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xytremdys
16th Nov 04, 12:38 PM
I submitted one of my maps, this one is actually my first. Called "Temple of Gorm", and is set up as an uphill urban battle. The AI plays very well on it, and I had alot of fun, so I thought I would share.

Its hosted over at DowFiles (thanks DowFiles!) so if you do check it out, please let me know what you think.

Link:
http://dawnofwar.filefront.com/file/Temple_of_Gorm;32977

Screens:

http://dawnofwar.filefront.com/screenshots/59/files2/32977_3t.jpg

http://dawnofwar.filefront.com/screenshots/59/files2/32977_4t.jpg

http://dawnofwar.filefront.com/screenshots/59/files2/32977_6t.jpg

1karus
16th Nov 04, 2:06 PM
I would Suggest maybe 3 SPs in the Starting Base instead of two? Otherwise it's very enjoyable.

xytremdys
17th Nov 04, 8:42 AM
I thought about three in there. I even thought of a slag depot in there.

I wanted the action to take place "up top" which is why I left the upper area so open, and there are so many SPs along the way. I wanted the base to be easily defendable with minimal requirements; a few turrets and mines I thought worked great on the bridges, so that we could just focus on capping/carnage.

I'll put a third in there and see how it goes.

Thanks for the feedback!