View Full Version : Accessing multiplayer maps...
janeczek
19th Aug 05, 2:43 PM
Hi, i can't seem to find the multiplayer maps included in the game... I want to remove all the other starting positions in one of the 8 person maps, just so the computer stops starting in posistion #2 which is ALWAYS right beside me... all I want is some space between the both of us, but first I have to find the maps... which are nowhere to be found on either my harddrive or the cd, anyone know where I can find these darn maps?
Argonaut
20th Aug 05, 12:59 AM
it is quite a fiddly process - here goes....
Firstly the files are hidden in the data.sga file in the w40k folder, so to get at them you'll need Corsix's sga reader.
http://dawnofwar.filefront.com/file/Corsixs_DoW_SGA_Reader;31860
Extract the data.sga file and it will sort all of the files into the correct places, so the mp maps relic made will appear in the mp folder. Remember, if you change the slightest little thing to save as a new map name otherwise you'll break your online play. So if you tinker around with daturias pits, save it as daturias pits II or something.
dr2sheds
20th Aug 05, 1:12 AM
the maps are inside the W40kData.sga file in the w40k directory (a compressed archive).
You need an app to extract the maps: either the official 'mod packager' from the RDN mod tools (v1.11) or a community built one (spookyrat's sga reader). Seeing you want to edit the maps, you'll also require the Map Editor which is included in the RDN tools.
IMPORTANT -
make sure to extract data into a seperate mod folder.
Read the included readme and other documentation on setting up a mod folder. To play the edited map, you will need to activate the mod.
The reason is this: any changed files in the 'w40k/data' directory will result in the online and LAN game being broken.
It would probably be a good idea to rename the edited maps too.
[edit] dang, you beat me to it argonaut.
regards,
sheds
darkelf
20th Aug 05, 9:00 AM
maps don't break mp. as long as you don't try to use it online everything is fine.
Argonaut
20th Aug 05, 9:25 AM
they won't break online play as such, but if you move something on bloodshed alley (Even by 1 mm) then save it AS bloodshed alley, the game engine will take it as a new version of the map. When you join other games online with bloodshed alley, your comp will think you have a different version and you'll probably get the 'you don't have the correct map' error message. I reckon it is best to call it something else, that's all.
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