View Full Version : I refuse to play even 1 more game with...
Aereus
1st Nov 04, 1:43 AM
...with a random partner. Anyone else completely fed up with sucky random partners? I get a decent teammate like 1 in 5 games ... so I win like 2 in 5 bc I can sometimes carry the game for both of us, but when every game is facing a rush its hard to push off doubles sigh.
Yet when my friend is on and we play together (we are equal in skill) we win like 75-90% of our games depending on the night. We don't abuse bugs, or go for cheap wins like Take and Hold -- just straight up wins via outplaying.
Any good clans recruiting or ppl that are good wanna drop their names and I'll look for ya in chat whenever I'm on? I just want some decent partners so I'm not wasting my time....
naradaman
1st Nov 04, 2:01 AM
Oh I hear ya man. We're playing Take and Hold on Quatra, the enemy wins the first skirmishes and takes an early grasp of the Crit Point, over the next 7 minutes I make several failed assualts (against 2 players armies) because my friend would refuse to help me. Turns out he has been massing his army in his base, so when I think we are saved with 1 minute left on the clock, he marches his army up infront of his base and leaves it there. I ask him to attack, and all I get out of him is 'Let them attack us', so I counted down the last seconds watching my idiot opponent sit there with a massive army and do nothing. All I could say was WTF?
ionfish
1st Nov 04, 2:09 AM
Playing with people you know is so much more fun, anyway.
Quitch
1st Nov 04, 2:58 AM
interesting stat, yet somewhat flawed since surely your opponents are getting sucky partners as often as you? Therefore, taking that into account, a less than 50% win record indicates you're as much the weakness as your team mate.
however, no automatching for teams does suck.
ionfish
1st Nov 04, 3:00 AM
Team automatch would be fantastic. I know Relic/THQ are supposed to be looking at implementing a fuller online feature-set; I really hope this makes the cut.
Aereus
1st Nov 04, 3:31 AM
Quitch: I've been as high as 80% Win-ratio on my single account I've used since starting the game. Now I'm at 64% bc of random partners. I'm good enough that if my partner is better than me and we lose, then we were completely outclassed by Top ladder players then, bc what I'm talking about the ppl aren't even close.... I'm talking ppl that make half the stuff I make and just sit in there base with it, barely cap stuff, and either don't help me or come with too little too late when I'm in a battle.
or go for cheap wins like Take and Hold
um...whats cheap about take and hold? The game was designed to be played with take and hold. Ive played annialation only games enough to want something new (pretty much every other RTS ever was effectively annialation only) but I can never find games using the more interesting win conditions apart from sometimes Destroy HQ because people have realised that a mass of certain units can rush into an enemy base and destroy the HQ whilst ignoring the army (possessed CSMs can do it, assault marines with melta bombs can do it etc).
but back on topic: it is annoying when you get teamed up with a poor teammate...especially when you are outplaying the opposing team but still being slowly worn down due to superior numbers. You just have to accept that everyone was new once, offer them a bit of advice and accept the loss. Ive never worried about my stats on any game, it just isnt worth it.
Rapier
1st Nov 04, 8:38 AM
Haha, I played a game with someone that may have been his first game ^^ he asked me what he should do... he didn't get a FC (I forgot to tell him to) he generally had one squad on the field when the rest of us had 4. It was frustrating at the start, but when I accepted that it was a loss I was able to give him advice while trying to stop take and hold on biffy's peril (I failed of course :P)
As for take and hold being cheap, NO, it's a major strategically driving force, that keeps pressure and pace on. It prevents the game from being attrition up to squad cap, since a smaller force can if played well, hold the point, meaning you can use tactics.
With better maps, that have more room for manoeuvre and many more different approaches (making scouting more important) this form of game play will be enhanced. Saying it's cheap (Unless Eldar tower the critical locations.) Is disregarding a major emphasis of the game.
In my opinion.
Ah, back to the topic of bad players, yes, it can be irritating, it depends how much you care about stats, but I consider it part of the strategy :P seeing how far you can rely on your allies and such. In a game where you know the other players on your team, and the other team knows threes. That's the only true way to experience co-ordinated play. The random allies thing is enjoyable but not for true competition.
Quitch
1st Nov 04, 8:56 AM
good 1 on 1 player != good team player
ÜberJumper
1st Nov 04, 9:08 AM
Team matches online with no rankings would be GREAT.
Esrhan
1st Nov 04, 9:12 AM
Hmm... at least in many of my 2vs2 and 3vs3 custom online games, it has only come down to the ability of being able to teamchat with your allies. Even if someone has been a bad player, we have always aided him when under attack and in the end, only his presence was needed to win the game.
Nokarot
1st Nov 04, 9:21 AM
Annihilate-only games suck. They don't require any stratagy at all. Take and hold, however, does, and if you can't live with that, don't play ladder (because take and hold is in the official ladder rules). As TBS said, the game was designed for take and hold in mind.
Also, with your whole "waaah waaah my ally won't help me!" thing, if it's on "autoteam" then it's not like your enemy wouldn't be having the same problem, so quit sulking.
apbevan
1st Nov 04, 9:35 AM
Yes Esrhan even if you get a weak ally you can still win IF that ally will take advice from your team. Problem is when you get an ally that does not cooperate with you and only sits in his base doing his own thing, you cant actualy win games by not attacking.
I will always help my allies regardless of them being dumb or good but I wish some people would play a better team game.
Nurgleboy
1st Nov 04, 9:48 AM
We don't abuse bugs, or go for cheap wins like Take and Hold
Why is take and hold a cheap victory? If you contsest the CP's it's not cheap. It's not like a voice comes up and says "take and hold in 6 mins". I like the take and hold and control area victory conditions. They make players do something other than turtle all match.
Honest989
1st Nov 04, 9:54 AM
Play assasinate games, that way, if someoen rushes and fails miserably then you can take them out. Plus it stops people from rushing too early.
Nokarot
1st Nov 04, 9:55 AM
I don't like assassainate games, unless i'm doing a roleplay type thing with a friend (which I have done before).
Esrhan
1st Nov 04, 10:15 AM
Yes Esrhan even if you get a weak ally you can still win IF that ally will take advice from your team. Problem is when you get an ally that does not cooperate with you and only sits in his base doing his own thing, you cant actualy win games by not attacking.
You're right, as long as he does at least something, like defend his positions or... well.. something it is possible to have a good game. If he listens that's even better!
I find it a very rare event when a totally unexperianced player tries a team based game. Of course it might be his first few ones after going solo, but it still gives him the total right to try and learn to play as a team member. It shouldn't be expected as an automatic lose or win, if you have a beginner playing by your side.
If he just sits in his base, how about explaining the Take & Hold victory condition? I'm sure many young players play only pure Annihilation games, because that's what they are used to.
Nannoth
1st Nov 04, 10:50 AM
Bad players will always exist (Retarded Team anyone?), accept that. If you dont like to play with them then dont.
Yes, instead of complaining, we should teach them how to play the game, AND direct them to the forums - i've learned a hell of a lot from these forums and from some replays, although I often watch them just because they are fun. But yes, I would know NOTHING about Eldar if not for this forum and watching replays. I've played eldar ONCE. My skill in races goes like this:
Ork
SM
|
Chaos
|
|
|
Eldar
Btw, I like Orks. Anyway....I don't play ranked, jut regular games, I think they're more fun, MINUS the annihilation only games - i only like to play with default rules.
akitoscorpio
1st Nov 04, 10:57 AM
I like Take and hold though... It make that one spot in quatra the big party place When it's a free for all.
Question2
1st Nov 04, 11:06 AM
Newbies are not a problem.......we were all one once after all........
But its just...frustrating when you give your ally tips and stuff,tell him he cant turtle,etc,and he either totally ignores you,or just goes "i know what im doing" when its clearly obvious he DOESNT.
Thats the problem.....
HexHammer
1st Nov 04, 11:43 AM
Playing with people you know is so much more fun, anyway.
This might sound odd, but some people, do actually have a life, thus not have time to sit glued, and make online friends.
They might have skills from previous RTS games, and need decent players for a quick game.
I think I can speak on the behalf of all of such people, that we need some indication of skills, on people joining a game.
Sgt Tyr
1st Nov 04, 12:26 PM
It would be nice if we had more chat system interface options than what we have now so we could create new channels to talk to people before games and look at each others stats and stuff.
But I don't see the multiplayer chat interface being fixed/upgraded any time soon. It sucks hard as it is now, unfortunately. :(
Faenaris
1st Nov 04, 12:44 PM
@ HexHammer
I think Ionfish was more referring to people you know in real life. You can discuss tactics, do training matches etc... more easily with a friend you see every day.
ofcourse, online friends will do as well, but I think that you know your 'real life friends' better.
Bluhd_FM_Wuhlf
1st Nov 04, 12:46 PM
Agreed Question2. There are plenty of noobs who want to learn and losing with them is still satisfying because you feel a sense of accomplishment towards any progress they made during the game. By the same token, the noob who doesnt want to listen and refuses any form of advice from experienced players will not get far, and is a complete waste of time.
Aereus
1st Nov 04, 1:35 PM
Why is take and hold a cheap victory? If you contsest the CP's it's not cheap. It's not like a voice comes up and says "take and hold in 6 mins". I like the take and hold and control area victory conditions. They make players do something other than turtle all match.
Take and Hold is cheap because they DO turtle all match. I don't have a problem with Take and Hold on Ladder maps, but 90% of the open games with Take and Hold end up being 2 friends looking for a cheese win. They immediately rush all troops to the middle on gamestart and waypoint all new troop squads to the middle and just sit on the middle point for the 7mins. And unless you outplay them, you don't have an extra squad of guys to get killed taking down the CP while the rest fight. Especially as Eldar -- we don't have the tools for attacking a straight-up entrenched force .... definitely not in the first 8mins of the game.
Its why I refuse Assassinate and Destroy HQ games as well -- the odds are just too high that its people trying to cheese me out of my time for lame wins.
I mentioned my Win% but I don't care about it THAT much -- I care about wasting my time, which happens to coincide with Wins. If theres a close game and I lose and we were genuinely outplayed, then fine. But I hate wasting my time in a futile game where I learn nothing and just get slowly beat down while my partner picks his nose in his base.
JarredStone
1st Nov 04, 3:19 PM
Saying it's cheap (Unless Eldar tower the critical locations.) Is disregarding a major emphasis of the game.
I completely disagree, I think eldar turret rushes make up for their major fragility, like really, 1 sm squad w/ hvy bolters can gun down 3 or 4 full Guardian squads!
HexHammer
1st Nov 04, 5:37 PM
[QUOTE=BattleKnight]I think Ionfish was more referring to people you know in real life. You can discuss tactics, do training matches etc... more easily with a friend you see every day.[QUOTE]
If a person file a complaint about inferior allies, then I doubt the complaint would be about his friends in real life, thus Ionfish wouldn't give such answer.
I have played online since '99, and painfully know that noobish allies are a major factor of ruin the scarse and precious time you can spend online, caused by job and family.
bZrK|KaoS
1st Nov 04, 6:00 PM
Well i never play with an unknown partner... i always got a clan buddy to join me in the battle
www.kaos-eu.com ..
I think we are recruiting :)
Leave something in the application forum
PS: we are a MGC(multi gaming clan) so we play other games besides DoW..
GreetZ
Disciple08
1st Nov 04, 6:06 PM
Yea I normally have buddies to play with.. yes sometimes i get noobed.. but not that often.. I think your gonna have to look at your whole gameplay if you think your getting noobed that much.
Webway_Gate
2nd Nov 04, 1:59 AM
I'v been frustrated too many times not becuase their noobs but becuase they are noobs that won't accept advice. I now only play with friends I know, and when I can't play with them I do 1vs1.
:smash:
naradaman
2nd Nov 04, 2:01 AM
If he just sits in his base, how about explaining the Take & Hold victory condition? I'm sure many young players play only pure Annihilation games, because that's what they are used to.
Well, that's all well and good, but I was very angry and annoyed at the time (not thinking very straight). When a big timer is counting down the seconds along with the voice saying it too, aswell as me telling him we were going to lose if he didn't attack the point with me I really didn't think he didn't know what we had to do. Anyway, before you jump online to play, shouldn't you learn basic game fundamentals? Or read the objective list we were playing with. I shouldn't have to explain one of the game's most basic idea.
Galdred
2nd Nov 04, 2:54 AM
not much to add: most of the 2v2 and 3v3 I've played were with people I know IRL, and it is way more interesting when all the opposing players know how to play in a team: to stomp decent players backed by an autist n00b is a loss of time for me.
It would be nice if it was possible to be able to automatch with a set team against another one(I know it have been said countless times before) and to have the ability to make games not counted at all for the star calculation(well, I know stars are worthless, but still...), or to be able to see one's stats once in the game chat.
The problem is not with the game or the community, but with the MP interface :/
I have nothing against forming some new players to the game, but in 2v2+ you hardly have any time to do that, and it's better if you can chose when to do it or not...
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