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Office Fox
9th Nov 01, 3:37 PM
Currently in HW and HW:C you can build one ship of each type at once. This gives a production advantage to a side with more build options, and means that you are almost forced into making ships you don't want during an attack in order to keep up numbers.

With a construction bay system, each class of ship, fighter, corvette, frigate or sup capital, would have seperate construction bays that can produce differnt numbers of vessel at one time.


For example, a strike hangar could build six fighters and two corvettes at once, and hold up to sixty fighters or twenty corvettes inside.

A frigate bay would build or repair one frigate at a time, and your command ship would have around four.

Supercapital docks would build or repair one supercapital ship at a time, and your CS would have one.

If a modular system is introduced, you could even upgrade your production ability by building extra hangars or bays. The catch would be you could only build one or two additions.

Omi-kun
9th Nov 01, 4:46 PM
Also, if the strikecraft bay could only build so many components at one time, fighters and corvettes. So if you have, say ten fighters being built at the same time then you can't be manufacturing any corvettes, and vice versa.

Office Fox
11th Nov 01, 9:06 AM
Erk-

A pal of mine pointed out to me that being able to build five or six defenders every nine seconds wouldn't be entirely fair. I'm sure loads of people could see this too.

The counter to that is that in HW2, every unit would be balanced so that even if you had fifty defenders every minute, they would still be useless against certain ships.

Scouts would also be unbalanced if they were built at such speeds, but they were too powerful in combat anyway, IMHO, for a ship designed for scouting.

Thats my 2 cents.