Sps
13th Jul 05, 12:54 PM
Scenario:
Scout harras - two squads of scouts, decap, come under fire and are ordered to attack, reinforcments arrive, scouts ordered to move opposite of enemy, move orders ignored, they start moving and after two steps re-engage and of course die.
Scenario 2: Same as above F4-then move order issued. Scouts refuse to listen.
Scenario 3: Note the stance setting for those spiders. When issued an attack order they walked over and decided they are a cc unit.
This is a frequent occurence, 1.3 does nothing to fix it, and I am just wondering if anyone is even attempting to fix this because coupled with sad pathfinding this bug has been reported time and again since day 1.
And a note to relic, this:
Thorough overhaul of the Stance system which fixed many bugs with the Melee and Ranged stances. Overhaul includes the removal of Versatile Stance.
Is as evident not entirely true. This was the most critical and remains the most annoying of all ranged stance bugs, so I have to wonder what exactly is meant by the vague "many"?
If it rains don't be fixing the handle of an umbrella, fix it so that it actualy opens - if you catch my drift.
Why critical to the point of game being unplayable? Because you might as well put units on auto-pilot because obviosly the steering wheel you provide is not connected to the wheels of the car and we know how such a car would end up on a highway, don't we.
Analogies there to detract self from a major flame because i am sick and tired of this.
Scout harras - two squads of scouts, decap, come under fire and are ordered to attack, reinforcments arrive, scouts ordered to move opposite of enemy, move orders ignored, they start moving and after two steps re-engage and of course die.
Scenario 2: Same as above F4-then move order issued. Scouts refuse to listen.
Scenario 3: Note the stance setting for those spiders. When issued an attack order they walked over and decided they are a cc unit.
This is a frequent occurence, 1.3 does nothing to fix it, and I am just wondering if anyone is even attempting to fix this because coupled with sad pathfinding this bug has been reported time and again since day 1.
And a note to relic, this:
Thorough overhaul of the Stance system which fixed many bugs with the Melee and Ranged stances. Overhaul includes the removal of Versatile Stance.
Is as evident not entirely true. This was the most critical and remains the most annoying of all ranged stance bugs, so I have to wonder what exactly is meant by the vague "many"?
If it rains don't be fixing the handle of an umbrella, fix it so that it actualy opens - if you catch my drift.
Why critical to the point of game being unplayable? Because you might as well put units on auto-pilot because obviosly the steering wheel you provide is not connected to the wheels of the car and we know how such a car would end up on a highway, don't we.
Analogies there to detract self from a major flame because i am sick and tired of this.