PDA

View Full Version : SM Build Order (comp's build order)



DaSmurF
29th Sep 04, 8:00 PM
I just spent the last 20 minutes playing skirmish w/ a "harder" difficulty AI. I've been trying to out-play him, but I lost the game everytime before it reached 10 minutes. The reason? The comp build order differs a LOT. Here it is:

1. Build a barrack w/ ur servitor
2. queue in this order: scout, scout, servitor
3. use scouts to get the nearest SP
4. queue FC in barracks
5. Take your two servitors and go to the nearest SP and build listening posts on them.
6. Keep doing so while pumping out marines.
7. Upgrade both your group of scouts to 3 men.
8. You should have about 5 listening posts (differs in maps), 2 full groups of marines (3rd group comming out), two three person group scouts, and a force commander. At this point, the computer would attack you (once the 3rd group of SM reaches his troops) if your weak enough. The comp would use all of the troops I listened above. Killing the commander first isn't as important as killing his men. As long as you damage his commander to the point of about 200 hp left, then you can just use your marines to finish him off (and you'll have a hugh men advantage).

Note: Plasma generator was not included in this. I found this part to be the main difference between my build and the comp's build. No plasma generator = faster requisition. The comp was getting 80 requisition while I was getting 62. I also realized that the rate at which my marines came out was drastically slower.

Not sure how this would work later on in the game, but this build worked pretty well against most players I've tried playing against.

Notahiro
30th Sep 04, 1:03 PM
How does having a plasma generator lower the amount of requistion coming in?

CenturionCajun
30th Sep 04, 1:48 PM
I think he is more referring to the fact that he was spending time and requisition on generators while his opponent was using that time to create troops. So, he had a generator while his opponent had another squad of troops to throw at him.l

sch!Zo
30th Sep 04, 1:54 PM
It`s some differnce yes. Building a Plasma generator in middle game can save you some req and if you dont want to upgrade your LPs or tech until middle game I would prefer to build it up later on.

DaSmurF
30th Sep 04, 3:37 PM
I tried this build several times today on 1v1 ladder. I was able to pump out marines and defeat my foe simply by outgunning him. Very useful indeed. I recommand you to build plasma generators right before or after your infantry supply upgrade. I've gotten 3 full groups of marines and an ugpraded listening post w/ aforce commander before i bought myself an armory. This is probably the best 1v1 build.

sch!Zo
30th Sep 04, 4:04 PM
Hmm ... this reminds me of an replay against Ghostridah where he got smashed by a guy throwing mass of SMs at him in early game. But I would rather prefer the "normal" BO to this one against Eldar for example.

Dagg
30th Sep 04, 4:08 PM
nice build order , it works like a charm. good job

qwertie
1st Oct 04, 3:58 AM
what about the insane build order

Dagg
1st Oct 04, 4:14 AM
insane comp is just plain cheating ;p