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View Full Version : Taiidan Fleet WIP NEED HELP !!!



mr. WHO
24th May 05, 9:34 AM
I have a few Taiidan models WIP and I have ideas for few more but I need someone who can do the dirt work (I mean texture, nav lights, Docking paths etc.) If anyone is interested post here.

Basic idea is to "feel free" politic after finishing the job (I mean anybody can take and modify it in own mod)

Shipyard:
Base on Imperial outpost (from movie, not supernova station)

http://img75.echo.cx/img75/500/shipyard0ub.jpg

CRUISERS:

Medium (Ion) cruiser: planned
Heavy (ion,missile) Cruiser: Planned

CARRIERS:
Taiidan Carrier(updated,almost done):

http://img294.echo.cx/img294/5431/carrierfinalsaarkinchomkii4hl.jpg

Command Carrier(in very early stage, too ugly for screenshot)

DESTROYERS:

Multi role Destroyer (updated):

http://img8.echo.cx/img8/442/destroyerupdate9go.jpg

Taiidan strike crafts:

number one: Scrapped

number two (mid stage):

http://img294.echo.cx/img294/9397/taispacesup5ee.jpg

Taiidan Bomber(updated, almost done):

http://img9.echo.cx/img9/7189/bomberupgrade28sl.jpg

Corvettes/Gunboats:

Escort/Raider Gunboat

http://img294.echo.cx/img294/8522/gunboat7bp.jpg

Frigates:

Beam Frigate(almost ready):

http://img9.echo.cx/img9/1180/beamfrigater2upgrade3cb.jpg

Escort frigate(early model):

http://img79.echo.cx/img79/1121/escortfrigate9fk.jpg

Utility:

Resource colector: Planned
Mobile refinery: Planned

Armed Sensor array ship(early stage, no weapons)

http://img294.echo.cx/img294/3599/sensorship0ky.jpg

.

Unk
24th May 05, 10:48 AM
The carrier and the fighter look pretty good. But it is difficult to see how good unless you tone down the smoothing (or just turn it off).

Oh by the way, is that Truespace? I'd recognise that default lighting rig anywhere :).

Praetoris
24th May 05, 10:53 AM
A couple of nice little ships, but I can see many ways to improve these.

All these ships seem very "fat", blocked out and there aren't many forms on them except for the last ship (that basicly looks like a Taiidan fighter with extra weapons). Try to bring in some curves to make them a bit more intresting. If you're trying to create something similair to the Taiidan's design you're not very accurate yet either. Since this is HW2 you could also increase the details quite alot.

I'm sorry if I brought on alot of critique, but the way these ships look at the moment I don't believe many will be intrested in using them for any mods.

mr. WHO
24th May 05, 11:26 AM
Bomber and first fighter are early(very early) designs, the problem with curves is that I don't know how to do them (truespace 6.5).
Praetoris can you tell me why I'm not accurate with Taiidan design(if you think about details then you're right).
I'd be happy to detail them if someone would take that "dirt" work I mentioned in upper post (I'll have a long 4 days weekend).
BTW, Beam frigate (base on DF frigate):

http://www.fattonys.com/images/Upload/Tai%20beam%20frigate.JPG

Unk
24th May 05, 11:33 AM
Its just a bit difficult to see the geometry from the smoothing, but from what I can see you seem to have the Taiidani shape down well, these things do actually look like moderniseed Taiidan ships.

Praetoris
24th May 05, 1:10 PM
This is quite hard for me to explain, first thing I'd like to do is bring up a paper and start drawing for you, but I'll give it a shot in text anyway.

All taiidan fighters seem to have a descending nose- or head-like cockpit, only your last one does. The wing-like parts are generally too big on your attempts aswell. Those fitted on taiidan ships are either smaller or look more like spikes.

You kind of nailed the frigate you posted last though, that tower in the middle and the engine make it look like a typical taiidan ship.

The big carrier at the top is a bit hard to judge since you've only uploaded one pic of it that's taken from a "free camera" (couldn't find better words for that one). If you upload some more and make the edges more visible (combine wireframe or some kind of edgefacing?) and thereby showing more of it's form I could probably say more about it. The one thing I find anoying about it right now is the chainsaw-like edge that you've put on the plating surrounding the hole that goes through the ship (a dockingbay?).

Finally, the more you tell us about your work the better we can comment on them(goes for pretty much anything). I didn't know that some of the concepts were very early even though you stated them as beeing "WIP" at the top :)

mr. WHO
24th May 05, 1:35 PM
thanks for tips Praetoris, the are really useful. I'll upgrade those models tomorrow.
Abut that chainsaw, well thse are frigate/corvette hangar doors.
I'm planning to do a nose for that bomber (second from the up) like old tai bomber but I have to train with curvy facese a while.
About that wing on scout based fighter: upper one are bigger than scout wings but bottom one are smaller than scout wings.

Praetoris
24th May 05, 1:57 PM
No worries, I'll check back later for the updates :)

Norsehound
24th May 05, 5:55 PM
Add more round engines to your carrier and get it textured!

Your bombr looks too much like a flying brick to be a Taiidan design (bricks are reserved for capital craft :D) Instead try elongating the nose, or try an analog to the attack bomber by replacing the plasma bomb launchers with your missile pods.

The second fighter doesn't look too Taiidani. The wings are also super huge....

and frankly I don't agree with your frigate. Modifying a DFG to have some huge weapon? no, just use the old Ion frigate and maybe elongate the nose's main hull part. Don't use the DFG for anything other than the DFG.

And that underslung missile pod!? No. Again being frank- it looks incredibly silly just hainging out there. At best move it closer to the hull... or even better yet, why not mount a missile pipe like those seen on Vaygr ships right infront of the conning tower?

I remind myself that these are republican ships- and not the cool Taiidan imperial ships I have envisioned in Kings :D

Silver_Wolf#
25th May 05, 5:33 AM
First 2 fighters u can scarp but the last one is cool,the carrier is perfect and that frigate(remove the rocket launcher and ur fine,taidani r ion PDS guys not rocket ;) ).
And is this both Imp. and Republican fleets or just the imperial?

mr. WHO
25th May 05, 6:57 AM
Because public demands I made few decisions:

1) First fighter has been scrapped- I put it here because I was a bit nostalgic (my first model for HW2)

2) Bomber hull with be base on old Taiidani bomber

3) Frigate: Missile launcher will be closer to hull because whole frigate is to high to fit into carrier hangar (cruel reality)

4) Added two more engines to Carrier but the bottom of Carrier has no details ( at least I have place for modules).

http://www.fattonys.com/images/Upload/Carrier%201.JPG

I also want to get rid of that blocky structure beyond the bridge (cut or remodel).

5) Here is a size comparing picture (and a better view of Carrier):

http://www.fattonys.com/images/Upload/fleet.JPG

6) if someone have a scanner and want to draw a concept then feel free to do this.

Edit:

I also want to get rid of that blocky structure beyond the bridge (cut or remodel).

http://www.fattonys.com/images/Upload/Carrier%20Bridge.JPG

That bridge maybe doesn't look much like old Taiidan but old one looks like Vaygr bridges and I want to be a bit orginal.

7) I also wonder how would The Republic symbol would looks like (yes, yes you can laught. my paint skills are horrible):

http://www.fattonys.com/images/Upload/tai-dek%203.JPG

Description: A broken imperial symbol in the middle, over it there is a symbol of Qwaar star and planet Taidan( fanfiction)
those symbols are base on solar system symbols that are on this golden disk that was put on Voyager probes.
Around there are eight stars in memory of 8 systems that we're totally exterminated by imperial forces.

Edit: Whooop, If you look deeper into that "carrier bottom" picture, you can see that I put one hangar doors at wrong direction - already fixed that.

Norsehound
25th May 05, 8:52 AM
*sigh* Did Yasotay write that description?

I indended something almost completely different than that you're suggesting. The reason why I don't like the direction of your concepts is because they look too similiar to the Thiis-Asar (Or Taii-dek if you're an incorrect Hiigaran ^^;), and the repubic would want to stay as far away from that as possible to make the distinction clear between the new republic and the "bad imperials".

For this reason I don't think they'd want to put the star of the dieity of pain in thier insignia.

Model complaints: I liked the carrier as it was ('cept the engines, could still do better with something like the classic layout. But, it's your models...) And I'd still chuck the missile pod altogether and use a different nose for your frigate.

Praetoris
25th May 05, 9:27 AM
I don't think I've read enough fiction around this game to be able to make these models "accurate" within the stories. Even though your aim seems to be using these models anywhere I think I'll leave this one to the fan-boys ;)

Happy modeling mr.Who

mr. WHO
25th May 05, 10:27 AM
I liked the carrier as it was ('cept the engines, could still do better with something like the classic layout. But, it's your models...)


I'm not sure if I understand it correctly. You mean that it was better without that new bridge or that the new bridge is OK but engines could be better?
By classicar engine layout you mean like HW2 higgaran (few big and few smaller) or HW1 Taidan (few medium engines)?

I must say that current engine layout (2 big and 2 small) isn't perfect for me too, I'll try with few medium engines.

Edit: aah, much better:
http://www.fattonys.com/images/Upload/Tai%20carrier%20engines.JPG

Yes those are my models but with every upgrade that is cause by your post my ships are better and better.

OutriderVS9
25th May 05, 11:32 AM
I think that the last fighter is excellent, but the wings are too long. Maybe you could shorten them.

Viperslayer
25th May 05, 12:15 PM
wtf are those duck feet things on the back side of the engine of the ti carrier?

mr. WHO
25th May 05, 1:21 PM
Lol, those are an armoured hangar doors but because they are to simple I'll remodel and detail them.

Edit: Not much progress so far with the model, but the good news is that I learned how to texture my models, another good thing is that I finnaly got an Idea for some hull details which means that I'll soon begin texturing of carrier .

Do you have an Idea how to extract thetextures from HW2 ??.

mr. WHO
27th May 05, 12:23 AM
Almost final version of carrier (if you don't have any more ideas for redesign):

http://www.fattonys.com/images/Upload/Carrier%20final%20Saarkin-Cho%20mk.II.JPG

Edit: I'll soon begin texturing.

Edit2:
New bomber (old has beed scrapped) model

http://www.fattonys.com/images/Upload/New%20bomber.JPG

nemesis11f
27th May 05, 5:45 AM
Just a friendly tip, get rid of those little antennae things on the sides of the missile pods, they make it look less serious. Also, I am currently modeling a bunch of Taiidani Vessels, so take a look at my threads and see what you think.

mr. WHO
27th May 05, 7:13 AM
Tip taken.
Do you have a link for you thread?

Progenitor
27th May 05, 7:24 AM
well, you asked for my opinion, and here it is.:)

for the bomber, take out those triangles at both sides of the wings. it'll look like an armospheric fighter, but that's acceptable.

or maybe you can take out the 2 triangles and move the missile packs closer to the chassis/hull to give a more...compact feel.

the carrier is perfect though.:D

mr. WHO
27th May 05, 7:27 AM
Those triangle are temporary, I'll remodel them into big plasma guns.
Yeah it may be a little too wide, I'll move those missile packs.

Norsehound
27th May 05, 12:01 PM
Complaints:

>Bomber should be longer, not wider

>This is a republican ship, but on a Imperial vessel the round turret behind the command block would have to go. Sorry, it just feels out of place.

>Engines: Rather would go back to the three engine bells like on the HW1 version or go with the five engines seen on Hiigaran ships (maybe upside-down?)

John Sheridan
27th May 05, 12:16 PM
I think the wide bomber is a good design. Bombers are clunky and unweildy, they shouldn't look as streamlined and compact as fighters do.

Jaen-ni-rin
27th May 05, 12:26 PM
Oh, and engines should be intrusions not extrusions.

nemesis11f
27th May 05, 1:34 PM
my threads are in the Tanis Shipyards forum, just look for any started by me.

You know what would look cool, if you moved the triangle things under the wings, up into them, and made them wider, so that the rocket pods seem to flow into the wings, and the whole bomber seems to be made of one piece, not a chassis with wings and armament welded on.

mr. WHO
28th May 05, 2:40 AM
Damn, while texturing is an easy job I found a bigger problem: Creating a nice looking texture is almost imposible for me (In school I've always slept on art lessons).
While it takes me minutes to modify the model, I would take me a months to simply create a nice (nice not mean perfect) textures.

Anyone interested in texturing the carrier ??

Edit: Bomber upgrade, no spikes, missiles closer to hull, no triangles, added guns, I will remodel the engine.

http://www.fattonys.com/images/Upload/bomber%20upgrade%202.JPG

mr. WHO
28th May 05, 3:46 AM
>Engines: Rather would go back to the three engine bells like on the HW1 version or go with the five engines seen on Hiigaran ships (maybe upside-down?)


I was almos sure that HW1 Tai Carrier had a 6 engines in (2x3 config).

Edit:
I begun working on this:
http://www.fattonys.com/images/Upload/Command%20Carrier%20art.jpg

Something like (more) military Mothership-Command Carrier

Something like this will be a shipyard:
http://www.fattonys.com/images/Upload/Outpost%20art.jpg

Edit2:
destroyer early model

http://www.fattonys.com/images/Upload/Destroyer%20early.JPG

It's a mix olf both old destroyer with additional engines and bottom Beam Cannon( that may somehow looks weard in that place), kinetic turrets replaced by torp launcher(it's hard to notice it from this shot).

Silver_Wolf#
28th May 05, 12:00 PM
Looks cool :thumb: exept for the ion which looks like a d**k,at least thats the first thing i thot of when i saw it,and the rocket launcher move it a bit up looks like the ship has a hump(no kinetic guns if its a MD then by god stick with missles or else u'll wind up sticking on it a trinity gun)

mr. WHO
28th May 05, 12:05 PM
exept for the ion which looks like a d**k


That is what I didn't want to hear, I'll try with remodeled front of old Ion cannon frigate.

nemesis11f
28th May 05, 5:31 PM
Like the new bomber and the Destroyer designs, good work.

death25
1st Jun 05, 5:11 AM
the bomber is looking great, this mod is going to be great.... cant wait!

mr. WHO
1st Jun 05, 5:38 AM
It would be greate If I could find somebody who can texture and import those ships to HW 2.
Dustwars TC said that they want my ships but they have a problems with texturers and Hoders to so it will be long time for those ships to be a real mod.

Doe to the Real Life I'll be silent to Friday.

Jaen-ni-rin
1st Jun 05, 9:54 AM
You're doing this ?
http://www.fattonys.com/images/Upload/Command%20Carrier%20art.jpg

http://members.lycos.co.uk/jaennirin/pics/tai5.jpg

I've done some work on it.
Do you want this model to play with ?

mr. WHO
1st Jun 05, 12:23 PM
Sure thin.
It looks almost the same as mine (in general configuration).
It's the only model that I have multiple details ideas for it.

my E-mail: karolgoc@poczta.fm

Hiryuu SC
1st Jun 05, 6:19 PM
so i take it thats its impossible to transfer models from hw1 to hw2? not the textures but at least the basic model?

Silver_Wolf#
1st Jun 05, 9:44 PM
It could be possible (tho i never tryed it) but u end up with a rather ugly ship for HW2.

Hiryuu SC
2nd Jun 05, 6:34 PM
I just thought it would make more sense taking the basic models from hw1 files and just retexturing it and throwing it into hw2 would do the trick

Silver_Wolf#
3rd Jun 05, 9:52 AM
Would work but the ships would look like flying box or cola cans and i don think that apeasing.

mr. WHO
4th Jun 05, 5:29 AM
I'm back. Upgraded a Beam frigate and first version o Gunboat, look at first page first post.

Edit: I have wonderful news:

1) thansk to DrthVrd Photoshop textures tutorial I think that I'll be able to create good textures.

2) I should get my hands over Maya 5 in next month.

3) End of school year is close

This means bright future to my ships.

mr. WHO
4th Jun 05, 11:07 AM
Added Sensor Array Ship to first page.

Edit: I managed to instal a RDN plug-ins for Photosthop,
I still waiting for Maya 5.

mr. WHO
10th Jun 05, 7:11 AM
Maya 5 plugins seems to work OK. I'll begin texturing & hoding of bomber soon

Why I don't see any new post people?

Void
10th Jun 05, 10:35 AM
When you hit late 0.9 or 1.0 please PM me for free hosting on www.hwaccess.net

mr. WHO
11th Jun 05, 2:05 AM
Thanks, that will be really useful.

yasotay
12th Jun 05, 4:45 PM
Great stuff. Have been a Taiidan fan since 2000 AD. Will be looking forward to seeing more of your work, you have a great eye for Taiidan design and how to change it.

mr. WHO
14th Jun 05, 7:37 AM
Added Escort frigate:
My concept of escort frigate is that this ship would support bigger ships in capital ship combat (2 torp launchers, 2 plasma bomb launcher) and provide good anti corvette and anti fighter screen. It would have a heavy armour but limited speed and algity would blast that most powerful frigate in stand alone combat.

mr. WHO
23rd Jun 05, 3:50 AM
Damn, it looks like image page is down. Do you know any free image uploading page??

Progenitor
23rd Jun 05, 3:51 AM
imageshack and photobucket. google for them.

mr. WHO
26th Jun 05, 7:36 AM
Update:
-Fixed image links
-Bomber has been Textured & hoded by SnakeChiken. It's already ingame but there are some problems with textures. Anyway I'll post ingame screenshots as soon as it will be fixed.

Edit: Updated Destroyer model, what do you think?

http://img8.echo.cx/img8/442/destroyerupdate9go.jpg

Silver_Wolf#
26th Jun 05, 10:34 AM
:jaw: :jaw: :jaw: :jaw: :jaw: :jaw: :jaw: :jaw: :jaw:
COOOOOOOOOOOOOOOOOOOOOOOL!!! :3dcool:
Bravo encore!!!Keep it up man that ships far out!!!

mr. WHO
28th Jun 05, 11:24 AM
I begun some works on Tai Shipyard, whole model is early and completly done by me from scrath so I don't know if two are similar:

http://img75.echo.cx/img75/4747/empireoutpostconcept5dj.jpg

http://img75.echo.cx/img75/500/shipyard0ub.jpg

RaGod
28th Jun 05, 8:39 PM
*clap* i like i like!