View Full Version : Video Resolutions vs. Frame Rates - something I'm not too versed in
2nd Oct 02, 12:09 PM
Okay, in general terms, at what resolution will I see the best picture with the highest possible frame rates.
I currently run HW and HW-C at something like 1280X1024 at 32bit w/ a GeForce4 Ti4600 on a 21 inch monitor.
But I'm wondering I'm seeing a better in-game picture than running at say 1024X768X32bit or 1280X1024X16bit or 1024X768X16bit?
Anyone got any general rules for video resolutions?
2nd Oct 02, 12:48 PM
The rule of thumb is that the higher the resolution you have, the sharper (and smaller) quality picture you will get, but the lower frame rates. This is for a normal (non anti-aliased) screen.
It may be worth looking at 1024x768 but running anti-aliasing. I wouldn't advise running in 16-bit colout on this board - you wont see any noticable frame rate increase but you *will* see a degredation in the textures.
Experiment with the AA settings in the NVIDIA control panel at slightly lower resolutions. You'll see a small (sometimes large) difference in the picture quality.
Hope this helps,
11th Oct 02, 3:39 AM
What Delphy said.
Two things to add tho: all nVIDIA boards actually run faster in 32-bit colour. And I hope you're using OpenGL not D3D to run HW/Cata...
14th Oct 02, 6:10 PM
eh? HW runs better on my nVidia board (TNT2) with D3D than OGL with the newest drivers.
And with a ti 4600 on HW you can probably sneak it into 1240x1028 with anti-ailiasing (There wouldn't really be any need for anisotropic filtering :)).
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