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szymczuk
5th Oct 02, 3:57 PM
i was confused by this in HW, as soon as you built resource controllers it poped up. When the harvesters docked with the MS it seemed logical that the RU's were moved to the hangers to build the ships.

But when i built RU controllers i was confused at how the RU's aactually got to the MS and carriers.
Perhaps if you had controllers need to dock with carriers to build ships from carriers, or MS to build ships from MS.
Ofcourse the further out you go the longer it takes, but if you had the hypergate idea from another thread of mine, by the time you would need to harvest the really far away stuff, you would have the ability to send a hypergate ship along with the RU collectors/controllers to form a hypergate path.
I would like to have each carrier and MS have their own RU amounts. and be able to exchange amounts between them, with controllers acting as convoys, it would add another need to actually defend ships and territory (you would need to defend the void travelled by the harvesters, controllers and carriers).

Think of it you send your harvesters, controllers and maybe carrier (later on) to the distant RU pockets, but to build the big ships they need to come and GIVE the MS the RU's collected, they could hyperjump, but would need to recharge (another idea in one of my threads) before going back to the pockets of RU's or travel the void back to them requiring defense.

There could be a hypergate path, especially if you have a carrier because you would be that far up the tech tree, so you would NEED to defend the hypergate because it allows easy access to the RU's and leads to your MS.

This would also give you more time to attack harvesters, controllers and carriers and allow you to have more time in the prevention of enemy capital ships early on.

It would not need to be too much micro-management either. The harvester automatically dock with the closest thing, once the controllers were full they would dock with the nearest thing, being MS or carrier. If it were a carrier you could have the option for it to send its RU's to the MS with a controller whith a constant waypoint sytem taking back whatever the carrier has in each "pick-up"

Although yet again this is just an idea, but it seems a few people have other ones. i want to hear your opinions on this. So much writing.:dolt:

Ammon Ra
6th Oct 02, 2:02 PM
i.e like the MS ,carrier, and controler have built in Hyperspacegates?? or that they can be upgraded??? sound nice

...building on ur idea...the controler should have a "smalll" hypergate that can send a limeted amout of RU's ta a carriea or to a MS and then be upgradabe into a larger hypergate that can send more RU's...

or just turtn the controler into a hypergate controler...and use that ship slot for the hypergate....

either way...this would be a good idea...slipgates in cata were a good idea xcept that they were implemented badly

cheers :up:

szymczuk
7th Oct 02, 1:05 PM
Actually i was trying to implement the hyperjump recharge and hypergates ideas with an idea of each construction capable ship having an individual ru stock pile.

So the need for supply routes between harvester/controllers/carriers and a MS would be neccassery to construct capital ships. to save time you could construct hypergates made with at least 2 special ships, 1 at each end to shorten the distance between MS/carrier and controller. As you could only hyperjump once as you would need to recharge afterwards, ie travel back to ru pocket slowly again.

I believe this would allow strike craft more dominace in the game as they would have plenty of time to cripple opponents mining ops early on, and even later on to prevent ru's reaching MS, the only ship capable of building Capital ships.

szymczuk
7th Oct 02, 1:06 PM
I think i'm building my own little game in my head now.

Oh well, i like it.

Ammon Ra
7th Oct 02, 1:39 PM
i like the hypergate idea...also its true that there is no visible way that the RU's brought to the controller get to the MS/carrier. So the hypergate idea is very good and i want to see that in HW:2 but if not then in the next HW...:D
linking this to the thread on buildable structures, the hype gate should be built and when its not neede then one can "deconstruct" it for 50 -75% of the initial cost...and use the hypergate to send RU's back to the MS/carrier.. the controler does this by sending small ships that transport 200-500 RU's per trip...and are fast,faster than collectors...thats for shure and that goe through the gate to improve collection speeds,, then there is the mining platform...it should use a similar method...

*me is tired me goes 2 bed...bye bye...:)*

MakodFilu
7th Oct 02, 8:14 PM
AFAIK RCs, MSs and Carriers all have builtins RUs hyper-transport or alike.

I'm taking that from the manual. So no, with almost instantaneous transfereces of RUs between builder ships, i think your idea is a step backwards technologically-wise. Sorry! :)