View Full Version : skills rustified
20th Oct 01, 10:27 AM
Troy hasnt been modding for over 9 months now, and i have forgottn how to do turrets Pls help.
P.S. How do i do turrets with barrels that move and such
22nd Oct 01, 7:52 AM
well so anywho, ive remembered how, but for some reason delphy's tools all say they are missing comctl32.ocx when I start them, can anyone help?
24th Oct 01, 7:54 AM
more angrier than ever!
I maded the most coolest ship ever, a venture class capitol ship from the origional wing commander. I fancied up all the turrets and junk, but it seems that whenever i try to build one of them, and i click on the dal in build manager, the game quits. What is the problem?
24th Oct 01, 8:33 AM
Could be a problem with the animation or with the code thats in the .shp file.
Post the relevant (and *only* the relevant) lines from the .shp first.
Also, make sure that all your start/end object times are correct, with no overlapping. And you can try to turn off the start animation, to see if that helps.
If it's just turrets you've done, then ignore everything I said above. :)
26th Oct 01, 12:06 PM
dont those usually cause a loading crash before the level/map starts?
Lard, are you certain you peochain'ed the ship ?
26th Oct 01, 12:56 PM
interestingly enough, it is not a loading error, and i am sure I peochained it. I traced my "steps" and found out that aparently i cannot make the polys double sided. After changing the nromals manualy in rhino, and not making them double sided, it worked fine. I am glad that i am not the only person whao has been replying to my posts
26th Oct 01, 12:59 PM
WHOOOT :) COngrats thar matey
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.