Office Fox
9th Nov 01, 3:37 PM
Currently in HW and HW:C you can build one ship of each type at once. This gives a production advantage to a side with more build options, and means that you are almost forced into making ships you don't want during an attack in order to keep up numbers.
With a construction bay system, each class of ship, fighter, corvette, frigate or sup capital, would have seperate construction bays that can produce differnt numbers of vessel at one time.
For example, a strike hangar could build six fighters and two corvettes at once, and hold up to sixty fighters or twenty corvettes inside.
A frigate bay would build or repair one frigate at a time, and your command ship would have around four.
Supercapital docks would build or repair one supercapital ship at a time, and your CS would have one.
If a modular system is introduced, you could even upgrade your production ability by building extra hangars or bays. The catch would be you could only build one or two additions.
With a construction bay system, each class of ship, fighter, corvette, frigate or sup capital, would have seperate construction bays that can produce differnt numbers of vessel at one time.
For example, a strike hangar could build six fighters and two corvettes at once, and hold up to sixty fighters or twenty corvettes inside.
A frigate bay would build or repair one frigate at a time, and your command ship would have around four.
Supercapital docks would build or repair one supercapital ship at a time, and your CS would have one.
If a modular system is introduced, you could even upgrade your production ability by building extra hangars or bays. The catch would be you could only build one or two additions.