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View Full Version : GSU 4v4, uber fast SC



GSU|Dusty
1st Oct 04, 10:31 PM
* Map: Burial Ground
* Players: Team 1:GSU|Radio (CSM), GSU|Ateryu (Eldar), XimpalerX (CSM), GSU|Dusty (CSM) Team 2: Lord_Solken (SM), 12aziel (Orks), Twistoffate (SM), Magicpig (Eldar)
* Type: 4v4
* Winning Conditions: Annihilate
* Winning Condition Triggered: Annihilate
* Duration: 30mins, 44 seconds
* Description of Battle: Team 2 were beaten, but not without some decididely dodgy occurences. First of all, 12aziel dissaproves of our playing style after XimpalerX and I rush Lord_Solken, and accuse us of having "no skill", being "sad", and told us to learn to play instead of "MASS TIER 1!!!!!". He then proceeded to disconnect, leaving his team a man down. I guess he disconnected in protest of being pitted against such skill-less players :P

We then worked our way through the rest of the team, and about 17-20 mins in, I noticed that Magicpigs Seer Council were moving extremely fast, as if they had been broken. Now, a lot of the time, they were broken, but even with their morale restored, they still moved a lot faster than I have seen Seer Councils move, they moved a lot faster than Ateryu's council, although his had fully upgraded to Witchblades by that point, and that slows them down, I belive, but still, I felt something strange was going on.

The day was won, but not without some fierce fighting and good battles. Enjoy.

Guillaume777
1st Oct 04, 11:00 PM
Maybe FoF was enabled ?

GSU|Dusty
1st Oct 04, 11:01 PM
If you check the replay, he said it wasn't, and FOF usually has a glow effect on the characters with it enabled, which the SC did not have.

Fenris-X2
1st Oct 04, 11:12 PM
game is bugged, sometimes it says FoF is turned off when infact it is turned on and vice versa.

GSU|Dusty
1st Oct 04, 11:19 PM
I guess so, but Magicpig told me he wasn't using FOF when I asked him, as I thought it may have something to do with that. Meh, I dunno. I guess I'll never know, but ther replay is there to show it.

fgStratus
2nd Oct 04, 5:28 AM
If you have FOF turned on for the farseer, and attach her to an SC with FOF turned off, the SC moves at FOF speed even though FOF is off. (Or maybe it was the other way around.)

Anakaris
2nd Oct 04, 7:39 PM
That was a nice infantry battle. Both sides played a really well game, except for that ass monkey 12aziel. All it takes is one person to put a damper on the game for everyone.

As for the sped up Seer council. Messing around in skirmish games, I've noticed everyonce in a while a hero or unit entering close combat will speed up. Last time it happened to my Big Mek. It double timed it into close combat. After the squad it was attacking was killed it ran with the same speed to the next attacked unit. Then after that normal speed. Wonder if anyone else has noticed it in skirmish.

Well it was either Fleet of Foot or something else.

GSU|Dusty
2nd Oct 04, 8:55 PM
Thanks for the comments Anakaris :) It was a pretty fun game, I liked how the other players hung on instead of dropping thinking the game was now unwinnable, as I've come across that sometimes. Good sports, all of them, except 12aziel, I hope for a rematch with him someday :smash: