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below_you
1st Mar 06, 9:30 PM
The Grim Reaper is bored and wants to have some fun. He is taking famous leaders and people from the past and forcing them to go head to head with one thousand troops from the time period they lived in.

This battle takes place in an area controled by the Grim Reaper. He has the ability to change the map at any time he feels. This means that a battle could be land/naval/aerial. At map changes the players will be allowed to change their units to better fit the new map.

Rules:
1. Each players picks a person from the past as general of their army. The General must be someone who is no longer living in real life, this could be from paleolithic to this point in history.
2. Each player starts with an amount of troops specifiied in a below post, these troops must be from the same time period and general area as the leader. (Alexander The Great wouldn't of had tanks, or ninjas)
3. No uber-armies, if a player goes too far, like nukes or massive carpet bombing, the Reaper will step in and fix the problem.
4. This war taking place in the after life so a general killed can come back with a new army if the player wishes. Also new players can enter the game at any time they wish.
5. NPC will be spawned by the Reaper these NPC can not be controled by the players. Just basic cannon fodder.
6. The following is the templete that needs completed before a player enters the game.

1. Generals name-
2. Time Period Alive-
3. Mark On History-
4. Leader Ability- (One move unquie to the general, be as creative as you wish, just don't go over board.Could be interesting)
5. Troops- (in this section break down the troops- such as 1000 long bowmen, 2000 armored knights, 3000 scotish highlanders and so on.)
6. Abilities- (list some of the strenghts and weaknesses of the units chosen)

The starting map will be a flat square grassy plane 10km-10km with open air space and a river about 55 meters wide running almost straight from north to south.

Map 1
http://i45.photobucket.com/albums/f81/below_you/map1.jpg

Lestaki
3rd Mar 06, 9:20 AM
Pour quoa pas?

1. Generals name- Arthur Wellesly
2. Time Period Alive- The Napolionic era
3. Mark On History- Wellington handed the alleged greatest general in history his arse on a silver platter. Then became Prime Minister. And this was AFTER the India thing.
4. Leader Ability- Make Ready! Wellington takes command of the musketry of his regiment, directing their firepower with skill and control and redobling their efforts
5. Troops- 100 Grenadiers (elite troops, better in melee)
100 light infantry (skirmishers, fast marchers, armed with rifles)
800 musketiers

Times this setup by five and you have my army.

6. Abilities- Shoots stuff, can fix bayonets, the best infantry of their day.

ShatteredFaith
3rd Mar 06, 12:34 PM
..i call hitler and his king tiger tanks. will do this later :p

Ardias
3rd Mar 06, 2:14 PM
Generals name- Schukov.
2. Time Period Alive- WW2 era
3. Mark On History- Directed major Russian forces during WW2, saved Stalingrad from falling to the Germans.
4. Leader Ability- Tactical genious, very patient.
5. Troops-
-40 Katusha
-90 T34 tanks
-800 Troops, basic machine guns, sniper rifles, grenade launchers, commisar etc.
-50 Artillery pieces
6. Abilities- Never retreat, no falling back - ever.

below_you
3rd Mar 06, 3:25 PM
A couple more players and this board will begin.

There will be two NPC armies on this first map. Both of these groups will attack any group that is inside the same grid on the map as them. If a player enters a part of the map grid that contains these armies they will automatically be attacked and must go on the defense.

This group will start in the thatch village in A1
1.1. Generals name- Pachacuti
2. Time Period Alive- 1438 CE
3. Mark On History- Incan Leader who massivally expanded the Incan Empire
5. Troops- 3000 bolas weilders, 3000 club and mace men, 2000 spearmen
6.Abilities- They lack an understanding of modern warfare but they will fight to the last man to save their homes.

The second NPC army will start in the thatch village in D4
1. Generals name- Hamurabbi
2. Time Period Alive- 1792-1750BC
3. Mark On History- king of Babylonian Empire
5. Troops- 3000 slingman, 4000 spearmen, 1000 swordman
6. Abilities- Highly aggresive, will not surrender, and do not fear enemy troops

Klaus88
3rd Mar 06, 4:10 PM
Those armys will last all of five minutes before modern firepower.

Lestaki
3rd Mar 06, 4:10 PM
Yeah, I am wondering what my musketmen are supposed to do to tanks...

below_you
3rd Mar 06, 4:33 PM
Yeah ever since starting this i've been wrestling with that one thing. So here it is, the Reapor spawns tanks that have already been damaged they still have alot of fire power but their armor is considerably weaker than they were before dying. Also alot of modern technology fails at random in this dimension, so if a general has alot of machinery in their army they have to expect some failures, it's up to the player to come up with these failures, it's kind of an honor system keeping things alittle more fair. If a player with machinery goes to long without a machine failure the Reaper will step in and cause some failures. The NPC will change over time this first batch is just cannon fodder. If anyone would like to suggest something just post or PM me.

Imrix
3rd Mar 06, 6:52 PM
I may do an army later, but how about this: For every fifty years into the past a player's army is drawn from, they gain an extra thousand troops. This'd mean you could have say... a WW2 army of 2000 people, facing a modern army of half that. A somewhat fairer fight no?

Perhaps if you got before the invention of gunpowder, you could increase the time, as the advancements were fewer and far between, and somebody could take an army from the minimum year to get max troops, and max advantages? Or perhaps give more troops for less technological advancements. Say, 10,000 for cavemen, then reducing the number with each tech advancement above. Bronze armour, ironworking, longbows, gunpowder, artillary, aircraft, yada yada yada.

A possibility?

below_you
3rd Mar 06, 7:24 PM
Alright here are some new rules.

1. Army troops will be assigned by period as such.
1. pre-bronze age(troops with out metal weapons)-10000 troops
2. pre-gunpowder- 8000 troops
3. pre-aircraft-5000 troops
4. Anything from WW1 ending at WW2- 3000 troops
5. WW2 to Vietnam-2000 troops
6. Modern- 1000 troops

2. Each player must have equipment breakdowns and other such problems that a real army must face, also keep in mind problems the map might cause for your army.

3. The Grim Reaper wants to see a fair fight this fight is about the generals ability not the resorces he has in front of him so the machines like tanks, battleships, aircraf, heavy artillery are weaker than they are in real life. A tank can be over run by infantry or destoryed by a volley of musket balls, but it is still powerful enough to take down quite a few soldiers.

4. and once again don't go to crazy with the modern troops, don't give yourself 600 tanks or anything powergamerish like that. Everyone is on the honor system.


sorry to anyone who might have to edit their post. hopefully we'll get this game going pretty soon.

crawford'n'co
4th Mar 06, 4:18 PM
1. Generals name- Achilles
2. Time Period Alive-1184 bc Pre-gunpowder
3. Mark On History- So called "son of the gods". A near invulnerable fighter that killed many a great hero during tha battle of troy, and other battles.
4. Leader Ability- Rally; His soldiers will immediatly gain courage at the sight of their leader in the heat of the battle.
5. Troops- Noting that the myrmidons were few, only about a few hundred in number, i will have to bend history a little bit to even the scales.
Myrmidon Archers (200)
Myrmidon Spearmen (200)
Myrmidon Swordsmen (400)
6. Abilities-
Near Fearless; The myrmidons were so well trained, that they would face impossible odds, and yet prevail. They will fight to the last man.
Phalanx; The myrmidons used a form of the phalanx, though instead of with spears, they used shields. When using this tactic, they are near invulnerable to arrow fire, though they must move slower to maintain the formation.
Greatly Trained; Achilles was questionably the best fighter in his era of time. He trained most of his warriors to a very high degree. His soldiers have a slight advantage over regular troops because of their skill.

below_you
4th Mar 06, 6:03 PM
Everybody needs to up their unit amounts to meet the guildlines on post #10 then we will be able to give out starting points and get this thing going.

crawford'n'co
11th Mar 06, 8:17 AM
This would be my new list if i am able to "enlist" other troops:
1. Generals name- Achilles
2. Time Period Alive-1184 bc Pre-gunpowder
3. Mark On History- So called "son of the gods". A near invulnerable fighter that killed many a great hero during tha battle of troy, and other battles.
4. Leader Ability- Rally; His soldiers will immediatly gain courage at the sight of their leader in the heat of the battle.
5. Troops- Noting that the myrmidons were few, only about a few hundred in number, i will have to bend history a little bit to even the scales.
Myrmidon Archers (200)
Myrmidon Spearmen (200)
Myrmidon Swordsmen (400)
Archers (2200)
Swordsmen (2000)
Spearmen (1000)
Ballistae & Crews (100 Ballistae, 9 crew each)
6. Abilities-
Near Fearless; The myrmidons were so well trained, that they would face impossible odds, and yet prevail. They will fight to the last man.
Phalanx; The myrmidons used a form of the phalanx, though instead of with spears, they used shields. When using this tactic, they are near invulnerable to arrow fire, though they must move slower to maintain the formation.
Greatly Trained; Achilles was questionably the best fighter in his era of time. He trained most of his warriors to a very high degree. His soldiers have a slight advantage over regular troops because of their skill.

If not, I guess I won't continue.

below_you
11th Mar 06, 10:02 AM
this post might be dead but there still may be hope.

bahmehbah
26th Mar 06, 9:37 PM
Hell, why not, I haven't done any other board wars, so now's a good time to start. I guess. Hopefully. Maybe. If this is interesting anyway.

So, here's my army:

Generals name- Henry V
Time Period Alive- Medieval Age (Pre-Gunpower, post-bronze)
Mark On History- Well, everyone knows he was kinda an ass to his wifes. You know, the whole beheading thing - didn't go over that well. But, my reason for choosing him is actually an event in a battle against france - come to think of it, not sure it was him, but it was a King Henry - in which he had a few longbowmen against a horde of French cavalry, and the longbows kicked the shit outta the cavalry. This'd be where the "V" symbol made by the hands became a mark of "Victory".
Leader Ability- Last Stand (hense that archer thing): when the King is stuck and has no way out, him and his men will fight like _____ to avoid death. Course, they'll probably die. But they'll make damn sure they take something with them.
Troops- 3000 Longbowmen, 4000 Men-at-arms [assorted closecombat weaponry], 1000 Mounted Knights.
Abilities-
Longbowmen: Substantial range, can shoot over terrain, plant stakes in front of them to hinder enemy charges.
Men-At-Arms: Lightly armored - hell, maybe they'll make a nice sound when shot by a musket :).
Knights: Fast, fairly well armored.
King Henry: Mounted, generally stick with the knights. Can dismount though, if he wants to try avoiding all these nasty rifles, machineguns, rocketlaunchers, etc. [come to think of it, modern weapons are gonna hurt like hell. will be entertaining though :)]

Salty
9th Apr 06, 10:05 AM
As soon as I read this I thought of the Duke of Wellington... then I read down and saw someone had beaten me to it first! Ever read Bernard Cornwell's Sharpe books Lestaki?

I'll jump on the bandwagon whilst it's here.

Generals name- Temujen / Genghis Khan ("Great Khan")
Time Period Alive- Medieval times; 1162 - 1227
Mark On History- Political and military genius who carved himself an enormous empire in Asia. Legend has it that a large percentage of the world's population can trace their heritage back to the 'emperor of all emperors'...
Leader Ability- Highly mobile - every last man in the Khan's army is mounted, making the army highly mobile. However, this method of fighting sacrifices firepower for agility, meaning Genghis does not have access to any type of war machine.
Troops (a 'Tumen' of 8000 men [usually 10,000]), broken down into squads of ten:

3600 Heavy Cavalry. Armed with lances/spears, swords/axes, and protected by leather helms and breastplates. Horses unprotected. Quick and pack a punch, but are light compared to other heavy cavalry of the time. Also have the ability to throw the odd spear or axe at the enemy.
4300 Light Cavalry Archers. Armed with bows, arrows and protected by only a leather helm. Horses unprotected. Quick and fast shooting, but very lightly armoured
Khan's Retinue, 100. Armed in similar fashion to Heavy Cavalry, but more experienced. Protected by leather helms, breastplates and a small amount of mail. Horses unprotected. Slightly slower but better protected than Heavy Cavalry.


Rock on! It's Genghis time. Someone else best grab Attila the Hun and Hannibal quick... I'd also like to see someone grabbing Sparticus. ^^

Lestaki
9th Apr 06, 1:53 PM
Umm... yeah. Yeah. Anyone who takes an interest in the period seems to have done so becuase of Sharpe. Makes me predictable. ;)

Salty
10th Apr 06, 9:46 AM
Right. I got into those books because the anniversary of the Battle of Waterloo happens on my birthday... but that's going off topic. Come to think of it, I think I'll go read one of those books and brush up on my tactics.

:D