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View Full Version : New Mod! Total Guard Mod!



[IG8]Kasrkin Sturnn
3rd Feb 06, 7:21 PM
I dunno if this is in the right place, but heres my idea, of the mod i want to make, its basically going to play like "The Legacy's" total war mod, and all i have to do is make some races (guard races) sooo, basically i need help for people that can model guard armies.

Mordian Iron Guards
Praetorian Guard (British Red Coat Guardsmen)
Catachan Jungle Fighters
Steel Legion (if its ok to ask to use SL's race)
Tallarn Desert Raiders
Valhallan Ice Warriors

im just thinking is there anyone that could make any of these, seeing that i can't, since im only good at making maps...i just need people to model and texture these guard armies i want in my mod, except for Steel legion, since i will ask if i could use them in my mod.

if anyone wants to help me make a mod, please Pm or add my email address.

p.s. this would be the first time for me making a mod.

Contact: leekent16@hotmail.com
or
PM: Me!

CrossOrion
3rd Feb 06, 7:52 PM
I believe Brother Santos has some WIP Mordian and Praetion WIP models...

Inq
3rd Feb 06, 8:04 PM
and who prey tell would do the coding? Because thats like.............a lot of work to do.

M.D. Contra
3rd Feb 06, 8:19 PM
and who prey tell would do the coding?

You can't be seriously suggesting that the guy who throws a random idea for a mod around would actually have to do any work himself, do you?

Uncle Benny
3rd Feb 06, 8:46 PM
i just need people to model and texture these guard armies i want in my mod
Oh, is that all? Seriously, if you can't model, then chances are slim to none right now. Why? Because everyone else wants those modellers/texturers/animators/etc. to work on their projects.
Also, you have an impossible workload set up there. Pick one army, work on the modelling/animation/texturing/coding/sound/balance/tech tree/etc. That one army will be waaaay more than enough, believe me.
Still, good luck!

Davius_Prime
3rd Feb 06, 11:26 PM
Wouldn't mind seeing a guard mod with more than Cadians in it, would add a bit of variety after all. I'm sure Santos will be willing to help with the Praetorians and Mordians, at least the ones he has made anyway and you can use the current Relic guard in this as well. What kind of maps do you intend to make for this? BTW, if you can't get a team together, maybe you should join another guard team with the same or similiar goals and map for them.

CMRVSUK
4th Feb 06, 1:31 AM
I made some Harakoni Warhawk models (as close to the one picture in the codex I could find).

I have light, medium and heavy trooper and sergeant, lietenant and veteran sergeant heads.

I did have a use for them but atm it seems they are available. If someone is making a multi-race imperial mod I can rig them up and so on.

Romanov77
4th Feb 06, 2:06 AM
Yeah...One day I should start my own total conversion too...I can just tell people what to do, but thats ok, i'll hire other people to mod for me :)


(:D)

[IG8]Kasrkin Sturnn
4th Feb 06, 4:46 AM
basically, we'll do all the guard races i have just gave you, but, i need to know who will help me, and basically the kind of maps that i would make would be fortress and probably jungle and maps with Lots of cover, and maybe one where the guard has a good defensive position, but first i need to download the mod tools...

The Legacy
4th Feb 06, 4:51 AM
Just work on the one mod, as like they said one's more than enough. And please change the name of the mod, as it's too similar to my mod's name. ;)

[IG8]Kasrkin Sturnn
4th Feb 06, 5:36 AM
Its not going to be called Total guard mod, but i dunno what to call it, thats the problem, i could call it the Imperial Sledgehammer Mod or somthing like that?.

p0seidon
4th Feb 06, 5:37 AM
Maybe Regiments of War?

Akranadas
4th Feb 06, 5:48 AM
[QUOTE]Yeah...One day I should start my own total conversion too...I can just tell people what to do, but thats ok, i'll hire other people to mod for me [QUOTE]

I cant beleive you people, this guy has a great idea, and seems to be enthisiastic about his idea, sure he may not know how to code or skin a model, but the thing is he can learn, and what better way to learn than having some great modelers in your mod team to give you advice or something along those lines.

Instead of destroying people ideas you should embrace them, offer some CC, just don't crush him.


Name for your Mod - Hammer of the Emperor

Brother Santos
4th Feb 06, 5:59 AM
[QUOTE]Yeah...One day I should start my own total conversion too...I can just tell people what to do, but thats ok, i'll hire other people to mod for me [QUOTE]

I cant beleive you people, this guy has a great idea, and seems to be enthisiastic about his idea, sure he may not know how to code or skin a model, but the thing is he can learn, and what better way to learn than having some great modelers in your mod team to give you advice or something along those lines.

Instead of destroying people ideas you should embrace them, offer some CC, just don't crush him.

Great modelers don't grow on trees you know :rolleyes: It's easy to throw ideas but you need lots of resources to turn them into something real.

Esa
4th Feb 06, 5:59 AM
Why dont you just get the skins/model for these regiments, as they arent so diffirent.

[IG8]Kasrkin Sturnn
4th Feb 06, 7:27 AM
I am now settling with the mod name as Hammer of the Emperor as Akranadas said.

and it will feature Mordians, Tallarans, Praetorians, Cadians (relics maybe tweaked to, like new snipers). and so on.

but your right, i need modellers etc, and yes i can learn. so will anyone actually want to join my mod team?. by the way, i think The Legacy said he'll put my mod in his Armageddon Mod for Total War?.

2841981
4th Feb 06, 8:13 AM
sorry mate but i doubt you'll get any help with a workload of that size when you cant do anything yourself, its basically a request but your telling them what to do to start off you should learn to do something i'.e learn to code and theres a chance youll get a modeller and vice versa. work your way through the tutorials and ask for help when you hit snags, but as someone said your not going to get a whole mod team volunteering to help you when you cant do any of the work. especially considering most mods are thankful for one modeller where as youll need around five and five coders if you want it finished this year.

learn something and then ask for help.

then again prove me wrong, sounds like a good mod but having ll the 40k races put in the games sounds like a good mod but its just not feasible

good luck on your project

nath/2841981

[IG8]Kasrkin Sturnn
4th Feb 06, 9:18 AM
i didn't say im adding all the races, i said im only adding the Guard Armies, or at least most of the guard armies, anyway the other races wouldn't need to be touched, i.e. spacemarines,chaos,orks,eldar,cadians can stay as they are.

anyway im going to learn how to model first or maybe maps first o.o

stranger
4th Feb 06, 11:22 AM
@[IG8]Kasrkin Sturnn
Good luck. The idea sounds nice, though all the guard races might be a bit too much for now. Start small... For eg. only the praetorians, using Santos models, you could use the time to learn how to use Attribute Editor or something...

kindred ravens
4th Feb 06, 11:45 AM
i think your idea is good (u may be taking on more than u can chew, just as i did with the custodes mod)
i think your mod should be called
"Imperium Doctrinatus"
since all the armies u plan to add are doctrines in their own right (except perhaps the steel legion that is made of most of armaggedon's population).

[IG8]Kasrkin Sturnn
4th Feb 06, 4:34 PM
i didn't actually say, im going to add them all in one go, im gonna do them 1 at a time, and each update adds new things etc...but if its ok with "The Legacy" is it ok to put this mod within yours, seeing that i want to add a big cap limit...if not,then i'll think of somthing else....

Uncle Benny
4th Feb 06, 11:28 PM
My suggestion would be to start working on the coding while looking for team members.
That way you have something to start with, and maybe will get some interest.

[IG8]Kasrkin Sturnn
5th Feb 06, 8:12 AM
I have downloaded the mod tools, and i don't know where to start...i need some help o.O;;

nabter
5th Feb 06, 8:32 AM
You should look here (http://forums.relicnews.com/showthread.php?t=72505) it contains information on mod tools and some tutorials.

[IG8]Kasrkin Sturnn
5th Feb 06, 10:34 AM
Thanks dude, thanks very much, so to get a mod team, i will to show what i can do?.

2841981
5th Feb 06, 10:38 AM
its best to start learning with AE and luas. these basically get the model ingame if you want to give it an ability or weapon you go through here.

and check the wiki for some tutorials, work your way through them and check here (http://forums.relicnews.com/showthread.php?t=83773) which may help w/ some Q's

p.s i didnt mean for you to take my previous post the wrong way it just seems your biting off more than you can chew

regards

nath/2841981

[IG8]Kasrkin Sturnn
5th Feb 06, 12:51 PM
nah its ok, so basically what i've got to do is make a model or somthing?.

i mean, me myself am better at making maps....im not really that good drawing or even making 3d models, besides i dunno where to start even if i did follow the instructions etc...

2841981
5th Feb 06, 1:02 PM
well for a start the program will cost you 3500us

im ranting about that on another thread, lol

your best of learning coding and if you want mapping aswell

regards

nath/2841981

Palii
5th Feb 06, 1:29 PM
If you consider yourself a mod leader, then start leading right away! :salute:

How to start?
#1: Choose a faction that you will start with. You shouldn't divide your attention. Mordians and Praetorians with the help of Brother Santos, if he is willing. I would also recommend Tallarn, since the tau team is making the Taros campaign and they need tallarn for it. They could perhaps provide assistance for you.
#2: Write up the techsheets for the first race with all units, vehices, buildings...and preferaby addons, researches too. Ask for help here and on the irc channel on what is possible to code in lua. The techsheets are needed for coders and should be "code-wise".
#3: Consider salvaging all IG components you can from the game.
#4: Contact all the IG mod teams and explain your situation, ask for source files that you really need. Politely ;)
#5: Collect all relevant artwork and photos. Then...sketching, sketching, skecthing.
#6: Before modelling, you can tweak the tanks and perhaps the buildings using the Santos method. This is a much easier and faster way to go than starting from scratch.
#7: Modelling, Bone Setup, Texturing, Animation.
#8: More modding later.

Good Luck!

[IG8]Kasrkin Sturnn
5th Feb 06, 3:50 PM
i might just do what you have just suggested, and also, if i am going to be a mod leader, my first race i would start off with is the Praetorians, i'll list what units etc each guard army will have, so for praetorians, they will basically act like the cadians, but with a few minor tweaks, also finding banners and badges for them ain't that hard...i have some B n B myself (not bed n breakfast lol)

also all that needs doing is redesigning the structures, and also adding some extra units such as heavy weapon teams, and tank upgrades like the Steel Legion mod did.

Infantry Units:

Praetorian Pathfinder Squad - 3 - 8 Ratling snipers
Praetorian Guard - Normal Praetorian Infantry
Praetorian StormTroopers - Elite Praetorian Infantry
Praetorian Ogryns (if they have ogryns)
Praetorian Command Squad (make new models)
Praetorian Priest + Commissar (might keep them as they are)
Praetorian Techpriest enginseer (keep as it is)

Vehicle Units:

Leman Russ Battle Tank - Retextured
Chimera APC - Retextured
Sentinel - Retextured
Hellhound - Retextured
Baneblade - Retextured
Basilisk - Retextured

Maybe some new vehicles too, but then again it needs to be balanced, im trying to follow how relic has done the cadians, also i'll be adding the cadians in it too

Uprades:

BattleCry - Gives all men morale boost when a commissar is attached to a squad.

Heavy Weapons Boost - Lets you upgrade to more better weapons.

Infiltration - Lets Stormtroopers infiltrate And ratling snipers.

Command Squad upgrade - lets you add more leaders. (same as WA)

Bayonet Upgrade - Lets your guardsman use bayonets.

Powerfist - upgrades your heroes and commissars to use a powerfist.

Swords Of Power! - upgrades your sgts and heroes to use power swords.

Word of the Emperor - Lets your units live for a while before the affects wears off (similar to SM Librarian)

Machine Spirit - upgrades your vehicles to withstand heavy punishment.

as you can see, most of my idea's are sort of similiar to WA, but im trying to come up with new ones, also these will be added to some of the sub-guard armies i will be adding. but, also i will ask around if i can about my mod etc.

How to start?
#1: Choose a faction that you will start with. You shouldn't divide your attention. Mordians and Praetorians with the help of Brother Santos, if he is willing. I would also recommend Tallarn, since the tau team is making the Taros campaign and they need tallarn for it. They could perhaps provide assistance for you.
#2: Write up the techsheets for the first race with all units, vehices, buildings...and preferaby addons, researches too. Ask for help here and on the irc channel on what is possible to code in lua. The techsheets are needed for coders and should be "code-wise".
#3: Consider salvaging all IG components you can from the game.
#4: Contact all the IG mod teams and explain your situation, ask for source files that you really need. Politely
#5: Collect all relevant artwork and photos. Then...sketching, sketching, skecthing.
#6: Before modelling, you can tweak the tanks and perhaps the buildings using the Santos method. This is a much easier and faster way to go than starting from scratch.
#7: Modelling, Bone Setup, Texturing, Animation.
#8: More modding later.

basically im gonna take your advice, but anyway, i'll tell ya when somthing comes into my head again.

Palii
5th Feb 06, 4:55 PM
The draft looks good, but you may want to create html or word documents for more elaborate techsheets.
Not sure about ogryns. Mordians put emphasis on psykers, ratlings and don't use ogryns. Figure out Sentinel weapon upgrades, there are lots of choices at forgeworld. Leman Russ variants?

Ratling snipers at last!
A while back I actually went around and asked every IG mod team about ratling snipers. I proposed to make the unit for them, but each team refused. So you can count on me for ratlings, I will make them, finished ALL the way into the game ;)

The difference between the techtrees of imperial guard factions depend on doctrines.

Mordian Doctrines:
- Sanctioned Psykers
- Ratling Squads
- Heavy Weapon Platoons
- Sharpshooters
- Close Order Drill
- Die Hards

I couldn't find the praetorian doctrines. But as far as I know they are very similar to mordians. So think well, because it's only worth making a new race when it's different enough. Perhaps you could work out both techtrees in parallel, as a preparation for mordians.

One more thing, take into account that replacing weapons on existing units, and adding new model parts is easily possible since the Santos Method. So you can do much more than retexturing, in no-time!

[IG8]Kasrkin Sturnn
5th Feb 06, 6:15 PM
actually come to think of it, i think i'll do mordians first, since you've just given me some of the doctrines *probably found in a guard codex i believe?*.

anyway, if you could make ratlings then your welcome enough to add them into my mod :D

i suppose doing Mordians first is kind of easy, because theres not alot about the praetorians since you don't really see a Praetorian guard army in the TT game...

Shuma
10th Feb 06, 6:48 PM
what about the death corps of krieg? they look cool from some pics i saw

[IG8]Kasrkin Sturnn
16th Feb 06, 5:09 PM
i have had alook at them models, and they look pretty good, im not going to insult you or anything but im probably gonna get it in the neck anyways, but they need to be more detailed, and for Death Korps Of Krieg i think Steel Legion did them for there mod, but im not quite sure, but them models look really really good keep it up!!. :salute:

LI'L_NECRON
20th Feb 06, 1:13 PM
hmmmmm i see this as a very interesting idea for a mod. I think that if you can find a team of well people to assist this mod could become a faveorite i adore praetorian
i think the look fantastic not so keen on catchan as they look a bit like a jungle action man but anyways i would be glad to help if i could i mean i cant model or texture or decode or anything like that but i can help if you need me such as info or pics or maybe somthing slightly mdore advanced im learing modling now but it might be a while :) lol

epic40k
20th Feb 06, 2:37 PM
Somebody was talking about doing the Tallarn a while back.

[IG8]Kasrkin Sturnn
23rd Feb 06, 6:54 AM
well first of all i want ti implement the mordians, then after that probably the praetorians....

i wouldn't mind somone to give my mod pics and info etc, it would help the mod, also if i get modelers and texture ppl they can make there models more accurate :D

sunray
23rd Feb 06, 2:23 PM
I believe that Emperors Teeth, from the HRM mod, is helping with the creation of the Tallarn model for the Tau mod team.

That's the last I heard anyway.

regards

sunray
:wave: :wave:

[IG8]Kasrkin Sturnn
30th Mar 06, 7:15 AM
even though i know what i want to do with my mod and all my idea's i can't start work on my mod because, i ain't got a mod team to help me!.

so please if you would like to help me with this mod then please, tell me right away!.

Master222
30th Mar 06, 8:02 AM
You know it's quite funny, you wan't to start an mod without even basics on RDN Tools. You can't just throw an idea, an hope that people will help you only for that. You have to show that your not going to just sit down and wait for others to finish your mod! But you know your optymism is quite inspiritional, and I'm suprised you didn't give up in the beggining. So i suggest to star working on models on your own! It's a hard work but nothing isn't to hard when you really wan't to create your own mod. Many mod leaders are moddelers, texturers, coders in the same time! Most of the modders, are currently on other projects, the modding community i really hard working now. If you have problems with anything try http://www.relic.com/rdn/ or just ask around on the forums. Work hard, and when you will show others that you are pushing the mod forward, even by yourself I'm sure they will help you. So good luck man, and may the Emperor watch uppon your mod.

FifteenHours
31st Mar 06, 6:40 PM
I think that adding multiple guard regiments in one mod is a great idea, but I think it should be done w/o changing the balance/attributes of the units. I just think that multiple copies of the current guard army should be added to the game, just as it is, but have the models and maybe even some of the voices changed. I've been thinking about starting up something like this myself soon, but w/o any balance changes.

[IG8]Kasrkin Sturnn
8th Apr 06, 7:50 AM
well you see, i did download the mod tools, but you see i can't really make a thing! lol.

also i think the guard regiments will more or less have the same vehicles like the leman russ, just in different colour scheme etc...bit like the lasgun, i could draw a pic, but im not really an artist im more of a leader than a modeler guy lol...this mod is going nowhere if i can't get help..i mean im good at giving commands...etc..if it comes to not even making the mod well at least i tried to come up with somthing =/ :Puppy:

kindred ravens
8th Apr 06, 8:17 AM
so basically you draw up tech trees and hand out things to do? and write stuff down.

[IG8]Kasrkin Sturnn
10th Jul 06, 1:33 PM
I actually might consider putting the mod on hold for a while... i mean its going now-where and most of the mod people are busy, and i can't even model a thing to save my life, i mean i have a social life too, i just got so many things to do, i got clans to run aswell...im just too busy, so maybe i'll come back to making this mod, when im not as busy...

also i heard that in DOW:DC "Dark Crusade" that you can be imperial guard if u have winter assault installed on ur pc. i dunno if its true or not...i've seen screenies of tau and necrons tho!.