View Full Version : Gameplay Suggestions
20th Mar 06, 9:11 PM
I was thinking of gameplay found in some other RTS games and thought I would offer these suggestions.
Will any type of gun fire flatten the tires of jeeps and other automotive units that require rubber tiring? i.e. Machine gun fire should have a random chance to flatten the tires but sniper fire should have a very high chance to hit and flatten the tires. Once the tires are flattened, it should reduce the speed of the vehicles by some type of percentage (50%?).
Lets face it, guys that have been fighting 24 hrs straight are not going to fight as well as guys that are fully rested. While veterancy should affect a units ability, their overall fighting effeciecy should go down the longer they are engaged. This is different than morale, which typically affects their ability to stay engaged and not 'route'.
21st Mar 06, 9:34 AM
I hope that like the total war system they have venterancy, moral, how tried they are,
21st Mar 06, 8:45 PM
I'd guess morale will play an important part since I think flanking is an important part of the game. Not sure how long the battles will be, but I don't think I'd want to see much of an experience increase during the battle.
"This is different than morale, which typically affects their ability to stay engaged and not 'route'."
They're related. More experienced troops are generally more diciplined so rout less. I'm not sure they will take it this far, but it'd be good to see veteran soliders have an impact on morale of the greener troops around them. I don't think they'll be adding anything now, the think it's got a Q3 release date so they'll probally mainly be polishing it and playtesting.
well personaly i would not like to see it get to complex.
i realy want them to keep it as simple as possable, putting good tactics and combonations of attack patterns, but not have it to complex that you end up with about 100's of buttons u need to press to do this or that.
9th Apr 06, 4:27 PM
I wouldn't require 100 buttons. Just careful assessment of your situation.
10th Apr 06, 3:37 AM
i was talking about hitting vehicles tires, in most game it has a button u have to press
10th Apr 06, 4:52 AM
You're suppost to be a battle commander, you shouldnt have to give out orders like that at all, the troops AI should be smart enough to do it by itself. micromanagment like the type there was in WC3 was a nightmare, and should not be implented.
10th Apr 06, 5:51 AM
Lets face it, guys that have been fighting 24 hrs straight are not going to fight as well as guys that are fully rested.
I'm almost certain that we won't be playing online deathmatch games for 24 hours.
10th Apr 06, 7:27 AM
I dont know why you would want to shoot the tire rather than the soldiers in the car, then you can jack the car and use it with your soldiers.
Don't make relic's life too hard, they already provide more realism in this game, if you want them to allow them to shoot headlights and stupid stuff, thats a bit too much.
I was wondering, will there be a weather simulator, meaning changing from Day to Night, and rain or snow fall?
10th Apr 06, 1:33 PM
Actually, since the game has location-based damage (where you hit actually matters), it is entirely feasible that a machine gun or even a normal rifle could hit a tire. It's up to Relic, though, to decide whether or not hitting the tire does anything. No need to have a button - it would just be sort of random.
As for the tiring thing.. eh.. I don't see it happening. Morale is good, but making the units get tired, too? The fights aren't actually going on for that long in-game, and unless there is a day/night cycle that I haven't heard about, it seems kinda silly to implement.
10th Apr 06, 1:44 PM
units in rome total war get tired. However fighting in CC is more tiring than using a rifle.
10th Apr 06, 2:42 PM
Units in Rome were tired after running 500 meters. Its simply a bad example.
As for the tires: that can be modded in per location damage. Infact, I assume you can even mod the location damage onto infantry - enabling leg shots, arm shots, etc.
10th Apr 06, 4:08 PM
In the early PCGAMER article it was mentioned that hits on infantry will be allocated to areas on the body. A head shot will kill a soldier instantly while a shot in a less vital area will wound him, enable a medic to save him, and I'm not sure about combat effectiveness.
10th Apr 06, 4:43 PM
However fighting in CC is more tiring than using a rifle
Not if its a bolt action rifle.
Soldiers have a very tiring job. Doesn't matter if its using a sword or a musket or a M1 to fight. Killing people is hard work.
10th Apr 06, 6:38 PM
Indeed. Let's not get bogged down into "which is the hardest way to fight a war?"
Ancient people's certainly had more tiring methods of killing each other, but that's hardly relevant to CoH, and I'm not convinced making units get tired after fighting for some arbitrary amount of time will add to the fun or authenticity of the game.
30th Apr 06, 2:23 PM
Gameplay should be more important than realism. Hell, what am I supposed to do with a tired squad? DEL them just so I can get a fresh one?
However the tire thing seems kinda cool... And it's highly probable that Relic has already included it in the game. They already have different hit zones on both vehicles, buildings and infantry. Also, these hits are random, so you dont have to micro. It will be just like watching a movie, you just send your boys in and watch the fireworks. :D
30th Apr 06, 2:29 PM
LOL@deleting tired squad! haha, if only hitler had that option haha.
"although I'm pretty sure he did try*
1st May 06, 3:02 AM
I dont mind an exhaustion level, and what I been wondering if squads will be done similiar to DoW, where you just click a reinforcment key to replenish troops.
Soldiers- HoWW2 had tires taking damage, but then it also had a toolkit allowing repairs afterwards to use the vehicle. I havent really seen any vids about vehicles and wether they can be commandeered.
1st May 06, 6:06 AM
Anyone Like the "Wait and See" appoarch?
1st May 06, 2:58 PM
this game should be similar to a chess game.. simple motor skills but complex tactics.. just like real war generals
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