View Full Version : BigMek rush.. can't do anything
Kamikaze
29th Sep 04, 7:16 AM
I have much problems against the computer if he is playing orks..
At the begin i build my farseer and seer council. The problem is, that he is in my base before i could even build my farseer, and the BigMek rips my farseer apart... at that time i have only 2 guardian squads.. and they are a piece of s**** against that 1.
I don't think that my buildorder it at miss, so any conclusions?
prime_pl
29th Sep 04, 7:37 AM
From yesterday, when i play against Orkz, I build anti infrantry turret (I forgot its name) in front of my base. Guardians (min 3 squad when I play against Orkz, later even 5 squads with granades FoT and Entangle) dancing is pretty good too :)
SubZero
29th Sep 04, 8:04 AM
2 Squads of Guardians with Warlocks with Entangle.
Set them to ranged attack it, Entangle the Big Mek, keep 1 Entangle left for when the other ends.
And you have yourself a Dead Mek.
Guillaume777
29th Sep 04, 9:46 AM
Don't forget to use Mind War too.
Kamikaze
29th Sep 04, 10:16 AM
Thanks a lot I will try that one.. seems I must get used to entangle...
Vertigo
29th Sep 04, 11:53 AM
BTW, you are building WAAAAY too slow if all you have is two Guardians.
Guardians can be built from game start. Big Mek requires Boyz Hut, plus he has to walk all the way to your base.
You can easily have a bunch of Guardians and a Farseer (Mind War!) before a BM can get to your base. Just dance, if the BM is alone he can't hurt you.
I think your build order is just slow.
ziLa
30th Sep 04, 10:59 AM
and always remember - warp spiders > ork troops (bar nob squad and commander units)
i've been called a cheat because my warp spiders rip through normal orks
ShanK-fOO
30th Sep 04, 2:25 PM
It seems like warp spiders kill 1 ork boy for every volley of shots... it's quite impressive to watch 2 or 3 squads of them tear thru a mob of boyz like nothin'... what's the orks' counter to that? Turtle 'till Wartrakks?
sch!Zo
30th Sep 04, 2:41 PM
Depending on the Map you can have already qued your SC
XavionDeosXIV
30th Sep 04, 2:47 PM
It seems like warp spiders kill 1 ork boy for every volley of shots... it's quite impressive to watch 2 or 3 squads of them tear thru a mob of boyz like nothin'... what's the orks' counter to that? Turtle 'till Wartrakks?
First of all a turtling ork is a dead ork.
The best counter the orks have to almost anything the eldar have is CC. Most eldar units, such as spiders and reapers, absolutely suck in CC. Jump troops are your best friend against an eldar player b/c u can stop their varied beams of death by tying them up in CC (excluding those abusing the Stand Ground glitch...but theyre just cheaters if theyre knowingly doing that).
Guillaume777
30th Sep 04, 2:52 PM
First of all a turtling ork is a dead ork.
(excluding those abusing the Stand Ground glitch...but theyre just cheaters if theyre knowingly doing that).
Are you sure its a glitch ? I always though it was a feature.
deKboi
30th Sep 04, 3:16 PM
me 2 , ive often seen guys stroll up 2 my reapers start hittin em and reapers keep firing
XavionDeosXIV
30th Sep 04, 3:21 PM
Its a bug. Relic devs have posted saying that it is NOT supposed to behave this way. When a unit is attacked in CC, theyre supposed to engage in CC. Period. Stand ground does not behave this way. Thus its a bug. Itll be addressed in the next major patch.
sabyul
30th Sep 04, 3:32 PM
I rush STRAIGHT for entangle early on to counter rushes from Force Commander / Tacs or Chaos Lord / Tacs or Big Mek / whatever. Entangling an entire Seer Council is fun too, but doesn't stop them from firing their really strong pistols.
Dalan
30th Sep 04, 3:58 PM
Doesnt entangle require warlocks and an upgrade at the soul shrine ?
Typically if I'm rushed by an orc Bigmek I run circles around him and his orc backup till all the backup is dead then send in my farseer to close combat.. preferably near a turret on a strat point.
Warpspiders/guardians are only really useful against normal infantry, but the orc commanders are all heavy infantry.. so if you can get a reaper squad in and keep it at range from him you should be laugthing.
I havent tried entangle much I always look here and thing it sounds great.. but I rarely put warlocks in guardian squads till later on when I'm using them as meatshields
Vertigo
1st Oct 04, 12:31 AM
Its a bug. Relic devs have posted saying that it is NOT supposed to behave this way. When a unit is attacked in CC, theyre supposed to engage in CC. Period. Stand ground does not behave this way. Thus its a bug. Itll be addressed in the next major patch.
I wonder. Shadione said it was a bug, Chavez said it wasn't.
Of the two, Chavez seems to have better info. So it might well not be 'fixed.'
Cassius_III
1st Oct 04, 2:14 AM
Doesnt entangle require warlocks and an upgrade at the soul shrine ?
Yes it does, against a good ork rush you will need to have entangle up before the 3 minute mark.
n00dles
3rd Oct 04, 6:33 PM
Entangle does wonders... which is why the more reason i make at least 3 guardian squads, simply b'coz they act as meatshields + plasma nads + entangle. Nothing is more annoying than entangling a squad fleeing units while u finish em off.
DaNoobPower
5th Oct 04, 3:29 PM
Well i dunno much but it seems to me that u shouldn't have that much of a prob with orks.I mean if Da Boyz come close to u then u can easily warp your spiders far from them,maybe behind a meatshield (banshees or even the sc) and just watch them finish the job :) Now against the big mek thing I think u should be able to have your council out till then,if not how about a couple of platforms from a Waygate?
Kamikaze
6th Oct 04, 4:43 PM
Ok, entangle is nice, but he is at my door just before my sc(without conceal) is ready... too slow?
uhm I don't think so, my buildorder is just the following:
1) bs build ap (build farseer when ready)
2)bs, guardian, guardian, fof in que
3) 2nd bs helps 1st, then both build powergenerator
4) guardians capture points
5) each bs build one lp, guardians go on capturing
6) both bs build the ss
7) sc build
8) 2nd powergenerator
9) conceal
so, if I first go for entangle and not sc, I am able to catch him with that.... but I prefer to have one sc instead of 4 guardian squads out... any suggestions?
So I am talking of the computer here, not of a human player...
And... sorry but what do the warp spiders have to do with this one? I am able to build them, but i really doubt that bringing them before the sc is very smart... and later in the game .. that's off-topic.
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