View Full Version : [DoW] Mission 11
Dyntheos
1st Oct 04, 11:59 PM
All out War
The Collector
3rd Oct 04, 7:17 PM
[Note: Eldar are South-East and you are roughly in the West. I also played this on Normal difficulty.]
Being the last mission, things will be rather tricky. There are three ways into your base and you have about three squads or so of space marines and a dreadnought.
The map randomly spawns horrors. They will tear up your Space Marines! Most weapons don't work too well on them, but the 2nd upgraded listening post seems to tear them up as do missile turrets. Plasmas might work on them the best imo.
Cap the SPs near the three paths that come near your base. Using the minimap as a relative reference point, the paths out of your base go "north", "east" and "south".
Going north and then west or going south and then west will lead you down to volcanic pits that spawn horrors. If you can, mine these places later on.
Build plasma gun persons in your squads, attach one of the heroes to a squad and consider capturing the SP out the east exit. Put a LP there, upgrade it and stick some heavy bolter turrets near it. Do that to your exits.
Upgrade as normal and fight off the Horrors as they come. They will keep spawning. Your best bet is to go slow, you don't have much of a choice rushing the enemy if they keep randomly sending horrors at your military forces. You can try building minefields near the spawnpoints to hurt the Horrors as they come.
Watch your ally at the same time. This ally sucks, to be frank. If you want, at one point you can send a Marine squad to defend them. You have to run through the gauntlet of Horrors and site yourself at a SP near the entrance to their base with heavy cover. With three plasma guns you can massacre any CSM that bother them while they build up. For the most part, these allies are VERY UNRELIABLE.
You should be putting bolter turrets on the chokepoints into your base and upgrade some (many, but not all) to missile turrets.
Capture the relic to the NW of your base. Bring the dreadnought with maybe two or three squads. By now you should be teching up as normal, building power plants etc. Note: to the east is a Slag Pit, so you can place the Thermo-Plasma Generator for additional power.
From the east, you can move north to another SP and set up there with turrets. From there, a NW move to another SP, which is capped and garrisoned with a LP and turrets. You must have turrets everywhere to draw off the Horrors from your forces. Otherwise they'll keep hitting your troops and your bases. When capping, bring two squads. One to cover and one to cap. They use posessed CSM and regular CSMs to oppose you. Consider plasma guns and a few MLs to take out listening posts. You wont find infantry to kill with HBs.
Keep building tac squads with plasma and missile. Keep building vehicles, Preds and Dreads. Move into the center of the map near a LP with missile turrets and hide for the time being.
You'll want to hit the upper left corner of the map (one diagonally away from the Eldar, "northwest") first. You take the left exit out of your base to the relic, then progress left from there. There is one LP to cap and defend. North of that is a horror spawn point. Avoid it. Mines and LPs. Move "east" from that LP to a enemy LP. Destroy it. Nearby is a path leading Northwest into a Alpha Legion base. Destroy it, then return to the LP you destroyed before going into the base. Keep going east and encounter another SP. Destroy it. Keep going east until a dead end. Backtrack and you'll see a path going south.
In the meantime, you should have a second force fiddling around down south near the Eldar. There are numerous LPs strung along a path leading to the Eldar base. Cap them all and build turrets. Attempt to go northeast from this center diagonal line to trigger the Daemon Prince encounter. He tends to rush for the Eldar base, so be prepared accordingly. Hopefully your plentiful amounts of LPs and upgraded missile turrets will keep him shot at if he chooses to go for you.
Take all your units and mob him. Assault Marines are good for tying him up while you use orbital bombardment to pound him. Both the Inquisitor and force commander can call down bombardments. Hellfire dreads die quickly to it, as does everything. Even your FC and Inquisitor will die. HE WILL RUSH THEM. Daemon Prince's priority is to rush lascannon units. Maybe a Land Raider would be nice, but I didn't build one. Assault Terminators might work, but I never tried them.
Eventually he'll be battered to a pulp and run away. Chase him down. He isn't that fast. Kill him and the level ends.
Aliasalpha
3rd Oct 04, 7:34 PM
My tactic for this mission was massively different. I built virtually no units, only 2 squads of marines & 2 dreadnoughts. I fortified my base with turrets at a ratio of 3 bolter:1 missile and equipped my squads with 3 heavy bolters & 1 missile launcher. The 2 marine squads I made I sent to the eldar base, not fighting the horrors on the way buy running by and re-enforcing later, and I supported the attacks the eldar were making (AKA: Used the eldar as meat shields for my marines) and we managed to do serious damage to the enemy and draw off a lot of their forces.
Meanwhile, my starting troops, under the command of Gabriel & Toth took the leftmost path and performed a sweeping assault with the aid of my assault cannon armed dreadnoughts. They fought their way north and destroyed the chaos base on the far left of the map. At this point, we headed towards the relic and encountered Sindri. After changing our underpants, I detatched Toth & Gabe from their respective squads & set them and the dreadnoughts on Sindri in close assualt whilst my marines layed suppresion fire. Both Toth & Gabe fell in battle but were quickly back into the thick of things thanks to my orbital relay & a handy drop pod. Not long after they rejoined the battle, Sindri fell & the mission was complete.
I completely ignored my usual take & fortify approach to missions in favour of rapid and immediate action and the Emperor blessed my initiative.
Santah
4th Oct 04, 1:30 AM
This is how I played it.
At the start take EVERY single unit and head straight for the left corner of the map to take out the chaos base there. Forget the eldar, they are not important.
Meanwhile at home have 2 servitors building like crazy. Top priority is to get to tier 2 and heavy weapon increase. Once you've got that, all units should receive at least 2 rockets, by now the left chaos base should be destroyed. Move up the side of the map, but hold position just after the half way point, wait for a second dreadnought to arrive on the scene.
By the time the dread gets there, the marine squads should all have 4 heavy weapons each and be full units. Tell your machine cult to build land speeders, they are the best option now because they are cheap and can get to the fight fast enough to be of some help.
Move your troops forward, with everyone set to hold position+ranged stance. You'll find the 2nd chaos base along with Sindri pretty easily, just go straight up from the first chaos base and you cant miss it. Do NOT move into the base. Instead, place your dreads just within view of the first couple of chaos buildings. All your space marines with rockets should take the buildings down. Sindri will not move at all while you are blowing the buildings. By now troops will be attacking you, but your dreads in front of the space marines will be taking care of them.
Order up you land speeders to your location, you should have about 3 by now. Just click on your location on the map and they will find their own way without taking much damage.
By now Sindri is probably coming at you. Keep the dreads between him and your space marines. Take your FCommander and Inquisitor off hold ground+ranged stance and melee attack Sindri. Hopefully by now youve had time to get the Commander upgrade 1. Probably at least one of your heroes will die, but not before doing enough damage for everyone else to finish Sindri off.
For the entire mission I had no base defense (not even turrets) and was never attacked once.
So thats how I did it. This was on Hard, and the level was completed in roughly 30mins (maybe less).
Davidtq
4th Oct 04, 3:27 AM
My tactic was the take, hold, fortify method,starting with the three nearest strategic points, one servitor back at base building new buildings \ generators etc, and two teams of 2 servitors to follow the two armies I had and fortify the strategic points.
Every SP would get as many bolter turrets fitted as could be crammed in, the listening posts got full enhancements. I found a mass of bolter turrests better against the horrors, as they are more rapid fire than missile turrets, and so stop the horros getting so close. I headed north west with my largest army conquering and fortifying as I went. and with the smaller army just took a few SP's. but was concentrating my efforts on the west side.
I kept an eye out for eldar points falling to chaos and then would claim these asap to increase requisition. Eventually I ended up with and army of 2 landraiders and a shed load of dreads. I then took on the chaos base, which was levelled in no time. I thought i would find the demon at the chaos base, but he wasnt at home so I sent out my dreads to look for the demon prince. I was most surprised to find him not far from my lighter defended northern "gate". Originally i had planned on just finding the demon with my dreads and then bringing my forcecommander and librarian up to deal with him. When i got there though it just looked to appealing so the dreads went on the attack, and before the force commander could reach the point the dreads had dispatched their foe. Which left the force commander to do his normal task in my strategies of mopping up the blood.
David
killets
4th Oct 04, 5:57 PM
lol.i did the mission twice.
The first time I played it, I just made my troops, etc, minding my own business. But the Eldar "ally" got wiped by chaos within 3 min.
I wasn't too sure I needed them or not, so I restarted the mission. First thing I did was send my FC + marine squad to save them.
I basically left them there the entire time.
I held a few strat points, then upgraded to tier2/plasma asap, as they do the best vs chaos.
as soon as i established a sorta base that could fend off the chaos rushes with ease, i just teched up to dreads and orbital relay.
then i sent out a bunch of infiltration-enabled scouts and sacrificial sm's until i located the prince.
when I found him, I just dropped 3 dreads around him, and i had 3 more dreads pile into the orbital relay. then as soon as they were ready, i dropped 3 more dreads onto him.
prince didn't last very long vs 6 dreads.
Inferno
5th Oct 04, 5:40 PM
Turns out I kinda combined the approaches given here. I sat in the base area you are given at the start of the level and teched up to get Orbital Relay and Terminators, then dropped them into the allies' base. After saving the Eldar's ass with thousands of assault cannon rounds, I sent the Terminators out to explore. For some reason this side of the map doesn't get attacked by Horrors all the time, and let's face it, Termies are nails. So they had a relatively easy walk up that side of the map.
I went north with the Terminators and turned left into the Chaos base I found up there. I started smashing it up, oblivious to the Daemon Prince standing about a screen-length away. He triggered, and attacked my Termies.
I just pulled the Terminators back to my base. They are slow, so the DP stuck with them - he occasionally caught one and killed him, but it was easy to reinforce - all the way back to my base, where I had 4 Tac squads, Gabe and Toth just hanging around shooting Pink Horrors.
Everyone piled in, and before long Sindri was toast. I tied the DP up with the Termies and Characters, then surrounded him with the HB and ML armed Tac squads. They just pounded him non-stop whilst the other squads held up him up. Gabe got taken out and I had to bring him back into the batle, but apart from that it was simple.
The Terminator squad survived, btw. Those guys are the bizness.
CenturionCajun
6th Oct 04, 1:27 PM
I built up a strong force of about 6 marine squads armed with 2 Missile Launchers and 2 Plasma Guns a peice, 2 Dreadnoughts with Assault Cannons, and a squad of Scouts. I waited till after a major Chaos assault on my base. I then sent my scouts up into the lightly defended Chaos base where the Demon Prince forced them out of Infiltrate. I then ran them back to my waiting army which the Demon Prince followed them all the way. I then just pumped everything I had into the Demon Prince till he went down. Yes, I know it was cheap but hey it worked. :D
IWAssassin
6th Oct 04, 9:28 PM
All Out War [Assumes Easiest mission setting]
Your only objective in this mission is to kill the Daemon Prince Sindri. That said it’s nice to kill a lot of Chaos servants, and protect your Eldar allies.
You start the mission and immediately the marines to the north-northwest come under attack. Send ALL your troops there [except commander units, with the exception of the mission Sacrifice I never used them]. This will prevent casualties [send no reinforcements and both squads will likely die. With reinforcements I lost two marines]. Capture the two closest strategic points to the northern strategic point with a listening post. Hold these while you build at least two Heavy Bolter turrets and an upgraded listening post at each one. Once they are taken, take the closest relic. Reinforce it with at least six heavy bolter turrets, as it is right next to two static Horror spawns and will be constantly raided.
Send two to four squads to your ally’s base. They wont build many units, and don’t build turrets so they’re horribly outclassed by the might of the Chaos forces. Your base is fairly defensible, so long as you maintain a Servitor on patrol repairing damaged turrets, nothing should be destroyed.
This allows you time to tech up. I recommend getting two squads of Terminators [you may need to scrap a Marine squad if none have perished], and at least four Dreadnaughts. More dreadnaughts of course are better; the Terminators should bring you to squad cap. Deep strike all your forces directly into the Eldar base, where the bulk of your forces are garrisoned. Form one large group and proceed out of the base. You’ll meet some resistance but it should be minimal next to the might of five Marine Squads, two Terminator Squads, and four Dreadnaughts. When you reach the point directly north of your base, turn north. The Daemon Prince will be up the path quite a bit. I don’t believe any specific weapon works better than any other, but Plasma and Heavy Bolters are always a good bet. Flamers are useless as he’s immune to morale. Get your Dreadnaughts to engage him in melee, while everything else just pounds him. Ideally Terminators should be in front of Marines as they can take more damage and do more damage in melee. With that strong a force he should be taken down fairly quickly though. Remember of course more dreadnaughts is better. You shouldn’t lose all your dreadnaughts if you take four, but you can take up to ten so feel free to do so.
Capt. Invictus
7th Oct 04, 1:09 AM
what i did was, as soon as i got an orbital relay, after i took the left base, i used a squad to keep the daemonprince busy (a.k.a. leading him in a merry dance across the map) when the eldar invaded the chaos. then , useing the eldar's los, i deeptruke two units of marines into the other base, killing all buildings and builders. finally i made the assault on the now unsupported daemonprince with a couple of lascannon preds, 2 land raiders, a few marines and two termie squads with gabe and toth attached. that killed him.
MasterToad
7th Oct 04, 12:36 PM
One tip: You gotta watch out for the Eldar on the higher difficulties, they tend to rush forwards and have no defence in their base. When they go it gets tougher, much tougher. Even though they arent the keystone upon which your battle plan should rest, they usually mop up annoying cultist squads or enemies roaming around. Having them keep them off your back whislt you go all out on the Prince is a god send.
Lokust
8th Oct 04, 11:50 AM
The first time I played the map I just gradually expanded and built up my army. By the time I reached the Demon it was a cakewalk.
The second time I played, I built nothing at all. I sent all of my starting units directly to the Demon Prince and killed him outright, starting with two orbital bombardments, and then reinforcing as necesary.
This was on Standard difficulty both times.
Doomhawk
9th Oct 04, 12:01 PM
I found the level pathetically easy, even on Insane. I could probably beat it without using any units besides the 6 Tac squad and Dreadnought that you start with (plus characters), in fact, that's nearly what I did, I only built a couple of Dreadnoughts and a single Tac squad, along with a squad of assault terminators much later.
At the start of the level, grab your tac squads and make two or three groups (your choice). Then start moving out and grabbing strat points. Upgrade to tier 2 IMMEDIATELY and then get plasma and missiles (myself, I went for 2 flamer squads, 2 plasma squads, 2 missile squads). The Eldar will probably need some help but since you're expanding anyway you should be able to send some forces over easily. If you keep pushing outward you'll reach the Chaos base pretty quickly without any real resistance. Then you just have Gabriel and Toth along with any Dreadnoughts tie up Sindri while everything else pumps fire into him.
BrianGeneral
9th Oct 04, 11:18 PM
It's funny that I just turtling with turrets and all LP lv2,and don't go to the top of the map,but DP goes down witrh a couple of CSM before I managed to get 4 Pred and 4 Dread!
(I thought:"Goddamn it,how can I kill it with such forces?!")
Killing all the CSM then focus fire on DP(remember to relocate them when DP comes close!).I have all 6 squads SM with Plas/Miss,together with Tothy and Angelus,and a newly drop AT squad just kill it,without losing any whole squads when Toth is badly hurt,Garby isn't (thanks to overwatch).
The ending is a completely surprise.:D
I thought that Garby will listen to Farseer Macha and not to break the stone,but he doesn't.The demon(probably Khrone himself) was released.
I saw Eye of Terror from behind and I thought that it paved the way for DoW2:D
Chaosmark
11th Oct 04, 8:11 AM
My plan was pretty easy.
I used 4 SM Squads, tech up to max in everything. Used heavy bolters and missle launchers. Planted about 4 turrets about the base, incase of deep strike.
Then i just built the base up to orbital Array. Sent a load of sleathed skull scout things all over the map towards the upper corner where prince was. Then once the skull was close i deepstriked my force in. Once a squad was dying i ran them away to repair and built up more troops while still firing. It went well my 4 squads survived and the DP died.
I didnt try to save the alien scum known as Eldar though.
Abyss
12th Oct 04, 10:42 PM
Very easy mission 1 word rush, I've found that equiping marines with plasma and misslelaucnhers you could easily kill horrora then when you find the daemonprince simply run and shoot, also use FC and the Inquister as a distraction. So rush with the marines and the dreadnaught
Cpt _Invictus
13th Oct 04, 3:57 AM
I will admit I kinda messed this mission up but not in the way you think.... I maxed out my squads with launchers and plasma and was just chillen defending my base then decided to run a scout squad around to have a look see. By this time, the Eldar were toast.
Well to my GREAT surprise there, I find a demon prince!! I was like .....doh! So I run my scout squad BACK to the base reinforcing them as they went... they passed RIGHT through all the other demons as I was able to keep getten there cammo back on and got them right into the base... with prince boy right on there heels... Bastage didn't stand a chance! I was sad to see the mission end so easily.
CorathSS
13th Oct 04, 7:52 AM
My method for this mission was rather complicated, but when I encountered the Prince, I had the Eldar firing at him, 2 Land Raiders, and alot of Marine squads over powered with Missiles...
I deployed a scout marine squad to each side of my base, deploying Sniper rifles as I could. I then deployed my FC and Toth out with a marine squad and began to dominate the play field of SPs. Surprisingly, my Eldar allies faired better then me during this. Possibly because of my mad rush to the Slag pile, where I deployed large amounts of bolter/rocket turrets.
I triggered the Daemon Prince far to early in game, but he didn't move much. He was simply taking down isolated squads. So I proceeded for the rest of the mission to build up forces, while holding off minimal attack from Chaos Whom had Eldar screaming down their throats.
When I finally attacked the DP, I had 2 Squads of Marines firing Missiles, 2 Land Raiders. Toth and my FC. I lost Toth and my FC three times during the lengthy battle.
I rushed, but I did so all over the map, but I also deployed dozens of Bolter turrets at random..it was funny to see CSM randomly being satured with fire power from them :P
-=TriX=-
13th Oct 04, 8:26 AM
Finished it yesterday. Immediately I sent all but my heroes to the north and saved the marine squads up there then I used the 6 squads and the dred to assist the Eldar. If they can stockpile enough resources they start building their army up..machines, troops, everything. After they have a small army they start attacking the enemy base to the northwest. I kept my heroes at my base for devense and started teching up the SM squads like crazy and built more dreads. By the time I had teched up and built some more dreds myself and the Eldar were toasting the chaos base then we ran into Sindri. I only had the SM squads and the dred to throw at him first (the eldar pulled back except for a couple vehicles)...lost a few squads by the time the heroes and dreds arrived. Using weaken resolve, warcry and smite along w/ the heroes basic attack abilities I was able to finish the sob off in no time.
antialias
13th Oct 04, 9:19 AM
Did it the long way. Expanded to 3SPs and the slag pile, built masses of HB and Missile turrets at the SP second nearest to the slag pile (put 2 servitors there as the place gets heavily attacked a couple of times), then built up 2 predators with lasers and 2 dreds with lasers, upgraded SM squads to missiles and plasmas. got the relic and fortified it with every gun that would fit. then got 2 land raiders and 3 terminator squads with ass. cannons and just walked around the map clockwise with my forces killing everything and taking SPs as I went along with my two remaining SM squads.
when I met sindri in the back I just poured it into him. lost one dread and on miserable terminator. not much of a fight
eldar died tho in the first couple of minutes. wussies.
SlashDotDash
13th Oct 04, 10:53 AM
Just the like the other missions, stupidily easily, makes me wonder if it was worth the time playing it through single player, I really hope Multiplayer adds a lot more to the depth of the game, looks fantastic, plays like a childs introduction to rts games.
chaosbeam
15th Oct 04, 12:57 AM
All i did was tech up as fast as i can, not forgetting to fortify the right sp wif turrets as well. those defences stopped the horrors pretty well. once the relic and orbital relay is captured and built, i made 2 squads of assault terminator and 2 squad of terminator. then i juz rush into the middle and confront Sindri the DP. i had the AT attack sindri, and i realise that he is somehow not immune to their stunning attack, hence he was jus standing there with attackin motion all the time, bud deal no real damage. the terminators are in fact juz to stand by and attack any chaos army that decide to help their prince.
ps: none of my assault terminator died at all...
Yacoby_666
16th Oct 04, 10:22 AM
So easy.
Build up a defence at the bottlenecks build the defence on the west side stronger (5-6 turrets) and have 5 (full) squads of marines there. get a scout squad with infultration to find the Demon Prince (he is north) and then lead (run slightly ahead) him the you base (with infultration on). when he gets there throw the to comanders onto him and spray him with bullits. when he kills the comanders they come back v fast so you can keep piling them into combat. if you felt like it you could build a machine cult and have some dreadnoughts. all i had was 5 squads with 3 hvy bolters and 1 misile launcher each. it took me under 10 minutes on the easyest setting
Yacoby
redScare
18th Oct 04, 5:03 AM
Played on insane, and this was the easiest mission of the game. I didnt build any turrets. just used the initial forces to defend my base while building and teching. I was just attacked twice: at the very beggining and later on (but by a single squad of horrors). Got 2preds and 2 land raiders and cleaned the left chaos base. Then I went to capture all the SP, and when sindri appeared he fell in less than 10s (2 preds, 2 land raiders, 4 SP squads, 1Dread, 1squad of Ts that I deepstriked cos I expected a LOT more of resistance).
Too easy. The fact that my base was not attacked during most part of the game was very annoying. Oh. the Eldar made it alive to the end. But they were just able to defend themselves without teching or building anything more. They were the ones being attacked it seems.
_si_
20th Oct 04, 11:55 AM
Played on Normal. Mission 10 took me a long time to complete, so I was expecting a battle here. I just foritifed the base (whilst the eldar rushed out, then died horribly), but didn't expand or create any more troops. As soon as I had the hq to level 3 I built an orbital array. Created 1 new dreadnaught and put him and the original in it along with the two special characters, used a skull probe to find the demon prince and deep striked (struck?) next to him, mission over.
I can see how fighting across the map might have taken a lot longer, but my way was about 15 minutes. Mission 10 took me hours because of the way I edged across the map all nervous like.
Interesting though, just a little, disappointing I suppose.
DeathtoHeretics
23rd Oct 04, 12:31 PM
Horrors? Hard To Kill?
Not Likely. I found them easy.
All my units had sergeants (At some point anyway)
I just made 3 Tactical Squads, Got them to full unit Strength,
Attached the Inquisitor to 1.
The FC to annother.
And an Apothecary to the Last.
From now on, they shall be referred to in that order as:
Ketchup 1. (With his Imperial Lordship, Inquisitor Mordercai Toth)
Kethcup 2. (With his most Gracious Captain of the Third Company of the Blood Ravens, Gabriel Angelos)
Kethcup 3. (With some unknown Guy in Some White Power Armour with a Herb)
Ketchup 1-Heavy Bolters (4)
Ketchup 2-Plasma Guns (2), Flamers (2)
Ketchup 3-Missile Launchers (4)
Of course, I did make a Huge Base, and Loads of HBT's and Mines, My Large Base Kept Spreading.
Then came Dreadnought #1.
Then came Hellfire #1.
Then 2 Assault Marine Squads.
2 Scout Squads at Full Health both with 2 Snipers.
Oh yeah, A Huge Mash of Power Generators.
A Captured Relic.
Even more Plasma Generators.
A Thermo PG.
A Fortress Monastrey.
Saw witness to the Winning Peices(s) that would seal the fate of the Daemon Prince and any Horrors.
4 LAND RAIDERS!!
After all Upgrades, After the Eldar became Toast (That was within 2 Mins!!)
I went on the Offensive, Astablishing a Large Base on the Second Frontier.
Then, why Hello, Its the Daemon Prince!
The 4 Land Raiders rush up to him, Activate Machine Spirit and Start Firing.
Ketchup's 1,2 and 3 Line up Behind them and start pommeling him with Fire.
The Scout Squads Open Up.
The Hellfire Opens Up.
I let a Gap in the Land Raider Blockade, The Dreadnought passes through as do the Assault Marines, the Gap then Closes.
2 Squads of Assault Terminators Teleport into Sindri.
Then, to the Sacrifice Of.
2 Land Raiders, 18 Assault Marines, 8 Terminators, Some of Squad Ketchup 3, The Dreadnought #1.
The Inquisitor and FC use Orbital Bombardment at the Same Time on Sindri.
Which Killed Him. Quickly.
That should earn the Phrase "His Wrath falls from the Heavens"
Not the Whirlwinds Puny attack!
The Fell-Hand
24th Oct 04, 3:45 AM
My one post in this section will be this. If u want to win, with the exception of the 4 relics mission (#9?) All you do is hold ground, MAYBE grab a couple SPs, but use ur starting money to tech your hq and build 4 generators and the more. Then, build a machine cult...POSSIBLY 2.
Then, spam dreads. Once you get one or two, take sps and fortify them. They'll soak up anything really. Then make 10. Walk around the map. The enemy doesn't have enough anti vehicle to hold a candle to you. Put your machine cults on overwatch (right click on the dreadnought picture) to replace any fallen dreads
I just did all this, for every mission except 9 where I HAD to get some preds and terms. And all this was on insane difficulty.
Missions starts -> Tech -> Build Dreads -> Win.
Couldn't be any easier. And the missions where you don't have dreads...well, they're all easy anyways. If those early wartrakks are buggin you in mission 3, just remember to cap right at the start and build some missiles. And grenade launcher up those wussy guard.
Later
Runefire
24th Oct 04, 4:34 AM
What did the Eldar do on Insane for you people who have finished it?
I finished Mission 11 yesterday on Hard and the Eldar basically rushed to the base above me (left hand side) and took out most of it.
Basically was playing catch up and help the Eldar out the entire level. Holding off Horrors from destroying them and supporting them until it came to killing Sindri which like 6 Tactical Squads with Plasma and some Predators took care of.
Soulfreezer
24th Oct 04, 10:43 AM
Played on insane. Eldars got a SC and some Guardians and only defended their stupid base. They must have had thousands of ressources because they weren't building anything :/
I just defended my base with SM squads and Dreads then I build 1x Assault Terminator and 1x Terminators, deepstriked them into the Eldar base and moved on to the Chaos base. After destroying some buildings and some pathetic CM finaly Sindri showed up to kill my 16 Terminators. But the Assault Terminators just blocked every single blow from him (same if you send them against BT) and I killed him with zero casulties. Took some time to finish him off but that was a really stupid fight.
Mystic Fibrosis
24th Oct 04, 4:13 PM
Interesting to note: If you skip the cutscene, the Eldar actually don't appear. At all.
PikachuMarine
30th Oct 04, 2:41 PM
One thing I do at the start of the game is retreat all the SMs to the central listening post, defend and attach heroes.
I then send two/three squads to get the relic in the eldar base early on, before they get it. After clogging my base with turrets, I get everyone into the OrbRelay and Drop Pod these units
SMs/Termies
5 LasDread and 5 AssaultCannonDread.
Using my army I advance to the centre from the eldar base and getting the eldar strat points along the way. Eventually I met Sindri and killed him.
Jay Leon Hart
31st Oct 04, 8:07 AM
I'll skip the lengthy expansion, and just go on to how I killed the Daemon Prince...
- Loaded 2 8 man AT squads with Gabriel and Toth inside into drop pods.
- Had 5 Preds with twin-linked lascannon turret upgrades and a Land Raider waiting at the western relic.
- Had 4 full MS with 2 PRs and 2 HBs each at the Eldar base.
- Ran a 4 man MS into the northern-most base to find the DP.
- Deep-Striked the Assault Terminators next to him.
- Ran my tanks and 4 remaining MSs to shoot him into tiny pieces.
Losses;
1 Terminator.
Webway_Gate
31st Oct 04, 9:46 AM
I just played the mission again today on Insane, the battle lasted between 5-10 minutes. Immeaditly built a scout squad and sent them to Sindri, meanwhile i pulled all my inital forces back to a choke point near my base. The scouts attacked the deamon then pulled it back to my 5 tac squads dred and 2 commander units, dead deamon. Never built a single unit/building/tech. (apart from the scouts)
:smash:
Brother Carleus
1st Nov 04, 6:33 PM
Nicely done, webway.
I just made about 10 tactical squads with rocket launchers and blew him apart.
Losses: Force Commander, who felt the need to attack him directly.
CrimsonHellkite
8th Nov 04, 3:09 PM
While the Eldar suck, a lot, you'll still want to send a servitor over there, build a stronghold by the listening post on the edge of their base, and then five bolter turrets plus two missile turrets. They'll build banshees and guardians without enforcing them, but the Farseer will use her nice abilities -- trust me, it's worth keeping them alive.
kurtas
10th Nov 04, 3:30 AM
eldar died and sucked within 5 mins. no loss
my tactic was basiclly spam space marines until i got to the DP, then dropped a bunch of dreads and terms on him. plus an orbital bombardment or two. done on hard, done in 20 mins.
Beebop
10th Nov 04, 6:45 AM
so there is no special extras if its beaten on insane?
Eldar turned out to be only moderately useful for me. I built a HQ right at the entrance to their gate, and started to spam turrets all around it. They survived, but all they did was run some interference for me, nothing major.
Killing the Daemon is pretty easy actually, especially if you have a lot of termies and possibly a few dreadnaughts. Since the mission ends when he is dead, you can just throw everything you have at him.
Shifteh
22nd Nov 04, 12:08 PM
I actually finished this level not only bizarrely fast (less than 20 minutes), but also on hard my first time.
My strategy was to just cap all of the points I could, and LP them all after I did.
I would have reinforced the Eldar, but they all died about 5 minutes in. They had carved a nice swath into the Chaos secondary base, which I annihilated about minute 10.
By the end I attacked the main base with 3 normal squads, 1 assault squad, 1 terminator squad, and 1 assault terminator squad. I had a secondary force running around keeping most of the Chaos Forces busy.
So basically, if you cap as many points as possible with a tiny secondary force, you can pretty much do whatever you want with the primary force.
Sinner
2nd Dec 04, 4:00 AM
At first I used my standard take and fortify tactics, while teching up to Dreads and Whirlwinds. Then I started killing Chaos, and found myself at the end of the Mission, when I somewhat accidently killed Sindri...
I played this mission yesterday again, this time trying to completly destroy Chaos, while keeping the DP alive, and succeded :) It's cool to see him standing alone, without any army or buildings :)
All i did was build a few bolter turrets upgrade till i got termies and then deep striked 3 squads of assault terminators and 1 squad of normal terminators right next to Sindri and thats that sindri barbecue anyone?
Outsider
17th Dec 04, 3:49 AM
First time I played this mission I was expecting a very tough battle so I'd steadily built up a very solid force to slowly take and hold every OPFOR position. (However, the mission turned out to be much easier than I'd anticipated and prepared for!)
By the time I'd reached the Daemon Prince, an orbital strike and four Land Raiders knocked the wheels off his wagon in no time at all...
elniro
18th Dec 04, 7:25 AM
I was in same situation as outsider, but after fortifying first few tactical points i thought this is taking too long and just decided to sweep the map quickly killing all enemies starting from all sides.
By the time i came into contact with daemon prince, i had 7 marine squads inc toth and gabriel, termie squad, 2 predators, 5 dreads, and then i dropped in another 2 dreads, the daemon prince was encircled and was killed in no time.
Eldar were actually quite useful, i sent toth with full equipped marine squad and just backed up the eldar wherever they went, once eldar capture few strategic points, you can easily stop any movement of chaos from right to your base
Kayvaan_Shrike
19th Dec 04, 9:50 AM
I found Mission 11 surprisingly easy considering that the Daemon Prince had so much health (he seemed really resilient too - when I tried, he shrugged off the combined efforts of 16 Terminators, of which four had Assault Cannons, without suffering more than 100 damage...)
What I did was garrison all my Strategic Points with a Heavily Fortified Position and three Heavy Bolter Turrets so that the Horrors weren't an issue, and I added two Missile Launcher Turrets around my Relics for the sheer hell of it (in actuality I was getting Defilers thrown at me at least once!). With regard to my offense, I kinda had my squads (full strength, with 3 Plasma Guns and one Missile Launcher each) spread out and take whatever I found in the way of Strategic Points.
So, you're wondering, what did I do about the Daemon Prince?
Since the Eldar got wiped out early on (considering the speed at which I developed the correct technology to build Terminators, I noticed that the Eldar had just been obliterated by the time my second Terminator squad had teleported onto the battlefield, ready to receive upgrades) I started off by actually finding the Daemon Prince (this was hard! I'd managed to swipe about 80% of the Strategic Points by the time I found him!) and hurling EVERYTHING at him - this meant fully tooled-up Terminator squads with either Gabe or Toth leading them, as well as Dreads (I think I chucked five at him, two of which had lascannons and the rest were Furioso pattern - this means two power fists to all you Blood Angels players!).
The Daemon Prince seriously cocked up at one point, he wandered straight up to one of my garrisons and sat there for about 30secs while the turrets knocked 2000 off him! This happened to anyone else?
Nonetheless, by the time Gabe got his arse out of his third Drop Pod all he had to do was watch Toth send a radio signal to two strike cruisers sitting pretty up there in orbit. Several lance strikes later, all that remained of the Daemon Prince was the Maledictum sitting over a single smoking daemonic fingernail (okay, I made that bit up, but there can't have been that much left of the Daemon Prince after two plasma lance batteries vented their anger).
Aekron
30th Dec 04, 10:48 AM
I finished 11th mission easily just like all "insane" missions :
- 8 space marine squads (2 heavy bolters & 2 missile launchers in each squad, along with a seargent)
- 8 dreadnoughts
The dreadnoughts go first, the marines destroy everything with long range weapons.
If a Dreadnought dies, deep strike a fresh one.
Nothing can resist this, not even the Daemon Prince or a Squiggoth.
Skulking Ferrit
4th Jan 05, 1:12 PM
mission 11 is easy, too easy
The first time i did it on normal the DP just ran away from me so killing him wasn't hard. The second time i did it on hard he actually attacked but a squad off assault termies kept on stunning him so he only managed to kill one. The third time on harder all i used was 2 assault termies and a land speeder. I used the LS to scout for the DP then deep struck the 2 assault termies with the 2 heros and i killed the DP without loosing a single assault termy.
Joasht
10th Jan 05, 8:36 AM
what i did was play defensive for the most part. i started with 4 marine squads and an assault squad, giving them heavy weapons and capturing several points, most notably three points towards the center, where the enemies tend to come (one in the center, two on each side). from there i put up approx 6 turrets, generally at a 4:2 HB:ML ratio, and sat there defending all the way, while building up resources and getting several dreads.
since i knew before hand i would face a monstrousity (since my friend finished the game before me), i also got two preds, and gave them both full lascan upgrades. after i had my marine squads, dreads, preds and two terminator squads ready, i sent a few drones out to look for the prince. once i found him sitting around, i basically sent my whole force after him. my only loss was a dreadnought.
basically, just take this mission slow and steady, and its really easy (much easier than the third last mission IMO)
komninosm
16th Jan 05, 9:24 AM
Unlike most I didn't build a single turret (I don't usually do that until after I max unit caps and by then it's usually not needed either). I simply paused the game and then massed my army on the listening post. Then I attacked the two possessed marines that would have beaten the two marine squads on their own and didn't take many losses. Then I made two forces, one with the dread and 3 marines and one with the leaders (unassigned ofcourse) and 3 marines. I sent them on opposite directions and expanded quickly increasing my income. I quickly beat the Chaos secondary base and I accidentally triggered Sindri with my DN squad. I run away as he followed me and joined my forces at some point to take him out. I thought the FC hammer would stun him or something but after losing each leader a couple of times (I stupidly lost the DN when running away) the marines toasted him. His regeneration was highly annoying and before I massed the troops I thought I could not damage the DP at all!
I paused a few times to build my base too but it wasn't really needed. Ofcourse I upgraded all listening posts instantly at all times.
I think I'll replay this mission to see the base behind Sindri this time...
alex_kolod
16th Jan 05, 9:20 PM
Damn I just let my Eldar allies do all the work at first, then I built 6 Dreadnoughts, 4 Hellfire Dreadnoughts, took all the space marines, and then marched to the daemon from the left flank. Is it just me, or are dreadnoughts overpowered?
komninosm
18th Jan 05, 4:47 PM
I played it again on a harder dificulty and it was much easier. I did the same strategy and expanded quickly without fortification on upgraded LPs. Together with the Eldar we reached the secondary Chaos base with the INITIAL push! We proceeded to rape it and then the Eldar attacked the Demon!
He ventured to an Eldar LP and Destroyed it but didn't uncap it and I destroyed the main base too. He just stood there doing nothing at all!
The mission is bugged to hell!
I basically had to contend with the random spawns and fool around till I could reach him and destroy him with maximu force just for the fun of it! He went down quickly, but he did manage to kill a couple of Dreadnought. Or was it my 2 orbital bombardments?
alex_kolod
18th Jan 05, 5:01 PM
Heh, my basic strategy for all the missions was:
1. Capture 3/4 nearby RP's
2. Construct 4/5 Generators (if slag not available)
3. Fortify base defences (with turrets, and troops in cover)
4. Don't do anything until 10 Dreadnoughts are constructed
5. Smash your opponent!
I did this ENTIRE mission with 4 tac squads 1 initial dred + 1 more and the two heros it was sad really because it was the insane difficulty :werd: Not needing an army i got to tier 3 quite fast. DP < 2 orbital bombardments
KON Air
28th Jan 05, 4:30 PM
*Rush the first Chaos base, but don't attack and destroy the last base, let Eldar capture most of the SP's and a relic. Wait for Avatar... Sooner or later they will build an Avatar.
*While fighting Deamon Prince, if you ever fall in doubt or suspicion about the outcome, run to Eldar base. It doesn't matter they survive or not. (Also, by purging the alien you will feel you have served the Emperor even better :P)
*If everything else fails, Dreadnaughts and Land Raiders won't (also a swarm of Land Speeders with some nerves of steel will do the trick. Blessed be their bolters.).
Also; If you look into strings (within wh40kdata.sga) you will notice a few taken out lines like "Garbiel is the key! His faith protects him from the influence of the Deamon Prince" and "Garbiel must be near the Deamon Prince, so we can harm him." My guess is Deamon Prince had a special aura which damages morale/health passively, or practically was invulnerable, without Garbiel nearby to negate his buffs (gotta get the book).
No need to tell DN will attack Garbiel whenever he is near, while Gabriel is returning from the barge... well with the same regeneration rate DN will be pretty much at full health, possibly making the Mission 11 the most hated RTS mission ever :P.
ps:If the aura thingy remained Garbiel wouldn't return after he is killed?
Evolution
16th Apr 05, 10:41 AM
This mission was very easy... heres a overview of what I did.
Start by instantly teching up to tier 2 and at the same time researching more heavy weapons. Also send your initial troops to get the nearest LPs
build squads until 16/20 in infantry and equip all squads with 3plasma 1 missile. now send a squad to get the relic
slowly cap the points leading to the eldar base and as quickly as you can upgrade the LPs (upgraded lps really tear horrors to pieces). and make sure the LP to the eldar base (its the one just after a heavy cover and with Horror spawningpoints to the NW and south is defended by a squad of marines. This way the eldar will survive any attacks aimed at them. From now on this LP will be known as X.
camp for a while until you can tech up to tier 3. Build orbital relay and a squad of assault terminators. max out the terminators and put them together with Gabriel and Toth in the relay.
now make sure X has a fully upgraded LP, build 3 bolter turrets and 2 missile turrets around it.
Now for the fun part, put X on overwatch building servoskulls and aim them for the Chaos base with the daemon prince, each skull will draw him just a little bit nearer.
Lead the DP with the servoskulls to the now heavily defended X and drop the assault terminators and the heroes on his skull. Immidiately use battlecry and weaken resolve.
Shouldnt take too long and you will have one dead Daemon Prince.
[UAS]Chrissy
3rd May 05, 1:58 PM
least organsie of the lot, but none the less, it workes, it was actually an accident but still.
all i did was tech up and sent infiltrated scouts, my scouts accidentaly bumped into the blood thirster, hu chased em, i brought him back to my base , and used my troops(which were only on squad cap of 10 at the time) to attack him, sending the heroes onto attack melee. believe it or not, it worked.
simple, and short, nothing flashy.
ForgottenSpirit
5th May 05, 4:14 AM
bloodthirster? you mean daemon prince
Buehehehe Tactics tactics Tactics !!!!! when i started to play 11 mission i saw that my Eldar frends are dying !!!! i saw that even if i try i will not come too fast to help them !!!! So i got all army i had + 2 Sm sqads And moved to find Chaos Base ... and unfortunatelly i found Prince Big asshole i Kicked him to half life and all died :(
but i got to my mother base and started to build up and what that big Ass came ...
he died like a dog on highway (fast) 3 bolter cannons + 3 Sm sqads + 2 Unique Characters !!!! true that those Herose died about 5 times but i laught a lot when Da Boss Died TOOO buehehhehe ... Camp games are too easy !!!! Tooo Easy !!!!!pffffffffffffff :hippy:
DivineOne
12th Jun 05, 3:11 PM
how much hp does sindri have?
A. Val'Navat
30th Jun 05, 4:01 AM
I never thought this mission was easy when I first played it.
Ok, I played it on Hard, here goes.... 2 squads of the vile PCSMs charged into my left flank, then I sent the outmatched and pitiful marines into their cover while waiting for their Dreadnought and other squads. When the reinforcements arrived, the vile things were as good as jerky.
I had set up control of a Relic and a Slag Deposit. A Land Raider scouting group containing a squad of Terminators were sent to do some slaughtering at the back alleys of the Chaos base. Soon the foolish Daemon Prince Sindri approached my scouting force, but wasn't man enough to chase it. Doing this had just invoked a bigger part of his anger.
As I had been doing a good part of destroying the Chaos Fortress, the rather unnerving Eldar held out on their own picking out lesser Cultist and CSm squads.
Eventually Sindri lashed out, the Eldar were caught unprepared. They sent all the best warriors they could afford, but their efforts were in vain. I just had to kill that foolish Daemon Prince....
Later my full complement of Space Marines along with the scouting force sent for cleaning, with an armor division of 2 Predators and an additional Dreadnought were sent to the chaotic scene of Sindri ravaging the Eldar base. This moment would be his last. 2 Drop Pods fell on both his sides, still he uncared. He went after my two main commanders; Cap'n Gabriel had to be sent back to recover, but the call of the orbital attacks had wounded Sindri badly. Eventually one of my Space marines dealt the final blow, and it was finished. The rather unnerving Eldar had done nothing great, so I wasn't pleased.
That's how I did it.
I think Mr. Sindri here has about 14000 HP....
magnus91
2nd Jul 05, 4:39 AM
I used 4 landriders 4 termiator squads and 1 space marine squad it was so easy
Anglemaster
2nd Jul 05, 4:45 AM
I maked 4 LR and alot of Marines and capped as many points as I could and built upgraded LPs on them, one tip is to destroy all their bases, I think it is 3.
CptDeathwatch
11th Sep 05, 3:28 AM
I played this on Harder and it was tough but did it eventually. However when I played it on insane (only this mission it happened) the AI didn't build any Machine Pits. The builder units acted as an Easy would but the Military units acted as Insane. I tried it twice to make sure and it happened again. Must have just been some bug.
P.S : The Eldar are useful as a meatshield so its not a bad idea to build in their base for a little additional support
Kalimac
21st Sep 05, 7:53 AM
Haven't finished this level yet, but anyway:
I moved one squad of marines to the Eldar base, and let them stay there, in case of Chaos invasions. The attacks came after a while, but the Eldar couldn't counter. So my squad of marines just stod there (with overwatch enabled of course) and killed squad after squad of CSM and Raptors. Soon, Chaos attacked with some Defilers, and now the Eldar base was totally destroyed (I culd have sent some Dreadnoughts there to save them, but I felt satisfied with pruging the useless aliens). But my marines survived, and managed to kill at least 4 Defilers. The attacks stopped after that, and i sent an infiltrated scout squad to cap the Eldar relic, wich they didn't need after they were destroyed. ;)
Isn't it great when you think of what one squad of marines can do? :)
BTW: Where is the Daemon Prince located on the map? Just want to know, so I can make quick work of him. :P
ice_apathy
29th Sep 05, 5:09 AM
Well, i played this in insane (yes, insane). And finished it in under 10 Minutes.
The Eldar Are Useless, all they do is send small Guardian Squads to capture. Let em die.
Anywho, Make about 2 more Marine Squads to what you've got, & place them at the listenin posts which get attacked. keep em on overwatch, you dont wanna lose em cause they = money
Tech. All the Way. I finished this with 3 Dreds & 2 Fullman Asssault Termie Squads.
Get em in Droppods. Attach commander AKA Orbital Delivery System to a termie squad.
Now. Where the eldar Base was, the Daemon Prince should be (at least when i played it 2 times) Send a scout team up there, to get LOS. Then Drop everything. Assault Termies Hit him (he gets stunned & cannot do anything). Whilst hes pinned by termies, hit with Orbital Bomb. Done. There is no need to even see a chaos building in this map, let alone beat their base. I actually found this identical on insane compared to easy.
SnagglepussX
17th Dec 05, 8:16 PM
I never even realized there was an eldar ally. Guess I wasn't paying attention.
I built out by reinforcing every point with at least two turrets, and the one in the middle of the map with four turrets, and upgrading the listening posts to their max. At times I kept those posts reinforced with a squad or four of marines. The posts to my right got attacked only occasionally, the but the one in the middle got attacked constantly. At one point with four turrets and the maxed post it still got overrun, by a huge horde, but they took a lot of losses to do it too. I had been expanding successfully all over the map, but got put back into place by that and was a little worried.
But by then I had maxed tech and wiped out first one base, then bumped ito the demon prince. I had two predator tanks standing away from the Prince never getting hit, and dropped two terminator squads on him, as well as some space marines. I was going to sacrifice a bunch of them and had called in an orbital strike, but my commander was back at my base, and the Prince died before the strike came through.
Slash
5th Jan 06, 11:25 AM
i just pumped out marines and just attacked en-mass, with preds and dreadnoughts. I had no idea where the demon prince was, so i got to him by luck i ordered my 5 dreads to attack him in melee while the others just pounded him with heavy weapons. And evertime a dread would die i would replace him with another dread, using the orbital station thingy. So once you kill him the mission ends.
i played this on insane btw.
Wraithguard Fan
20th Jun 06, 2:12 AM
I didn't know where Sindri Myr was, so I sent a land raider, 3 termies, 1 dreadnought and went off blowing up chaos bases... until I reached the main one... I blew everything up, then Sindri Appeared... I quickly built Dreadnoughts in the orbital Relay and Drop Pod next to Sindri when they were built finished and at the same time, the force commander and his marines charged to the battle.
Everytime a dread died... a new one was built and dropped. The main problem is that Sindri has 15000HP and he regenerates VERY FAST. So during kill moves, expect around 300 to 500 HP to be recovered.
My force Commander than summonned Orbital Bombardment and slayed Sindri.
( Sindri's sword looks like a smaller and blue version of the wailing doom, his kill moves are same as avatar, except when he plunges the sword, he slams it down on the ground, occasionally, he will use the maledictum to give an explosion)
Zzappruder
9th Apr 10, 2:50 AM
Insane Level
This level is much easier than previous ones.
Rush towards all SPs in the center and east and cap them. Upgrade the unit cap, build 2 more servitors and build LP's and 4 generators. Upgrade the HQ and the LP's. Your SM need plasmas to fight the squads of possesed marines. Equip 1 squad of SM with rockets. Build a big generator on the slag deposit (or 2; you need the power).
Attack the small base in the east and get ready for the endgame. Build 2 Machine Cults in the center of the map and build 6 predators. Don't upgrade them. Meanwhile tech up and build 1 squad of assault terminators.
Build some turrets near your western LP and lure Sindri with some servoskulls (this is suggested by Evolution in post #53, Kudos!). Drop the termies on his head (they're there only to stop him from wandering off again) and hit him with everything. The End.
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