View Full Version : texture and model specs / explanation?
I was wondering if it would be possible to get some explanation of the texture and model requirements/limitations. Namely:
- specific max poly count?
- textures per unit?
i recall something about multiple textures.
- texture sizes?
512x512 seems to come to mind.
- alpha for textures?
how should it be applied and what limits are there?
- are there any limitations for non-patch units/objects?
Anything else that would be essential knowledge for modellers, or that I should specifically know for work on Blitz - where there will be no combiner and substantially less units?
Thanks in advance. :)
This is actually a somewhat difficult question to answer. Currently we have no specific numbers for an artist to lock onto when creating world content. We have restrictions for the creature's patch-meshes and textures, but for structures or nature objects try and stay within reasonably limits.
I don't believe that any of our structures exceed 1500 polys, and their total texture sizes should be able to fit in a 512x512. Especially for units that you may have lots and lots of, try not to waste polys on anything.
I think our characters are between 600-1500 polys, and should be able to fit texture budgets inside a 256x256 texture.
Note: For the texture quotes I am reffering to a single texture page on which all of the textures are created.
I hope this helps some!
Hmm. Thanks a lot for the response, although I might have to rethink some things now.
My plan for infantry units was to use the Henchman mesh as a starting point - I seem to recall it's something like 175 polys - and add helmets and low-poly weapons. A maximum of 8 infantry per squad, with 10 infantry squads per player.
Tanks would be limited to between 4 and 6 per player. The Tiger II mesh I've been working on currently has a hull/turret polycount of only 206 polys, with the count increasing by almost a factor of ten with details. That will definitely be reduced based on these numbers, though.
I'm also using 512 textures for the tanks - with so few of them in-game at once, should this be an issue?
Our intent was also to have buildings - probably a lot of them in villages - but without animation. I guess I should just go buy IC and fiddle, but it's hard to work with this stuff without any real guidelines.
Thanks again :)
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