View Full Version : Any opinions on this?
Admiral Karsh
24th Sep 02, 1:20 PM
Well, I really liked the way you could hyperspace into combat in Homeworld, and how the ships would be out of position to aim half the time, well, it was something you had to deal with, but then to also have to spend time launching fighters one by one, where they could be gunned down easily before forming up for any attack runs was always something that made me leave them behind most of the time. What if you had something like a portable wormhole, maybe a field created by two corvette or frigate sized ships, where you could set one up, and fly the fighters right into it? I don't know if you should maybe have to send another pair of ships to open one at the destination you want, or maybe just aim them and set a distance they travel, but it would be a nice thing to use for quick insertion of a strike wing near some resourcers, or for support when you hyperspace your capital ships into combat.
The Preacher
24th Sep 02, 1:35 PM
The idea of being able to quickly launch an attack with strike craft though hyperspace is a good one, but I don't really like the idea of a temporary slip gate/wormhole/hyperspace field or whatever else you want to call it. IMHO, a better solution would be a relatively low tech vessel that can "piggy back" fighters through hyperspace and then drop those fighters off quickly. Essentially, this would be a carrier that is lower on the tech tree and dumps fighters all at once, rather than a few at a time. I guess I am envisioning something sort of like what happens when you hyperspace your support frigates, except on a larger scale.
I like the fact that fighters cannot hyperspace. I think that it helps with the game balance and is a very believable limitation.
Admiral Karsh
24th Sep 02, 1:39 PM
Actually, I think that is a much better idea than my own. Maybe a one time use ship? Load the fighters in, hyperspace to destination, blow open the holds, and let em go. I agree that non-hyperspacing fighters are a great balancing factor, so you shouldn't be able to keep doing it over and over, hence the one-time use, maybe. It would just be so helpful with having them ready when the battle starts.
the buggers
28th Sep 02, 4:23 PM
well when u hyperspace your carrier in u can have an option where it leaves the hyperspace gate open for a little while and all the fighters u had with that carrier will fly in afterwards. it also would be interesting to have an enemy fly through the other way adn raid where u were be4 (could be your momship)
Plupp
30th Sep 02, 10:11 AM
in babylon5 the earth alliance has fighter-launchers that makes it possible to luanch every fighter at once,
which could be a good idea for carriers, 10-20fighters in launch bays or something, that remembers which formation and tactic they had when they were told to dock, and when they come out they start attacking any nearby units, or u should be able to set them on auto attack or passive launch :)
in babylon5 the jumpgates set by bigger ships or the jumpgate station could also be used by any ship, so a jumpgate station in homeworld could be a good idea
John Sheridan
30th Sep 02, 10:14 AM
Uh, guys. Support Frigates can piggyback, and they launch all fighters instantly.
the_sidewinder
30th Sep 02, 12:06 PM
what about pre-set formations and targets?
szymczuk
4th Oct 02, 3:48 PM
Do you remember in HW the scrapyard mission and another mission involving a huge sphere of ion frigs.
There were hyperspce gates suspended in space that transported all but MS class ships, what if their was a way to build or creat them. I also remember they could be destroyed aswell, so it would not be entirely unbalancing.
Especially if you could make it so only 2 from one player would create a workable jump. If a player created another one, they would need to create one more to make another jump route.
Just something i thought could contribute to this thread, it would make it alot easier to guard your territory aswelll as making it quicker than hyperjumps, certainly for fighters.
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