View Full Version : Branching units - has anyone been able to do this?
3rd Jul 05, 10:22 AM
In the good old days of 1.2 I managed to create "branching" units - that is, if you built 1 unit X you could not build any of the unit Y and vice-versa.
In 1.3 my method no longer works.
Has anyone been able to accomplish something similar in 1.3?
3rd Jul 05, 1:52 PM
What method did you use in 1.2 is it just the syntax thats changed since 1.3??
Why don't you set a modifier_apply in unit X?
A modifier that says enable_production of unit_type of Unit Y with -1.000. That or a cost_time or cost_requisition multiplier for unit_type Unit Y... a multiplier of 999999.
3rd Jul 05, 5:39 PM
It still works look at the denizens of the warp luas. And look at the lord. It still works.
@Mlai the first one doesn't work that way. unfortunatley. It is looking at a building and seeing if they can produce any units at all not just a particular squad. I already tried that and I have thought about the other one but if the unit dies the price does not go down. so you are stuck with only getting one for the entire game. Or at least untill you get up to 99999 req. which is along time to wait to get that much. and then it will then multiply again as soon as that one comes out. But That gives me an idea for Dark Angelsif any one ever makes them. wherethey can have either Deathwing, Ravenwing or vanilla Dark Angels.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.