View Full Version : Making a mod, How?
26th Jan 03, 1:24 PM
I've read the small and useless data mod thing but tells me nothing about what I uses / how to use it, or what to do...Anyone know what I need to get / do to create a data mod? Thanx
27th Jan 03, 7:56 AM
If you're talking about the Add-On drop down in the MP map section, you need to create an SGA file to do this, and I haven't gotten around to this yet.
Otherwise, IC will pick up the files in any of the following directories:
and one other I can't remember
27th Jan 03, 9:23 AM
Anyone know how to creat a SGA file? what do I use for this kinda mod? DATA MOD
27th Jan 03, 10:54 AM
Currently, the only way to create an SGA file is to hex edit an existing one, and as I'm the only person who knows the SGA format in any depth I'm the only one to do this....
So that means that SGA files can't be created yet until:-
1. I finish the SGA Creator I've been working on since I wrote the SGA extractor
2. Relic release thier SGA Creator.
The first requires lots of free time and I'm currently working on a few other tools (SPT/SCB and HWSE) so it's not high priority yet.
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