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Ruzdreg
3rd Nov 05, 1:20 PM
After playing ahnniolation in many different ways I've came accross sometihng I'm not too happy about.

To win with ahnniolation it says "wipe out all of your opponents" but really it's saying "Destroy all your opponents builders and some buildings"

Many times I have played a match where my opponent has an army of unimagineable destruction (Reaches both pop caps limits) but yet they all dissapear just because while they left their base I secretly entered it and destroyed it and even though they still has a full army of 20 vehicle / unit pop caps they all dissapeared from the map and it says "player defeated".


I think this is far too unfair as if it ever happend to me and I lost the game even when I had a full army just because my keep and a few buildings around it were destroyed then I wouldn't be at all happy.

I think that it should be made like this: To win ahnniolation you must destroy all buildings that can produce enemy units (So generators / armouries / Listning posts etc... do not need to be destoryed) and also destory all available enemy units as someone with out a base but still has something like 6 full squads of Possessed Chaos spacemarines could still win as they have an attack force powerful enough to do so and yet looseing it all just because you lost your buildings isn't really fair.

After once you do loose your buildings and have some squads left you could still capture stratergy points and reinforce your remaining squads.

How it stands out the moment all you have to do is get a really big army wait for someone to leave their base then assault it and then that player has automatically been defeated regardless of what units they still have left.



This is just something I thought I should start a descussion about to see wheather / weather (Sp) anyone else thinks it should be like this.

Moe
3rd Nov 05, 1:43 PM
Are you talking about annihilation?

Ruzdreg
3rd Nov 05, 1:47 PM
Yes I can't spell (please change my thread title)

TBS
3rd Nov 05, 2:29 PM
These are the rules of the game, everyone knows this and so should always be prepared to defend their base.

The reason its the way it is is that running around catching every last unit is annoying (especially with infiltrators). I can remember being infuriated at RA2 skirmish games having to run around the entire map hunting down the last couple of infantry the CPU had decided to send to bunker down in a farmhouse or something.

Kargard
3rd Nov 05, 3:09 PM
True that, so how about "to eliminate opponent you have to destroy all his production building's -and- 66% of his unit's? I sincerely doubt anyone could manage to hide entire 34% of his army..

Nazuel
3rd Nov 05, 3:35 PM
Well buildings represent more than just where units pop out. Destroying an army HQ is more than just leveling a few buildings and preventing more troops from coming. It severs the head of the enemy by destroying all high end decision making and leadership. While the grunts in the field are still alive and kicking think of the huge morale loss. Immediately most soldiers would desert or be cut down piecemeal.

This is why HQs are always heavily defended. RL or in sci-fi/fantasy. History is filled with empires falling and massive armies being decapitated and falling apart in fairly remarkable speed. As such, any commander (the player in games) worth his salt makes sure that their base never falls. This is reflected by DoWs rules on annihilation.

That said, I can understand why it can be fairly annoying but thats why take n hold is much better than annihilation. It represents that if you cannot achieve your victory (or at least preventing your foes from doing so) in a reasonable time, then you fail.

ShyGuy
3rd Nov 05, 4:05 PM
How do you kill 66% of an army? As soon as you kill one unit the size of the army be smaller. Thus making 66% of it smaller too.

Killing off 66% of the max potential army might be better, but then you still run into problems. Do you tie the counter to cap limits or number of units. If you try units, then obviously infantry would be easier to kill off in large numbers, effectively allowing you to ignore vehicles. The opposite with vehicles. Killing off a banblade would rip 5 cap out of the opponents total. Even if his infantry is a force to be reckoned with.

Mishapo
3rd Nov 05, 8:14 PM
lol

thats exactly what i was going to say but mr.jonus here was quicker...

Bota99
3rd Nov 05, 8:25 PM
Maybe they could have added a total annihilation mode as well so that going in you know you need to kill everything? Would be nicer for skirmish, while how they have annihilate is better for multiplay for certain.

Katastrophikus
3rd Nov 05, 11:48 PM
I agree with Bota99. That sounds like a plan.

But it MUST be called Ahnniolation for it to mean anything.

Ruzdreg
4th Nov 05, 4:04 AM
People say the problem is with infiltration units so my little thought here could be "Infiltration only works while you still own the building you researched it from" or another building of that type just so after once you obliterate their base then all their infiltration units uncover from infiltration and they loose the abilitiy to infiltrate again untill the building is re-built (If possible)

Question
4th Nov 05, 4:31 AM
Solution : turn off annilation.

Moe
4th Nov 05, 4:42 AM
Title adjusted.

Fyei
4th Nov 05, 4:58 AM
This is the reason I normally play with just assasinate on, because I can have my huge ass army and still lose my base. The only way of losing is by them getting my commander, which is heavily protected in the heat of battle. Ive had some SWEET games like this, one being a 4v4 where all my teammates had died, and I was the only one left holding a CL in the center of the map with a full pop cap and no base.

Probobly the best fight I had :P I still lost, but damn, I put up a fight. Even better, my commander was the last unit in my army standing :P Its pretty cool to see a lone force commander try to stand up against 30 dreadnoughts and a sea of infantry, before getting picked up and tossed at a wall by a dreadnought -_-

Akranadas
4th Nov 05, 6:04 AM
I tried to make something different to the normal brew of games out there; i had it 4v4, Low Rec, Standard Rec Starting, and Every Win Condition On, alot of people join in the first 5 mins but then left when the asked if i was serious about the win conditions.

Plain Fact, Everyone's scared to play something different

Hello_Moto
4th Nov 05, 6:29 AM
This is the reason I normally play with just assasinate on, because I can have my huge ass army and still lose my base. The only way of losing is by them getting my commander, which is heavily protected in the heat of battle. Ive had some SWEET games like this, one being a 4v4 where all my teammates had died, and I was the only one left holding a CL in the center of the map with a full pop cap and no base.

perhaps i am mistaken but i thought annihilate over-rules all other win conditions ie. regardless of win conditions, if all unit producing buildings are destroyed then the player loses. there was one time when take & hold was the ONLY win condition (in a 3v3 match on kasyr) set and i managed to completely decimate the enemy's base. magically, annihilate triggered and that player got booted from the game.

confirmation anyone?

Question
4th Nov 05, 7:16 AM
If annihilate is off you have to kill -everything- a player has to get him out.

Redeye
4th Nov 05, 7:40 AM
I wish there was a victory condition that whoever picked the most daisies wins... that'd be swell.

But seriously, I like the base destroying aspect of Annihilation, seriously hunting down that 1 peasent in a transport boat off in the corner of the map... >.<

Seems like a game balancing decision more than anything, although I would agree a new victory condition requiring you to completely whipe out anything that is the enemy would be a nice feature.

Dymo
4th Nov 05, 10:22 AM
Nice, right until you meet the cloaked Eldar from hell and he adds 25 minutes of mindless hunting for that last webway, to a game that has no possible comeback option available but he is getting his jollies tying up 3 or 4 other players and thinks its fun.

No thanks. Protect your base, play another setting, or just die with some GD dignity.

Redeye
4th Nov 05, 12:01 PM
Sure, that would be annoying. But that is a totally different topic and I'm not sure discussions on maturity belong in this forum ;)

Question
4th Nov 05, 12:43 PM
Dont use the annihilation option if you want to kill -everything-.I said this already.

I recall a game with someone from FC.....way back in DoW.We had everyone on testing grounds cleared but this eldar guy kept teleporting around.It was really late and i guess i wasnt awake enough to realise that take and hold was on,so we never htought to cap the crit points.He quit when i spotted the HQ though.

It was terribly frustrating while ti lasted though........