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View Full Version : BluR vs Landwehr, Top players go at it!



Speakeasy
28th Sep 04, 1:39 PM
BluR (eldar) vs Landwehr (Space Marines)

This is a good game where you can barely tell who's gonna pull it out with a lot of surprises! Very good replay!

Anyway, this is a really good game, high calibur players go at it!

Kasrkin
28th Sep 04, 1:50 PM
Landwehr rules! his classic "Meh" at the start of the game always makes me smile :D

gonna go watch the replay now :D

Fenris-X2
28th Sep 04, 2:19 PM
Yeah his micro is one of the better ones out there. Learnt a trick from him about using Marines =]

rheeley
28th Sep 04, 2:29 PM
guess eldar wins as u put their army first, but will hope that sm wins. Gonna go watch it now.

would love if could put some kinda spoilers in hidden tags or sommit on this forum cuz i personally like to know who won so i dont waste my time watching sommit i would rather not have watched.

Speakeasy
28th Sep 04, 3:57 PM
Lol the victory countdown was at ONE SECOND, how comical, great replay :)

That's the first time I've seen someone use wraithtomb, very cool :)

J23
28th Sep 04, 4:21 PM
Holy cow, that Landwehr is a hard bugger to kill, I thought you had him several times, and he always menaged to rebuild. One of the best replies in this forum by far!
Thanks for sharing! :)

Oh yes, that 1 second got me cackling with glee. That was so cool! :D

Shadhun
28th Sep 04, 4:45 PM
Once again SC rulz from the beggining to the sad end :|. Im getting sick of this .

MagiTek
28th Sep 04, 4:45 PM
Wow, that battle at the 6:00 minute mark was bullshit. Blur had nothing for resources, yet plasma grenades, psychic storm, a shuriken plat and the council just cleans up. Madness.

Kasrkin
28th Sep 04, 4:50 PM
Once again SC rulz from the beggining to the sad end :|. Im getting sick of this .

cheer up :) itll get better with patches and updates... :)




hopefully :D

Groov
28th Sep 04, 5:03 PM
Wow great replay that was one of the best I've seen.

Speakeasy
28th Sep 04, 5:45 PM
Blur had nothing for resources, yet plasma grenades, psychic storm, a shuriken plat and the council just cleans up.

Now you're saying that plasma nades, psycho storm and shuriken plats are unbalanced? I'm sorry but that is how your reply is coming across.

Are you forgetting that plasma nades, storm and the shuriken plat had to be microed? Amazing, people are such in an eldar bashing mindset that they deny any micro.

Next thing you know people are gonna be like "omgz0r that's so bullshit! that guy had guardians, plasmas, shuriken plats, FS, SC, prism, wraithlord, and avatar! how did he clean up? that's madness!"

Seriously man, you named off four things, three of which are micro-dependent.

Deadeye
28th Sep 04, 6:06 PM
Blur is coucil abusar. You want good micro watch Fenris or Corpse.

Speakeasy
28th Sep 04, 6:44 PM
Deadeye i'll beat you with any race any time, thanks. I didn't play beta and I use what units are in the game, I think SC is strong for what they do but I can't change that, if SC is nerfed I won't be pissed about it.

-This is BluR typing, this isn't my account but I just read your asshole comments.

surfguru
28th Sep 04, 7:01 PM
Wow that council just doesn't die, doesn't break .... amazing stuff

Fatalenergy
28th Sep 04, 10:05 PM
First Major Battle Report:

Time 5:45

Eldar player
-----------
4 Seer Council + Farseer
4 Guardians w/plasma bombs
4 Guardians w/plasma bombs
2 Guardians w/plasma bombs

Space Marine player
-------------------
4 Scouts w/2 flamers + Force Commander
4 Scouts w/2 flamers
6 Space Marines w/2 flamers

This is not a very fair battle. I mean 2 squads of scouts with flamers attack a Seer Council? Sure they have flamers but they are crap! Basically we have 8 scouts vs 4 Warlocks, and a Force Commander head to head with a Farseer. At the same time the Farseer's magic is doing heavy damage. The guardians disrupt the squad of Marines.

5:55
Shuriken Cannon fires on the Marines

6:04
6 more Space Marines w/2 flamers enter combat. Space Marine player has takin heavy casualities. They were scouts, go figure.

Eldar Player
------------
Same units alive, with only a loss of only 1 guardian

Space Marine Player
-------------------
4 Space Marines
6 Space Marines w/2 flamers
2 Scouts w/2 flamers + Force Commander

Summary
----------
IMO the Space Marine player should have waited for his other squad of Marines before he attacked. The Shuriken cannon was a nail in the coffin.

Apoc
28th Sep 04, 10:20 PM
GG guys, nice replay.

As for the battle up to and just before the 6 min mark, I though Landwehr movement and use of Scouts was very well done. However, Blur micro at the 6min mark was prolly the turning point in the game.

rheeley
29th Sep 04, 12:22 AM
I mist be looking at the wrong replay cuz all i have seen in this was an invincible seer council...3 dreads firing assault cannons into them and engaging in hth and sc just shrugs it off.

On another note i am very impressed with plasma nades. Never bothered using them myself but they are proper good :)

190 Proof
29th Sep 04, 12:27 AM
Did anyone else notice the enormous resource advantage that the SM had the entire game? They were typically up by +20 to +30 req the entire time but Blur's micro in disrupting the special weapons units and eliminating the threat of the FC with entangle/mind war/psychic storm kept landwehr's forces off balance. My read on the game was that strategically Landwehr was dominating from almost the get-go sabotaging Blur's resource lines, etc; but he just got out-micro'ed in every tactical encounter. Eldar are very very dangerous in the hands of a skilled player. Yikes.
Very well played by both sides though

Fenris-X2
29th Sep 04, 7:10 PM
Landwehr's micro is actually quite good from my encounter with him, even though I won with Eldar as well. It's more just seer council is a crock of shit really, I'm not getting all this " in the hands of a skilled player " bullshit, its pretty simple to execute the micro required to win with Eldar :/

Kasrkin
30th Sep 04, 7:02 AM
do you think anything will be done about it fenris? patch? i mean after the beta you would have thought this thing would have disappeared...aswell as the F2 bug

190 Proof
30th Sep 04, 12:37 PM
sorry i wasn't part of the beta but what is the F2 bug?

Speakeasy
30th Sep 04, 1:07 PM
F2 bug is where someone holds down F2 to avoid engaging in hand to hand combat, they still fire even when being attacked in hand to hand, it's really lame and a blatent bug, having a unit that some people who play the game think is overpowered is different from a known bug.

Kasrkin
30th Sep 04, 1:30 PM
its more fun playing without the bug anyway :). CC is messy and you keep haveing to pull your troops back when they get engaged.

Double Post

F2 is the shortcut key for stand ground BTW :D

Bakah
30th Sep 04, 2:24 PM
Landwehr is a very sold SM player. The one time i matched him, he had the best harassment out of any SM player i have played so far. This replay should be good.

c4Junk1e
1st Oct 04, 7:42 AM
Hi Bakah ;P;P;P;P;P;P;P

gg guys, lol @ the 1 sec missing.

FabiusBile
1st Oct 04, 8:59 AM
Hey- I haven't played a lot of Eldar games, but aren't the shuriken cannons, etc, counted as heavy infantry? Wouldn't plasma have worked a lot better against them? If that is so, you wouldn't have needed plasma and rockets against the SC/cannon combo, just plasma.

I was watching the replay and noticed that the Marine rockets were only doing 50 damage or so with each hit, leading me to believe that the armor is counted as heavy infantry and not vehicle.

Am I wrong?

Kasrkin
1st Oct 04, 9:07 AM
no your right..i think...the same reason wartrucks do so much damamge to them :)

Speakeasy
1st Oct 04, 9:34 AM
Aye platforms are heavy infantry but take up vehicle space

FabiusBile
1st Oct 04, 10:32 AM
I used Landspeeders almost exclusively in the single player campaign on the Eldar missions (not that it was really difficult any way you played it at normal level), rediculous how 4-5 of them could kill every Eldar unit save Wraithlords/Grav Tanks, guess the "heavy infantry" status re-confirms my suspicions of this weakness.

Oggsmash
1st Oct 04, 10:32 AM
As for the F2 bug, on the main forum one of the devs came on and said it is not a bug. The Firing squad is supposed to keep firing in stand ground, but they are supposed to suffer a huge accuracy penalty. Now there may be a bug in the sense the penalty isnt as hefty as intended; but the unit is supposed to fire and not engage in melee, that is by design.

He is the last to speak on the F2 thing from the dev side; and his input was different than that I read before so who knows what will happen with it. As far as known bug though it technically does as it should, I just dont know how heavy the acc penalty is supposed to be.

The replay was excellent, but the seer council does look a little overpowered from the fights I saw with the Juggernaughts.