Titler
6th Jan 05, 7:35 PM
Ok folks, I've an extremely simple and badly designed map ready for releasing, at least in beta format, but I wondered if you could give me tips for how to make it run smoother?
For instance, which has the most effect on CPU drain, fog or animation speed? And what do the two repeat sliders do, and how can I use them most effectively?
When I know where my map is hosted, I'll add a link to this thread again. It may be terrible, but I do plan to release it publically, and even enter it into the competition... someone has to come last, eh? :smash: (Imagine the hammer is a wooden spoon...) But any advice anyone wishes to give would be appreciated... especially with regards to prettying it up. But for now, deluge me with your efficiency tips! Thanks.
For instance, which has the most effect on CPU drain, fog or animation speed? And what do the two repeat sliders do, and how can I use them most effectively?
When I know where my map is hosted, I'll add a link to this thread again. It may be terrible, but I do plan to release it publically, and even enter it into the competition... someone has to come last, eh? :smash: (Imagine the hammer is a wooden spoon...) But any advice anyone wishes to give would be appreciated... especially with regards to prettying it up. But for now, deluge me with your efficiency tips! Thanks.