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dreaming
25th Sep 04, 1:21 PM
All jeers and derisions are welcome :)

dreminz boys

Warboss dremin (cause I'm da biggest) = 116
Kombi shoota/scorcha
Choppa
Bionik Arm
Bionik Bonce
'Eavy Armor
Bosspole
All Kustom Jobs
Attack Squig

30 Slugga Boyz (Da Mad Dogz) = 333
3 Rokkit Launchas
Nob
Bosspole
Power Claw
Slugga
'Eavy Armor

30 Slugga Boys (Da Roguz) = 318
3 Rokkit Launchas
Nob
Bosspole
'Uge Choppa
Slugga
'Eavy Armor

30 Shoota Boyz (Dakka boyz) = 297
3 Big Shootas
Nob
Big Shoota
Choppa
'Eavy Armor

30 Shoota Boyz (Da Tanif Riflez) = 297
3 Big Shootas
Nob
Big Shoota
Choppa
'Eavy Armor

10 Kommandos (Da Sneaky Gitz) = 138
Tankbusta Bombz
Big Shoota

Total =1500 pts.

Doing the orky hoarde. The commandos infiltrate and tank hunt or fire support as neccessary. The slugga boyz and shoota boyz run full tilt towards the enemy taking targets of opportunity with the rokkits and big shootas. Then they shoota boyz unleash mass vollies of ammunition and the slugga boyz charge. The warboss is kitted so that he is a support unit, he doesn't ever attatch to a unit, but he runs with the horde3 and offers support to either the shoota boyz or slugga boyz to swing a paticular part of the battle in my favor.

First time actually doing an orc army, so all comments and questions are appreciated.

Dark Lord
25th Sep 04, 1:40 PM
Drop komandos they suxxxx.
dont waste points on bad uppgrads on your boss.
I have som skars they have worked very good.
add some of the skare and , a unit whit flash gits.
Komandos can't have tankbusta bombs

thesilent1
25th Sep 04, 2:26 PM
hmmmm......this is missing something.....oh yeah, it is missing VEHICLES. An ork army without vehicles is like having furniture for a house, but no house. Do what Dark Lord said and drop the kommandos, and use those points to get some wheels. I would get some dreds (either killa kans or normal big dreds). Since you have so many orks, I would just get kanz and fill all heavy slots with them. That is a total of 12 kanz!!!

Also, I don't think you're allowed to get All Kustom Jobs for a Kombi shoota. Only 1...

dreaming
25th Sep 04, 3:27 PM
Drop komandos they suxxxx.
dont waste points on bad uppgrads on your boss.
I have som skars they have worked very good.
add some of the skare and , a unit whit flash gits.
Komandos can't have tankbusta bombs


Well, I was hoping to have a little more helpful info than kommandos suxxx, when they don't. For 100 points you get an infiltrating unit with an extra D6 inch move that CAN carry Tankbusta bombz. Oh yeah, read your 'dex, kommandos can take Tankbusta bombz for 3 pts. per model. Just which upgrades on my warboss are bad would be helpful as well. Also, where am I getting the points for scarboyz and flashgitz? Dropping the kommandos won't get me those in any meaningful numbers. Please, you are not an orc, use intelligible language when replying.



hmmmm......this is missing something.....oh yeah, it is missing VEHICLES. An ork army without vehicles is like having furniture for a house, but no house. Do what Dark Lord said and drop the kommandos, and use those points to get some wheels. I would get some dreds (either killa kans or normal big dreds). Since you have so many orks, I would just get kanz and fill all heavy slots with them. That is a total of 12 kanz!!!

Also, I don't think you're allowed to get All Kustom Jobs for a Kombi shoota. Only 1...


Let's see, in 1500 pts. dropping the kommandos gives me....1 dread, not going to be very useful. And actually, the army doesn't have vehicles on purpose. Why? because in escalation or missions which only troops or untransported units deploy, my whole army deploys on the first turn and gets a turn or two of rushing you while you wait for your forces to deploy piecemeal. And yes, you can have all of the kustom jobs, as I said to the other guy, please read the codex, it specifically says that they may be combined.

Piccolo
25th Sep 04, 3:38 PM
I can't really see any problems good large foot slogging horde. Especially with how weak transports are in v4 with alot of the new rules going all slogging is a great plan and fits orks perfectly.

dreaming
25th Sep 04, 3:43 PM
and it leaves me with a nice 11 points per model on average. I just don't know, should I stick to the shoota boyz or cut down on the Nobs and all out rush the opposition. I just like having that possible 100 and some shoota shots before the boyz rush in. *shrugs* Open-topped vehicles in v.4 are a no-no unless you are using trukk boyz.

peturabo
25th Sep 04, 5:38 PM
Are you not tempted to get a battlewagon to stick your boss in with his bodyguard to asault from??

If you aren't taking vehicles you might as well do Feral Orks which means all those rockets would hit on 4s. An entire foot army which feral orks tend to be, plus those monstrous squiggoths, good conversion possibilities!

Cheers

thesilent1
25th Sep 04, 8:03 PM
My mistake on the kustom jobs......and on a note, if you get rid of the kommandos, you have an extra 138 points for you to spend. I was thinking you should get 3 kanz to give more support for the horde of boyz. Also, they would probably absorb plenty of fire from the enemy before the boyz would be targeted.

And you were saying that you had all of those boyz because of missions where you could only deploy troops first. Well, that may be true, but it only works well for THOSE missions......what about the missions where, for instance, a defile might be deployed in the beginning? I mean, what would you do then? I really don't think a bunch of boyz can withstand the bombardment of so much firepower from vehicles. Your numbers will be whittlled down drastically. Then, you still have to contend with the infantry. Sorry to say, but your army i a little "one" sided. You need to balance it out to contend with many diffeent things.

Rafi
26th Sep 04, 12:10 AM
Warboss dremin (cause I'm da biggest) = 116
Kombi shoota/scorcha
Choppa
Bionik Arm
Bionik Bonce
'Eavy Armor
Bosspole
All Kustom Jobs
Attack Squig


In my experience unless you're in a vehicle you're about 50/50 to get to use the kombi-skorcha before you're in hth. If you like the shootiness I'd just take a Big Shoota instead of the kombi with the kustom jobs as you'll do more damage, shoot farther, and it's cheaper. I would swap the Bonce for a Cybork Body. I would add an Iron Gob or other Ld-buffing wargear.




30 Slugga Boyz (Da Mad Dogz) = 333
3 Rokkit Launchas
Nob
Bosspole
Power Claw
Slugga
'Eavy Armor

30 Slugga Boys (Da Roguz) = 318
3 Rokkit Launchas
Nob
Bosspole
'Uge Choppa
Slugga
'Eavy Armor


Armour upgrades are wasted 95% of the time on squad-upgrade characters. I would give the Nob an Ld-buffing wargear item. I would also split up these mobz into something smaller (20-16) and add nobz to each. Also, drop the 'Uge Choppa and take a Powerclaw. Unless you're running Ferals 'Uge Choppas are too expensive and too crappy.




30 Shoota Boyz (Dakka boyz) = 297
3 Big Shootas
Nob
Big Shoota
Choppa
'Eavy Armor

30 Shoota Boyz (Da Tanif Riflez) = 297
3 Big Shootas
Nob
Big Shoota
Choppa
'Eavy Armor


All your nobz should have bosspoles and a Ld-buffing wargear item. Are you sure you want shoota boyz? I see your army is really slow, so being able to halt and fire 24" might save ya, but with BS2... Urgh. Anyway, I do like the mix of 50/50 rokkits and big shootas, but you may want to bias a bit more towards rokkits since you lack all other armour-piercing capability. You really really need to give all your nobz and warboss powerclaws, btw, as otherwise you're relying on a handful of rokkits to kill anything T8 or AR10+ that the bad guys whip out. :P




10 Kommandos (Da Sneaky Gitz) = 138
Tankbusta Bombz
Big Shoota


Eh. Since you're footslogging these guys are going to be on their own for, uh, 3 turns? Without a nob they'll just croak in hth. I think you should rethink taking them with a 100% footslogger force.

BossThraka
26th Sep 04, 2:35 AM
If you wanna stick to your theme of foot sloggin' boyz, I recommend a squad of grots to help protect your boyz and tie up enemies. I also agree that the kombi skorcha is kinda dicey, I'd rather take some burnaboyz or field burna's in your squads if you go up against lower armour save foes likes 'nids or guard. If you don't like grots or want further protection, take a bigmek with a kustom force field to follow your boyz. He'll give them a cover save that'll your probably need.
If you want anti-tank support, I recommend either tankbusta's with rokkit laucha's or a loota squad with lascannon's and plenty of extra boyz to take all the friendly fire they'll give themselves. The loota's are expensive though, and I really don't remember if the tankbusta's were too, I'll have to check the codex.
Foot sloggin' armies work if you do em right. You just gotta take measures to protect your boyz and be really careful about choosin' your weapons.