View Full Version : Enhanced Missile Destroyer
11th Nov 01, 10:33 AM
Enhanced Missile Destroyer (Sub-Spatium combat-ready prototype) (http://server2044.virtualave.net/wise-dude/missilesub3.gif)
11th Nov 01, 11:07 AM
I think I've seen this before...Still looking good, though. :)
11th Nov 01, 11:11 AM
Yeah...it was on the old board...shame we can't dig up the old thread...it had some real good ideas...
11th Nov 01, 11:17 AM
I wished I would've saved all the tech info that I wrote for it. But hey, we can start up a new debate over the effectiveness and potential of it's technologies:
Cloaking capabilites: it basically sinks it self to sub-space and therefore avoids all detection methods.
Weaponry: It's pretty much self explanatory, though the torps are guided by slow, the rockets are the speed of bombers but unguided, and the missiles are fast, deadly, and acurate but has only a 7km range
11th Nov 01, 1:25 PM
Basically a submarine...'cept without the water...
11th Nov 01, 11:15 PM
So basically, it's a submarine without the marine part.
New name by his Holiness The Alpha_Monkey: Sub
12th Nov 01, 11:13 AM
Had to think long and hard 'bout that...:D
Seriously, for this to work really well you'd need a whole new sensor model, based on say, electromagnetic fields or heat emissions. A bit like sonar/radar (lightar?).
Applied to all ships, this'd add a whole new aspect to the game.
Oh, and don't take His holiness's name in vain, Omi...:D
12th Nov 01, 11:26 AM
It would take tremedious amounts of energy to push a ship into sub space, the simplist way to acheive cloaking is using the inverse wave prinicple (any wave can be cancled out when it meets a wave thats the exact inverse) so basiclly find the wave form of any wave that contacts or emminates from the ship and emit the inverse, cancleing the wave and making the ship invisible, it would work of any electomagnetic, light or any other type of wave. BTW this is also the priciple for the next gereration stealth bombers, if they can ever work out all the bugs and get a decent budget.
12th Nov 01, 3:23 PM
Omega i know what you are talking about but that doesn't exist yet to my knowlege so how do u know how much energy it takes up
and as fare as i know no one has ever been to subspace so you can't know how much energy it takes to go there
(if it does exist i dont think u could attack from there with out reveling your location unless your missles had subspace generators that did not deactivate until detonation)
it is science FICTION the amount of energy to go into subspace could be infininatly small if the games creators want it to be
12th Nov 01, 3:39 PM
I think both the advanced missile part and the subspace part have merit, but possibly on they're own. Both of them combined make the ship a little too powerful.
Subspace: How would you even target it if you can't see it? I suppose you could build a new kind of proximity sensor, but how would that be different from regular cloak?
Advanced Missile: Cool, maybe you could post a chart with the different ordnance, they're speed and pictures of they're respective size?
12th Nov 01, 4:31 PM
as u said game creators can create anything...now lets discuss my marsbar powered ironing cannon :rolleyes:
12th Nov 01, 6:06 PM
Hey, didn't I propose something like this a while ago, when we were all talking about the super-huge capital ships?
Beast:mars bar (http://totl.net/VisibleMars) powered ironing cannon? as in ironing clothes?
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