szymczuk
5th Oct 02, 3:57 PM
i was confused by this in HW, as soon as you built resource controllers it poped up. When the harvesters docked with the MS it seemed logical that the RU's were moved to the hangers to build the ships.
But when i built RU controllers i was confused at how the RU's aactually got to the MS and carriers.
Perhaps if you had controllers need to dock with carriers to build ships from carriers, or MS to build ships from MS.
Ofcourse the further out you go the longer it takes, but if you had the hypergate idea from another thread of mine, by the time you would need to harvest the really far away stuff, you would have the ability to send a hypergate ship along with the RU collectors/controllers to form a hypergate path.
I would like to have each carrier and MS have their own RU amounts. and be able to exchange amounts between them, with controllers acting as convoys, it would add another need to actually defend ships and territory (you would need to defend the void travelled by the harvesters, controllers and carriers).
Think of it you send your harvesters, controllers and maybe carrier (later on) to the distant RU pockets, but to build the big ships they need to come and GIVE the MS the RU's collected, they could hyperjump, but would need to recharge (another idea in one of my threads) before going back to the pockets of RU's or travel the void back to them requiring defense.
There could be a hypergate path, especially if you have a carrier because you would be that far up the tech tree, so you would NEED to defend the hypergate because it allows easy access to the RU's and leads to your MS.
This would also give you more time to attack harvesters, controllers and carriers and allow you to have more time in the prevention of enemy capital ships early on.
It would not need to be too much micro-management either. The harvester automatically dock with the closest thing, once the controllers were full they would dock with the nearest thing, being MS or carrier. If it were a carrier you could have the option for it to send its RU's to the MS with a controller whith a constant waypoint sytem taking back whatever the carrier has in each "pick-up"
Although yet again this is just an idea, but it seems a few people have other ones. i want to hear your opinions on this. So much writing.:dolt:
But when i built RU controllers i was confused at how the RU's aactually got to the MS and carriers.
Perhaps if you had controllers need to dock with carriers to build ships from carriers, or MS to build ships from MS.
Ofcourse the further out you go the longer it takes, but if you had the hypergate idea from another thread of mine, by the time you would need to harvest the really far away stuff, you would have the ability to send a hypergate ship along with the RU collectors/controllers to form a hypergate path.
I would like to have each carrier and MS have their own RU amounts. and be able to exchange amounts between them, with controllers acting as convoys, it would add another need to actually defend ships and territory (you would need to defend the void travelled by the harvesters, controllers and carriers).
Think of it you send your harvesters, controllers and maybe carrier (later on) to the distant RU pockets, but to build the big ships they need to come and GIVE the MS the RU's collected, they could hyperjump, but would need to recharge (another idea in one of my threads) before going back to the pockets of RU's or travel the void back to them requiring defense.
There could be a hypergate path, especially if you have a carrier because you would be that far up the tech tree, so you would NEED to defend the hypergate because it allows easy access to the RU's and leads to your MS.
This would also give you more time to attack harvesters, controllers and carriers and allow you to have more time in the prevention of enemy capital ships early on.
It would not need to be too much micro-management either. The harvester automatically dock with the closest thing, once the controllers were full they would dock with the nearest thing, being MS or carrier. If it were a carrier you could have the option for it to send its RU's to the MS with a controller whith a constant waypoint sytem taking back whatever the carrier has in each "pick-up"
Although yet again this is just an idea, but it seems a few people have other ones. i want to hear your opinions on this. So much writing.:dolt: