View Full Version : Another Homeworld2 races post
The_Assimilator
25th Jun 02, 5:10 AM
The other day I was getting home from school, standing outside my front door, when my dog runs up to me. Something clicked in my brain, starting a lengthy and irrelevant chain of thought that culminated in this post.
In brief: Homeworld2 could have only 1 playable race in single-player (i.e. Hiigarans), but you could play as the separate kiiths. For example, Somtaaw, Manaan, Gaalsien and all the rest - added up there could easily be 10+ different ship designs, beliefs, weapons etc.
If this is so, it could go some way towards explaining why it's taking so long to release betas of the game, never mind the full game itself...
UFO64
25th Jun 02, 9:01 AM
some one explane to me wtf diference this would make!
ÜberJumper
25th Jun 02, 9:50 AM
Notice how Somtaaw designed different ships than the mainstream ones?
Aradesh
25th Jun 02, 12:37 PM
the somtaaw CS was different because they custombuilt it in the MS. the carrier was different because they lacked the designs for a normal carrier, and the fighter designs were different because of licensing issues. RTFM
ÜberJumper
25th Jun 02, 1:50 PM
Aradesh:
I know WHY they were like that. What I was getting at is that the other kiiths in Homeworld would begin designing their own ships as they retired older designs.
And please, don't tell me to "read the fucking manual".
Aradesh
26th Jun 02, 11:10 AM
i'm sorry i said RTFM i meant RTM. sorry again. sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry sorry.
i hope that we can now put our differences aside. :)
ÜberJumper
26th Jun 02, 11:14 AM
hehe sok.
I'm pretty sure that after the Kiiths branch out, they'd start each designing their own vessels... especially if they didn't have access to the Mothership's PDA anymore.
Aradesh
26th Jun 02, 11:57 AM
i believe that they will get modular CS's, because the smaller kiiths now are almost banned from using the MS's construction facilities. you will probably have to make your CS with parts made on carriers or bought from the bentusi, stolen from imperialist taiidanis or turanic raiders, and then towed togheter with workers/ salvage corvettes. the parts should be jettisonable, so you can fit a better engine on, etc.
you should beable to buy bentusi shells, (tradeship hulls) modify the neccesary parts, and then have a really fancy new CS.
in order for this to work, you need to be able to hail different kiiths and the bentusi even in multiplayer.
you should also be able to turn to salvaging destroyers, heavy cruisers, etc, in order to arm your ship better. or just make a good ship and jettison parts from it, then retire it :)
like taking the missiles and construction bay of a missile destroyer, then putiing them on a carrier / CS.
this would eliminate the suckiness of losing your CS, and so i welcome it with open arms.
kiith mirgath
3rd Jul 02, 5:34 AM
you should beable to buy bentusi shells, (tradeship hulls) modify the neccesary parts, and then have a really fancy new CS.
wtf
How the hell are you suppose to buy Bentusi shells?
I mean come on they are linked to their ships and i I seriously doubt that every 100 years or so they say to themselves ah is anyone else getting tired of these ships lets remove ourselves from them and make new ones.
The ships they are in are probably 100s if not 1000s of years old.
Oh one more thing assimalator I think there wouldn't be many if any Gaalsien on Hiigara because think about it they were the ones who destroyed their own city then wandered of into the desert periodically returning to raid scince stations but I suppose some of the secret vassals that were talked about in the Homeworld manual could have made it back but I suspect they would be keeping thir allegiances quiet.
Aradesh
4th Jul 02, 2:34 PM
reply to mirgath:
the bentusi trade in technology, right? i bet that every once in a while, they get some nifty new technology and build some fancier ships.
kiith mirgath
4th Jul 02, 4:16 PM
Selling acolyte fighters is one thing selling the designs for your mothership is another, I mean you don't see countries selling off the specs for nukes do you.
OmegaRenegade
4th Jul 02, 5:36 PM
That's cause Canada gives em away for free...
kiith mirgath
5th Jul 02, 1:01 PM
Sorry only learn learn English not dribble.
Not all Canadians speak like that don't use stereotypes learned from the South Park Movie
ionfish
5th Jul 02, 1:29 PM
Grow up children.
OmegaRenegade
5th Jul 02, 10:10 PM
I was talking about the Canadian policy of proliferation of nuclear technology to 2nd and 3rd world nations, virtually handing them all the required technology and a good portion of fissionable materials, needed to build nukes. That's how both India and Pakistan got nukes, they adapted the tech from CANDU reactors, sold to them by... yep our friendly government. Oh and yes I Am Canadian! (place cool beer ad here) Now if you'll excuse me I have to go turn the heat off before my igloo melts and catch me some moose for supper tonight.
Originally posted by Aradesh
i believe that they will get modular CS's, because the smaller kiiths now are almost banned from using the MS's construction facilities. you will probably have to make your CS with parts made on carriers or bought from the bentusi, stolen from imperialist taiidanis or turanic raiders, and then towed togheter with workers/ salvage corvettes. the parts should be jettisonable, so you can fit a better engine on, etc.
you should beable to buy bentusi shells, (tradeship hulls) modify the neccesary parts, and then have a really fancy new CS.
in order for this to work, you need to be able to hail different kiiths and the bentusi even in multiplayer.
you should also be able to turn to salvaging destroyers, heavy cruisers, etc, in order to arm your ship better. or just make a good ship and jettison parts from it, then retire it :)
like taking the missiles and construction bay of a missile destroyer, then putiing them on a carrier / CS.
this would eliminate the suckiness of losing your CS, and so i welcome it with open arms.
Holy shit... something just clicked... If you could just modify your ships at will... that would take a hella lot of power from the game...(systemwise) but you could in theory make an RPG Mothership design.... engine lvl Up.... armor level Up.... anyway
umm... yA... you could in a sense make a super mother ship... have all this stuff on it... build up the exterior.... add some super death cannons and build up the building bays... increase building speed and hanger capacity.... :)... more laters
ionfish
6th Jul 02, 5:36 AM
I was talking about the Canadian policy of proliferation of nuclear technology to 2nd and 3rd world nations, virtually handing them all the required technology and a good portion of fissionable materials, needed to build nukes. That's how both India and Pakistan got nukes, they adapted the tech from CANDU reactors, sold to them by... yep our friendly government.Go and bitch about it in GD if you have to. This is not the place for it.
kiith mirgath
6th Jul 02, 8:51 AM
Your getting off subject, motherships aren't suppose to be invunerable they have to have a weakness. They should be for research, construction of ships especially super capitals and a harvester base.
Aradesh
7th Jul 02, 3:40 PM
"... and keeping the king of england out of your face" see? Simpsons isn't just comedy! "it's filled with useful legal tidbits."
kiith mirgath
7th Jul 02, 3:58 PM
"... and keeping the king of england out of your face" see? Simpsons isn't just comedy! "it's filled with useful legal tidbits."
I'm sorry but wtf are you on.
OmegaRenegade
7th Jul 02, 4:03 PM
Wow ionfish is cranky.
For all we know ship building tech will be totally different, building bays might not even be neccesary, with advanced nanotech, ships could be built from any platform with control facilities to control the nanos.
kiith mirgath
7th Jul 02, 4:09 PM
Who said anything about nanites and nanotech don't they use the PDA in reverse to build ships as well as repair things.
OmegaRenegade
8th Jul 02, 10:03 AM
I suggested it, hey HW2 is gonna be more advanced tech right? so who knows... just one of those strange but interesting idea, like imagine destroyers being able to build fighters...
kiith mirgath
8th Jul 02, 11:31 AM
Like Babylon 5 cool, except the destroyers in B5 don't make them they deploy them, also how comes ion cannons in Hw don't just slice through the ships like in B5.
Aradesh
8th Jul 02, 12:27 PM
how about a heavy cruiser times five size drone craft which houses 40 drones, and has one ion cannon? you should be able to choose what kind of drones it makes like missile craft, drone acolytes with two rail guns on 'em and suicide drones.you shouldn't have control over the drones, but they are automatically controlled, and
the ship is really expensive, like 10000 ru's. it could be called the annihalator class
OmegaRenegade
8th Jul 02, 2:46 PM
Yeah like Bab5. I'm not sure why the beams don't cut through in one and not the other. I suspect it has something to do with the physics of it all, maybe the Bab5 beams are hot enough to go through, but in HW they just kinda impact like a hammer blow...
Andrew Cory
9th Jul 02, 4:20 PM
Originally posted by kiith mirgath
I mean you don't see countries selling off the specs for nukes do you.
Actualy, yes, you do. This is one of the larger issues facing the world today. With the breakup of the soviet union...
Hell, the French sold Nuke tech. to the Iraqis in the mid 1980s.
Andrew Cory
9th Jul 02, 4:32 PM
As far as the Races go, for the multiplayer I would like to be able to play:
1) the old style Kushan
2) the old style Tidan
3) the Somtaaw
4) the new ships (whatever they turn out to be)
5) the Turanic raiders
6) up to two custom races (left blank for modders)
Does anyone else _really_ want to run the Somtaaw up against the Kushan? I mean *grin* To hell with the beast, I want to know if the Somtaaw are really that much less powerfull than the Kushan, or if (as I suspect) a Dreadnought could whip a heavy cruiser hands down. And I know that I would love to see what the new ships could do agaisnt the older ones. Or does anyone else want to know how well the Turanics coudld do if properly handled?
John Sheridan
9th Jul 02, 11:34 PM
Actually, it was stated that a Dreadnought cannot go toe-to-toe with an HC, not even close. Missiles are too weak against caps, and it doesn't have as good armor or anything.
Andrew Cory
10th Jul 02, 4:24 AM
Originally posted by John Sheridan
Actually, it was stated that a Dreadnought cannot go toe-to-toe with an HC, not even close. Missiles are too weak against caps, and it doesn't have as good armor or anything.
Sure, it was _stated_, but until i can see it for myself...
kiith mirgath
10th Jul 02, 4:34 AM
or if (as I suspect) a Dreadnought could whip a heavy cruiser hands down.
A Dreadnought couldn't stand a HC especially after the repulsor upgrade because I remember reading somewhere that after the upgrade one of the ion cannons on the Dread can only fire backwards not forwards, however I'm not sure about the two destroyers.
The_Assimilator
23rd Jul 02, 5:48 AM
Yes you are right mirgath, a Dreadnought cannot hope to go toe-to-toe with a Cruiser... I mean, look at the facts, a HC has 4 forward-facing ion beams, the Dread only has 2, and after the patch it only has one.
Of course, if you move your Dread around so the slooow Cruiser can't bring its ion cannons to bear, then you may win.
But the Dreadnought is still a low-class ship. It runs out of missiles too fast and it lacks real firepower. In fact, I think that the only reason the Somtaaw got the Destroyer, was to compensate for the Dread's low power.
Also - I distinctly remember reading somewhere that some Gaalsi did survive Kharak.
hey about the HC, and the dreadnaught, first off the the HC would put up a fight BUT one thing boys, The HC as to get in range...if you ever notice on Cataclysm, this is that somtow ships have greater range then tidian vessels, also over all coverage and armor...in the end a dreadnaught would kick the HC butt, repulser to do damage and keep it out of range, dreadnaughts missles may not be that strong but there fast and long ranged...on top of that it dosen't take much to bring the two ion cannons to bear, there more or less for keeping fighters of the dread, and if you really wanna go into fleet tactics give two somtow destroyers and i will take out any heavy crusier, HC are slow, short range moving targets, point, they can keep limited fighters off its back, but not if you got 30 acolites, sorry for spelling...generally when takeing out a fleet you use the HC for taking out carriers, some motherships, and Friget class vessels, sorry for spelling...but really guys dreadnaught would kill a HC, i mean i remeber one game on multiplayer were i took on a HC, 2 ion frigets, and a swarm of fighters, and my dreadnaught kick there butt...but i guess it all depends how good you are at tactics, and such...but that is just my expericaced opinion.
ps, sorry for any spelling errors, im tired!
CruiserCarrier
3rd Aug 02, 9:17 PM
The dreadnought is supposed to be THE uber ship that wastes any others. That includes heavy cruisers. So what do we get? We get some half-assed ship that only has ONE ion cannon and some lousy missiles that run out FAST. One of the ion cannons can't even hit anything on the front. Repulsor isn't very damaging and doesn't move the heavy cruiser much, if at all.
The heavy cruiser would waste it, no contest.
kiith mirgath
4th Aug 02, 3:21 AM
You have to remember that the Dreadnought has 15years of extra technology backing it up, but if the heavy cruiser was upgraded with repair bots,energy cannons, and all the other various improvements would still win.
hey about the HC, and the dreadnaught, first off the the HC would put up a fight BUT one thing boys, The HC as to get in range.
I wouldn't expect it to be difficult for the HC to get in range considering it's faster.
Baamir Niirfa
4th Aug 02, 10:44 PM
How did this post about races become a post about Dreadnoughts versus Heavy Cruisers. Excuse me but:
:offtopic:!!!!!!!
kiith mirgath
5th Aug 02, 6:09 AM
Its something about Somtaww vs Kushan Original
Stryk
11th Aug 02, 8:05 PM
I heard that Relic didn't like the direction Barking Dog took the storyline in HW:C. In the time of HW, the Kiith were much weaker and on their way out. I suspect that Relic hasn't entirely embraced the HW:C storyline additions, so we may not see much having to do with Kiiths.
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