View Full Version : Dread Bug 1.3
20th May 05, 5:21 AM
I've noticed something that's happened with the Dreads killing animation: sometimes, after squeezing the life out of some poor fool, when the Dread should toss it away, he doesn't. Instead he just stands there, claws at his side, and the unfortunate soul who should be out of his misery is stuck in mid-air in an endless loop, thrashing around and blood going everywhere.
Oh, and also, I had a problem with the Dreads not moving to attack the enemy, and just standing there and getting lit up, when he should be lighting them up with the flamer.
Has anyone else noticed this?
We have this really nifty bug forum where I shall now move this thread to.
20th May 05, 6:30 AM
I haven't seen this bug yet but I belive u that its there. There seems to always be some bug with the dread.
20th May 05, 6:43 AM
Yeah it's really annoying, and potentially dangerous. I was playing a game where the Dread was getting chewed up by missle troops, so I told it to wade in and demolish them BUT IT JUST STOOD THERE! By the time it actually did decide to move it was nearly dead. Hope this gets fixed soon.
20th May 05, 8:55 AM
i think theres a problem with dread pathing more than anything else. its really jagded, and the dread doesnt move smoothly anymore, but instead moves, stops, turns, moves, turns, moves, stop etc...
the result is they dont attually get into CC combat. they instead get a really screwed up pathway, and normally die on the way. and if they doesnt happen, then when in melee their movement is still flawed, which results in kill animations not beings completed etc.
20th May 05, 10:01 AM
So, the "poor soul" produces an endless funny bug? Whats the problem?
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