View Full Version : What is considered rushing?
30th Nov 02, 12:13 PM
Definition of a rush?
I've purposely waited until level 3 to attack some people as to give them more time (standard speed, resource game), but still often get vehemently cursed at for being a "lame rusher". LOL. They should fight the guy that rushed me all level1 the other night. Now that's what I call a rush.
30th Nov 02, 12:43 PM
Rushing was partly coined in Red Alert 2 as "the tank rush" where the soviets cranked out a bunch of armour then steamed through the enemy base. I remember playing RA2 online and seeing all kinds of rush strats developed... tower rush, base rush etc.
Rushing is basically a blitz, where one opponent builds up his forces, then steamrolls over the other guy who "is not ready!". Kinda like what the Germans did to Poland, the Low Countries, and ultimately France in World War II. Rushing is maneuver warfare.
Rushing is to RTS what the Quad is to Quake. Alternately, you could describe Turtling as RTS's camping. Rushing and Turtling are play styles, and valid ones, that are used by different types of people when playing.
Everyone's definition of a rush will be slightly different, but I'm glad you started this thread to talk about it.
30th Nov 02, 1:22 PM
from what i have seen in the IC community so far, rushing is determined by a time factor of 7 minutes playtime under normal mode, which gives the average player plenty of time to get to lvl 3 and higher. many people have different views on a rush, i prefer to take a unit and run through their base to scout, as is common, im not attacking anything specific, jsut checking it out. i also think its ok to attack any expansions within the time limit as long as the main base remains untouched. but then again everyone is different, and i see rushes that end the game in under 2 minutes, and its a standard resource standard game, no quickstart, no nothing.
30th Nov 02, 2:59 PM
Yea, I've seen that new level 1 rushing pop up lately, but before I scream (and I want to right now, lol), I'm working on altering my build order. I'm an idiot with level 1 creatures, but to test what I could do, I built a bunch of level 1 creatures and just attacked the heck out of this guy and his freaking henchman were pounding the hell out of my level 1 units. ROFL. I was forced to tech to level 2, then eventually 3 and 4 to end this guys defenses. Point is, I never suspected the henchman could fight like that or at all, lol. I'm a poor excuse for a level 1 rush (don't like level 1 at all) but still it gets you thinking.
30th Nov 02, 5:17 PM
If you wait unitl tier 3 to attack, you aren't using tier 1 or 2 units at all, which is silly. The creatures in tier 1 and 2 exist for a reason.
A sound tower or two will help stop rushes, and buildings have high hp compared to the damage of level 1 and 2 units, and the workers also have high hp. So rushing is not all that powerful.
One of the choices you have to make in the game is how quickly to tech/expand vs. how many troops to build. If you make a no-rush rule you eliminate that.
1st Dec 02, 1:28 AM
Err when I said Red Alert 2 I meant Red Alert 1. My Bad.
1st Dec 02, 2:00 AM
I believe I have been using the classic "tank rush".
- great white shark + lobster
- owl + lobster
Either of these massed, or used together works wonders. :)
1st Dec 02, 2:05 AM
I dont really like rushing because its kind of a cheap shot, your taking your opponent out when they are weak instead of defeating a strong opponent because of your skill. I basicly consider rushing any attacks before 8 minutes in a regular speed game.
1st Dec 02, 3:17 AM
May I say that Imperial you have a warped sense of well, gameplay.
1st Dec 02, 3:38 AM
well, pardon me, but u better figure something out fast cause the level 1 rush happens before u can get your pants on. Level 2 is in less than 2 minutes. 8 freaking minutes? are ufreaking kidding me?
um, warfare is warfare, this game is about killing opponents, not letting them become stong. I want to end u as soon as i can and i will if i can. and if i cant, ill tech up. I have no less skill because i hit u faster than u are ready. Im also teching up. But people are forcing my hand. I must be ready sooner. So be it. But that means, I'm not waiting for yoou or anyone else to grow fat and happy. The guy that smashed me in the previous game didnt wait. Neither am i. Just like apro chess player against a newcomer won't hesistate to strike a vulnerable king when left open early game, no no no, he will end you with the swiftness of a freaking cobra. game over.
anyway, im rtired and drinkind and tired and going to bed
1st Dec 02, 11:49 AM
My level 1 rush hits at 2 minutes :D
1st Dec 02, 1:40 PM
Originally posted by Tempest
well, pardon me, but u better figure something out fast cause the level 1 rush happens before u can get your pants on.
Why would you have your pants off at the start of an IC game.
Ok fine it's just a saying........
Yea.....I think people are getting fed up on being eliminated in the first few minutes. For alot of them they havent had time to get a solid and fast build order down, hence the need for 10 minute no rush rules. Unfortunately that throws off my play style completely (I tend to like to bulldoze someone with a lvl 2 push). I've been foolish and waited until the 10 minute point on a couple of these games and by then they've turtled in so hard that it turns into a chore to get them out.
The only one I find *slightly* cheap is the 0 elec rush. I would think any combo should require at least 10 electricity. Unless you are playing this one from the start and know its coming, it can be a tough one to counter.
1st Dec 02, 8:50 PM
If I get a chance I will rush. Mainly because recently if let the other person live for 10 minutes im going to be dealing with
A-LOT of those tounge lashing frogs and lizzards of varriying sorts :) (my fave whas when somone had 3 non frog units, and had his unit allowance filled up) I will hit you warcraft 2 style, level 1 with at least a half dozen units, before you get to level 2 and have accsess to those despised units. If I knew how to kill 40-70 of those things off all at once it would be a different story, but untill then I will rush :)
1st Dec 02, 9:55 PM
People got sick of it in Starcraft, too, so if a person saw he was being rushed within the first 3 minutes of the game (or two minutes), he could abort without a loss. I think around 3 minutes would be fair as most of us can at least have level 2 and some electricity by then. Maybe something like that can be put into this game.
1st Dec 02, 10:20 PM
when i go for the level 1 rush on a small map, the 2 or 4 player, i can scout out and set it up in just under 1:45, 1:30 on the 2 player one since no scouting, so i think that a 2 or 2:30 abort time would be sufficient, as that usually when the lvl 2 push would start, and i think thats a fair rush style.
1st Dec 02, 10:24 PM
I think the Army Anazlyzer defines levels 1 and 2 as "early game", levels 3 and 4 as "mid game" and level 5 as "late game." I've always defined a "rush" as "spending early game resources on massing low level armies." As a result, my definition of a "rush" in IC is an early game assault with lots of level 1 or level 2 units. In order to get to level 3 I have to spend a considerably larger amount of my early game resources on building my economy and teching, thus, no matter how quickly someone is able to attack with level 3 units, I do not define attacks with level 3 creatures as a "rush." I consider that technique to be "teching."
2nd Dec 02, 2:00 AM
I know I know, people got sick of rushing in starcraft, thats because last time I played starcraft, I lost every time because somone would rush me with the zerg... I dont like to eather, but I will always be prepared to rush somone if I think that they are going to use frogs, besides if ye are ready to rush somone, then any rush attempt against you will fail :) rushing in this game BTW is level 1 and 2 if you get to level 3 you are no longer rushing, its like getting to the castle age in AOE2, you cant realy concider it a sudden overwhelming attack when you have had time to prepare for it. build you defences up, heck build a unit or 2 :)
2nd Dec 02, 4:01 AM
both viable points, adn i agree with both. however, we are still failing to realize that rushing is still an integral part of the game, is it still a chamena rush when they do it 7 min into the game with 75 of them? heck no, but we're still angry. ok, thats not a good point, but the fact remains that it will always be there, and if you dont want it, then you can always play a larger map, which gives more room for you to work with and more of a time frame for you to get an adequate defense.
2nd Dec 02, 11:35 AM
Personally, I think rushing is ok.
But how are you guys playing IC online, Did I miss a beta or the release or something, cause I was on vacaion when the frist post came up, but, aaaaaaaaahhhhhhhhhhh, I want this game so bad
2nd Dec 02, 12:14 PM
Unfortunately, the beta is closed for public download for now. But I hear a full fledged public demo will be available sometime later this month.
2nd Dec 02, 12:31 PM
the multiplayer demo was available for about a week span or so. as i have heard, the full demo, which may include multiplay, will be available towards the middle of december. until then, i suggest getting a game magazine with demos, and make sure its there, then play single player til then. once this thing goes full out live, you will want to have a couple nice strategies down. beating the computer on hard seems to be the average skill of most players, beating him on expert is the cream of the crop players, and trust me.... some of us can do it =)
2nd Dec 02, 12:54 PM
I have the singleplayer demo, but when was the private beta anounced, was it invite only, ooooooooohhhhhhhh, ME WANT GAME
OK, I guess I can wait till the full release....
2nd Dec 02, 12:59 PM
it was available through the gamespy network, i found it by accident
3rd Dec 02, 6:45 AM
beating a lvl 1-2 rush is easy all you do is build 2 towers and as soon as they attck get all your henchmen in a mass group and build more towers or attack with them henchmen are just as stroung as lvl1 and almost as stroung as lvl 2 its so easy the only people that cant do this are the ones that are web surfing chating on the phone or any number of things they shouldnt be doing wile playing a game like this
when i have all my bacic buildings done im going to attack no matter how long its been and by basic i meen creat maker power and one workshop set up all of wich i can do in the first 3 min and still have a army of 10-20 lvl 1 its not hard nore is it my problem if you want to sit there with your thumb up your arse for the first 5 min
i have been in many games where i have all that done and they dont even have their first lighting rod up all i got to say is quit draggin your ass
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