View Full Version : Massive Unnatural Selection Update
13th Aug 02, 5:52 PM
Updated (http://forums.relicnews.com/showthread.php?s=&threadid=2510) and almost three times as big. Musta been about ten-ish pages I just added.
24th Aug 02, 10:47 PM
Back on topic folks... the matter has been discussed and resolved. :)
26th Aug 02, 5:29 PM
Dear god, it moved!
And what exactly do you mean, oh mighty moderating one? Sarcasm regarding the fact I could get better feedback from my cat, or some "don't create threads for updates" policy?
26th Aug 02, 5:33 PM
There was some stuff here cj deleted. Nothing important however.
26th Aug 02, 6:46 PM
Actually it was quite important but it got resolved.
I'll add that I agree with the original poster, whose comment is now missing, that it is good work.
26th Aug 02, 6:55 PM
Very good, I like how you've taken the nothing we know about the story and spun a good story out of it! :) As a couple people mentioned, it really does read like a Jules Verne piece. Good job :nyah:
26th Aug 02, 9:32 PM
OK ignoring all the wierd and slightly garbled stuff in this thread. I like the story, good plot good characters so far and as for the Jules Verne bit, there right it sounds alot like his storys although I cant rember any of his that contain war:insane: but thats beside the point. Only suggestion is that its missing the 1930's flair that the game is said to posess, Go play Crimson Skies and youll see what I mean ;) still its a great story, keep up the good work :)
26th Aug 02, 10:29 PM
<i>I cant rember any of his that contain war</i>
20,000 Leagues Under the Sea was about Cpt. Nemo waging a war against the outside world, pretty much... (not the movie version, the original book)
26th Aug 02, 10:47 PM
true but not quite in the same context as this, there where no armys no commanders just a crazy guy with a plan ;)
27th Aug 02, 9:31 AM
Self is going for Crimson Skies flair towards the end. The uptake is supposed to be much more Verne than Nathan Zachary.
You've gotta introduce the concept before you can pulp it.
27th Aug 02, 9:55 AM
Ah, but you pulp it well...
3rd Sep 02, 9:51 PM
and its a heck of a good concept...
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