'll just have to wait for Relic to get home...
Gimmer
13th Oct 04, 9:10 PM
i have just discovered the save replay feature, and battles in that are totally smooth, which would normally be jerky
Nazuel
14th Oct 04, 10:03 AM
I dont mess with the full 3d camera too much UberJumper. I generally leave it turned off, as most of the time you dont need it except to immerse yourself in the game more. It would be pretty groovy if Relic found a bug and squashed it, this is too great of a game to let things like this get in the way.
Andas
14th Oct 04, 11:13 PM
yep , great game ... great bugs ;)
Spammer
15th Oct 04, 5:53 AM
Installed Ati 4.10 drivers. Still same problem with shadows. Must keep them in low, everything else in high at 1600x1200 32bit. 512Mb Ram comin on Tuesday. Will try again with 1G.
P4 3.06GHz w/HT 533FSB
Radeon 9700 Pro
512Mb 1066 Rdram
SB Audigy
Nazuel
15th Oct 04, 11:56 AM
Just did a reformat last night. The game is still choppy when scrolling. I guess we wait for Relic to look into this.
oscar!
15th Oct 04, 9:44 PM
Let's hope we hear from them.
I've gone back to playing C&C and WC3.
Esper
15th Oct 04, 10:37 PM
Is anybody here running an Nforce 2 board with the latest (5.10 UDP) drivers from Nvidia? I thought I was up-to-date with my chipset drivers but apparently not.
Its just installing these drivers gives me the creeps, if somebody else has running them and still having problems with this good old game, I won't bother. On the other hand, maybe it will help...
Nazuel
16th Oct 04, 8:20 AM
I am currently using the most recent Nvidia unified drivers for my Nforce2 board. No unusual problems to report that isnt being experienced by other chipsets Esper.
l3th4l
16th Oct 04, 10:31 AM
why has this topic been moved to hardware troubleshooting? its oviously not hardware related. lots of different configurations and the same problem..
Mac_Bug
16th Oct 04, 11:46 AM
It's obviously not software related since lots of people with different configurations run it just fine
Esper
16th Oct 04, 11:49 AM
Thanks Nazuel.
And this totally seems like a hardware problem to me...maybe more like a hardware config problem that DoW is allergic to.
l3th4l
16th Oct 04, 4:56 PM
so what you are saying is that a software bug that only appears on certain hardware is a hardware problem? IMO hardware troubleshooting means solving hardware problems..
DocNsanE
16th Oct 04, 5:00 PM
I've been following the threads on here about the sound stuttering and overall chopiness of the game...
I've tried everything mentioned in here and found nothing to work... In my investigations I've stumbled on something that hasn't been mentioned.
How many people are using Serial ATA drives?
Everytime when the sound stutters and the game gets choppy, I hear my HD clank. It doesn't ever do it under any other situation other than DoW. I've ran diagnostic after diagnostic: no problems with the HD. I also just noticed that my Windows took notice of this, as there is a event of this in my system log on my serial ata driver. "The device, \Device\Scsi\UlSata1, did not respond within the timeout period" It's only listed during the times I've run DoW.
-DocNsanE
Esper
16th Oct 04, 8:36 PM
I'm not using a SATA drive, just good ol' ATA133 for me. At the same time, I don't have any problem with my sound as far as I can tell.
oscar!
17th Oct 04, 10:43 AM
That's funny, because many people in the online chat rooms say single-player is screwed up. If it was a hardware problem, even the multiplayer would not run well. My multiplayer runs great. It's my singleplayer mode that sux!.
I think this game suffers from similar problems thast C&C generals did. Bad programming.
SoliDog
17th Oct 04, 1:59 PM
Hey Zodo I also have
AMD 64 bit 3200
geforce 6800 gt 256 mb
1 6b ram
and have this scrolling slowdowns.. I wanted to ask what is atifireglx1 and how can I use it? It really bugs me I have a high end pc and theis scrolling problem freakin' me out , Im glad to see im not the only one(:
Esper
17th Oct 04, 10:30 PM
I wanted to ask what is atifireglx1 and how can I use it?
The Ati FireGL is a workstation graphics card by Ati...Either I don't understand your question or you don't.
Is anybody who is not running a 256 MB video card having these scrolling problems? I seem to have been suffering from this so long I'm not sure what I've overlooked. So far both Amd and Intel cpus of all sorts of shapes and sizes have reported it. Ati and Nvidia cards too, and there isn't anything connected with the motherboard make as far as I can tell.
It looks like its not our particular hardware, but something DoW does wrong (since no other games seem to have any problems)
That's funny, because many people in the online chat rooms say single-player is screwed up. If it was a hardware problem, even the multiplayer would not run well. My multiplayer runs great. It's my singleplayer mode that sux!.
Once again I'm reminded of the old tutorial problem I had in the beta. AI issue? Could be. If there is anybody who experiences problems in single player only, they should try playing against some AI opponents in multiplayer and see what happens.
In the end the only people who know the inner workings of the game and have any chance of figuring out whats happening are the developers...
One last thing is that I've seen posts about turning of Hyper-Threading for some higher end P4's solved many problems. Let me just say that I'm not running a P4, I encounter no sound stuttering, no crashing, no BSOD's, or anything quite as terrible as that. There is just this flickering that drives me absolutely nuts! Are other people who are posting in this thread in the same boat as me? Crashless but unhappy? I'm just saying this to try and know more specifically what kind of problems people are having, so we can try to put together anything we know about the problem, without getting multiple problems confused with each other.
That was a pretty lengthy post.
Andas
18th Oct 04, 3:08 AM
This sttutering seems to be like a V-sync problem... let's try with diffrent refresh rates... maybe will work.. i think this is the only thing i didn't try...
... who knows...
Andas
18th Oct 04, 3:36 AM
... and Esper... you are right ... same boat... Crashless but unhappy.
l3th4l
18th Oct 04, 4:17 AM
vsync is something different.. it either gives you a few fps less when enabled (constantly) of it causes the so-called screen-tearing.. when you see more than one frame at a time on screen ;)
SoliDog
18th Oct 04, 5:40 AM
anyone tried the patch? does it fix the problem?
oscar!
18th Oct 04, 10:40 AM
patch only resolves the language issue, abd maybe some others, but no, it does not alleviate the problem.
SoliDog
18th Oct 04, 12:51 PM
Tha sux feel like I waste my money.. So if anyone here succed to solve the problem please let us know
Nazuel
18th Oct 04, 11:06 PM
Going on almost a month with no word from Relic. Uberjumper whats the word dude?
Spammer
19th Oct 04, 12:42 AM
Got my RAM a day early. Way to go UPS guys and girls! I ran shadows back up to high and nothing changed; very choppy. So as I said before, just gonna leave shadows in low and everything else on high.
I also saw a post or two mentioning ATA. I have a ATA 133 and have no problems from it.
P4 3.06GHz w/HT 533FSB
Radeon 9700 Pro
1Gb 1066 Rdram
SB Audigy
Andas
19th Oct 04, 3:56 AM
I tryed diffrent refresh rates... and no avail.... I don't know what to try next... no alternatives left...
Nazuel
19th Oct 04, 9:42 AM
At this point guys everyones pretty much agreed that its a code issue. There is either some bug in the code, or something in the code that doesnt like certain hardware/configurations. Relic is currently chasing that out and when they determine whats causing it will attempt to fix it. Since Uberjumper hasnt bothered giving us an update on it they either have not told him or told and him and hes not telling. Moot either way, so we just wait.
Andas
20th Oct 04, 4:22 AM
very strange... i have 2 friends with weeker hardware than I.. and this game works well on their computers.... very very strange...
Andas
25th Oct 04, 4:00 AM
I figure out something... if i enable second monitor (dual view) from my video card... the chopiness in Dawn of War is no more.But i can't scroll the view with the mouse... only with the arrow keys, if i disable this second monitor the chopiness is there...
can anyone to test it ? to be sure ?
Arekisan
25th Oct 04, 1:13 PM
the only time it scrolls choppy for me is when shadows are on.. the higher the detail of the shadows the worst the chopiness is.
I have Athlon XP 3000+ on an Nforce 2 board, 1gig of ram, Geforce FX 5900 ultra.
I run the game with everything on high at 1280x1024 and shadows off. smooth as glass even in huge battles, A.I. or no.
Esper
25th Oct 04, 10:02 PM
I'll have to experiment with my second display (which is actually a tv) to see what happens. Disabling it didn't do anything, but I don't actually have it running in clone mode or extended desktop mode while I'm playing. It just knows its there.
Is anybody else who is experiencing the weird periodic stuttering running with a second display in any way?
Andas
28th Oct 04, 3:01 AM
In my case if I enabled the second display the game runs ok... if i disable the second display i have problems with the scroll.
Grenade01
15th Nov 04, 10:37 PM
Just a note.... I have a athlon 1.8 512mb ram radeon 9700 pro 128mb that has the scrolling problem
and
a laptop 1.6ghz pentium-m centrino guy with 512mb and a radeon 9600 mobility that does not have the scrolling problem.
Being that these two setups run games almost identical (the pentium m chip seems to run a tiny bit faster then the desktop athlon chip however the 9700 obvious outperforms the 9600 mobility....) its odd that the game should be almost unplayable...(when scrolling that is) on one and not the other. I mean literally I get within 3 fps difference between the two setups on most games for the different systems. so this just furthers the has nothing to do with speed of your system theory... they are both not monster computers but judging from my experiences with every other game EVER.... (and I play a moderate amount of games) they should be performing at a very similar level. seriously is misery to play on my desktop. very bad scrolling over mountains or computer controlled troops (but not to bad with human controlled troops unless theres a whole lot of them) I vote ai issues. Granted ai should be sucking up more resources... but since its playable on one of my computers and not the other......... sorry for the messyness guys... im lazy and tired.
peace
Andas
14th Dec 04, 2:41 AM
is this issue solved with the new patch ?
Vladi
14th Dec 04, 12:26 PM
All right this is how I got rid of my scrolling/zooming/rotating chopping issue
I warn you it's ridiculous.
I had my Dow patched to v1.10 and first time I experienced chopping big time was by the end of the mission4 and trough mission5, after that I stoped playing cause it was unplayable. Prior to that I didn't experience any chops not even on mission1. Ever since chopping occured even mission1 gets choppy.
I tought it was my hardware so I overclocked my 9700 but nothing imporved. So I tougth it was hardware failure and installed Unreal Turnament 2004 to check out if everything is fine with my 9700 and CPU. UT2004 run smooth on normal and high settings and that time I figured out it's DoW itself that is causing the problem.
I uninstalled DoW and installed it again but this time I didn't patch the game at all (not even 1.01)
-But the game was still choppy as hell. Even on mission1.
I uninstalled UT2004 cause I didn't need it anymore and guess what?
DoW plays without chops! Suddenly it works fine just like the first time I installed it.
Settings are on MED with exception of model detail and texture detail which are HIGH and shadows OFF. 3D camera is ON. Sound is set to LOW on both options.
This makes no sense at all!
My computer is:
Sony Vaio VGN-A270 Notebook with Intel Centrino package
1.8Ghz Pentium M, 1G RAM, ATi mobility 9700 64Mb
DirectX 9.0b
I am affraid to patch the game cause chopping might occur again. For now everything seems fine, altough I experience slowdowns when scrolling over hills and buildings.
I will not be surprised if chopping occurs again suddenly.
Andas
15th Dec 04, 3:05 AM
Unbelivable ... they don't know how to fix their own engine..... :(
terrific
9th Jan 05, 8:03 PM
Yeah, this sucks a fat C*ock. I just wasted 50.00 :(
terrific
10th Feb 05, 11:16 PM
Still no response.
Unbelievable that they totally ignore this thread (and others) and keep our 50.00. Thats basically stealing from us. No worries tho we can bothplay that game. I've stayed away from downloading games to support people who make great games like this but if im just going to get ripped like this in the future by a company who just ignores a large percentage of customers having a problem i'll just download relic stuff from now on. Least i know i wont get screwed out of my money . .or wait. .is that stealing? What goes around comes around.
General Blaze
10th Feb 05, 11:22 PM
Oh boohoo. Enjoy your ban, btw.
Edit: Before yu blame the game, let me remind you that most of the time it has something to do with YOUR OWN setup. Sounds harsh, but it's true. Most computers are VERY unpredictable, so one CAN NOT guarantee how the game will run. So far, not EVERYONE has the same problem, so it's NOT the game's fault. Stop trying to point problems at the game itself. That goes for ALL games as well.
If this community stopped playing just because the next patch doesn't resolve their issue, then I am VERY dissapointed with this community.
clEaver
10th May 05, 1:09 PM
Well, please calm down, guys! We shouldn't argue about this topic due to this or that... I think its a huge number of users having this prob! and so i think you cannot point out their pcs as the reason... And the pre-testing of a game should always be done carefully... past has showed, that users always react critical, if a game is at first playable a year after having been bought! ..not to speak of not being playable yet!!! So please dont be disappointed of me saying that! ;)
aNOmALy
11th May 05, 2:56 AM
I am very glad at least one other person feels the same way that I do. It is very RUDE to point the finger at your customers, and just say that their PC's are the problem, that every PC is different and unique, and for that reason just decide to blame 'Different Configurations' - like : "Sorry, but our game only works on selected hardware configurations, we did not have the time, skill, or will to test our game, or work on the damn thing until it did exactly what we wanted it to do, on almost any computer configuration".
I dont want to BAD MOUTH any company without reason. But lets take some oposition company, like..... I dont know..... Blizzard. They worked on WarCraft III for like 5 years or something, TESTING IT, and TESTING IT, and some more TESTING IT. It took forever to get it released, but was all that work worth it..... YOU BETTER BELIEVE IT. As soon as a company commits itself to excellence, the end result is software with NO, or almost NO, glitches, problems and strange issues. I am a firm believer that WarCraft III is one such game, and that Dawn Of War is not.
This issue has been brought up so many times allready, in so many different threads, and still there is no solution. No patch to fix the problem, no consistent advice for solving the problem, and seems, that there is no interest to do anything about it either. Relic has let down a whole lot of their fans because of this.
I never played the demo or beta of the game, so only found out now, that the stuttering problem was allready present there, and obviously, through my experience, that it is still present even in the final release.
Its a weird problem, found on AMD and Intel processors, with ATI or nVidia graphics cards, with or without a lot of RAM, it can happen on any motherboard - not just certain chipsets, and drivers, patches or other software does not seem to fix it.
What are we to do..... where do we turn to..... I dont know the answer to those questions, but maybe, just maybe, somebody out there does ??
My PC Specs :
Gigabyte nForce 2 Ultra Motherboard
AMD Athlon XP 3200+
KingMax 1024 MB DDR400 Memory
Seagate 120 GB SATA Hard Drive
Leadtek GeForce 6800 GT, 256 MB
PS : Sorry for the looooong post, but I had to get it all off my chest.
terrific
11th May 05, 3:45 AM
Still watching this thread, still no response. Still one of the largest threads on this board . . . . .
General Blaze
11th May 05, 6:25 AM
Btw, 1.3's coming out and here's a little tidbit for those with the scrolling problem:
- Game performance has been improved through the use of the Intel Performance Primitives library
This means that 1.3 MAY fix the scrolling bug. ;)
There were several other bug fixes too but they weren't mentioned yet.
Edit: 1.3 is OUT. Download it and see if it fixes your scroll bug problems. ;)
Chronoslayer
12th May 05, 10:17 PM
Greets, Uberjumper, Totmacher, and all. Firstly, I thank you, Relic, for making such a joy of a game. I, too, am in the "stuttering framerates on a high-end system and can't figure out how to fix it" group. However, I was thoroughly impressed with sound, visuals, and gamplay experienced before the stutter became pretty much routine with every single player and replay-viewing session of DoW. Even the intro movie ceases to play smoothly, now.
Anywho, I hadn't seen anyone post on this thread if the 1.3 patch fixed anything for them, so I figured I'd go ahead.
I have WinXP Pro SP2, Pentium 4 3.6Ghz. 2Gigs DDR2 PC4200, Geforce Go 6800, and DirectX 9.0c. Replay-viewing, single-player 1v1 on Blood river versus computer on standard AI difficulty, and the intro movie all still stutter on my system, after installing the 1.3 patch. Stutter still persists after after adjusting settings (resolution lowering/raising, shadows off, sound set to low, etc.). That extra gig of RAM made no diff. (damn, shoulda read more posts before shelling out that $140). Pretty much the same situation I've read many times over from posters on this thread and the like. Here go the logs:
warnings.log
20:47:28.03 W40K started at 2005-05-12 20:47
20:47:28.03 OS NT 5.1, 2047MB Physical Memory
20:47:28.03 RUN-OPTIONS
20:47:28.03 WORKING-DIR C:\Program Files\THQ\Dawn of War
20:47:28.03 USER UserName
20:47:28.03
20:47:34.06 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=3, Mode=SSE
20:47:34.06 GAME -- Warhammer, 1.30, Build 70563.52359
20:47:34.06 GAME -- Available memory: 2046MB RAM, 3382MB Pagefile
20:47:34.06 State::State - set socket send buffer to 131072
20:47:34.06 State::State - set socket receive buffer to 131072
20:47:34.06 HostState - 69.226.253.164:6112 / 69.226.253.164:6112
20:47:34.06 Session : Now Host
20:47:34.06 Session : We are now a Host
20:47:34.06 PeerState - 69.226.253.164:6112 / 69.226.253.164:6112
20:47:34.06 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
20:47:34.06 GSTransport::Connect - GT2AddressError
20:47:34.06 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
20:47:34.06 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce Go 6800
20:47:34.06 SPDx9 -- Driver Vendor = 0x10DE Device = 0x00C8 SubSys = 0x09001558 Rev = 0x00A2
20:47:34.06 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x1A86 (6790)
20:47:34.06 SPDx9 -- Driver GUID = {D7B71E3E-4388-11CF-6E6C-0A2903C2CB35}
20:47:34.06 SPOOGE -- 418.00MB available texture memory
20:47:34.06 SPOOGE -- 418.00MB available texture memory
20:47:34.06 GAME -- Beginning FE
20:47:34.64 MOVIE -- Opening movie 'movies:relic_intro.lua'
20:47:42.42 MOVIE -- Closing movie 'movies:relic_intro.lua'
20:47:42.42 MOVIE -- Opening movie 'movies:dow_intro.lua'
20:47:52.10 MOVIE -- Closing movie 'movies:dow_intro.lua'
20:47:55.51 MOD -- Initializing Mod w40k, 1.0
20:47:55.51 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
20:47:55.51 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
20:47:55.51 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
20:48:00.00 GAME -- Using player profile Chronoslayer
20:48:24.62 GAME -- Ending FE
20:48:24.62 MOD -- Shutting down Mod 'w40k'...
20:48:31.04 SPOOGE -- 417.00MB available texture memory
20:48:31.04 SPOOGE -- 418.00MB available texture memory
20:48:31.04 GAME -- Available memory: 2046MB RAM, 3382MB Pagefile
20:48:31.04 HostState - 69.226.253.164:6112 / 69.226.253.164:6112
20:48:31.04 PeerState - 69.226.253.164:6112 / 69.226.253.164:6112
20:48:31.04 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
20:48:31.04 GSTransport::Connect - GT2AddressError
20:48:31.04 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
20:48:31.04 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce Go 6800
20:48:31.04 SPDx9 -- Driver Vendor = 0x10DE Device = 0x00C8 SubSys = 0x09001558 Rev = 0x00A2
20:48:31.04 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x1A86 (6790)
20:48:31.04 SPDx9 -- Driver GUID = {D7B71E3E-4388-11CF-6E6C-0A2903C2CB35}
20:48:31.04 SPOOGE -- 418.00MB available texture memory
20:48:31.04 SPOOGE -- 418.00MB available texture memory
20:48:31.04 GAME -- Beginning FE
20:48:32.32 MOD -- Initializing Mod w40k, 1.0
20:48:32.32 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
20:48:32.32 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Low'.
20:48:32.32 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
20:48:34.00 GAME -- Using player profile Chronoslayer
20:48:47.85 APP -- Game Playback
20:48:47.85 GAME -- Ending FE
20:48:47.85 GAME -- Beginning FE
20:48:47.96 APP -- Game Start
20:48:47.96 GAME -- Ending FE
20:48:47.96 GAME -- Beginning playback 'PLAYBACK:DOWS3470_ToBiTo-Fivixx_vs_[mp]Picard-[mp]Crush_Qua.rec'
20:48:47.96 GAME -- Initializing sync checking...
20:48:48.00 GAME -- Initializing FX Manager...
20:48:48.01 GAME -- Initializing Rendering Systems...
20:48:48.04 GAME -- Initializing NISLets...
20:48:48.10 GAME -- Initializing World Blueprints...
20:48:48.10 GAME -- Initializing Scene Graph...
20:48:48.14 GAME -- Initializing MOD systems...
20:48:49.54 GAME -- Initializing Session...
20:48:49.54 GAME -- Initializing Players...
20:48:49.57 GAME -- Initializing SCAR (Pre-Sim) systems...
20:48:50.51 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
20:48:50.51 MOD -- Loading Win Condition(DATA:Scar/WinConditions/CONTROLAREA.SCAR)
20:48:50.51 MOD -- Loading Win Condition(DATA:Scar/WinConditions/STRATEGICOBJECTIVE.SCAR)
20:48:50.51 GAME -- Initializing Team Colour Systems...
20:48:53.90 GAME -- Preloading all models...
20:48:53.90 RENDER ANIM -- Art/EBPs/: Unable to open file!
20:49:02.54 GAME -- Applying Team Colours...
20:49:03.29 GAME -- Initializing UI...
20:49:03.29 GAME -- Initializing LUA...
20:49:03.32 GAME -- Initializing SCAR (Post SIM)...
20:49:12.84 GAME -- Precaching Events...
20:49:12.84 GAME -- Initializing Sim-Vis Handlers...
20:49:13.15 GAME -- Initializing music...
20:49:13.17 GAME -- Initializing AI...
20:49:13.17 GAME -- Initializing SCAR...
20:49:13.32 GAME -- Preparing Sim-Vis...
20:49:13.62 SIM -- Setting SyncErrorChecking level to Low
20:49:13.62 GAME -- Local player (, 0) finished loading (d4d4b13f) (25 seconds)
20:49:13.62 GAME -- Starting mission...
20:52:36.93 GAME -- SimulationController::Pause 0
20:52:50.93 APP -- Game Stop
20:52:50.93 GAME -- SimulationController::Pause 1
20:52:50.93 GAME -- Ending mission (Abort)
20:52:50.93 GAME -- Resetting SIM...
20:52:50.93 GAME -- Beginning FE
20:53:00.37 GAME -- Ending FE
20:53:00.37 MOD -- Shutting down Mod 'w40k'...
20:53:10.40 SPOOGE -- 417.00MB available texture memory
20:53:10.40 SPOOGE -- 418.00MB available texture memory
20:53:10.40 GAME -- Available memory: 2046MB RAM, 3382MB Pagefile
20:53:10.40 HostState - 69.226.253.164:6112 / 69.226.253.164:6112
20:53:10.40 Session : Now Host
20:53:10.40 Session : We are now a Host
20:53:10.40 PeerState - 69.226.253.164:6112 / 69.226.253.164:6112
20:53:10.40 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
20:53:10.40 GSTransport::Connect - GT2AddressError
20:53:10.40 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
20:53:10.40 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce Go 6800
20:53:10.40 SPDx9 -- Driver Vendor = 0x10DE Device = 0x00C8 SubSys = 0x09001558 Rev = 0x00A2
20:53:10.40 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x1A86 (6790)
20:53:10.40 SPDx9 -- Driver GUID = {D7B71E3E-4388-11CF-6E6C-0A2903C2CB35}
20:53:10.40 SPOOGE -- 418.00MB available texture memory
20:53:10.40 SPOOGE -- 418.00MB available texture memory
20:53:10.40 GAME -- Beginning FE
20:53:15.45 MOD -- Initializing Mod w40k, 1.0
20:53:15.45 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
20:53:15.45 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
20:53:15.45 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
20:53:21.53 GAME -- Using player profile Chronoslayer
20:53:56.53 GAME -- Ending FE
20:53:56.53 MOD -- Shutting down Mod 'w40k'...
20:53:59.42 SPOOGE -- 417.00MB available texture memory
20:53:59.42 SPOOGE -- 418.00MB available texture memory
20:53:59.42
Application closed without errors
graphicsconfig.log
GRAPHICSCONFIG started at 2005-05-10 16:34
OS NT 5.1, 1023MB Physical Memory
RUN-OPTIONS -rungame
WORKING-DIR C:\PROGRA~1\THQ\DAWNOF~1
USER UserName
16:34:51.0 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=3, Mode=SSE
16:34:51.0 Graphics Configuration Utility
treetransform.c/543:!SHAD -- Parsing [shader.txt] compiler script.
16:35:11.9 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
16:35:12.2 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce Go 6800
16:35:12.2 SPDx9 -- Driver Vendor = 0x10DE Device = 0x00C8 SubSys = 0x09001558 Rev = 0x00A2
16:35:12.2 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x1A86 (6790)
16:35:12.2 SPDx9 -- Driver GUID = {D7B71E3E-4388-11CF-6E6C-0A2903C2CB35}
16:35:15.3 SPOOGE -- 418.00MB available texture memory
treetransform.c/543:!SHAD -- Parsing [nvidia.txt] compiler script.
16:35:15.3 SPOOGE -- 418.00MB available texture memory
16:35:48.9 FPS -- Start: 31.322, End: 57.887, Duration: 26.565, Frames: 1468, FPS: 55.261
16:35:48.9 SPOOGE -- 417.00MB available texture memory
16:35:48.9 SPOOGE -- 418.00MB available texture memory
Application closed without errors
DxDiag
------------------
System Information
------------------
Time of this report: 5/12/2005, 21:15:11
Machine name: CHRONOLAPTOP
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: Midern sag168168
System Model: D900T
BIOS: Ver 1.00PARTTBL
Processor: Intel(R) Pentium(R) 4 CPU 3.60GHz
Memory: 2046MB RAM
Page File: 405MB used, 3026MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: Several files (kstvtune.ax, ksxbar.ax, kswdmcap.ax, etc.) are incorrectly installed in the Windows folder and should be deleted.
Display Tab 1: No problems found. DirectDraw test results: All tests were successful. Direct3D 7 test results: All tests were successful. Direct3D 8 test results: All tests were successful. Direct3D 9 test results: All tests were successful.
Sound Tab 1: DirectSound test results: All tests were successful.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce Go 6800
Manufacturer: NVIDIA
Chip type: GeForce Go 6800
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_00C8&SUBSYS_09001558&REV_A2
Display Memory: 256.0 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor: Default Monitor
Monitor Max Res:
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.6790 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 12/29/2004 15:56:18, 3759232 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 12/29/2004 15:56:18, 2845504 bytes
Device Identifier: {D7B71E3E-4388-11CF-6E6C-0A2903C2CB35}
Vendor ID: 0x10DE
Device ID: 0x00C8
SubSys ID: 0x09001558
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: All tests were successful.
D3D7 Test Result: All tests were successful.
D3D8 Test Result: All tests were successful.
D3D9 Test Result: All tests were successful.
-------------
Sound Devices
-------------
Description: SB Live! 24-bit External
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: USB\Vid_041e&Pid_3040&Rev_0100&MI_00
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: sbusb.sys
Driver Version: 5.12.0001.0186 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 7/27/2004 02:31:34, 1643648 bytes
Other Files:
Driver Provider: Creative Technology Ltd.
HW Accel Level: Full
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: Yes
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: All tests were successful.
Description: Modem #2 Line Playback (emulated)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID:
Manufacturer ID: 1
Product ID: 81
Type: Emulated
Driver Name:
Driver Version:
Driver Attributes:
WHQL Logo'd:
Date and Size:
Other Files:
Driver Provider:
HW Accel Level: Full
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run
Description: Realtek HD Audio rear output
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0880&SUBSYS_08800000&REV_0905
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RtkHDAud.sys
Driver Version: 5.10.0000.5034 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 10/27/2004 16:24:52, 2297984 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Full
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: Yes, Yes
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run
---------------------
Sound Capture Devices
---------------------
Description: SB Live! 24-bit External
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: sbusb.sys
Driver Version: 5.12.0001.0186 (English)
Driver Attributes: Final Retail
Date and Size: 7/27/2004 02:31:34, 1643648 bytes
Cap Flags: 0x0
Format Flags: 0x0
Description: Modem #2 Line Record (emulated)
Default Sound Capture: No
Default Voice Capture: No
Driver Name:
Driver Version:
Driver Attributes:
Date and Size:
Cap Flags: 0x0
Format Flags: 0x0
Description: Realtek HD Audio rear input
Default Sound Capture: No
Default Voice Capture: No
Driver Name: RtkHDAud.sys
Driver Version: 5.10.0000.5034 (English)
Driver Attributes: Final Retail
Date and Size: 10/27/2004 16:24:52, 2297984 bytes
Cap Flags: 0x0
Format Flags: 0x0
-----------
DirectMusic
-----------
DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
DLS Version: 1.00.0016.0002
Acceleration: n/a
Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
SB Live! 24-bit External, Software (Kernel Mode), Output, DLS, Internal
Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Creative USB SoundFont Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Registry: OK
Test Result: Not run
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Saitek Cyborg Force Rumble Pad
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x06A3, 0xFF0C
FF Driver: C:\WINDOWS\system32\immpidls.dll
FF Driver Date: 5/28/2003 12:14:46
FF Driver Version: 2.07.0016.0000
FF Driver Size: 102400 bytes
Poll w/ Interrupt: No
Registry: OK
-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x2658
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 8/3/2004 23:08:44, 57600 bytes
| Driver: usbd.sys, 8/4/2004 05:00:00, 4736 bytes
----------------
Gameport Devices
----------------
------------
PS/2 Devices
------------
+ Standard 101/102-Key or Microsoft Natural PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
| Driver: i8042prt.sys, 8/4/2004 00:14:38, 52736 bytes
| Driver: kbdclass.sys, 8/4/2004 05:00:00, 24576 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 02:01:08, 40840 bytes
| Driver: kbdclass.sys, 8/4/2004 05:00:00, 24576 bytes
|
+ Synaptics PS/2 Port TouchPad
| Matching Device ID: *syn1202
| Upper Filters: SynTP
| Service: i8042prt
|
+ Microsoft USB IntelliMouse Optical
| Vendor/Product ID: 0x045E, 0x0039
| Matching Device ID: hid\vid_045e&pid_0039
| Service: mouhid
| Driver: mouclass.sys, 8/3/2004 23:58:34, 23040 bytes
| Driver: mouhid.sys, 8/17/2001 12:48:00, 12160 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 02:01:08, 40840 bytes
| Driver: mouclass.sys, 8/3/2004 23:58:34, 23040 bytes
----------------------------
DirectPlay Service Providers
----------------------------
DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)
Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)
DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run
DirectPlay Test Result: Not run
Registry: OK
-------------------
DirectPlay Adapters
-------------------
DirectPlay8 Modem Service Provider: Smart Link 56K Voice Modem
DirectPlay8 Serial Service Provider: COM1
DirectPlay8 Serial Service Provider: COM3
DirectPlay8 TCP/IP Service Provider: Local Area Connection - IPv4 -
-----------------------
DirectPlay Voice Codecs
-----------------------
Voxware VR12 1.4kbit/s
Voxware SC06 6.4kbit/s
Voxware SC03 3.2kbit/s
MS-PCM 64 kbit/s
MS-ADPCM 32.8 kbit/s
Microsoft GSM 6.10 13 kbit/s
TrueSpeech(TM) 8.6 kbit/s
-------------------------
DirectPlay Lobbyable Apps
-------------------------
------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 2.6 GB
Total Space: 57.2 GB
File System: NTFS
Model: HTS72606 0M9AT00 SCSI Disk Device
Drive: E:
Free Space: 3.1 GB
Total Space: 57.2 GB
File System: NTFS
Model: HTS54806 0M9AT00 SCSI Disk Device
Drive: D:
Model: _NEC DVD+-RW ND-6500A
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 49536 bytes
--------------
System Devices
--------------
Name: Intel(R) 82801FB/FBM Ultra ATA Storage Controllers - 266F
Device ID: PCI\VEN_8086&DEV_266F&SUBSYS_09001558&REV_03\3&61AAA01&0&F9
Driver: C:\WINDOWS\system32\DRIVERS\pciide.sys, 5.01.2600.0000 (English), 8/17/2001 13:51:52, 3328 bytes
Driver: C:\WINDOWS\system32\DRIVERS\pciidex.sys, 5.01.2600.2180 (English), 8/3/2004 22:59:42, 25088 bytes
Driver: C:\WINDOWS\system32\DRIVERS\atapi.sys, 5.01.2600.2180 (English), 8/3/2004 22:59:44, 95360 bytes
Name: Intel(R) 82801FB/FBM SMBus Controller - 266A
Device ID: PCI\VEN_8086&DEV_266A&SUBSYS_09001558&REV_03\3&61AAA01&0&FB
Driver: n/a
Name: Microsoft UAA Bus Driver for High Definition Audio
Device ID: PCI\VEN_8086&DEV_2668&SUBSYS_09001558&REV_03\3&61AAA01&0&D8
Driver: C:\WINDOWS\system32\DRIVERS\hdaudbus.sys, 5.10.0000.5011 (English), 8/12/2004 16:45:54, 137728 bytes
Name: Intel(R) 82801FB/FBM USB2 Enhanced Host Controller - 265C
Device ID: PCI\VEN_8086&DEV_265C&SUBSYS_09001558&REV_03\3&61AAA01&0&EF
Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:38, 26624 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 00:56:48, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 57600 bytes
Driver: C:\WINDOWS\system32\hccoin.dll, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 7168 bytes
Name: Intel(R) 82801FB/FBM USB Universal Host Controller - 265B
Device ID: PCI\VEN_8086&DEV_265B&SUBSYS_09001558&REV_03\3&61AAA01&0&EB
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:38, 20480 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 00:56:48, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 57600 bytes
Name: Intel(R) 82801FB/FBM USB Universal Host Controller - 265A
Device ID: PCI\VEN_8086&DEV_265A&SUBSYS_09001558&REV_03\3&61AAA01&0&EA
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:38, 20480 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 00:56:48, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 57600 bytes
Name: Intel(R) 82801FB/FBM USB Universal Host Controller - 2659
Device ID: PCI\VEN_8086&DEV_2659&SUBSYS_09001558&REV_03\3&61AAA01&0&E9
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:38, 20480 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 00:56:48, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 57600 bytes
Name: Intel(R) 82801FB/FBM USB Universal Host Controller - 2658
Device ID: PCI\VEN_8086&DEV_2658&SUBSYS_09001558&REV_03\3&61AAA01&0&E8
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:38, 20480 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 00:56:48, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 57600 bytes
Name: Intel(R) 82801FB LPC Interface Controller - 2640
Device ID: PCI\VEN_8086&DEV_2640&SUBSYS_00000000&REV_03\3&61AAA01&0&F8
Driver: C:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.0000 (English), 8/17/2001 13:58:02, 35840 bytes
Name: Intel(R) 915G/P/GV PCI Express Root Port - 2581
Device ID: PCI\VEN_8086&DEV_2581&SUBSYS_00000000&REV_04\3&61AAA01&0&08
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes
Name: Intel(R) 915G/P/GV Processor to I/O Controller - 2580
Device ID: PCI\VEN_8086&DEV_2580&SUBSYS_00000000&REV_04\3&61AAA01&0&00
Driver: n/a
Name: Intel(R) 82801 PCI Bridge - 244E
Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_00000000&REV_D3\3&61AAA01&0&F0
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes
Name: AVerMedia, AVerTV WDM Video Capture (7133)
Device ID: PCI\VEN_1131&DEV_7133&SUBSYS_F31E1461&REV_F0\4&5A988DE&0&20F0
Driver: C:\WINDOWS\system32\ksuser.dll, 5.03.2600.2180 (English), 8/4/2004 01:56:44, 4096 bytes
Driver: C:\WINDOWS\system32\ksproxy.ax, 5.03.2600.2180 (English), 8/3/2004 23:56:58, 130048 bytes
Driver: C:\WINDOWS\system32\drivers\ks.sys, 5.03.2600.2180 (English), 8/3/2004 22:15:22, 140928 bytes
Driver: C:\WINDOWS\system32\kstvtune.ax, 5.03.2600.2180 (English), 8/4/2004 01:56:58, 61952 bytes
Driver: C:\WINDOWS\system32\ksxbar.ax, 5.03.2600.2180 (English), 8/4/2004 01:56:58, 43008 bytes
Driver: C:\WINDOWS\system32\kswdmcap.ax, 5.03.2600.2180 (English), 8/4/2004 01:56:58, 90624 bytes
Driver: C:\WINDOWS\system32\vidcap.ax, 5.01.2600.2180 (English), 8/4/2004 01:56:58, 28672 bytes
Driver: C:\WINDOWS\system32\vfwwdm32.dll, 5.01.2600.2180 (English), 8/4/2004 01:56:48, 53760 bytes
Driver: C:\WINDOWS\system32\iyuv_32.dll, 5.01.2600.2180 (English), 8/4/2004 01:56:44, 47616 bytes
Driver: C:\WINDOWS\system32\msh263.drv, 5.01.2600.2180 (English), 8/4/2004 01:56:58, 294912 bytes
Driver: C:\WINDOWS\system32\msyuv.dll, 5.03.2600.2180 (English), 8/4/2004 01:56:46, 17408 bytes
Driver: C:\WINDOWS\system32\tsbyuv.dll, 5.01.2600.0000 (English), 8/17/2001 23:36:34, 8192 bytes
Driver: C:\WINDOWS\system32\drivers\Cap7134.sys, 2.03.0005.0017 (English), 11/9/2004 13:42:47, 342880 bytes
Driver: C:\WINDOWS\system32\34api.dll, 2.03.0000.0000 (English), 11/9/2004 13:42:47, 135168 bytes
Driver: C:\WINDOWS\system32\34com.dll, 2.03.0000.0000 (English), 11/9/2004 13:42:47, 110592 bytes
Driver: C:\WINDOWS\system32\Prop7134.dll, 2.03.0000.0000 (English), 11/9/2004 13:42:47, 110592 bytes
Name: Realtek RTL8169/8110 Family Gigabit Ethernet NIC
Device ID: PCI\VEN_10EC&DEV_8169&SUBSYS_09001558&REV_10\4&5A988DE&0&18F0
Driver: C:\WINDOWS\system32\DRIVERS\Rtlnicxp.sys, 5.616.0809.2004 (English), 10/7/2004 02:07:18, 70144 bytes
Name: NVIDIA GeForce Go 6800
Device ID: PCI\VEN_10DE&DEV_00C8&SUBSYS_09001558&REV_A2\4&284F7EBB&0&0008
Driver: C:\WINDOWS\system32\DRIVERS\nv4_mini.sys, 6.14.0010.6790 (English), 12/29/2004 15:56:18, 2845504 bytes
Driver: C:\WINDOWS\system32\nv4_disp.dll, 6.14.0010.6790 (English), 12/29/2004 15:56:18, 3759232 bytes
Driver: C:\WINDOWS\system32\nvsvc32.exe, 6.14.0010.6790 (English), 12/29/2004 15:56:20, 127042 bytes
Driver: C:\WINDOWS\system32\nvoglnt.dll, 6.14.0010.6790 (English), 12/29/2004 15:56:20, 5304320 bytes
Driver: C:\WINDOWS\system32\nvcpl.dll, 6.14.0010.6790 (English), 12/29/2004 15:56:16, 4640768 bytes
Driver: C:\WINDOWS\system32\nvmctray.dll, 6.14.0010.6790 (English), 12/29/2004 15:56:16, 86016 bytes
Driver: C:\WINDOWS\system32\nvwddi.dll, 6.14.0010.6790 (English), 12/29/2004 15:56:20, 81920 bytes
Driver: C:\WINDOWS\help\nvcpl.hlp, 12/29/2004 15:56:16, 161839 bytes
Driver: C:\WINDOWS\help\nvwcplen.hlp, 12/29/2004 15:56:16, 55256 bytes
Driver: C:\WINDOWS\system32\nvcod.dll, 1.00.0000.0016 (English), 12/29/2004 15:56:20, 32256 bytes
Driver: C:\WINDOWS\system32\nvcodins.dll, 1.00.0000.0016 (English), 12/29/2004 15:56:20, 32256 bytes
Name: WinXP Promise SATA378 (tm) IDE Controller
Device ID: PCI\VEN_105A&DEV_3373&SUBSYS_6619105A&REV_02\4&5A988DE&0&10F0
Driver: C:\WINDOWS\system32\DRIVERS\ulsata.sys, 1.00.0000.0016 (English), 10/6/2004 18:07:18, 64256 bytes
Driver: C:\WINDOWS\system32\ptipbm.dll, 1.00.0000.0016 (English), 10/6/2004 18:07:18, 24576 bytes
Name: Texas Instruments PCI-1410 CardBus Controller
Device ID: PCI\VEN_104C&DEV_AC50&SUBSYS_09001558&REV_02\4&5A988DE&0&00F0
Driver: C:\WINDOWS\system32\DRIVERS\pcmcia.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 119936 bytes
Name: Texas Instruments OHCI Compliant IEEE 1394 Host Controller
Device ID: PCI\VEN_104C&DEV_8023&SUBSYS_09001558&REV_00\4&5A988DE&0&08F0
Driver: C:\WINDOWS\system32\DRIVERS\ohci1394.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 61056 bytes
Driver: C:\WINDOWS\system32\DRIVERS\1394bus.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 53248 bytes
Driver: C:\WINDOWS\system32\DRIVERS\nic1394.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 61824 bytes
Driver: C:\WINDOWS\system32\DRIVERS\arp1394.sys, 5.01.2600.2180 (English), 8/4/2004 05:00:00, 60800 bytes
Driver: C:\WINDOWS\system32\DRIVERS\enum1394.sys, 5.01.2600.0000 (English), 8/17/2001 06:46:40, 6400 bytes
------------------
DirectX Components
------------------
ddraw.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 266240 bytes
ddrawex.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 27136 bytes
dxapi.sys: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 10496 bytes
d3d8.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 1179648 bytes
d3d8thk.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 8192 bytes
d3d9.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 1689088 bytes
d3dim.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 436224 bytes
d3dim700.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 825344 bytes
d3dramp.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 590336 bytes
d3drm.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 350208 bytes
d3dxof.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 47616 bytes
d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 34816 bytes
dplay.dll: 5.00.2134.0001 English Final Retail 8/4/2004 05:00:00 33040 bytes
dplayx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 229888 bytes
dpmodemx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 23552 bytes
dpwsock.dll: 5.00.2134.0001 English Final Retail 8/4/2004 05:00:00 42768 bytes
dpwsockx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 57344 bytes
dplaysvr.exe: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 30208 bytes
dpnsvr.exe: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 18432 bytes
dpnet.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 375296 bytes
dpnlobby.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 3584 bytes
dpnaddr.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 3584 bytes
dpvoice.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 212480 bytes
dpvsetup.exe: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 83456 bytes
dpvvox.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 116736 bytes
dpvacm.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 21504 bytes
dpnhpast.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 35328 bytes
dpnhupnp.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 60928 bytes
dpserial.dll: 5.00.2134.0001 English Final Retail 8/4/2004 05:00:00 53520 bytes
dinput.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 159232 bytes
dinput8.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 181760 bytes
dimap.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 44032 bytes
diactfrm.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 394240 bytes
joy.cpl: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 68608 bytes
gcdef.dll: 5.01.2600.0000 English Final Retail 8/4/2004 05:00:00 76800 bytes
pid.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 35328 bytes
dsound.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 367616 bytes
dsound3d.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 1294336 bytes
dswave.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 19456 bytes
dsdmo.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 181760 bytes
dsdmoprp.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 71680 bytes
dmusic.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 104448 bytes
dmband.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 28672 bytes
dmcompos.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 61440 bytes
dmime.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 181248 bytes
dmloader.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 35840 bytes
dmstyle.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 105984 bytes
dmsynth.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 103424 bytes
dmscript.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 82432 bytes
system.dll: 1.01.4322.0573 English Final Retail 11/22/2004 20:50:57 1216512 bytes
dx7vb.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 619008 bytes
dx8vb.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 1227264 bytes
dxdiagn.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 2113536 bytes
mfc40.dll: 4.01.0000.6140 English Final Retail 8/4/2004 05:00:00 924432 bytes
mfc42.dll: 6.02.4131.0000 English Final Retail 8/4/2004 05:00:00 1028096 bytes
wsock32.dll: 5.01.2600.2180 English Final Retail 8/4/2004 05:00:00 22528 bytes
amstream.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 70656 bytes
devenum.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 59904 bytes
dxmasf.dll: 6.04.0009.1125 English Final Retail 8/4/2004 05:00:00 498205 bytes
mciqtz.drv: 4.00.0096.0729 English Final Retail 8/17/1998 02:21:54 11776 bytes
mciqtz32.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 35328 bytes
mpg2splt.ax: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 148992 bytes
msdmo.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 14336 bytes
encapi.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 20480 bytes
qasf.dll: 10.00.0000.3802 English Final Retail 1/28/2005 13:44:28 221184 bytes
qcap.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 192512 bytes
qdv.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 279040 bytes
qdvd.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 385024 bytes
qedit.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 562176 bytes
qedwipes.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 733696 bytes
quartz.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 1287680 bytes
quartz.vxd: Final Retail 8/17/1998 02:21:56 5672 bytes
strmdll.dll: 4.01.0000.3928 English Final Retail 8/4/2004 05:00:00 246302 bytes
vidx16.dll: 0.00.0000.0000 English Final Retail 8/17/1998 02:21:56 10240 bytes
iac25_32.ax: 2.00.0005.0053 English Final Retail 8/4/2004 05:00:00 199680 bytes
ir41_32.ax: 4.51.0016.0003 English Final Retail 8/4/2004 05:00:00 848384 bytes
ir41_qc.dll: 4.30.0062.0002 English Final Retail 8/4/2004 05:00:00 120320 bytes
ir41_qcx.dll: 4.30.0064.0001 English Final Retail 8/4/2004 05:00:00 338432 bytes
ir50_32.dll: 5.2562.0015.0055 English Final Retail 8/4/2004 05:00:00 755200 bytes
ir50_qc.dll: 5.00.0063.0048 English Final Retail 8/4/2004 05:00:00 200192 bytes
ir50_qcx.dll: 5.00.0064.0048 English Final Retail 8/4/2004 05:00:00 183808 bytes
ivfsrc.ax: 5.10.0002.0051 English Final Retail 8/4/2004 05:00:00 154624 bytes
mswebdvd.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 204288 bytes
ks.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:15:22 140928 bytes
ksproxy.ax: 5.03.2600.2180 English Final Retail 8/3/2004 23:56:58 130048 bytes
ksuser.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:44 4096 bytes
stream.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:08:04 48640 bytes
mspclock.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:58:40 5376 bytes
mspqm.sys: 5.01.2600.2180 English Final Retail 8/3/2004 23:58:42 4992 bytes
mskssrv.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:58:42 7552 bytes
swenum.sys: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 4352 bytes
mstee.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:58:40 5504 bytes
ipsink.ax: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:58 16384 bytes
mpeg2data.ax: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 118272 bytes
ndisip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:10:14 10880 bytes
streamip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:10:14 15360 bytes
msvidctl.dll: 6.05.2600.2180 English Final Retail 8/4/2004 05:00:00 1428480 bytes
slip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:10:18 11136 bytes
nabtsfec.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:10:30 85376 bytes
ccdecode.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:10:18 17024 bytes
vbisurf.ax: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 30720 bytes
msyuv.dll: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:46 17408 bytes
kstvtune.ax: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:58 61952 bytes
ksxbar.ax: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:58 43008 bytes
kswdmcap.ax: 5.03.2600.2180 English Final Retail 8/4/2004 01:56:58 90624 bytes
vfwwdm32.dll: 5.01.2600.2180 English Final Retail 8/4/2004 01:56:48 53760 bytes
wstcodec.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:10:22 19328 bytes
wstdecod.dll: 5.03.2600.2180 English Final Retail 8/4/2004 05:00:00 50688 bytes
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DirectShow Filters
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WDM Streaming VBI Codecs:
NABTS/FEC VBI Codec,0x00200000,2,1,,5.03.2600.2180
CC Decoder,0x00200000,2,1,,5.03.2600.2180
WST Codec,0x00200000,1,1,,5.03.2600.2180
DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,,
WMAPro over S/PDIF DMO,0x00600800,1,1,,
WMSpeech Decoder DMO,0x00600800,1,1,,
WMVideo Advanced Decoder DMO,0x00800001,1,1,,
Mpeg4s Decoder DMO,0x00800001,1,1,,
WMV Screen decoder DMO,0x00800001,1,1,,
WMVideo Decoder DMO,0x00800001,1,1,,
Mpeg43 Decoder DMO,0x00800001,1,1,,
Mpeg4 Decoder DMO,0x00800001,1,1,,
DivX Decoder Filter,0x00800000,1,1,divxdec.ax,5.02.0001.1335
WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000
Vorbis Decoder,0x00600000,1,1,OggDS.dll,0.09.0009.0005
InterVideo Video Decoder,0x00700000,2,4,ivivideo.ax,5.00.0011.0279
ffdshow MPEG-4 Video Decoder,0xff800001,2,1,ffdshow.ax,1.00.0000.0001
Creative LiveRecording Filter,0x00400000,0,1,LiveRec.ax,2.01.0001.0000
Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.2180
ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.00.0000.0001
InterVideo Audio Processor,0x00200000,1,1,IviAudioProcess.ax,
InterVideo MPEG Audio Encoder,0x00200000,1,1,iviaenc.ax,1.08.0021.0126
CT Upsampler filter,0x00100000,1,1,Upsample.ax,2.00.0000.0003
Nero Scene Detector 2,0x00200000,2,0,NeSceneDetector.ax,1.00.0000.0007
ffdshow Audio Decoder,0x3fffffff,1,1,ffdshow.ax,1.00.0000.0001
Creative Wave Writer,0x00200000,1,0,WavWrite.ax,3.00.0003.0000
AVerMedia Snapshot,0x00200000,1,1,avmsnap.ax,1.00.0001.0003
DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.2180
Nero Digital Audio Decoder,0x00600000,1,1,NeAudio.ax,1.00.0003.0097
Creative MLP Source Filter,0x00400000,0,1,MlpSrc.ax,3.00.0000.0000
DV Scenes,0x00200000,1,1,NVDV.dll,2.01.0002.0016
Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.2180
WM ASF Reader,0x00400000,0,0,qasf.dll,10.00.0000.3802
Creative NVF Filter,0x00400000,0,1,NvfSrc.ax,3.00.0000.0000
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,10.00.0000.3802
AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.2180
BPM Metadata,0x001fffff,1,1,MetaBPM.ax,1.00.0004.0000
WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
InterVideo Time Shift,0x00200000,1,2,ivits.ax,1.08.0021.0126
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.2180
Indeo® video 5.10 Compression Filter,0x00200000,1,1,ir50_32.dll,5.2562.0015.0055
Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487
AVerMedia MPEG-1 Layer-3 Audio Encoder,0x00100000,1,1,MPEG1L3.ax,1.00.0000.0005
Creative Still Picture MPEG1 Splitter,0x00600000,1,2,CTspf.ax,1.00.0003.0000
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180
WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
CT Time-Scaling filter,0x00100000,1,1,TimeScal.ax,2.02.0000.0000
StreamBufferSink,0x00200000,0,0,sbe.dll,6.05.2600.2180
Conexant Macrovision Detector,0x00200000,1,1,mvfilter.ax,1.00.0000.0000
WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Pause Audio Filter,0x00200000,1,1,PauseAudio.ax,1.00.0000.0000
Nero Digital File Writer,0x00200000,1,0,NeNDMux.ax,1.02.0003.0004
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180
Indeo® video 5.10 Decompression Filter,0x00640000,1,1,ir50_32.dll,5.2562.0015.0055
WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
InterVideo MPEG Video Encoder,0x00200000,1,1,ivivenc.ax,1.08.0021.0126
InterVideo Multiplexer,0x00200000,1,1,ivimux.ax,1.08.0021.0126
InterVideo Demultiplexer,0x00200000,1,2,IVIdemux.ax,1.08.0021.0126
Nero Mpeg Audio Encoder,0x00200000,1,1,NeAudioEnc.ax,1.00.0000.0004
SVM Metadata,0x001fffff,1,1,MetaSVM.ax,1.00.0006.0000
Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000.4487
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.2180
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.09.0000.0311
Nero Audio Stream Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.2180
Nero Digital Muxer,0x00200000,2,1,NeNDMux.ax,1.02.0003.0004
Internal LMRT Renderer,0x00800001,1,0,LMRTREND.dll,6.00.0004.0827
AVMHC,0x00200000,1,0,avmhc.ax,1.05.0000.0000
ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000
AVerMedia Video Renderer,0x00200000,2,0,Renderer.ax,3.23.0000.0000
WMS Filter,0x00400000,0,1,CTWMSFLT.DLL,1.12.0001.0000
Nero QuickTime(tm) Video Decoder,0x00400000,1,1,NeQTVDec.ax,1.00.0000.0003
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2180
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.2180
File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,10.00.0000.3802
Nero Format Converter,0x00200000,1,1,NeroFormatConv.ax,1.00.0000.0049
TrueMotion 2.0 Decompressor,0x00600001,1,1,tm20dec.ax,1.00.0000.0001
WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.2180
Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487
AC3 from AVI XForm,0x00680000,1,1,mpgaudio.ax,1.00.0000.0000
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.05.2600.2180
Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000
WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
PCM to EXT,0x00200000,0,0,Pcm2Ext.ax,6.00.0002.0000
Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero ES Video Reader,0x00600000,0,1,NDParser.ax,2.00.0002.0009
CT Karaoke filter,0x00100000,1,1,Karaoke.ax,2.00.0000.0004
DV Source Filter,0x00400000,0,1,NVDV.dll,2.01.0002.0016
Nero Audio CD Filter,0x00200000,0,1,NeAudCD.ax,1.00.0000.0001
Creative MP3 Source Filter,0x00400000,0,1,Mp3Src.ax,3.00.0000.0000
Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,10.00.0000.3802
ASX file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3802
ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3802
NSC file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3802
XviD MPEG-4 Video Decoder,0x00800000,1,1,xvid.ax,
CT PDP filter,0x00100000,1,1,PDP.ax,1.00.0000.0000
ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.2180
Windows Media source filter,0x00600000,0,2,wmpasf.dll,10.00.0000.3802
Video Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2180
Peak Follower Filter,0x001fffff,1,1,PassPeak.ax,1.00.0000.0003
Frame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero DVD Navigator,0x00600000,0,4,NeDVD.ax,2.01.0001.0019
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.05.2600.2180
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.2180
Video Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.2180
WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.2180
Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.2180
Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mp4sds32.ax,8.00.0000.0344
Nero Audio Sample Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008
Nero Vcd Navigator,0x00600000,0,2,NeVcd.ax,1.02.0000.0014
DivX Decoder Filter,0xff800000,1,1,divxdec.ax,5.02.0001.1335
Creative AC3 Source Filter,0x00400000,0,1,AC3Src.ax,3.00.0001.0000
Nero Audio Processor,0x00200000,1,1,NeAudioConv.ax,1.01.0000.0007
CT SmartVolumeManagement filter,0x00100000,1,1,DSCompr.ax,1.00.0000.0001
WM ASF Writer,0x00400000,0,0,qasf.dll,10.00.0000.3802
InterVideo Audio Decoder,0x00700000,1,1,iviaudio.ax,5.00.0011.0279
WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.2180
Creative MP3 Writer,0x00200000,1,0,MP3Write.ax,3.00.0001.0000
DivX MPEG-4 DVD Video Decompressor ,0x00800000,1,1,DIVX_c32.ax,4.01.0000.3917
Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000.4487
Nero Video Stream Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008
File writer,0x00200000,1,0,qcap.dll,6.05.2600.2180
AudSkip Filter,0x001fffff,1,1,AudSkip.ax,1.00.0000.0004
Vorbis Encoder,0x00200000,1,1,OggDS.dll,0.09.0009.0005
Ogg Multiplexer,0x00400000,1,1,OggDS.dll,0.09.0009.0005
WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.0000
DirectVobSub,0x00200000,2,1,VSFilter.dll,1.00.0000.0009
DirectVobSub (auto-loading version),0x00800002,2,1,VSFilter.dll,1.00.0000.0009
ffdshow VFW decoder helper,0x00200000,2,1,ffdshow.ax,1.00.0000.0001
DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.2180
CyberLink Audio Decoder,0x00601000,1,1,claud.ax,1.00.0000.0000
CyberLink Video/SP Decoder,0x00601000,2,2,clvsd.ax,2.00.0000.0000
Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.2180
Cutlist File Source,0x00200000,0,1,qcut.dll,6.00.0002.0902
AC3Filter,0x40000000,1,1,ac3filter.ax,0.07.0000.0000
CT CMSS3 filter,0x00100000,1,1,CMSS3.ax,3.00.0000.0002
AVI Draw,0x00600064,9,1,quartz.dll,6.05.2600.2180
.RAM file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3802
InterVideo Navigator,0x00190000,0,3,ivinav.ax,5.00.0011.0279
Nero File Source / Splitter,0x00600000,0,3,NeFSource.ax,1.00.0004.0000
Nero Digital Audio Encoder,0x00200000,1,2,NeNDAud.ax,1.02.0003.0004
WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180
DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.2180
AVerDUMP,0x00200000,1,0,AVerDUMP.ax,1.00.0000.0001
Creative MP3 Source Filter,0x00400000,0,1,CTMP3SFT.DLL,1.00.0010.0000
Indeo® audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053
Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,10.00.0000.3802
AC3 Source Filter,0x00400000,0,1,AC3Filt.DLL,1.12.0000.0000
Noise Reduction,0x00100000,1,1,NoisRedu.ax,3.00.0000.0002
AVerSlicer,0x00200000,1,0,AVerSlicer.AX,4.07.0000.0000
ASF DIB Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3802
ASF ACM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3802
ASF ICM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3802
ASF URL Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3802
ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3802
ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3802
ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3802
9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000
Nero Video Processor,0x00200000,1,1,NeroVideoProc.ax,1.00.0000.0068
URL StreamRenderer,0x00600000,1,0,LMRTREND.dll,6.00.0004.0827
Nero Video Decoder,0x00600000,2,2,NeVideo.ax,2.00.0001.0004
Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.2180
Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.2180
Creative WMA Writer,0x00200000,1,0,WMAWrite.ax,3.00.0003.0000
WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
StreamBufferSource,0x00200000,0,0,sbe.dll,6.05.2600.2180
Pause Video Filter,0x00200000,1,1,PauseVideo.ax,2.03.0000.0000
Ligos MPEG Video Decoder,0x00800000,1,1,Mpeg2Decoder.ax,1.02.0000.0079
Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.2180
Creative WMA Source Filter,0x00400000,0,1,WmaSrc.ax,3.00.0003.0000
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.2180
Nero Scene Detector,0x00200000,1,0,NeSceneDetector.ax,1.00.0000.0007
AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180
Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.2180
QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.2180
Wave Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
MIDI Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
File stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.2180
XML Playlist,0x00400000,1,0,wmpasf.dll,10.00.0000.3802
Nero File Source,0x00200000,0,1,NeFileSrc.ax,1.00.0000.0006
Nero QuickTime(tm) Audio Decoder,0x00400000,1,1,NeQTADec.ax,1.00.0000.0003
NVF Filter,0x00400000,0,1,CTNVFFLT.DLL,1.00.0000.0000
InterVideo Still Capture,0x00200000,1,1,IVIscapt.ax,1.08.0021.0126
Nero DVD Decoder,0x00600000,2,2,NeVideo.ax,2.00.0001.0004
Nero Digital Parser,0x00600000,0,3,NDParser.ax,2.00.0002.0009
AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.2180
Moonlight Odio Dekoda,0x24111981,1,1,mlcom.ax,1.00.0000.0000
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.2180
File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.2180
File Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.2180
WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Creative CDDA Source Filter,0x00400000,0,1,CDDA.ax,3.00.0001.0000
Nero Frame Capture,0x00200000,1,1,NeCapture.ax,1.04.0000.0008
InterVideo Down Scale Filter,0x00200000,1,1,ividownscale.ax,1.08.0021.0126
WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Ogg Splitter,0x00600000,1,1,OggDS.dll,0.09.0009.0005
Nero Video Sample Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008
Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero Digital Video Encoder,0x00200000,1,2,NeNDVid.ax,1.02.0003.0004
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.2180
InterVideo File Writer,0x00200000,1,0,iviwriter.ax,2.00.0034.0177
QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.2600.2180
Indeo® video 4.4 Decompression Filter,0x00640000,1,1,ir41_32.ax,4.51.0016.0003
Indeo® video 4.4 Compression Filter,0x00200000,1,1,ir41_32.ax,4.51.0016.0003
WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.2600.2180
WDM Streaming Data Transforms:
Microsoft Kernel Acoustic Echo Canceller,0x00000000,0,0,,
Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.2600.2180
Microsoft Kernel DLS Synthesizer,0x00200000,1,1,,5.03.2600.2180
Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.2600.2180
Video Compressors:
WMVideo Encoder DMO,0x00600800,1,1,,
MSScreen encoder DMO,0x00600800,1,1,,
WMVideo9 Encoder DMO,0x00600800,1,1,,
WMVideo8 Encoder DMO,0x00600800,1,1,,
WMVideo Advanced Encoder DMO,0x00600800,1,1,,
MSScreen 9 encoder DMO,0x00600800,1,1,,
DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.2180
ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.00.0000.0001
Indeo® video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055
InterVideo MPEG Video Encoder,0x00200000,1,1,ivivenc.ax,1.08.0021.0126
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.2180
Nero Digital Video Encoder,0x00200000,1,2,NeNDVid.ax,1.02.0003.0004
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.2180
DivX ;-) MPEG-4 Low-Motion,0x00200000,1,1,qcap.dll,6.05.2600.2180
DivX ;-) MPEG-4 Fast-Motion,0x00200000,1,1,qcap.dll,6.05.2600.2180
Huffyuv v2.2.0,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel I.263 Video Driver 2.55.012,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel Indeo(R) Video R3.2,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel Indeo® Video 4.5,0x00200000,1,1,qcap.dll,6.05.2600.2180
Indeo® video 5.10,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft MPEG-4 VKI Codec V2,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft MPEG-4 VKI Codec V3,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft MPEG-4 VKI Codec V1,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft Windows Media Video 9,0x00200000,1,1,qcap.dll,6.05.2600.2180
XviD MPEG-4 Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,,
WMAudio Encoder DMO,0x00600800,1,1,,
InterVideo MPEG Audio Encoder,0x00200000,1,1,iviaenc.ax,1.08.0021.0126
Vorbis Encoder,0x00200000,1,1,OggDS.dll,0.09.0009.0005
Nero Audio Encoder,0x00200000,1,1,NeAudioEnc.ax,1.00.0000.0004
IMC,0x00200000,1,1,quartz.dll,6.05.2600.2180
IAC2,0x00200000,1,1,quartz.dll,6.05.2600.2180
IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2180
PCM,0x00200000,1,1,quartz.dll,6.05.2600.2180
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2180
ACELP.net,0x00200000,1,1,quartz.dll,6.05.2600.2180
DSP Group TrueSpeech(TM),0x00200000,1,1,quartz.dll,6.05.2600.2180
Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.2180
Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.2180
GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.2180
Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.2180
CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.2180
CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.2180
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.2180
Audio Capture Sources:
SB Live! 24-bit External,0x00200000,0,0,qcap.dll,6.05.2600.2180
Modem #2 Line Record,0x00200000,0,0,qcap.dll,6.05.2600.2180
Realtek HD Audio rear input,0x00200000,0,0,qcap.dll,6.05.2600.2180
Midi Renderers:
Creative USB SoundFont Synth,0x00200000,1,0,quartz.dll,6.05.2600.2180
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.2180
Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.2600.2180
WDM Streaming Capture Devices:
Realtek HD Audio rear input,0x00200000,1,1,,5.03.2600.2180
,0x00000000,0,0,,
AVerMedia, AVerTV WDM Video Capture (7133),0x00200000,3,3,,5.03.2600.2180
BisonCam, USB2.0,0x00200000,0,2,,5.03.2600.2180
SB Live! 24-bit External,0x00200000,3,2,,5.03.2600.2180
WDM Streaming Rendering Devices:
,0x00000000,0,0,,
Realtek HD Audio rear output,0x00200000,2,1,,5.03.2600.2180
Creative USB SoundFont Synth,0x00200000,1,1,,5.03.2600.2180
SB Live! 24-bit External,0x00200000,3,2,,5.03.2600.2180
BDA Rendering Filters:
BDA IP Sink,0x00200000,1,1,,5.03.2600.2180
Video Capture Sources:
AVerMedia, AVerTV WDM Video Capture (7133),0x00200000,3,3,,5.03.2600.2180
BisonCam, USB2.0,0x00200000,0,2,,5.03.2600.2180
BisonCam, USB2.0 Vfw,0x00200000,0,0,qcap.dll,6.05.2600.2180
WDM Streaming TV Tuner Devices:
PhTVTune,0x00200000,0,2,,5.03.2600.2180
WDM Streaming Crossbar Devices:
Cap7134 Crossbar,0x00200000,6,2,,5.03.2600.2180
WDM Streaming TV Audio Devices:
Cap7134 TV Audio,0x00200000,1,1,,5.03.2600.2180
WDM Streaming Mixer Devices:
Microsoft Kernel Wave Audio Mixer,0x00000000,0,0,,
BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,0,encdec.dll,6.05.2600.2180
Encrypt/Tag,0x00200000,0,0,encdec.dll,6.05.2600.2180
XDS Codec,0x00200000,0,0,encdec.dll,6.05.2600.2180
WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.2600.2180
Audio Renderers:
SB Live! 24-bit External,0x00200000,1,0,quartz.dll,6.05.2600.2180
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.2180
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.2180
DirectSound: Modem #2 Line Playback (emulated),0x00200000,1,0,quartz.dll,6.05.2600.2180
DirectSound: Realtek HD Audio rear output,0x00200000,1,0,quartz.dll,6.05.2600.2180
DirectSound: SB Live! 24-bit External,0x00200000,1,0,quartz.dll,6.05.2600.2180
Modem #2 Line Playback,0x00200000,1,0,quartz.dll,6.05.2600.2180
Realtek HD Audio rear output,0x00200000,1,0,quartz.dll,6.05.2600.2180
WDM Streaming System Devices:
Realtek HD Audio rear input,0x00200000,4,1,,5.03.2600.2180
Realtek HD Audio rear output,0x00200000,13,1,,5.03.2600.2180
Creative USB SoundFont Synth,0x00200000,6,2,,5.03.2600.2180
SB Live! 24-bit External,0x00200000,8,2,,5.03.2600.2180
BDA Receiver Component:
BDA Slip De-Framer,0x00600000,1,1,,5.03.2600.2180
A damn shame, this problem is. Game would easily be worth every penny I paid, if it would just run the way it should on my hardware, which is far beyond the recommended specs. Maybe I'll find someone who owns a system that does not experience this problem and just buy that whole system from them. Will probably cost less money than my current rig. I'm supposing the issue was not fixed with 1.3, but has it cleared up for anyone else?
Cheers, ;)
Chronoslayer
Backsmackes
14th May 05, 8:28 PM
I have experienced a slightly different variation of this problem. My game was running great untill recently when I did an upgrade to my hardware. I was running on a P4 2.4 non hyper threading 1.5Gigs PC2100 ram and Nvidia FX 5600 256mb ram. I put in a P4 3.0 w/Hyper threading, same video card, 2Gigs PC3200 and flashed the bios to enable support for the new processor. I had no scrolling or sound issues untill I did the upgrade. After that the game was pretty choppy, almost unplayable, certianly very annoying. I then went and upgraded to Dx9.0c and got the latest drives for my video card and sound card. It did seem to help a little but, as it has been the case for others with this problem it still gets choppy when alot of enemies are on the screen, which was not the case with my slower hardware. That would tend to suggest that this is not a hardware speed issue.
ÜberJumper
15th May 05, 7:35 AM
Is there a way to disable hyperthreading? I'd be interested in seeing what happens when you do that.
I've yet to see the scrolling issue :-/
Chronoslayer
15th May 05, 10:45 AM
Is there a way to disable hyperthreading?
In my case, and in most cases I imagine, its done through the BIOS. However, if hyper-threading was enabled prior to installing your OS, you may have to re-install to get it to run without hyperthreading. That's what I had to do. I tried it because I remember reading a previous post from someone claiming that disabling hyperthreading fixed the choppiness issue on his PC. I formatted, re-installed, and ran Windows XP SP2 without hyper-threading, but sadly the choppiness problem is still in full effect whenever I play DoW 1.x.
Backsmackes, your case seems to smack of the same pattern we keep seeing. Get more powerful hardware, get choppiness. Some code routine in DoW just doesn't seem to like certain hardware configs.
klotzy
15th May 05, 11:26 AM
My system specs are:
ATI Radeon X800+ Pro
512MB RAM
AMD Athlon 2800+
I have the same problem as stated on the first page of this thread. 1.3 did nothing to help it.
Backsmackes
15th May 05, 10:23 PM
Well I disabled the hyper threading and now the game runs perfect(zero choppiness). kinda bitter sweet though, since The upgrade was largely for the hyper threading technology in the first place. On the bright side, all my drivers are up to date now.
klotzy
16th May 05, 9:17 PM
How would I go about disabling hyper threading?
ÜberJumper
16th May 05, 9:19 PM
DarkPyro:
Step 1, get an Intel CPU that supports Hyperthreading...
klotzy
16th May 05, 9:47 PM
Ah-ha!
Heh, sorry. I'm not exactly computer savvy.
Angavar
15th Jun 05, 1:53 AM
Hi guys, I've been having the same troubles recently, but turning off hyperthreading did fix it right up.
Just thought I'd add another way to temporarily disable the hyperthreading technology without fiddling around in bios and stuff.
Execute w40k.exe, and then in the main menu press ctrl-alt-delete.
Go to the processes tab and find w40k.exe. Right click it and select "Set Affinity...".
In the following screen make sure CPU0 is enabled and CPU1 is disabled.
You will need to do this every time you play, but it really only takes 15 seconds, so its what I would rather do than disabling HT completely.
Hope this helps a few people.
clEaver
26th Jun 05, 1:00 AM
...and what about AMD-users?! Is your suggestion also available for then? Or is CPU0/CPU1 just referring to HT-capability?!
THX in advance
dj_2004
27th Jun 05, 11:37 AM
Pretty sure AMD doesnt have the Affinity option since it doesnt use HT technology.
Ravnos_13
27th Jun 05, 5:41 PM
Hi, I just joined the forum. I joined because I'm having the same type of game/intro movie/audio problem. I am pretty experienced with solving these types of issues, but what you have here is a problem concerning motherboards.
I run an older Dell Dimension 4500 P4 2ghz without the Hyperthreading Technology and I have the same problems as the AMD users, concerning the all around audio bugs and chop throughout the game. Now, everybody knows that no two motherboards are alike. Some are designed for gaming and some weren't. Some have integrated sound, video, or expandability features that are hardwired and cannot be modified by anyone with less-than-capable engineering skills.
When I bought my Dell I got it for the numbers, rather than investigating those so called "gaming rigs" and why they cost so much more for what was basically the same CPU speed, RAM memory space, AGP over PCI for video, etc. Basically I was deluding myself into thinking that the big numbers were all that mattered. Later, I came to realize that it's the design and quality of the components that make the price bubble in those true bad-ass systems like Alienware or Falcon.
I also tune cars and if it makes it easier, look at it like this. Think about buying a Chevy Lumina with a V6, or a Nissan Z with a V6. Both have same size engine and both can have auto-trans, but you end up paying 3 times as much for the Z because it's a wholly better car. Those two facts yes, are major, but are still only a drop in the bucket. You could add a turbocharger to the Lumina, but it would be a waste. You could do it to the Z, and it would be art. The same goes for Video Cards, you see. It doesn't matter how much RAM, how many Ghz, or how hard you overclock if your system isn't designed to work in harmony with it.
The only way I can see to fix the issue so that it works for everyone is to have OpenGL video support and audio that doesn't require Direct X because, frankly, the audio on my oooooold AMD K6 300mhz sounds just as good as what I have now, and those games never even heard of Direct X.
So that's it, folks. You can either put on your smart goggles and fish through miles of specs to pinpoint the exact location of the discrepency only to find that you have no other option than to get a new high performance gaming motherboard with none of the integrated crap and 5-6 PCI slots because you're getting a PCI sound board too. You will transfer whatever you can as far as hardware and RAM if compatible (you cheapskate), then do a clean install from a freshly formatted and updated system. It'll cost you between 100-150 bucks if you keep your processor, RAM, Drives, Video and PCI cards. You'll love it too because there's nothing quite like the feel of something new (according to Trent Reznor and myself). I hope this brings some closure to those who've been longing for it. Happy Fraggin'
-Ravnos_13 aka Knightwing
Amish Marine
28th Jun 05, 3:08 PM
how much would it cost just to replace my ppentium 3 with a pentium 4 w/ HT?
Thanks, ur friend, Amish Marine.
o crap! the town elders are coming! gotta hide te computer! :hide:
Serverbot
29th Jun 05, 5:22 PM
This happens to me also, and I'm on a ridiculously high-end PC.
Ravnos_13
30th Jun 05, 1:16 AM
Does your motherboard have any integrated sound, video, CNR slots? The problem may be as little as a faulty or underpowered capacitor. The point is that all information passes through your board, and if it just doesn't work well it may not deal with the types of processes that DoW calls for. The game will still run so long as the init check passes. Trust me, I've tried every trick in the book to fix this problem. If your system is already killer, then i would recommend trying a new board, as you can basically swap everything over. If it works, your prayers are answered! If not, then you can probably return it for a slight restock fee to the online dealer... that is if the board didn't arrive broken, then they waive the fee on returns.
I think one thing that would help this issue alot is if people on the low-end of technology, who run the game flawlessly, start posting their specs. Things like sound board type, AGP speeds, Hyperthreading, etc... will help in pinpointing exactly what process is causing our beloved game to look and sound like crap, and hopefully give the developers an idea of how to make a workaround patch, if possible. It would really be a shame to let it go, because game stability is one of the biggest concerns these days with both consumers and producers. Anyways, it looks like I've been going on and on again, so I'm out! Good luck and frag on!
Serverbot
30th Jun 05, 6:12 PM
Was that reply for me?
Ravnos_13
2nd Jul 05, 4:28 AM
Oh yeah, that was for you and anyone else who might benefit from the info. My bad!
Spectre01
2nd Jul 05, 12:54 PM
I haven't read all of the 16 pages in this thread so I'll jsut ask. I'm running 6600GT, AMD 2500+, 1GB PC3200 RAM, and get the choppyness while scrolling over units. Was a fix for this established?
Brutalman
2nd Jul 05, 6:47 PM
Hey
i get no chopyness wat so ever and my pc isnt that great. here r my specs.
Motherboard: ASUS A7V333 (pretty old one)
amd 1.5 ghz
512 ram/ddr
radeon pro 9000
C3DX PCI Audio device
It runs great compared to what other people r talking about.
I only get a very slight chopyness wen something is building but apart from that is runs great.
Ravnos_13
3rd Jul 05, 12:12 AM
Thanx 4 the post, Brutalman! I hope that encourages others to post their specs, and if possible say what model of motherboard you have. We may be able to narrow it down to a specific handful of them that have trouble with DoW. I imagine it would be nice to have the game bug-free when the expansion releases... one can only hope!
Brutalman
3rd Jul 05, 12:42 AM
No probs
if any1 else would want to post there specs and dont know how 2 find them go 2 system information and everything should be there.
If u cant find it (which u most likely can) try looking in the bios or hardware manager.
Ninji
3rd Jul 05, 11:43 AM
I also have this problem. Only for me it affects all animations too, but to a lesser extent. The frustrating thing is I get periods of smooth running, but there are bursts of choppiness in animations and scrolling. I don't recall having this problem before patch 1.3 came out though. I posted about this earlier as well...
clEaver
3rd Jul 05, 1:23 PM
@Ravnos_13: It don't agree with you 100%! Why the hell do you think especially DoW would demand that special performance, no other even higher performance needing game does not?!
I think its due to some bad programming!!!
Sorry, just my opinion!
klotzy
3rd Jul 05, 3:34 PM
PCI Radeon X800 128MB
AMD Athlon 64 3200+
1024RAM
My system handles Battlefield 2 gloriously, and all my other games without as much as a stutter. Ever since I bought DoW, I've had the problem discussed in this thread. I have made a thread about the problem and discussed the problem in other threads. Nothing has fixed it, made it better, and it so far has not been acknowledged (to my knowledge) by any high-level devs.
------------------
System Information
------------------
Time of this report: 7/3/2005, 17:33:36
Machine name: KLOTZBACH-64
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: NVIDIA
System Model: AWRDACPI
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 Processor 3200+, MMX, 3DNow, ~2.0GHz
Memory: 1024MB RAM
Page File: 313MB used, 2147MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: ATI RADEON X800
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter (0x554F)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_554F&SUBSYS_03021002&REV_00
Display Memory: 128.0 MB
Current Mode: 1024 x 768 (32 bit) (75Hz)
Monitor: Philips 107S (107S2)
Monitor Max Res: 1280,1024
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6530 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 3/8/2005 22:37:10, 224256 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: ati2mtag.sys
Mini VDD Date: 3/8/2005 22:36:52, 988672 bytes
Device Identifier: {D7B71EE2-160F-11CF-306A-0823A1C2CB35}
Vendor ID: 0x1002
Device ID: 0x554F
SubSys ID: 0x03021002
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_B ModeWMV8_A ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
-------------
Sound Devices
-------------
Description: Realtek AC97 Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_10DE&DEV_0059&SUBSYS_10111695&REV_A2
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ALCXWDM.SYS
Driver Version: 5.10.0000.5780 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 1/28/2005 04:48:58, 2310272 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 100, 192000
Static/Strm HW Mix Bufs: 26, 25
Static/Strm HW 3D Bufs: 26, 25
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: Yes, Yes
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run
---------------------
Sound Capture Devices
---------------------
Description: Realtek AC97 Audio
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: ALCXWDM.SYS
Driver Version: 5.10.0000.5780 (English)
Driver Attributes: Final Retail
Date and Size: 1/28/2005 04:48:58, 2310272 bytes
Cap Flags: 0x41
Format Flags: 0xFFF
-----------
DirectMusic
-----------
DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
DLS Version: 1.00.0016.0002
Acceleration: n/a
Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
Realtek AC97 Audio, Software (Kernel Mode), Output, DLS, Internal
Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Registry: OK
Test Result: Not run
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Poll w/ Interrupt: No
Registry: OK
-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x10DE, 0x005A
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 8/4/2004 07:00:00, 57600 bytes
| Driver: usbd.sys, 8/4/2004 07:00:00, 4736 bytes
|
+-+ USB Human Interface Device
| | Vendor/Product ID: 0x046D, 0xC50D
| | Location: USB Receiver
| | Matching Device ID: usb\class_03&subclass_01
| | Service: HidUsb
| | Driver: hidclass.sys, 8/4/2004 07:00:00, 36224 bytes
| | Driver: hidparse.sys, 8/4/2004 07:00:00, 24960 bytes
| | Driver: hid.dll, 8/4/2004 07:00:00, 20992 bytes
| | Driver: hidusb.sys, 8/17/2001 14:02:20, 9600 bytes
| |
| +-+ HID-compliant mouse
| | | Vendor/Product ID: 0x046D, 0xC50D
| | | Matching Device ID: hid_device_system_mouse
| | | Service: mouhid
| | | Driver: mouclass.sys, 8/4/2004 07:00:00, 23040 bytes
| | | Driver: mouhid.sys, 8/17/2001 13:48:00, 12160 bytes
----------------
Gameport Devices
----------------
+ PCI bus
| Matching Device ID: *pnp0a03
| Service: pci
| Driver: pci.sys, 8/3/2004 23:07:48, 68224 bytes
|
+-+ Standard Game Port
| | Matching Device ID: *pnpb02f
| | Service: gameenum
| | Driver: gameenum.sys, 8/3/2004 18:08:22, 10624 bytes
------------
PS/2 Devices
------------
+ Standard 101/102-Key or Microsoft Natural PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
| Driver: i8042prt.sys, 8/4/2004 07:00:00, 52736 bytes
| Driver: kbdclass.sys, 8/4/2004 07:00:00, 24576 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 01:01:08, 40840 bytes
| Driver: kbdclass.sys, 8/4/2004 07:00:00, 24576 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 01:01:08, 40840 bytes
| Driver: mouclass.sys, 8/4/2004 07:00:00, 23040 bytes
----------------------------
DirectPlay Service Providers
----------------------------
DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)
Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)
DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run
DirectPlay Test Result: Not run
Registry: OK
-------------------
DirectPlay Adapters
-------------------
DirectPlay8 Serial Service Provider: COM1
DirectPlay8 Serial Service Provider: COM2
DirectPlay8 TCP/IP Service Provider: Local Area Connection - IPv4 -
-----------------------
DirectPlay Voice Codecs
-----------------------
Voxware VR12 1.4kbit/s
Voxware SC06 6.4kbit/s
Voxware SC03 3.2kbit/s
MS-PCM 64 kbit/s
MS-ADPCM 32.8 kbit/s
Microsoft GSM 6.10 13 kbit/s
TrueSpeech(TM) 8.6 kbit/s
-------------------------
DirectPlay Lobbyable Apps
-------------------------
------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 96.5 GB
Total Space: 114.5 GB
File System: NTFS
Model: ST3120827AS
Drive: D:
Model: LITE-ON DVDRW SOHW-1693S
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/4/2004 07:00:00, 49536 bytes
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System Devices
--------------
Name: nForce4 HyperTransport Bridge
Device ID: PCI\VEN_10DE&DEV_005E&SUBSYS_10111695&REV_A3\3&2411E6FE&0&00
Driver: n/a
Name: nForce4 PCI-Express Root Port
Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A3\3&2411E6FE&0&70
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes
Name: nForce4 PCI-Express Root Port
Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A3\3&2411E6FE&0&68
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes
Name: nForce4 PCI-Express Root Port
Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A3\3&2411E6FE&0&60
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes
Name: nForce4 PCI-Express Root Port
Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A3\3&2411E6FE&0&58
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_10DE&DEV_005C&SUBSYS_00000000&REV_A2\3&2411E6FE&0&48
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes
Name: Standard Enhanced PCI to USB Host Controller
Device ID: PCI\VEN_10DE&DEV_005B&SUBSYS_10111695&REV_A3\3&2411E6FE&0&11
Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 5.01.2600.2180 (English), 8/4/2004 07:00:00, 26624 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/4/2004 07:00:00, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/3/2004 19:56:48, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/4/2004 07:00:00, 57600 bytes
Driver: C:\WINDOWS\system32\hccoin.dll, 5.01.2600.2180 (English), 8/4/2004 07:00:00, 7168 bytes
Name: Standard OpenHCD USB Host Controller
Device ID: PCI\VEN_10DE&DEV_005A&SUBSYS_10111695&REV_A2\3&2411E6FE&0&10
Driver: C:\WINDOWS\system32\drivers\usbohci.sys, 5.01.2600.2180 (English), 8/4/2004 07:00:00, 17024 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/4/2004 07:00:00, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/3/2004 19:56:48, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/4/2004 07:00:00, 57600 bytes
Name: Realtek AC'97 Audio
Device ID: PCI\VEN_10DE&DEV_0059&SUBSYS_10111695&REV_A2\3&2411E6FE&0&20
Driver: C:\WINDOWS\system32\ksuser.dll, 5.03.2600.2180 (English), 8/4/2004 00:56:44, 4096 bytes
Driver: C:\WINDOWS\system32\ksproxy.ax, 5.03.2600.2180 (English), 8/4/2004 00:56:58, 130048 bytes
Driver: C:\WINDOWS\system32\drivers\ks.sys, 5.03.2600.2180 (English), 8/3/2004 23:15:22, 140928 bytes
Driver: C:\WINDOWS\system32\drivers\drmk.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:00, 60288 bytes
Driver: C:\WINDOWS\system32\drivers\portcls.sys, 5.01.2600.2180 (English), 8/3/2004 23:15:50, 145792 bytes
Driver: C:\WINDOWS\system32\drivers\stream.sys, 5.03.2600.2180 (English), 8/3/2004 23:08:04, 48640 bytes
Driver: C:\WINDOWS\system32\wdmaud.drv, 5.01.2600.2180 (English), 8/4/2004 00:56:58, 23552 bytes
Driver: C:\WINDOWS\system32\drivers\ALCXWDM.SYS, 5.10.0000.5780 (English), 1/28/2005 04:48:58, 2310272 bytes
Driver: C:\WINDOWS\SOUNDMAN.EXE, 5.01.0000.0034 (English), 1/20/2005 07:04:22, 77824 bytes
Driver: C:\WINDOWS\system32\ALSNDMGR.CPL, 2.02.0000.0038 (English), 1/24/2005 07:32:08, 17592320 bytes
Driver: C:\WINDOWS\system32\ALSNDMGR.WAV, 2/5/2002 00:54:58, 141016 bytes
Driver: C:\WINDOWS\system32\RTLCPL.EXE, 1.00.0001.0040 (English), 1/24/2005 07:22:48, 9294336 bytes
Driver: C:\WINDOWS\system32\RTLCPAPI.dll, 1.00.0000.0004 (English), 9/7/2004 01:23:16, 156672 bytes
Name: NVIDIA Network Bus Enumerator
Device ID: PCI\VEN_10DE&DEV_0057&SUBSYS_10111695&REV_A3\3&2411E6FE&0&50
Driver: C:\WINDOWS\system32\DRIVERS\nvnetbus.sys, 1.00.0000.0468 (English), 1/13/2005 03:45:46, 12928 bytes
Driver: C:\WINDOWS\system32\DRIVERS\nvnrm.sys, 1.00.0000.0468 (English), 1/13/2005 03:45:28, 261120 bytes
Driver: C:\WINDOWS\system32\DRIVERS\nvsnpu.sys, 1.00.0000.0468 (English), 1/13/2005 03:45:18, 208256 bytes
Driver: C:\WINDOWS\system32\bdco1.dll, 1.00.0000.0000 (English), 1/13/2005 03:42:42, 9728 bytes
Driver: C:\WINDOWS\system32\bdco1ins.dll, 1.00.0000.0000 (English), 1/13/2005 03:42:42, 9728 bytes
Driver: C:\WINDOWS\system32\nvconrm.dll, 1.00.0000.0016 (English), 12/16/2004 03:32:36, 32256 bytes
Name: NVIDIA nForce4 ADMA Controller
Device ID: PCI\VEN_10DE&DEV_0055&SUBSYS_CB8410DE&REV_A3\3&2411E6FE&0&40
Driver: C:\WINDOWS\system32\DRIVERS\nvatabus.sys, 5.10.2600.0507 (English), 1/19/2005 19:45:30, 88960 bytes
Driver: C:\WINDOWS\system32\idecoi.dll, 1.00.0000.0001 (English), 1/19/2005 19:45:32, 295424 bytes
Name: NVIDIA nForce4 ADMA Controller
Device ID: PCI\VEN_10DE&DEV_0054&SUBSYS_10111695&REV_A3\3&2411E6FE&0&38
Driver: C:\WINDOWS\system32\DRIVERS\nvatabus.sys, 5.10.2600.0507 (English), 1/19/2005 19:45:30, 88960 bytes
Driver: C:\WINDOWS\system32\idecoi.dll, 1.00.0000.0001 (English), 1/19/2005 19:45:32, 295424 bytes
Name: NVIDIA nForce4 Parallel ATA Controller
Device ID: PCI\VEN_10DE&DEV_0053&SUBSYS_10111695&REV_A2\3&2411E6FE&0&30
Driver: C:\WINDOWS\system32\DRIVERS\nvatabus.sys, 5.10.2600.0507 (English), 1/19/2005 19:45:30, 88960 bytes
Driver: C:\WINDOWS\system32\idecoi.dll, 1.00.0000.0001 (English), 1/19/2005 19:45:32, 295424 bytes
Name: NVIDIA nForce PCI System Management
Device ID: PCI\VEN_10DE&DEV_0052&SUBSYS_10111695&REV_A2\3&2411E6FE&0&09
Driver: n/a
Name: PCI standard ISA bridge
Device ID: PCI\VEN_10DE&DEV_0050&SUBSYS_00000000&REV_A3\3&2411E6FE&0&08
Driver: C:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.0000 (English), 8/4/2004 07:00:00, 35840 bytes
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1103&SUBSYS_00000000&REV_00\3&2411E6FE&0&C3
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1102&SUBSYS_00000000&REV_00\3&2411E6FE&0&C2
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1101&SUBSYS_00000000&REV_00\3&2411E6FE&0&C1
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1100&SUBSYS_00000000&REV_00\3&2411E6FE&0&C0
Driver: n/a
Name: ATI RADEON X800 Secondary
Device ID: PCI\VEN_1002&DEV_556F&SUBSYS_03031002&REV_00\4&243D7BD0&0&0170
Driver: C:\WINDOWS\system32\DRIVERS\ati2mtag.sys, 6.14.0010.6530 (English), 3/8/2005 22:36:52, 988672 bytes
Driver: C:\WINDOWS\system32\DRIVERS\ati2erec.dll, 1.00.0000.0003 (English), 3/8/2005 22:23:50, 36864 bytes
Driver: C:\WINDOWS\system32\ati2dvag.dll, 6.14.0010.6530 (English), 3/8/2005 22:37:10, 224256 bytes
Driver: C:\WINDOWS\system32\ati2cqag.dll, 6.14.0010.0274 (English), 3/8/2005 22:21:54, 196608 bytes
Driver: C:\WINDOWS\system32\Ati2mdxx.exe, 6.14.0010.2494 (English), 3/8/2005 22:34:40, 25088 bytes
Driver: C:\WINDOWS\system32\ati3duag.dll, 6.14.0010.0295 (English), 3/8/2005 22:33:32, 2230912 bytes
Driver: C:\WINDOWS\system32\ativvaxx.dll, 6.14.0001.0047 (English), 3/8/2005 22:28:00, 441408 bytes
Driver: C:\WINDOWS\system32\atiicdxx.dat, 1/18/2005 19:05:36, 79320 bytes
Driver: C:\WINDOWS\system32\ATIDDC.DLL, 6.14.0010.0005 (English), 3/8/2005 22:34:06, 53248 bytes
Driver: C:\WINDOWS\system32\atitvo32.dll, 6.14.0010.4100 (English), 3/8/2005 22:23:44, 17408 bytes
Driver: C:\WINDOWS\system32\ativcoxx.dll, 6.13.0010.0005 (English), 11/9/2001 12:01:04, 24064 bytes
Driver: C:\WINDOWS\system32\ati2evxx.exe, 6.14.0010.4113 (English), 3/8/2005 22:34:28, 352256 bytes
Driver: C:\WINDOWS\system32\ati2evxx.dll, 6.14.0010.4113 (English), 3/8/2005 22:34:34, 61440 bytes
Driver: C:\WINDOWS\system32\atipdlxx.dll, 6.14.0010.2493 (English), 3/8/2005 22:34:50, 94208 bytes
Driver: C:\WINDOWS\system32\Oemdspif.dll, 6.14.0001.0012 (English), 3/8/2005 22:34:44, 73728 bytes
Driver: C:\WINDOWS\system32\ati2edxx.dll, 6.14.0010.2496 (English), 3/8/2005 22:34:38, 39936 bytes
Driver: C:\WINDOWS\system32\atikvmag.dll, 6.14.0010.0014 (English), 3/8/2005 22:24:16, 131072 bytes
Driver: C:\WINDOWS\system32\ATIDEMGR.dll, 1.01.1893.40160 (English), 3/8/2005 23:18:42, 212992 bytes
Driver: C:\WINDOWS\system32\atifglpf.xml, 12/3/2004 23:11:56, 9490 bytes
Driver: C:\WINDOWS\system32\atioglxx.dll, 6.14.0010.4955 (English), 3/8/2005 22:56:42, 6713344 bytes
Driver: C:\WINDOWS\system32\atiiiexx.dll, 6.14.0010.4004 (English), 3/8/2005 23:45:54, 299008 bytes
Name: ATI RADEON X800
Device ID: PCI\VEN_1002&DEV_554F&SUBSYS_03021002&REV_00\4&243D7BD0&0&0070
Driver: C:\WINDOWS\system32\DRIVERS\ati2mtag.sys, 6.14.0010.6530 (English), 3/8/2005 22:36:52, 988672 bytes
Driver: C:\WINDOWS\system32\DRIVERS\ati2erec.dll, 1.00.0000.0003 (English), 3/8/2005 22:23:50, 36864 bytes
Driver: C:\WINDOWS\system32\ati2dvag.dll, 6.14.0010.6530 (English), 3/8/2005 22:37:10, 224256 bytes
Driver: C:\WINDOWS\system32\ati2cqag.dll, 6.14.0010.0274 (English), 3/8/2005 22:21:54, 196608 bytes
Driver: C:\WINDOWS\system32\Ati2mdxx.exe, 6.14.0010.2494 (English), 3/8/2005 22:34:40, 25088 bytes
Driver: C:\WINDOWS\system32\ati3duag.dll, 6.14.0010.0295 (English), 3/8/2005 22:33:32, 2230912 bytes
Driver: C:\WINDOWS\system32\ativvaxx.dll, 6.14.0001.0047 (English), 3/8/2005 22:28:00, 441408 bytes
Driver: C:\WINDOWS\system32\atiicdxx.dat, 1/18/2005 19:05:36, 79320 bytes
Driver: C:\WINDOWS\system32\ATIDDC.DLL, 6.14.0010.0005 (English), 3/8/2005 22:34:06, 53248 bytes
Driver: C:\WINDOWS\system32\atitvo32.dll, 6.14.0010.4100 (English), 3/8/2005 22:23:44, 17408 bytes
Driver: C:\WINDOWS\system32\ativcoxx.dll, 6.13.0010.0005 (English), 11/9/2001 12:01:04, 24064 bytes
Driver: C:\WINDOWS\system32\ati2evxx.exe, 6.14.0010.4113 (English), 3/8/2005 22:34:28, 352256 bytes
Driver: C:\WINDOWS\system32\ati2evxx.dll, 6.14.0010.4113 (English), 3/8/2005 22:34:34, 61440 bytes
Driver: C:\WINDOWS\system32\atipdlxx.dll, 6.14.0010.2493 (English), 3/8/2005 22:34:50, 94208 bytes
Driver: C:\WINDOWS\system32\Oemdspif.dll, 6.14.0001.0012 (English), 3/8/2005 22:34:44, 73728 bytes
Driver: C:\WINDOWS\system32\ati2edxx.dll, 6.14.0010.2496 (English), 3/8/2005 22:34:38, 39936 bytes
Driver: C:\WINDOWS\system32\atikvmag.dll, 6.14.0010.0014 (English), 3/8/2005 22:24:16, 131072 bytes
Driver: C:\WINDOWS\system32\ATIDEMGR.dll, 1.01.1893.40160 (English), 3/8/2005 23:18:42, 212992 bytes
Driver: C:\WINDOWS\system32\atifglpf.xml, 12/3/2004 23:11:56, 9490 bytes
Driver: C:\WINDOWS\system32\atioglxx.dll, 6.14.0010.4955 (English), 3/8/2005 22:56:42, 6713344 bytes
Driver: C:\WINDOWS\system32\atiiiexx.dll, 6.14.0010.4004 (English), 3/8/2005 23:45:54, 299008 bytes
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DirectX Components
------------------
ddraw.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 266240 bytes
ddrawex.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 27136 bytes
dxapi.sys: 5.01.2600.0000 English Final Retail 8/4/2004 07:00:00 10496 bytes
d3d8.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 1179648 bytes
d3d8thk.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 8192 bytes
d3d9.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 1689088 bytes
d3dim.dll: 5.01.2600.0000 English Final Retail 8/4/2004 07:00:00 436224 bytes
d3dim700.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 825344 bytes
d3dramp.dll: 5.01.2600.0000 English Final Retail 8/4/2004 07:00:00 590336 bytes
d3drm.dll: 5.01.2600.0000 English Final Retail 8/4/2004 07:00:00 350208 bytes
d3dxof.dll: 5.01.2600.0000 English Final Retail 8/4/2004 07:00:00 47616 bytes
d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/4/2004 07:00:00 34816 bytes
dplay.dll: 5.00.2134.0001 English Final Retail 8/4/2004 07:00:00 33040 bytes
dplayx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 229888 bytes
dpmodemx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 23552 bytes
dpwsock.dll: 5.00.2134.0001 English Final Retail 8/4/2004 07:00:00 42768 bytes
dpwsockx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 57344 bytes
dplaysvr.exe: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 30208 bytes
dpnsvr.exe: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 18432 bytes
dpnet.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 375296 bytes
dpnlobby.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 3584 bytes
dpnaddr.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 3584 bytes
dpvoice.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 212480 bytes
dpvsetup.exe: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 83456 bytes
dpvvox.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 116736 bytes
dpvacm.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 21504 bytes
dpnhpast.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 35328 bytes
dpnhupnp.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 60928 bytes
dpserial.dll: 5.00.2134.0001 English Final Retail 8/4/2004 07:00:00 53520 bytes
dinput.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 159232 bytes
dinput8.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 181760 bytes
dimap.dll: 5.01.2600.0000 English Final Retail 8/4/2004 07:00:00 44032 bytes
diactfrm.dll: 5.01.2600.0000 English Final Retail 8/4/2004 07:00:00 394240 bytes
joy.cpl: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 68608 bytes
gcdef.dll: 5.01.2600.0000 English Final Retail 8/4/2004 07:00:00 76800 bytes
pid.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 35328 bytes
gameenum.sys: 5.01.2600.2180 English Final Retail 8/3/2004 18:08:22 10624 bytes
dsound.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 367616 bytes
dsound3d.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 1294336 bytes
dswave.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 19456 bytes
dsdmo.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 181760 bytes
dsdmoprp.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 71680 bytes
dmusic.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 104448 bytes
dmband.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 28672 bytes
dmcompos.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 61440 bytes
dmime.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 181248 bytes
dmloader.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 35840 bytes
dmstyle.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 105984 bytes
dmsynth.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 103424 bytes
dmscript.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 82432 bytes
system.dll: 1.01.4322.2032 English Final Retail 6/18/2005 15:54:51 1224704 bytes
Microsoft.DirectX.Direct3D.dll: 9.05.0132.0000 English Final Retail 6/22/2005 16:42:00 473600 bytes
Microsoft.DirectX.Direct3DX.dll: 9.06.0168.0000 English Final Retail 6/22/2005 16:42:00 567296 bytes
Microsoft.DirectX.DirectDraw.dll: 5.04.0000.2904 English Final Retail 6/22/2005 16:42:00 145920 bytes
Microsoft.DirectX.DirectInput.dll: 5.04.0000.2904 English Final Retail 6/22/2005 16:42:00 159232 bytes
Microsoft.DirectX.DirectPlay.dll: 5.04.0000.2904 English Final Retail 6/22/2005 16:42:00 364544 bytes
Microsoft.DirectX.DirectSound.dll: 5.04.0000.2904 English Final Retail 6/22/2005 16:42:00 178176 bytes
Microsoft.DirectX.AudioVideoPlayback.dll: 5.04.0000.2904 English Final Retail 6/22/2005 16:42:00 53248 bytes
Microsoft.DirectX.Diagnostics.dll: 5.04.0000.2904 English Final Retail 6/22/2005 16:42:00 12800 bytes
Microsoft.DirectX.dll: 5.04.0000.2904 English Final Retail 6/22/2005 16:41:59 223232 bytes
dx7vb.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 619008 bytes
dx8vb.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 1227264 bytes
dxdiagn.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 2113536 bytes
mfc40.dll: 4.01.0000.6140 English Final Retail 8/4/2004 07:00:00 924432 bytes
mfc42.dll: 6.02.4131.0000 English Final Retail 8/4/2004 07:00:00 1028096 bytes
wsock32.dll: 5.01.2600.2180 English Final Retail 8/4/2004 07:00:00 22528 bytes
amstream.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:00:00 70656 bytes
devenum.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:00:00 59904 bytes
dxmasf.dll: 6.04.0009.1125 English Final Retail 8/4/2004 07:00:00 498205 bytes
mciqtz32.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:00:00 35328 bytes
mpg2splt.ax: 6.05.2600.2180 English Final Retail 8/4/2004 07:00:00 148992 bytes
msdmo.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:00:00 14336 bytes
encapi.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 20480 bytes
qasf.dll: 10.00.0000.3646 English Final Retail 8/11/2004 01:45:04 221184 bytes
qcap.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:00:00 192512 bytes
qdv.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:00:00 279040 bytes
qdvd.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:00:00 385024 bytes
qedit.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:00:00 562176 bytes
qedwipes.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:00:00 733696 bytes
quartz.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:00:00 1287680 bytes
strmdll.dll: 4.01.0000.3928 English Final Retail 8/4/2004 07:00:00 246302 bytes
iac25_32.ax: 2.00.0005.0053 English Final Retail 8/4/2004 07:00:00 199680 bytes
ir41_32.ax: 4.51.0016.0003 English Final Retail 8/4/2004 07:00:00 848384 bytes
ir41_qc.dll: 4.30.0062.0002 English Final Retail 8/4/2004 07:00:00 120320 bytes
ir41_qcx.dll: 4.30.0064.0001 English Final Retail 8/4/2004 07:00:00 338432 bytes
ir50_32.dll: 5.2562.0015.0055 English Final Retail 8/4/2004 07:00:00 755200 bytes
ir50_qc.dll: 5.00.0063.0048 English Final Retail 12/20/2002 12:40:58 200192 bytes
ir50_qcx.dll: 5.00.0064.0048 English Final Retail 12/20/2002 12:40:58 183808 bytes
ivfsrc.ax: 5.10.0002.0051 English Final Retail 8/4/2004 07:00:00 154624 bytes
mswebdvd.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:00:00 204288 bytes
ks.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:15:22 140928 bytes
ksproxy.ax: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:58 130048 bytes
ksuser.dll: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:44 4096 bytes
stream.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:08:04 48640 bytes
mspclock.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:58:40 5376 bytes
mspqm.sys: 5.01.2600.2180 English Final Retail 8/3/2004 22:58:42 4992 bytes
mskssrv.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:58:42 7552 bytes
swenum.sys: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 4352 bytes
mpeg2data.ax: 6.05.2600.2180 English Final Retail 8/4/2004 07:00:00 118272 bytes
msvidctl.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:00:00 1428480 bytes
vbisurf.ax: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 30720 bytes
msyuv.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 17408 bytes
wstdecod.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:00:00 50688 bytes
------------------
DirectShow Filters
------------------
DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,,
WMAPro over S/PDIF DMO,0x00600800,1,1,,
WMSpeech Decoder DMO,0x00600800,1,1,,
WMVideo Advanced Decoder DMO,0x00800001,1,1,,
Mpeg4s Decoder DMO,0x00800001,1,1,,
WMV Screen decoder DMO,0x00800001,1,1,,
WMVideo Decoder DMO,0x00800001,1,1,,
Mpeg43 Decoder DMO,0x00800001,1,1,,
Mpeg4 Decoder DMO,0x00800001,1,1,,
WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000
Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.2180
Nero Scene Detector 2,0x00200000,2,0,NeSceneDetector.ax,3.02.0000.0015
CyberLink DVD Navigator,0x00600000,0,3,CLNAVX.ax,5.00.0000.1031
DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.2180
Nero Digital Audio Decoder,0x00600000,1,1,NeAudio.ax,3.02.0000.0015
DV Scenes,0x00200000,1,1,NVDV.dll,3.00.0002.0000
Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.2180
WM ASF Reader,0x00400000,0,0,qasf.dll,10.00.0000.3646
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,10.00.0000.3646
AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.2180
WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.2180
Indeo® video 5.10 Compression Filter,0x00200000,1,1,ir50_32.dll,5.2562.0015.0055
Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180
WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
StreamBufferSink,0x00200000,0,0,sbe.dll,6.05.2600.2180
WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180
Indeo® video 5.10 Decompression Filter,0x00640000,1,1,ir50_32.dll,5.2562.0015.0055
DivX for Blizzard Decoder Filter,0x00800000,1,1,blizzard.ax,5.00.0002.0000
WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
Nero Mpeg Audio Encoder,0x00200000,1,1,NeAudioEnc.ax,1.00.0000.0004
Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000.4487
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.2180
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050
Nero Audio Stream Renderer,0x00200000,1,0,NeRender.ax,3.02.0000.0015
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.2180
CyberLink Audio Effect,0x00200000,1,1,claudfx.ax,5.00.0000.1028
ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000
Nero Digital AVC Audio Encoder,0x00200000,1,2,NeNDAud.ax,3.02.0000.0015
Nero Digital AVC File Writer,0x00200000,1,0,NeNDMux.ax,3.02.0000.0015
Nero Digital AVC Null Renderer,0x00200000,1,0,NeNDMux.ax,3.02.0000.0015
Nero Digital AVC Muxer,0x00200000,2,1,NeNDMux.ax,3.02.0000.0015
Nero Digital AVC Video Enc,0x00200000,1,2,,
Nero QuickTime(tm) Video Decoder,0x00400000,1,1,NeQTDec.ax,3.02.0000.0015
CyberLink Line21 Decoder Filter,0x00200000,0,2,CLLine21.ax,4.00.0000.3030
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2180
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.2180
File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,10.00.0000.3646
Nero Format Converter,0x00200000,1,1,NeroFormatConv.ax,3.02.0000.0015
WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.2180
Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.05.2600.2180
Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000
Nero Photo Source,0x00200000,0,1,NePhotoSource.ax,3.02.0000.0015
CyberLink AudioCD Filter,0x00600000,0,1,CLAudioCD.ax,5.00.0000.1031
WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero Video Analyzer,0x00200000,2,0,NeVideoAnalyzer.ax,3.02.0000.0015
Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero ES Video Reader,0x00600000,0,1,NDParser.ax,3.02.0000.0015
DV Source Filter,0x00400000,0,1,NVDV.dll,3.00.0002.0000
Nero Audio CD Filter,0x00200000,0,1,NeAudCD.ax,3.02.0000.0015
Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASX file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646
NSC file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.2180
Windows Media source filter,0x00600000,0,2,wmpasf.dll,10.00.0000.3646
Video Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2180
Frame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero DVD Navigator,0x00600000,0,4,NeDVD.ax,3.02.0000.0015
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.05.2600.2180
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.2180
Video Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.2180
WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.2180
Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.2180
Nero Audio Sample Renderer,0x00200000,1,0,NeRender.ax,3.02.0000.0015
Nero Vcd Navigator,0x00600000,0,2,NeVcd.ax,3.02.0000.0015
Nero Audio Processor,0x00200000,1,1,NeAudioConv.ax,3.02.0000.0015
WM ASF Writer,0x00400000,0,0,qasf.dll,10.00.0000.3646
WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero Mpeg2 Encoder,0x00200000,2,1,NeVCR.ax,3.02.0000.0015
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.2180
Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000.4487
Nero Video Stream Renderer,0x00200000,1,0,NeRender.ax,3.02.0000.0015
File writer,0x00200000,1,0,qcap.dll,6.05.2600.2180
Nero PS Muxer,0x00200000,1,1,NePSMuxer.ax,3.02.0000.0015
Nero AAC Parser,0x00400000,1,1,NeAudio.ax,3.02.0000.0015
WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.0000
DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.2180
CyberLink Audio Decoder,0x00601000,1,1,claud.ax,5.00.0000.1029
CyberLink Video/SP Decoder,0x00600000,2,3,CLVSD.ax,5.00.0000.1031
CyberLink TimeStretch Filter,0x00200000,1,1,CLAuTS.ax,1.00.0000.0704
Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.2180
Nero Splitter,0x00600000,1,3,NeSplitter.ax,3.02.0000.0015
AVI Draw,0x00600064,9,1,quartz.dll,6.05.2600.2180
.RAM file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646
Nero File Source / Splitter,0x00600000,0,3,NeFSource.ax,3.02.0000.0015
WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180
DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.2180
Indeo® audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053
Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,10.00.0000.3646
ASF DIB Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF ACM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF ICM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF URL Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000
Nero Video Processor,0x00200000,1,1,NeroVideoProc.ax,3.02.0000.0015
Nero Video Decoder,0x00600000,2,2,NeVideo.ax,3.02.0000.0015
Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.2180
Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.2180
WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
StreamBufferSource,0x00200000,0,0,sbe.dll,6.05.2600.2180
Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.2180
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.2180
Nero Scene Detector,0x00200000,1,0,NeSceneDetector.ax,3.02.0000.0015
RealPlayer Audio Filter,0x00200000,1,1,rdsf3260.dll,6.00.0012.1010
AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180
Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.2180
QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.2180
Wave Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
MIDI Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180
File stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.2180
XML Playlist,0x00400000,1,0,wmpasf.dll,10.00.0000.3646
Nero File Source,0x00200000,0,1,NeFileSrc.ax,3.02.0000.0015
Nero QuickTime(tm) Audio Decoder,0x00400000,1,1,NeQTDec.ax,3.02.0000.0015
Nero File Source (Async.),0x00400000,0,1,NeFileSourceAsync.ax,3.02.0000.0015
Nero DVD Decoder,0x00600000,2,2,NeVideo.ax,3.02.0000.0015
Nero Digital Parser,0x00600000,0,3,NDParser.ax,3.02.0000.0015
AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.2180
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.2180
File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.2180
File Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.2180
WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero Frame Capture,0x00200000,1,1,NeCapture.ax,3.02.0000.0015
WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero Video Sample Renderer,0x00200000,1,0,NeRender.ax,3.02.0000.0015
Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.2180
Nero DV Splitter,0x00200000,1,2,NeDVSplitter.ax,3.02.0000.0015
QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.2600.2180
Indeo® video 4.4 Decompression Filter,0x00640000,1,1,ir41_32.ax,4.51.0016.0003
Indeo® video 4.4 Compression Filter,0x00200000,1,1,ir41_32.ax,4.51.0016.0003
WDM Streaming Data Transforms:
Microsoft Kernel Acoustic Echo Canceller,0x00000000,0,0,,
Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.2600.2180
Microsoft Kernel DLS Synthesizer,0x00200000,1,1,,5.03.2600.2180
Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.2600.2180
Video Compressors:
MSScreen encoder DMO,0x00600800,1,1,,
WMVideo9 Encoder DMO,0x00600800,1,1,,
WMVideo Advanced Encoder DMO,0x00600800,1,1,,
MSScreen 9 encoder DMO,0x00600800,1,1,,
DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.2180
Indeo® video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.2180
Nero Digital AVC Video Enc,0x00200000,1,2,NeNDVid.ax,3.02.0000.0015
Nero Digital Video Encoder,0x00200000,1,2,,
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel 4:2:0 Video V2.50,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel Indeo(R) Video R3.2,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel Indeo® Video 4.5,0x00200000,1,1,qcap.dll,6.05.2600.2180
Indeo® video 5.10,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.2600.2180
Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,,
WMAudio Encoder DMO,0x00600800,1,1,,
Nero Audio Encoder,0x00200000,1,1,NeAudioEnc.ax,1.00.0000.0004
IAC2,0x00200000,1,1,quartz.dll,6.05.2600.2180
IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2180
PCM,0x00200000,1,1,quartz.dll,6.05.2600.2180
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2180
ACELP.net,0x00200000,1,1,quartz.dll,6.05.2600.2180
DSP Group TrueSpeech(TM),0x00200000,1,1,quartz.dll,6.05.2600.2180
Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.2180
Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.2180
GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.2180
Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.2180
CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.2180
CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.2180
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.2180
Audio Capture Sources:
Realtek AC97 Audio,0x00200000,0,0,qcap.dll,6.05.2600.2180
Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.2180
Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.2600.2180
WDM Streaming Capture Devices:
Realtek AC97 Audio,0x00200000,3,3,,5.03.2600.2180
WDM Streaming Rendering Devices:
Realtek AC97 Audio,0x00200000,3,3,,5.03.2600.2180
WDM Streaming Mixer Devices:
Microsoft Kernel Wave Audio Mixer,0x00000000,0,0,,
BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,0,encdec.dll,6.05.2600.2180
Encrypt/Tag,0x00200000,0,0,encdec.dll,6.05.2600.2180
XDS Codec,0x00200000,0,0,encdec.dll,6.05.2600.2180
Audio Renderers:
Realtek AC97 Audio,0x00200000,1,0,quartz.dll,6.05.2600.2180
CyberLink Audio Renderer,0x00200000,1,0,CLADR.ax,5.00.0000.1006
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.2180
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.2180
DirectSound: Realtek AC97 Audio,0x00200000,1,0,quartz.dll,6.05.2600.2180
WDM Streaming System Devices:
Realtek AC97 Audio,0x00200000,18,2,,5.03.2600.2180
I've noticed no choppiness in demo. and thats the most strange thing. I have radeon 9800pro and A2000+.
1337Dude
8th Jul 05, 2:01 AM
Heh, I think this problem affects everyone. And if people only recall this happening in 1.3 , then it's the patch.
Domek
11th Jul 05, 7:21 AM
OK, I've read like 8 pages of this thread and had enough ;) - as I can see here the problem still hasn't been resolved. So to add my three cents:
I'm playing on Athlon 64 3000+ with 1GB of RAM and Gigabyte Geforce 6600 - noticeable chopiness, regardless of detail level and color depth.
And now for the fun part - earlier I played with the same config but older Radeon 9200 and it was perfectly fine, only I had to run in 16-bit color depth because of low framerate in 32-bit. But even then it wasn't the chopiness I'm experiencing now. Oh, and I experience it even with unpatched game, so it's not the 1.3 patch.
So we have:
1) Some time ago the game ran without any chopiness at all.
2) I changed absolutely nothing im my computer except for the graphics card, and I mean absolutely nothing.
3) Dawn of War was almost the first thing I ran on the new card and guess what - chopiness. You can imagine I didn't like it at all.
Now what could be the problem? Sound card? Or maybe motherboard? Not enough RAM? Antivirus? Firewall?
Or maybe...
Just maybe...
The problem lies with the graphic card, or more specifically the way the game uses it? I haven't been experimenting with drivers, only tried like 2 or 3 versions. So it may also be the driver problem. But as it happens with both nVidia and ATI cards I don't believe that.
Oh, and I'm still not happy at all.
And sorry if I sound offensive and/or the thing I mentioned was already pointed out on one of the 9 pages I haven't read. That was not my intent.
clEaver
11th Jul 05, 2:15 PM
I think we should face the OS! Windows must somehow got a bottleneck somehow provoked by DOW!
Let's start debottlenecking good old windows....
Suggestions!? Please:
:)
Spectre01
11th Jul 05, 5:20 PM
What's the visual difference between x16 and x32 after your resolution? Because you get a H U G E performance boost if you switch from 32 to 16.
clEaver
27th Jul 05, 1:07 PM
Please let's try to solve the problem... the difference between 16 and 32-bit colour-depth should be well known by everyone... don't you agree?!
BUT only fyi, 16-bits result in non-smooth colour-cross-overs... What do you think ;)
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