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View Full Version : Perfect way to nerf ws?



DivineOne
18th Jun 05, 10:41 AM
make their set up time like a heavy bolter, and make their 2 jumps alot longer to recharge? would that work or make ws up?

Da_Fish
18th Jun 05, 10:44 AM
Just give them a set-up time. If you are going to increase their teleport recharge time, do it only slightly as it's long enough already.

Penitent
18th Jun 05, 11:01 AM
a set-up time would make it harder to dance, and they'd be screwed as soon as their teleports ran out, perhaps meaning other eldar units would be used.

TBS
18th Jun 05, 11:21 AM
I think it would be too much - WS are supposed to jump in, shoot and jump out....giving them a setup time would be crippling.

Rapier
18th Jun 05, 12:33 PM
I think it would be too much - WS are supposed to jump in, shoot and jump out....giving them a setup time would be crippling.

Why do they have so much hp and heavy armour, if they're meant to be fast attack like that? :p Thy could fulfill this role with half the hp... Which might be a good way to balance them actually, then they would lose to DR's, but DR's lose to banshees, and without a damage reduction, WS would beat banshees.

TBS
18th Jun 05, 1:06 PM
yeah nerfing the HP would be a possible alternative (make them glass cannons - still devastating to light inf if you use them absolutely perfectly but very fragile if you make a mistake and/or your opponent knows what hes doing).

Tiresias
18th Jun 05, 2:02 PM
perhaps slowing their movement down, so orks can catch them once their teleporters are out.

Rob
18th Jun 05, 2:10 PM
[wishfull thinking]Or do like they did in the 2nd edition of the table top 40k: Since the Warp Spiders have to risk themselves traveling through the perils of the warp, let there be a small chance the squad can be lost in the warp forever......... [/wishfull thinking] :loco:

TBS
18th Jun 05, 2:14 PM
no that would just be annoying - some of the time they would wtfpwn the orks normally and then occasionally theyd just vanish and youd be left thinking "where did my warp spiders go? :confused:"

TheDeadlyShoe
18th Jun 05, 2:27 PM
A 1 second setup time would be perfectly sufficient.

OjKa
18th Jun 05, 2:27 PM
Maybe they could mistarget their jumping and screw it up sometimes. Although it won't happen, it could be fun :)

Serverbot
18th Jun 05, 2:44 PM
I like the set up time, and decrease the HP. I would still like to see a nerf to the damage, not by a lot.

The warp thing was just a joke I think, but I guess negative fluff towards Eldar is a bad thing.

Rapier
18th Jun 05, 2:45 PM
Maybe they could mistarget their jumping and screw it up sometimes. Although it won't happen, it could be fun


I'd rather they kept that game mechanic for the power-armoured nobz, it's very orky.