SandDemon
1st Oct 04, 1:40 PM
Alright, I'm a 2on2 Automatch guy (was 3rd before my loses, damnt - think I'm 5th now) and switched from Eldar to Chaos just because I was sick of rushing the Seer Council.
So here's my exact build order - I can win 95% of games like this, even if my teamate sucks.
1st builder force labors the barracks - down to 1hp :)
2 Cultists squads next, take 2 closest points.
Builder comes out and force labors the sacrifice pit, down to 1hp.
1st Builder builds a generator.
At this moment, I have 300/100 and could get a possessed, but I always get 2 listening posts then the possessed. By the time he's done, I get 2 more listening posts then another posssessed and upgrade my squad amount (so I can use him - or I can send in my cultsist squad to die :).
It's at this point I make a point to rush or kill some of their army. 2 possessed groups (at about 6-8 each) and 2 overwatched cultist squads can RAPE a player. But here's my problem.
Orks and Midgame - for this reason.
Midgame is because since I don't focus on marines, I don't have the rocket squads to handle vehicles. I know "Build marines you whore!" but I've got 3-4 squads of full upgraded possessed by midgame (I'm quick :)). I can tear up any army, but 2-3 vehicles and my posssessed go bu-bye.
Orks don't rush chaos, it's stupid. I've got a possessed squad and 2 cultist by the time he comes at me. Here's my problem.
Do I get the second possessed squad or my Chaos Lord? I can never decide which is better, since if I have 2 squads on overwatch, I usually can stall - but Big Mek owns my group so I need a Chaos Lord....but he can get focused on and die, compared to 2 groups on overwatch.....I'm perplexed.
Also, Orks that are smart don't rush but offensively tower. And what I mean by this is take points close to you and inch forward using bolters and warbanners. I've ran in to a full slugga boy squad infront of one upgraded LP and upgraded Warbanner, with 1 shoota boyz backup and got schooled. Why? Bugs in the game.
Hold Stance bug is bullshit, my guys are melee and get owned even if I run up to the shoota boyz. And the "dance" of a full slugga boyz group with Big Mek pounding on you, is also bs. I lost 2 full possessed and 2 full cultists versus those 2 groups and banner/tower.
Should I give up on pure possessed and get marines?
Also anyone who says Horrors suck needs to seriously use them better. Late game once, I ran to a player's Space Marine army with 3 possessed groups. He was beating me down, but then I summoned in 4 groups of horrors behind my guys. He couldn't reach them, and they soon made quick work of all his marines. Those damn dreds though...ugh, 3 posssessed and 4 horrors took a good few minutes tinking away at 2 dreds.
And no offense, but our vehicles blow.
Thanks for reading and please post some comments/suggestions.
So here's my exact build order - I can win 95% of games like this, even if my teamate sucks.
1st builder force labors the barracks - down to 1hp :)
2 Cultists squads next, take 2 closest points.
Builder comes out and force labors the sacrifice pit, down to 1hp.
1st Builder builds a generator.
At this moment, I have 300/100 and could get a possessed, but I always get 2 listening posts then the possessed. By the time he's done, I get 2 more listening posts then another posssessed and upgrade my squad amount (so I can use him - or I can send in my cultsist squad to die :).
It's at this point I make a point to rush or kill some of their army. 2 possessed groups (at about 6-8 each) and 2 overwatched cultist squads can RAPE a player. But here's my problem.
Orks and Midgame - for this reason.
Midgame is because since I don't focus on marines, I don't have the rocket squads to handle vehicles. I know "Build marines you whore!" but I've got 3-4 squads of full upgraded possessed by midgame (I'm quick :)). I can tear up any army, but 2-3 vehicles and my posssessed go bu-bye.
Orks don't rush chaos, it's stupid. I've got a possessed squad and 2 cultist by the time he comes at me. Here's my problem.
Do I get the second possessed squad or my Chaos Lord? I can never decide which is better, since if I have 2 squads on overwatch, I usually can stall - but Big Mek owns my group so I need a Chaos Lord....but he can get focused on and die, compared to 2 groups on overwatch.....I'm perplexed.
Also, Orks that are smart don't rush but offensively tower. And what I mean by this is take points close to you and inch forward using bolters and warbanners. I've ran in to a full slugga boy squad infront of one upgraded LP and upgraded Warbanner, with 1 shoota boyz backup and got schooled. Why? Bugs in the game.
Hold Stance bug is bullshit, my guys are melee and get owned even if I run up to the shoota boyz. And the "dance" of a full slugga boyz group with Big Mek pounding on you, is also bs. I lost 2 full possessed and 2 full cultists versus those 2 groups and banner/tower.
Should I give up on pure possessed and get marines?
Also anyone who says Horrors suck needs to seriously use them better. Late game once, I ran to a player's Space Marine army with 3 possessed groups. He was beating me down, but then I summoned in 4 groups of horrors behind my guys. He couldn't reach them, and they soon made quick work of all his marines. Those damn dreds though...ugh, 3 posssessed and 4 horrors took a good few minutes tinking away at 2 dreds.
And no offense, but our vehicles blow.
Thanks for reading and please post some comments/suggestions.