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View Full Version : [WA] Disorder - Mission 5 (Orks)



Druidika
25th Sep 05, 6:43 AM
Trophies

Grabnutz
27th Sep 05, 3:12 AM
I played this on Hard difficulty:

Starting with 2 slugga squads, Warboss, 1 MAN, 2 half grot squads, 1 trakk.
Reinforce the grots and the MANz, build a mek, and a PoG, after massing enough banners, get loads of nobs and trakks. Cap all the points in your base, LP them up, upgrade the LPs. Buils as many gens as will fit :p
Attack the IG on the right, they are pants. Concentrate the trakk fire on the bunkers, swarm the IG with your troops. Repeat process for the left side. Cap both points, LP them up, banners arond them until you are at max pop.
Now you have to challenge Krull to a fight, by reall pissing him off. The best way to do this is to tickle the Titan a little.
Go to the closest one where the IG are defending against a load of Khorne Berserkers, with some Leman Russes too. Concentrate trakk fre on the russes, maybe use TBs for support too, they are quite useful. Kill all the chaos off with your infantry, as the IG will be firing at the chaos aswell. Then once the LRs are down, swarm the infantry, then Trakks fire at the Titan gun, until Krull yells at you :p
Wander aimlessly into Krull's base (as indicated by bed red flashing circles of Doom), be careful her, as some preds will ambush you, and the ork patfinding through this bit is pants. Teleport the mek in, and disable a pred, run the MANz in through power surge, eat up the preds. By this time you will have lost alot of trakks, replace them with kans, and spam some TBs and nobs, rally them to the left IG bae that you killd previuosly, as this is nice and cloase as to where you will need them.
Cutscene time, your orks pour into Krull's base, and they all fight each other merrily, and some blardy tin'eads appear (necrons) - note that playing through the campaign as ork gives you absolutely no reason as to why the necrons have appeared, they just do, accept this, move on, get some more shiney heads for your pointy stick :stick:
Pull out of the way of the chaos, and engage the tin'eads will everything, bringing the kans, MANz and TBs in to fight the actual Monoliths, and use the nob squads and Warboss to fight the necron warriors.
You will also be receiving some reinforcements back in your base, in the form of some Looted tanks and some kans, target these onto the monoliths. Make sure your still producing nob squads and reinforcing the ones you have, as the necrons are pretty good in combat aswell as ranged.
Once the monolith is down, ride to the right, take out those damn guard (the other monolith will either attack the guard aswell, or float off randomly) These guard take a bit of cracking as they have some ogryns and kasrkin, so focus your AV on the bunker so no more will show up and complicate matters. Then repeat the AV process on the monolith (for me drifting off for no good reason into a corner next to a titan gun). The necrons may have destroyed your LP from the first IG base on your right, so send in your Warboss avec nobs to kill them off.
After this slight nusance is shooed away, go northwards to find krull. Pathfinding relly sucks on this bit, so donn't expect a coherent attacking force. Take out the preds that are anal buggering your troops using kans, infantry tackl the obliterators and horrors, then kans + LLRs take out the base. You can send GorGutz u to meet krull by himself, as it just triggers a cutscene to end the level
Krull treatens you with eating your eys (again...), and you threaten him with your pointy stick (again...). Then Gorgutz shreds krull to bits.
The end cutscene features the pointy stick now with the heads of Krull, Taldeer, and Sturnn, and has Gorgutz wondering how close the next planet is for his Waagh. Bit of an anticlimax, but fun anyway.

RZetlin
1st Oct 05, 9:38 PM
I was able to finish this misson by building up my army and killing everything.

At the start of the mission, cap the relic at your base and then cap the two other points. Build Pile O Gunz, Generator, and more Waagh! Banner. Tech up to the Nobz and Killa Kans. Reinforce your Mega Armored Nobz.

The IG will start attacking you and a secondary objective is added to destroy the two IG bases on the right and left side of Ork base. I attacked the IG base on the right side first. Once I wiped out the base I capped it and builded more generators, Waagh! Banner and a Boyz Hut. Repeat with the left side of the IG base.

I attacked the Titan's guns on the right side of the base. There's a cutscene with Kull challenging the Warboss to a duel. With the Warboss and Nobz charge forward to Krull's position. Ignore the other enemy fire.

When you reach Krull there's a cut scene with Orks and Chaos fighting and then all of sudden the Necrons appear out of nowhere blasting everybody to bits. The Warboss gets the idea it's better to beat up the Necrons first.

When you gain control of the Orks, quicky retreat back to your base. There will be three Monoliths that will appear -- one in the middle, one on the left and one on the right.

The ones on the left and right are the ones you should be worry about because they will move towards your base. The one in the middle doesn't move at all.

Start cracking out your army. I find a combination of Nobz and Killa Kans work the best. I attacked the Monolith on the right and then one on the left.

Amazing the Orks are able to beat up the Necrons without using a Titan!

Once the right and left Monolith has been destroyed you can take your time and destroy the last Monolith in the middle of the map since it's not moving. Build up your Nobz and Killa Kans to the max. You should also have your Warboss, Big Mek and Mega Armored Nobz with you as well.

With a full army charge forward and destroy the last Monolith. With the last Monolith destroyed there's a cutscene with Krull challenging the Warboss to a final battle. You should still have much of your army intact from the Necrons fight. Just charge your army forward to Krull's position ignoring all Chaos fire. The most important thing is to get your Warboss in Krull's position. Once the Warboss is there, this will trigger the final scene and ending.

Sarna
4th Oct 05, 10:57 AM
At the start of mission 5 I thought the orks would make a Gargant out of the titan parts, but a looted titan painted in go fasta red....ROTFLMAO :up:

I think this is the easiest of the four final missions, probably 'cose your playing orks instead of weakling lesser races. I didn't like that you had no pressure in it though, no timer as you have in the other final missions. I simply teched and built me an army of MANz, NOBz, Kans and the best AT inf in the campaign. No problem teching as IG only sends you little guardsmen squads that are no real threat. I split the army in two and smashed the IG bases, the Monoliths (better to kill the third IG base or you could end fighting both at the same time, which was no problem for my orks but is a bit weird. I was amazed at that half my army smashing a monolith with its necrons and only losing a killa kan.... that's orks for you I guess... I didn't receive any looted tanks in my base, only basic units, no idea it that's 'cose I was playing on insane, or bugged, or had reached vehicle cap... :rolleyes:

Brainiac
13th Dec 05, 3:39 PM
Build up and tech up your base (I shouldn't ave te explain dat after 4 missions)

You can mash the humies that wander in your base really easy with sum trucks.

Now the secret to this level is a combination of tankbustas, tankbustas and tankbustas.

Always get Gorgutz in front with some (supermech-)NOBz (to occupy the shootie guys with sum gud stompin') and lots of tankbustas in the back. I mean LOTS (min 16 squads). And spread them out a bit to avoid the splash damage rom the monoliths.

Cleans up monoiths and tanks neatly an' quickly.

Sajuur
13th Dec 05, 7:14 PM
This forum is NOT a discussion forum. Read the rules at for this board before posting. Those of you who have been discussing random stuff about the game please post in another forum.

omo
7th Jun 06, 9:33 AM
im not sure if anyone else has notice this but in the opening seen the warboss has his pointy stick with sturns head and the farseers right? well he has the wrong farseer head the farseer has a black helmet and the warboss has a white farseer helmet

And you can take out monoliths with 5-8 wartracks with warboss in front

How to kill crull get yur warboss in a wartruck and tell the truck to boost and drive right trough the chaos forces dont stop to fight unload the warboss right beside crull and boom u win. warning do this after the monoliths are destroyed which is the only time when u can kill crull

HuNteD
27th Sep 06, 5:14 AM
tbh after i took out the 2 outposts, i just maxxed out nobs with Klaws and went around bashing everything :P
the monoliths died in seconds. BTW this was on normal, although it would probably have a similar effect on the higher difficulties.

Kyo
28th Dec 06, 1:30 PM
Apologies bit of a noobie question. I maxed out my squad cap and vehical cap early on therefore no reinforcement arrived nor available. I was wondering why i couldn't produce looted tank nor was there any means to attaining any?

Is that the reason why??