View Full Version : [WA] Order - Mission 1
Druidika
25th Sep 05, 6:33 AM
No Retreat!
Akaoz
25th Sep 05, 5:21 PM
Well, I can't get past this mission. I get to the last gate, blow it up go through and kill every thing I can find, but the mission doesn't end. Am I missing something?
wnmnkh
25th Sep 05, 6:23 PM
Ok, did you change to eldar?
ROBBED
25th Sep 05, 6:26 PM
i TOO HAVE THE SAME PROBLEM. i CAN COMPLETE THE FIST LEVEL AFTER GOING THROUGH THE GATE..
guardsman lover
25th Sep 05, 6:43 PM
As the eldar, kill the generators and kill the sorcerer.
As the IG, capture the mechanized command strategic points and reach the final gate.
If you think this was hard, check out mission 2. The screen says mission failure when you switch to the Eldar and you do something wrong......
Akaoz
25th Sep 05, 6:45 PM
How do you switch to eldar?
AZSportsFan
25th Sep 05, 8:01 PM
To finish the mission, you need to complete the "Send Reinforcements Forward" objective, which is simply press an upgrade button on the Tactica Command (I believe). I wandered around for ten minutes wondering about this, but reading the popup text on the specific objective gave the answer.
How do you switch to eldar?
It happens automatically once you reach the inner gate as the IG. You should see a little cutscene with the Farseer.
Well I've killed all 4 gens and the sorceror and nothing.
hawkwar666
27th Sep 05, 8:16 PM
i too am having this problem i have done everything possible even in the eldar section.I have played the mission three times now and i cant get that last objective completed,
scoobydriver
29th Sep 05, 2:44 AM
For me, I got to the final gate of the "Inner Sanctum" and after a while of trying to destroy the gate it moves to a cut-scene. The Eldar are watching the IG make a meal of the gate and they say we shall help them by destroying the generators.
You then become Eldar (I've never played as Eldar so I was a bit nervous of this) teleported to the generator on its own on the left of the map, kill the baddies and blow up the genny. On to the other three and destroy them. The objective rings (red flashy circles) then flash on the main baddie guy and I sent the eldar in to take him out. IIRC bit more cut-scene and then back to IG.
As IG the gate falls and you just seem to walk in, the bolter turrets didn't fire at me and the red flashy circles were round the chaos dreadnoughts. Take them both out and mission success pops up. For me anyway.
I'm not sure what difficulty I had it on but I'm hoping it was standard becuase the early stages of mission 1 had me considering starting again. I didn't build the tactical building until I got to the enclosure with the chaos barracks and fortress. Wave after wave of IG just getting a kicking from the chaos marines. Couldn't hold a position and kept getting beaten back. Wasn't really until I got the scout walker type things that I was able to really push forward. Once I got the hellhounds and built the research building and toughened up my IG that I could wonder round without much worry of getting wiped out.
Hope that helps.
Lamps
29th Sep 05, 7:54 AM
Can't even get past the Eldar thing, kill all 4 gens, kill the main dude with 6000hp, nothing happens. This mission gotta be bugged.
VincentTH
30th Sep 05, 1:24 PM
Got the same problem, killed everything, Bug the reinforcement button, but the mission just does not complete (I mean switcht to the Eldar part, of course I did not know that until I read this thread).
I also get an error message: "Scar error" or something like that. I will restart the mission tonight. This mission is buggy, IMHO.
PikachuMarine
1st Oct 05, 11:09 AM
Scar errors means there's a fatal flaw in the mission coding, used to happen on some of the original campaign. I think final vicory is yours when the IG destroy the 3 defilers (6 legged artillery) bombarding the area past the demon gate
Aces_High
1st Oct 05, 6:46 PM
To finish the mission, you need to complete the "Send Reinforcements Forward" objective, which is simply press an upgrade button on the Tactica Command (I believe). I wandered around for ten minutes wondering about this, but reading the popup text on the specific objective gave the answer.
Close, but the button is in any infantry command. In the lower right hand corner I believe. It is an objective you get very early on in the mission. Though it is not too clear.
BrianGeneral
2nd Oct 05, 3:41 AM
Easy stage.
As IG, build proper defenses near initial SP before breaking both gates.
Grab full pops of Imps, arm them with Grenade Launcher:Plasma at 1:1(for squads), divide them into 2 even forces, capture both Mechanized Command at left and and right, grab all 3 Hellhounds and Walkers(forget how to spell it).
Advance, kill everything in front of you and go to the final gate. Press the Sending reinforcements button before this, and you should get a cutscene.
Now as Eldar, order reinforcements from Gates and kill all Thermo-Generators near those Gates. Then get them all to central Gate, DON'T ATTACK THOSE DEFILERS AT CLOSE!! Move in, ignore the turrets(they don't shoot you by the way), and slay the Sorcerer.
Now you should control IG again, use the Walkers to kill every Defilers you can find. Mission Complete.
VincentTH
2nd Oct 05, 11:12 AM
Actually the turrets will shoot at you at Insane difficulty.
Also, I got the Scar error if I did not follow the attack in the order they expected, i,e, from the bottom of the map up. It appears if I progress only 1 side of the map, I will get the Scar error.
BrianGeneral
3rd Oct 05, 6:14 AM
If they do shoot, just give them some Eldarch Storm then;)
Brainiac
8th Oct 05, 12:38 AM
It looks like I'll have to play it all over again if I see this thread. So stupid. I wiped the map clean and nothing happens... Didn't these guys do any beta testing?
Here's my strategy to get bored with mission 1 in 3 (or more) times 5 minutes:
At mission start take all your men and group them ' 1' kill the left turret while overwatching the squad that gets hit. Kill the right turret. Capture SP.
Divide your men evenly left and right. Add commisar to your favourite sqaud. Build up command squad. Use your technoseers to build LP, and turrets. Upgrade LP. Build tactica. Upgrade HQ. Get plasma and leader on all squads. Build a generator or two.
Now slowly grind over the map, destroying all opposition. Make sure to keep your squads together and reinforce them in time, so you don't loose a single squad. Get the vehicles on the left and right sides and crush central raptor base. I kept a left and right technoseer to build LP and repair vehicles.
Destroy the second pair of gates and the turrets will be on your side.
Now move all your force in front of the blood gate and let them do some target practice. (Capture SP and and build LP while you're waiting.) You can also build this troop building and push the 'send reinforcements here button', since it's a required goal.
When the gate is down move in your vehicles, they will crush the bolter turrets and those legged tanks.
Next move in your command squand and some infantry to kill the mines.
Totally overwhelm the pathetic CSM squad in the area and...
get totally bored since nothing more happens!
:banghead:
Brainiac
8th Oct 05, 1:23 PM
In Vampire The Masquerade there was also a broken level. The developers provided with a code to get around it to the next level. Is there any such code for this mission?
[update :report: ]
In your Dawn of War folder go to:
..\Dawn of War\Profiles\Profile1\wxp\singleplayer\campaign\state1
Open campaignstate.lua in wordpad
change the second L from unlockedmissionsstr to a U. (You can also change all L's to U's, if you want to skip more missions.)
Now you can select the second mission from the WA campaing screen!
dandare
10th Oct 05, 12:33 AM
scar error usually appears if you're running mods which haven't installed properly, i'd suggest un-installing them to see if it still happens, you can always re-install after you've checked. also, i played the map straight thru with no problems at all, after using the eldar i stormed the defilers (spider tanks) with the two sentinel walkers as together they dont take long to kill em, one tank at a time, their speed means you can get in, kill the tanks and run away to the next one.
Requiemourn
31st Oct 05, 3:29 AM
It seems I was too hasty with writing the post and I forgot to check what You guys were saying about the "upgrade" in the Infantry Command. Guess that should work... :rolleyes: (Later) Yep, it worked. Thanks a lot! It would've probably taken a few hours before I would seriously think about looking in the objectives list...
Dagnaggit! I've waited so long to get the game and now I too can't finish the first Order mission :steam:.
It's even more annoying because it happened to me every time (twice or three times - always starting from the very beginning of the mission)... in the demo!
Oh, and the turrets did not open fire on me on Insane. Not in the full version, nor in the demo.
I've tried everything on the end. Deleting my own infantry squads and sending the actual spawning reinforcements forward (since I hasn't ever lost a single infantry squad I didn't used them and I thought that maybe the reinforcements that spawn later on have a special tag or something). I also tried to build an Infantry Command near every Listening Post I captured. (But all of this after cleaning the stage so maybe that's the problem.) I tried not to clear the last gate with Eldar and leave some for IG (even tho' some marines spawn there after the Eldar leave I think). All of the upgrades are done, I proceded both ways every time I tried to complete this mission.
What could really help us (if the problem haven't still been resolved in a month) would be if someone could say exactly what event triggers the condition and when exactly that happens. Please, with sugar on top!
I wouldn't want to use the method Brainiac posted (tho' thanks for that!)... I would feel like a cheater and I probably would miss one cutscene from the end of the mission.
dandare
31st Oct 05, 5:51 AM
i'll have to have a go at this mission again and try and post a walkthrough in the next couple of days, got two kids so it's a case of getting the time.
dandare
2nd Nov 05, 1:36 AM
ok, first off take 3 squads to the top and 3 to the bottom and take out the turrets, use 1 squad to cap each lp and use the remaining 2 squads to take out the cultists by the gates, back off out of range of the gates and build and tech accordingly, stick a turret at each bridge to support and send 3 squads top and bottom at the gates and on past to the critical points and to take the sentinel and hellhound mech centres, i usually start at the top first as apart from a defiler it's easier to take and hold, clear your way to the gates and then back off so as to not target them as yet. build one more hh and sent and once ready target the next set of gates and then get your vehicles to charge into the raptors base in the middle to take out their barracks 1st and then to destroy the whole base, when accomplished move up the rest of your force to the next set of gates but dont target them yet (stay out of range) and repair any vehicles and build and tech on your lps. next blow the gates and stay back as the turrets will destroy any forces headed your way then move your vehicles forward to take out the next 2 barracks by the crit points and send 2 guards squads and techpriests to take and cap the points, tech up and place your techpriests into the lps for extra firepower and they'll target the gates, remove your forces bar the 3 sents back behind the turret line and wait for the cutscene. next the eldar, first select the webgate and click the strikeforce button, your force should warp in next to the farseer, stick em all back in the gate and select the next gate by a generator, i start from the bottom right then the top left then take the twin site last, just destroy the gens and run, after the last gen you'll be warped into the middle behind some defilers, just select your entire force and head for the flashing circle and take out the sorcerer as quick as you can, if your force dwindles click the webgate and press the strike force button again for reinforcements. after defeating the sorcerer you'll then go back to the ig. i find a winning strategy is to just select your 3 sents (try by the mech factory if you cant find em) and running to each defiler and using the 3 sents on each one until they're destroyed, you'll lose health on them cos of footsoldiers but ignore that and concentrate on the defilers and you should win. this is on normal by the way. hope it works for ya.
NE-Tortoise
3rd Nov 05, 2:48 AM
Sorry but WHAT STRIKEFORCE BUTTON??
I think several people are also encountering this problem... there ain't NO strike force button...
dandare
3rd Nov 05, 3:42 AM
when you open the webgate there's a thumbnail size picture of an eldar warrior saying strikeforce reinforcements or somesuch words, just click this once, it's in plain view on mine so not sure why yours isn't visible.
NE-Tortoise
4th Nov 05, 1:06 AM
Guess I've got a rather large problem... sigh... any body can help ?
dandare
4th Nov 05, 7:33 AM
have you tried reinstalling the game?
All right, this is my Walkthrough based on the demo alone. Since you can't change the demo's difficulty, so I must assume it is set to easy.
Once the cut scene finishes (the Commissar and General already don't like each other do they:)) you get a few squads of guardsmen and a command squad plus a commissar. Leave the free walking commissar where he is for now and add two commissars to the command squad before you move anything at all. Then head towards the right SP, but keep the command squad in front of everything else attack the turret in CC with the command squad and use the guardsmen lasguns on the turret. Repeat the above tactic on the second HB turret. Then set all units to Stand Ground and Ranged Status. (So they don't go chasing the cultists in front of the gates.)
After you get control of the Techpreists, build a third tech priest and build LP's followed by 3 Infantry Commands and 6 Generators, then the IG Tactica Control.
Then Build Infantry units up to your unit cap and add Grenade launchers and sear gents to them all. In addition, build Commissars, as many as you can and attach them to your squads, along with the freestanding one from earlier, also research any upgrades that are available at the Tactica Control (only the morale ones in the demo).
After all this is done, kill the cultists and attack the left hand gate, ignore the right one for now. Once it’s down you will immediately encounter a few cultists and CSM. Kill them then head up the hill to the left and kill the HB turrets and Barracks up there, and then claim the SP with one unit whilst everything else ties up the defiler.
Once you get the SP, cap it, and build a LP (upgrade all LP’s ASAP at all times). Then claim the other SP further down, (there’s only one you won’t have claimed if you left the other gate alone). Add a LP, and 3+ HB turrets around it. DO NOT destroy the gate until you do this, and build a third Sentinel.
Then knock down the gat and proceed right with your infantry until an entrance appears to the base (its level with the middle SP) the entrance will be in the direction you’ve just come from. Destroy the base here.
The sentinels should run straight ahead out of the destroyed gate and go up the hills. Destroy the Barracks at each one (one on the left side, two in the middle and one on the left).
Then go to where the gate is on the Right side of the map. Run your infantry right up to the gate, some PSM’s are on the other side. Kill em before knocking down the gate, and then proceed back in the direction of your base killing anything that moves (3 more PSM squads and some cultists, plus another Barrack on a hill guarding a Hellhound Facility)
Once you have the base and barracks destroyed, knock down both gates together. To do this place one sent in front of each gate, but just out of range. Then move them both in together by using the pause button. You can get away with taking out only one gate, but half the HB turrets you get will attack the remaining gate instead of the enemy rushing you. Destroy the incoming attacks and then destroy the Barracks in front of the Daemon gate. Then attack the gate. Use sentinels only for all the above. Leave your infantry near where the enemy base was. Keep the gate selected once you start to attack it. And have the sentinels hot keyed. Once the Gates health starts regenerating, you should retreat the sentinels your infantry before the gate hits 10,000 health again (it starts regenerating if it falls below 8000, so be ready).
You will now get a cutscene. When that finishes you have a Farseer and a Webway gate in View. Select the gate and look on the far bottom right of its commands list. There’s a button marked Strike Force. Click it and you get a unit of DR, and 2 Seer Councils. Add the Farseer to a council and put them in the gate. There are gates near each generator. Wait until you can deploy everything from the gates, then deploy it all in one go. The forces are easy to destroy, just keep your DR away from the Generators. Reinforce as necessary, and if you lose any units use the strike force button to get them back. You don’t need the psychic powers so don’t use em.
Then you will be told to attack the sorcerer. Detach the Farseer and re-enter the Webway gate, and then redeploy from the new gate. Attack the defilers with the Councils whilst the DR destroy everything else. Send the Farseer to the Sorcerer and kill him in CC with the addition of a few Powers. You now re-gain control of the IG. Get the Hellhounds to the sentinels and send them to wipe out the Defilers from earlier. Once that is done, select and infantry command and look on the bottom row of the command buttons, there’s only one button. Click it and the game ends. If you do it right you should not lose a single unit (except maybe a Seer Council to a Defiler as they do no damage at all to one), you will lose men mind, but you can reinforce.
As for the cutscene, well the Commissar is way overconfident and seems positively delighted at the death toll. The general makes his dislike known even more.
Gremlin Shoota
4th Sep 06, 3:22 PM
As you all know the mission was bugged so then we got
patchs
:haha::worm::joy:
AzurePhoenix
10th Jan 07, 11:49 PM
That "Send Reinforcements Forward" mission can be rather confusing. I actually did it in the middle of the whole mission, when all that was left was to send the IG to the hellgate.
I was wondering, "what IS this option on my Tactica and Infantry Command buildings?" I clicked it on the Inf Com that I made on what was once the CSM forward base, and, viola!
I sent tanks to the hellgate and was shocked that it actually regenerated the damage I dealt to it. Suddenly, it shifted to the Eldar side of the mission. I finished it, and sent in those AT-ST lookalikes of the IG to take out the Defilers.
Mission success.
The Farseer said something about leaving the sorcerer to her. So, I let them go one-on-one (cheating CSM. One of the Defilers was picking on the Farseer as she and the Sorcerer battled). Maybe those of you that didn't complete the mission had the whole Eldar strikeforce pounce on the, uh, hapless sorcerer. Try going one-on-one. Don't worry, the Farseer can take out a LOT of punishment and dish out more than she gets.
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