General Blaze
16th May 05, 10:26 PM
Now, the thing that DOW taught us is that customers are sick of the Blizzard-styled wait-forever-till-eternity patching system. The problem with the old patching method is that it's a bit of a hassle for players to download patches of the net until they realised that they could not patch the game properly. :sick:
However, what if you Relic guys could streamlise the patching system? You know, make a patching system that'll ease the burden for both developers and consumers? Think about it. Fast, on the fly patching system. Exploits and bugs fixed in a week. For example, Arenanet's Guild Wars. Think about it. A system like that will enable you to dominate the market easily. ;)
Also, how stable will the Essense engine be?
However, what if you Relic guys could streamlise the patching system? You know, make a patching system that'll ease the burden for both developers and consumers? Think about it. Fast, on the fly patching system. Exploits and bugs fixed in a week. For example, Arenanet's Guild Wars. Think about it. A system like that will enable you to dominate the market easily. ;)
Also, how stable will the Essense engine be?