PDA

View Full Version : Tips For Optimising Map Performance?



Titler
6th Jan 05, 7:35 PM
Ok folks, I've an extremely simple and badly designed map ready for releasing, at least in beta format, but I wondered if you could give me tips for how to make it run smoother?

For instance, which has the most effect on CPU drain, fog or animation speed? And what do the two repeat sliders do, and how can I use them most effectively?

When I know where my map is hosted, I'll add a link to this thread again. It may be terrible, but I do plan to release it publically, and even enter it into the competition... someone has to come last, eh? :smash: (Imagine the hammer is a wooden spoon...) But any advice anyone wishes to give would be appreciated... especially with regards to prettying it up. But for now, deluge me with your efficiency tips! Thanks.

Star Wars Kid
7th Jan 05, 1:04 PM
Couple of things to try in order to improve FPS:

Make sure the sky is somewhere in the 120x-150x range

Remove excessive decals, especially if you have a lot stacked on top of each other.

Make sure you don't have a lot of objects on the screen at one time

Use F9 to bring up a graph with FPS info to find trouble spots.


The two repeat sliders (one for the detail map and the other for the water) determine how many times the detail texture\water texture are repeated per 32(?) unit squre. Basically, the higher the number the higher the level of detail.

Usually, 2 or 3 should be a good value for either. Anything beyond that is an unnecessary level of detail.