MDOG
28th Jul 02, 4:03 PM
I really saw some good ideas from some of these kids, although i hope to be a game designer one day. my two cents are really this, the tidian empire is dead, Never agian to bother anbody, the republic is still pretty weak...not a big threat, all those other uburly powerful races would make a good unstopable enemy, but why would they attack who ever, and how do i, or any body know its going to be about the Kushian, thats also a little worn out...try a new race, like Earth it self, US as a space race, with all the political, power, and money struggles, it make a good race we can identife with, wel because there us. We'd make a good allie, but if you really think about it, we make a better Bad Guy. But do include all the races in the plot, and please look at the possiablitie a new race...key word NEW.
Thats my thing on races, but as for weapons, make them realistic, turrets move and track targets, and so on, not a pole sticking out of a box, and then you saw the beam go sideways, look at the multibeam friget, great concept, bad effects, put little rotating turrets were the beams come out of, so it looks like its acctually shooting, and not pissing. Same with big turrets, thing rotatable, so you can see it, like battle ship guns, rotatable. and emphize more into damage dabree from the ships.
Add actual planet's and not back round pictures, it really ruined Both HW, and HW:C, do what star trek games did, add the planet and its gravity affects.
During cataclysm you saw battle debre during the movie things, try adding that to the real game, like if a crusier blows up, make some parts of its still floating around, and when it blows up certian parts of it fly off in all derections, and if one of these parts were to hit a fighter or a carrier bay bye bye fighter's in bay and in flight...
which brings me to another point percession missile hits, if you can get a missile inside of a carrier bay, the stuff thats stored in there should be destroyed, or damaged, and criples the hanger it self. same goes for engine ports, and windows.
well these are the gest of my ideas and it turned out to be 10 cents enstead of 2, but please look at the ideas, they, take a look at Westwood's earth and beyond... really good concepts in that game.
so please give me some feed back on what you thing... good or bad, this coming form the consumer and not the producer...hint hint...
Thats my thing on races, but as for weapons, make them realistic, turrets move and track targets, and so on, not a pole sticking out of a box, and then you saw the beam go sideways, look at the multibeam friget, great concept, bad effects, put little rotating turrets were the beams come out of, so it looks like its acctually shooting, and not pissing. Same with big turrets, thing rotatable, so you can see it, like battle ship guns, rotatable. and emphize more into damage dabree from the ships.
Add actual planet's and not back round pictures, it really ruined Both HW, and HW:C, do what star trek games did, add the planet and its gravity affects.
During cataclysm you saw battle debre during the movie things, try adding that to the real game, like if a crusier blows up, make some parts of its still floating around, and when it blows up certian parts of it fly off in all derections, and if one of these parts were to hit a fighter or a carrier bay bye bye fighter's in bay and in flight...
which brings me to another point percession missile hits, if you can get a missile inside of a carrier bay, the stuff thats stored in there should be destroyed, or damaged, and criples the hanger it self. same goes for engine ports, and windows.
well these are the gest of my ideas and it turned out to be 10 cents enstead of 2, but please look at the ideas, they, take a look at Westwood's earth and beyond... really good concepts in that game.
so please give me some feed back on what you thing... good or bad, this coming form the consumer and not the producer...hint hint...