PDA

View Full Version : [Gen] The 3rd CC Challenge



Pages : [1] 2 3

MooFreaky
11th May 06, 10:13 AM
Updated 17/8/06
Grand Final is DONE!
See HERE

Round VI
Grand Final

Round V
Semi Finals

Round IV
Quater Finals

Round III
Fight 1

Round II
Fight 1
Second Chance Draw

Round I
Fight 1 (All Groups)
Fight 2 (All Groups)
Fight 3 (All Groups)
Fight 4 (All Groups)
Fight 5 (All Groups)
Fight 6 (All Groups)

Play Offs



2nd Chance Draw

Brother Paladine vs Cfoley

RandomPerson vs Dooks Dizzo

Murphy[Ork] vs m0thra

Psygunner vs Ferocious Beast

BrianGeneral vs Gru6y

Out of Tournament : The Shadow Duke



Round II

MigMek vs BrotherPaladine

Dooks Dizzo vs Kwijibo13

Dropkick vs Murphy[Ork]

BrianGeneral vs n0s3k1ll3r

TheShadowDuke vs Ap0k

CannonFodder vs Gru6y

VeryBad vs Psygunner

Nareik123 vs FerociousBeast

EvilEye vs Cfoley

Terracomm7 vs RandomPerson

m0thra vs Zarathustrian


Round I

Group A
Cannon_Fodder - Hardened Veterans.......10
m0thra - Gretchin.................................9
General Nuke Em - Rough Riders..............9
Bl4d3w4lk3r - Grey Knights.....................7


Group B
Nareik - Purgaters.......................18
Psygunner - Black Guardians.........12
TS_Ahriman - Genestealers...........6
Invid - Mutants..........................0

Group C
Ferocious Beat - 'Ard Boyz..........15
BrianGeneral - Nurgle Lord...........9
CrossOrion - Tactical Marines.......9
SlickWilly - Inquisitor & Retinue....3

Group D
Gru6y - Beserkers...................10
Terracomm7 - Madboyz............9
Popsumpot - Seer Council.........9
Pazer5 - Striking Scorpions.......7


Group E
BrotherPaladine - Noise Marines.....15
Verybad - Carnifex......................15
Dark_Watcher - Veteran Marines...6
Touristo - Canoness & Retinue......0

Group F
EvilEye - Genestealers..................18
Ap0k - Daemonettes....................9
Treeboy - Spear of Khaine............6
Mirehn_Bielann - Veteran Marines...3


Group G
Dooks Dizzo - Plague Marines..............15
Random Person - Assault Terminators...12
Coated_Trout - IG Platoon.................9
Captain Plasma - Daemonhosts...........0

Group H
Dropkick - Slugga Boyz...............18
n0s3k1ll3r - Epistolary.................12
Inquisitor Zell - Conscripts...........6
ExplodingGeckos - Lictors............0

Group I
Kwijibo12 - Hive Tyant & Guard.....15
Zarathustrian - Raveners.............9
Waterbizkit - Harlequins..............6
Cable - Nurgle Lord.....................6


Group J
TheShadowDuke - Epistolary........10
Mig Mek - Noise Marines..............10
Naj-Zero - Necron Lord...............9
The_Great_Void - Spinegaunts.....6


Group K
Murphy[Ork] - Skarboyz........................13
Cfoley - Death Company.......................10
Sword_Monkey - Brood Brother Initiates...6
W'rkncacnter - Swooping Hawks.............4




The Individual Entries (thanks Invid!)

A total of 44 entries... 11 groups... 264 battles in the first Round... 22 contenders moving through to Round 2

3 points for a win
1 for a draw
0 for a loss

The groups will be arranged by points as the fights occur, so you will know exactly where you stand.

The rules for the competition have been moved to my second post in the thread, so anyone reading through will understand the event.
And so I can reference them if needed.

I suggest checking this post regularly. I will link to all battles from here, so you can quickly check to see if your group has fought their next round

TS_ahriman
11th May 06, 10:32 AM
I'll start things off with a nice, solid entry:

12 Genestealers
192 points

ZellFish
11th May 06, 10:40 AM
..I'll be sending a small army in.

Gru6y
11th May 06, 10:43 AM
Are slow and purposeful units an exception from the rule about shooting rapid fire stuff/heavy stuff and then charging?

MooFreaky
11th May 06, 10:45 AM
You have 200 points to spend.
From any ONE codex entry.
IE You can take Squads! But you can also take ICs if you want.

They must come from a valid Codex. If you wish to take something from Chapter Approved, PM me and I'll let you know. This is to stop unfair things, such as Enslavers (which would PWN this challenge).

You cannot go over the limit AT ALL. Not even 1 point!

IC's can take a retinue. The IC will operate in the same manner as a Squad Leader. Thus he will be "hidden".
This will be balanced by the point limit... so it won't overpower things.

All entries must abide by codex regulations! Minimum/Maximum size, weapons etc.

Both sides will get to charge into CC, after firing assault weapons and pistols.
Heavy weapons and Rapid Fire weapons are allowed. However, a squad with ANY rapid fire or heavy weapons will NEVER get to charge in CC.
Pistols will NEVER rapid fire. They can only be shot once and followed up by a charge.

No Vehicles!

Any entry that violates the rules will be told to change.
Entries can be modified up until I declare that entries are closed. Any entry still in violation of rules will be made to fit the regulations by any means I see fit. So be careful!

I reserve the right to announce that there will be no more entries from a selected codex entry. IE if we get lots of people entering the uber powerful Grot Squads... I can say No more Grot entries.

No scatter weapons... (that means you IG squads carrying that Ordanance Blast)

If I feel an entry is too unbalanced, for reasons I haven't thought of yet, then I may modify the rules ever so slightly. But this will be discussed generally with all entrants.

Dooks will be helping me with anything I need. He can still have an entry, as I will be doing the bulk of the work.

My decision is FINAL. Just for simplicity, not for my ego.
If Dooks makes a statement or tells someone to do/change something that is to be followed as if it was me or a moderator.

If people are rude, or disrespectful or generally ruining the thread for others I will have Brother Armand or one of the other Mods ban you from the thread.
Armand modded the last contest, and he did ban a number of people of his own accord. I know I shouldn't have to tell you to follow a Mods directions, but seriously... just do what he says.

No arguing, No questioning. If you believe I've done something wrong or not using your entry right then PM me and check. Please not constant posts of "Did you use item X?", "Did my character Y do this?".
The answer is generally yes. If I do make a mistake I will fix it in a manner that is fair for everyone.

Any questions?

Please try and keep the unnecessary posts to a minimum. Banter and Cheering and heckling is GREAT! I wouldn't want to stop that. But no random posts that have nothing to do with anything. As these competitions get LOTS of posts, so we don't want to clutter it unnecessarily.

Now taking Entries...
MOD EDIT : Forgive me for stepping in here, Moo, but I wanted these to be clear with the rest of the rules. Bear in mind everyone, the same rules as before will apply;

No asking Moo when the next round will be
No arguing with/questioning Moo in thread. Keep it to a PM (Moo, if you wish to clarify actions based on a PM, feel free to put it in the thread.)
No belligerant behavior.
Keep the nonsense/trolling/garbage to a minimum.
By entering this thread, you agree to abide by these rules in addition to standard forum guidelines. Failure to comply will result in the following;
Ignoring Directions (Post Related)
You have ignored the directions given to you by an Admin or a Moderator regarding a particular post or thread.
3pts
180days

Gru6y
11th May 06, 10:56 AM
Argh yeah. Silly me... :(

Ok, so here is my entry:

8 Khorne Berzerkers with furious charge, Khornate Chainaxes and bolt pistols (including Aspiring Champion with Axe Of Khorne and bolt pistol).
Total: 199 points.

Random Person
11th May 06, 11:29 AM
5 man Terminator Assault Squad with 1 TH+SS and 4 x2LC.

Sir Plasma
11th May 06, 12:03 PM
Official:
Daemonhost Angalagch
Daemonhost Surchetchin
170

BL4D3W4LK3R
11th May 06, 12:04 PM
My Entry:

Grey Knight Squad 200 points
Justicar and 2 GK with SB/NFW, and 2 GK with Psycannons

ZellFish
11th May 06, 12:18 PM
x - check last page for new entry

Dropkick
11th May 06, 12:28 PM
I'm gonna do a squad of sluggas (w/nob and pk), I'll do the points once i get home

theshadowduke
11th May 06, 1:15 PM
Epistolary w/ Might of heros, terminator honours, plasma pistol, artificer armor, & iron halo

195 pts.

Invictus
11th May 06, 1:16 PM
Lets see:

50 Imperial Guard Conscripts = 200pts

or...

5 Wraithguard w/ Warlock = 186 pts

or...

15 Black Guardians w/ Starcannon (crew with Shuriken Catapults), Warlock w/ Enhance = 196pts

I'll go with the Eldar for a change. Put me down as the Black Guardian squad.

cfoley
11th May 06, 1:24 PM
Blood Angels Death Company Chaplain (Reclusiarch)
Bolt pistol

3+d3 death company

196 points.

Waterbizkit
11th May 06, 1:33 PM
My entry has been approved, and so here it is:


Harlequin Troupe:
- 2 Harlequins w/ plasma pistol, close-combat weapon
- 2 Harlequins w/ harlequin kiss, shuriken pistol
- 1 Troupe Leader w/ powerblades, harlequin kiss, shuriken pistol, d-field, bio-explosive ammunition

200points

I can already see it getting potentially owned by a horde entry because of the lack of bodies. Still, can't preform any worse than my Emperors Champion did, he was just suck it. :p

~Bizkit

bebe
11th May 06, 1:36 PM
7 wyches w/ wych weapons plasma grenade, succubus with agoniser
warp beast pack w/ 5 warp beast and master

200 points

an all cc list of slaanesh sluts

Cable
11th May 06, 2:32 PM
I'm gonna go with a "fun" entry.

Chaos Lord with Mark of Nurgle, Terminator armour, Manreaper, Nurgle's Infestation, Daemonic Essence, Daemonic Strength, Daemonic Mutation, Spikey Bitz, Furious Charge.

196 points. (I think.... did the Daemonic Strength, Spikey Bitz and Furious Charge points from memory...)

Hehe, lets see how this d00d performs.

Dropkick
11th May 06, 5:10 PM
my manreaper let me down so bad last round man, be careful

:edit:
Question if my slugga boys get use burnas do i get to choose if they fire or work as power weapons? (no armour save in CC)?

If so i wanna use
15 Sluggas w/ 3 burnas
1 Nob with PK
@198 points

MooFreaky
11th May 06, 6:38 PM
7 wyches w/ wych weapons plasma grenade, succubus with agoniser
warp beast pack w/ 5 warp beast and master
Sorry. This is Illegal.
This is two seperate codex entires.
Warp Beasts just don't count as using an elite slot under Wyche Cults, but it still makes them different choices.

W'rkncacnter
11th May 06, 6:45 PM
6 Swooping Hawks
+ Exarch with Web of Skulls, Sustained Assault

199 pts iirc

If thats the wrong number then I'll go with a Starcannon/Flamers Wraithlord for 120.

Touristo
11th May 06, 7:02 PM
I'd like to do a Sisters of Battle unit, but I'm kinda split between sending in just a single heavily-equipped Canoness(not enough points for a retinue, I don't think) or a bunch of standard Sisters led by a Veteran Sister Superior. Or maybe some Seraphim led by a VSS. Anyone got any good advice?

SlickWilly
11th May 06, 7:53 PM
DaemonHunters Inquisitor Lord & Retinue- 200pts

Inquisitor Lord with a Null Rod, Power Weapon, Refractor Field, and Digital weapons
Familiar
Heirophant
Combat Servitor
Acolyte with a Laspistol, CC Weapon, and Power armor
Acolyte with a Boltpistol, CC Weapon, and Power armor
Acolyte with a Boltpistol, CC Weapon, and Power armor

It'll lose, but meh. Things might get interesting.

Dooks Dizzo
11th May 06, 10:49 PM
I am changing my list entry as it seems that Chaos Lords are all the rage and I'd like to allow others to play them.

Hence I bring you...Squad Dizzo!

Nurgle Space Marine Havocs
Plague Marines x 7 (including free champ)
Plasma Gun x 2
Flamer x 2
Aspiring Champion w/ Powerfist

198 points

That gives me 6 bolter shots, 4 plasma and 2 flamer templates in the shooting phase. With True Grit it doesn't matter whether I charge or not! With 3 powerfist attacks I hope I can take down any big nasties that survive the blasting phase.


*************************************

Cable, can I make a suggestion? You have the extra points, give your guy Furious Charge, I6 is all the difference between life and death.

Also either you typed it funny or made a slight mistake:

Chaos Lord with Mark of Nurgle, Terminator armour, Manreaper, Nurgle's Infestation, Daemonic Essence, Daemonic Resilience, Daemonic Mutation. The Mark of Nurgle confer's the Daemonic Resiliance abilty and it cannot be taken again. However you can easily just swap it out for Daemonic Strength and use the spare points for spikey bitz.

TGVoid
11th May 06, 10:58 PM
32 spinegaunts.
Extended carapace.
192 points.
Heheheh, the Super unit of hope-we-kill-something-ness.

I wonder what the 32 spinefist shots will do.....

Naj-Zero
11th May 06, 11:20 PM
Necron Lord:
Warscythe
Destroyer body
Phylactery
Resurrection Orb - 195 pts
Hopefully he will kill something.

Murphy[Ork]
12th May 06, 12:19 AM
16 Skar Boyz
3x Burna
Pts: 200


WAAAAAAAGGGGHHHHH!

Dark Watcher
12th May 06, 1:04 AM
Ok, I have a quick question. Will combi-weapons where the combi is an assualt weapon have to be treated as a rapid fire weapon or will the wielder be able to shoot the assualt part and then charge?

Cable
12th May 06, 1:07 AM
Hehe Dooks, thanks. I was basing my character from one you posted in your thread.

I'll go edit him.

-Adam

terracomm7
12th May 06, 2:03 AM
You say we will both charge into close combat, but how far apart do we start theoretically, 6 or 12 inches? I would like to know because this affects my entry greatly.

Also say the Unit has, ex. 3 attack squigs as wargear, would they be removed first, or would you allocate the hits on the character with them instead?

Dropkick
12th May 06, 5:09 AM
hey I never heard will the burnas will get to shoot and still count as power weapons?

ZellFish
12th May 06, 5:10 AM
I love how alot of Eldar units are all coming out at 196. Equality in wargear :D!

BrianGeneral
12th May 06, 5:11 AM
Squads eh? I wanto to ask, we'll use the old type of Codex: CSM or not?
And also, will it be teaming or not? If it's not teaming I'll use this:

Nurgle Lords with:
Daemonic Mutation, Strength, Stature, Aura, CC Weapon, Plague Sword, MoN, Spiky Bits, Furious Charge, Blight Grenades.
55pts of Daemonic Gifts, 36pts for the rest.
Effects: 5+ Invulnerable, +2 S and +2 T, +1S and I when charging into combat, allow re-roll 1 miss per round, +1A(1 from additional CC weapon and 1 from Mutation), attacks ignore Armour Saves and will insta-kill anything on a roll of 4+ after wounding, when charging into combat all enemies to-hit -1, Fearless.
Total: 196pts.

Whew. Almost.
---------------------------------------------------
Or if it's teaming, I'll take:

Khorne Chaos Lord with:
Daemonic Mutation, Strength, Stature, Resilience and Berserker Glaive, Spiky Bits, MoK, Collar of Khorne, Feel no Pain, Rage of Khrone, Furious Charge.
90pts Daemonic Gifts, 40pts of rest (according to CSM FAQ).
Effects: 4+ Invulnerable, +2 S and T, +1S and I when charging into combat, allow re-roll 1 miss per round, +2A(1 from MoK and 1 from Mutation), additional 3A from Glaive, +D3 A on the charge, Force Weapons lose ability to insta-kill and will neutralize any Psychic Powers on 2+, normal wounds will be ignored on 4+, attacks ignore Armour Saves, Fearless.

Total Points: 175

Yep, it's Event's DP in last round, but it's originally my creation, so don't argue;)

Popsumpot
12th May 06, 5:30 AM
Wraithlord, Shruiken Cannon, 2 flamers

Two of them.

Moo, question. Does your rule of heavy weapons effect the Implacable Advance?

Also, can i fire my shruiken cannon and all my flamers as if i was stationary? or can i only fire my shruiken cannon and 1 flamer. Also, how long will the models be placed apart? i would reconsider the flamer if it's out of range.

BrianGeneral
12th May 06, 5:33 AM
2 Wriathlords. That's rude Pops......

Gru6y
12th May 06, 5:54 AM
And illegal, I suppose. They occupy 2 slots and we are supposed to pick our stuff from a single slot, yes?

kwijibo12
12th May 06, 6:03 AM
hive tyrant-adrenal glands,adrenal gland,toxin sacs,toxic miasma, barbed strangler,twin linked devourers, 1 bodyguard, bio-plasma,symbiote rippers=199 points

FerociousBeast
12th May 06, 6:22 AM
14 'Ard Boyz w/ slugga and choppa
1 'Ard Boy Nob w/ slugga and choppa and Kustom Job: More Dakka
----------------------------------------------------------------
200 pts

Popsumpot
12th May 06, 6:22 AM
Dammit, got me Gruby.

Than i'll entry this seer council

Farseer – Fortune – Witch blade, Splintor Pistol
Farseer – Mind War – Witch blade, Splintor Pistol
Warlock – Enhance sp/ccw
Warlock – Enhance sp/ccw
Warlock sp/ccw
Warlock

Dropkick
12th May 06, 7:11 AM
haha, none of you all can match my hidden nob w/ PK

Mig Mek
12th May 06, 7:46 AM
Hey guys i have been away for a while and i have no idea what in the heck this is. Do we like come up with an army list per what moofreaky said in beginning and then he virtually battles it out for us or is it something completely different. Cause i have a khornate lord who needs to feed.

cfoley
12th May 06, 8:06 AM
He rolls the dice for us and lets us know the results.

Mig Mek
12th May 06, 8:16 AM
Oh kool then khorne lord coming up. and cfoley i have a question. Why Do you havea a cabbage as your avatar just one of those questions i have been meaning to ask you

*EDIT* removed my khornate lord for variety sake.

Waterbizkit
12th May 06, 8:40 AM
You may want to remove those individual points costs from the wargear, it being a basic rule of the boards to not do such a thing, you know, since it's a complete violation of Games Workshop IP and puts Relic in the position of possible lawsuit.

That's all....

~Bizkit

Zarathustrian
12th May 06, 10:32 AM
Well, just for laughs. My entry.
4 raveners, rending claws, scything talons, devourers =200 points.

Dooks Dizzo
12th May 06, 12:22 PM
And of course it's up to you but we now officially have 3 Khorne Lords. 2 With the Berzerker Glaive.

As for Brian, I am not sure what you're talking about. It's not teaming. Which unit do you intend to enter?

Update:

I am going to ask everyone to do their absolute best to not create double and triple entries. Please read through the thread and see what has been taken already.

That is not to say that you cannot make a unit that has already been done, but please stretch your creative wings before falling back on something that has been taken.

It will make the competition more fun for everyone.

Invictus
12th May 06, 12:25 PM
Yeah. Just because I had the best Khorne Lord in the Mk2 CC Challenge (my team beat eventhorizon's) doesn't mean that you all have to take one! :p

The above was a joke (except for beating eventhorizon, that really did happen!) for everyone who wants to ignore the :p smilie.

Mig Mek
12th May 06, 12:33 PM
Do you guys know if we are going to be teaming up or going one on one? i think my lord can hold his own against alot of thing cept for stupid genestealers, (man i hope i get the charge).

sry about khorne lord, just my new army idea so i threw him in. i wil try to find something else(but i really love my lord)

Sword_Monkey
12th May 06, 12:51 PM
40 Brood Brother Initiates, at 5pts each armed with shotguns, and a close combat weapon. From the Genestealer Cult Codex list, yes it has been allowed by Moo.

wow thats 80 strength 3 attacks hitting on 5's, so in advance i have to say;

1) Sorry Moo, thats alot of dice to roll.
2) Sorry those of you with one character.
3) And may the Dice God see my glorious testament to Him, and reward me justly.

The number of hits is exponentially proportional to the number of dice rolled right? [/sarcasm]

Ap0k
12th May 06, 1:02 PM
13 Daemonettes of Slaanesh - 195 points.

Mmmmm. Rending.

Mig Mek
12th May 06, 1:15 PM
My new entry since Khorne lord is already taken.

Slaneesh Lord,MoS,Combat Drugs,Daemonic Aura
Daemonic Stature,Furious Charge, Daemonic Mutation,
Ether Lance, CCW, Bionics

For Moofreaky I would like it if you please could use +1 attack and ignore first wound
i love those two affects and i dont want to risk death by drug overdose,so please dont use 3 ,just these two each round. But it is up to you and the dice gods.

ZellFish
12th May 06, 1:50 PM
Sword_Monkey, My Conscripts may give you a run for the money.

Sword_Monkey
12th May 06, 1:54 PM
Heehee that'll be a fun battle Zell, I look forward to it!

ExplodingGeckos
12th May 06, 1:54 PM
2 lictors. Just for kicks. - 160 pts.

Waterbizkit
12th May 06, 1:56 PM
God help Moo when it comes time to roll these dice given a lot of these horde entries some of you lunes are entering.

If I haven't said it yet, I'll say it now: Thanks for doing this Moo, and thank you for all the others you've run. You really deserve it, especially come this competition with some of these whack job entries. Many, many, many thanks indeed.

~Bizkit

post signum: just to cover my ass, no reason for anyone to get offended about the "lune" and "whack job" comments, all a joke, all in good fun. :)

Dropkick
12th May 06, 2:14 PM
Mah Boyz are still gonna stomp yezzz something good!!!!!!
WAAAAAAAAAAAAAGGHHHHHHHH!!!!!!!!!!!!!!!!

:vikingb:

Dooks Dizzo
12th May 06, 5:14 PM
post signum: just to cover my ass, no reason for anyone to get offended about the "lune" and "whack job" comments, all a joke, all in good fun. You shouldn't have to appologize for simple comments like that. Seems like the Nazi's that run these forums have everyone walking on eggshells.

On topic, I'll be helping Moo out as much as possible with compiling numbers and data. He'll still have to roll a billion dice but hopefully I can make the rest of it as stress free as possible.

Mig Mek
12th May 06, 7:29 PM
*Licks lips* All of those horde entries sound mighty tasty. i hope my chaos lord can enjoy all of those lovely souls. And i will tell you guys if the rumours are true, that ork souls taste like chicken.
LOL
Good luck to all of the entries

BrianGeneral
12th May 06, 8:27 PM
Damn, I better stick with my Nurgle Lord......For testing something new.

pazer5
12th May 06, 9:59 PM
my eldar should go good, this is going to be better then the last two i think( as long as i dont get band from it again) ill be getting quite alot of hits with my mandiblasters, but i think ill drop the greanades as there not needed and here's my new entry:
striking scorpian exarch with scorpians claw and crushing blow
9 striking scorpians
nah thats is no push over if i say so myself and i even get 1 shot off in the shooting phase :sniper:
edit: deleted my old post saving confusion

terracomm7
12th May 06, 10:10 PM
This may change in the days to come.

Madboyz x19
Slugga/Choppa
Pigdok
Grot Styboyx3
Slugga / Burna / Shinybits / Eavy Armour
Points: 183

Possibility of 76 str 5 choppa hits. :)

Popsumpot
12th May 06, 11:01 PM
You know, a lightening Arc on a necron lord might just be the thing...

pazer5
12th May 06, 11:49 PM
well see i guess, so my mandiblasters or my scorpian claw :nana:

Touristo
13th May 06, 12:07 AM
Ok, gonna try a Canoness with retinue, just watch how bad we get smoked. But hey, at least it's something different!

Canoness Ruth: Eviscerator, Inferno Pistol, Cloak of St. Aspira, Mantle of Ophelia
w/Celestian Retinue: VSS w/Bolt Pistol and CCW, 1 Celestian w/Storm Bolter, 3 Celestians
Acts of Faith: The Passion, Spirit of the Martyr. Although, I trust you to use your own best judgment on what Acts to use and when if your ideas differ from mine, Moo.

Total Points: 200

I dunno, looking at all these swarm armies I'm thinking flamers might have been nice to bring along to the party, but hopefull rapid fire will do enough damage before they get stuck in that the Canoness can chop everything up with her big choppy thing. Anyone got any advice or comments? Bettter ideas for a Sisters group?

nareik123
13th May 06, 5:29 AM
Brother captain with Holocaust and Psycannon
2 grey knight termies. 2 with psycannons
All fear the shooting grey knight termy shooty squad.

Cannon_Fodder
13th May 06, 6:35 AM
Hardened Veterans Squad:

Hardened Veteran Sergeant
- Plasma Pistol
- Power Weapon
- Trademark Item
9 Hardened Veterans
- Shotguns (x5)
- Plasmaguns (x3)
- Lascannon

Doctrines
- Carapace Armour
- Hardened Fighters

200 points

The little man with the stick's been fired... :D

Popsumpot
13th May 06, 6:55 AM
But you had the opportunity of lotsa littlemen with lotsa sticks!

Invictus
13th May 06, 7:18 AM
And horsies!

At the risk of getting beaten if I play you, Cannon_Fodder, I would replace the Lasguns with Shotguns, as the odds are that people will start 12" apart, so Shotguns double your firepower and allow you to charge.

Cannon_Fodder
13th May 06, 8:05 AM
At the risk of getting beaten if I play you, Cannon_Fodder, I would replace the Lasguns with Shotguns, as the odds are that people will start 12" apart, so Shotguns double your firepower and allow you to charge.

I was under the impression that Rapid Fire weapons could shoot twice in this tournament? (besides Lasguns have that Aurora of Fear that surrounds them :D) Thanks for the help though.

Invictus
13th May 06, 8:21 AM
Yeah they can. But if you move 6" and want to charge, you can only shoot once. With Shotguns, you can move your 6", fire twice, and then charge. So essentailly, you double your firepower.

Cannon_Fodder
13th May 06, 8:31 AM
Well considering that I'll be firing the Lascannon and trying to maximise my plasma shot I wont be moving anyway... but I'll give it a shot...

CoatedTrout
13th May 06, 9:30 AM
Platoon HQ Junior Officer with Power Weapon + Bolt Pistol 1 Medic with bolt pistol .All have shotguns. 58
Platoon Squad 1 9 Guardsmen & 1 Sergeant + 1 plasmagun. 70
Platoon Squad 2 9 Guardsmen & 1 Sergeant + 1 plasmagun. 70

198 Pts

Nice.

cfoley
13th May 06, 5:22 PM
Psygunner, that was third edition. In fourth edition, you can never charge after firing rapid fire weapons. This is also stated in the opening post. Anyway, that's enough rules debate in this thread.

Dooks Dizzo
13th May 06, 5:33 PM
I am backing Cfoley on this one 100%, rules do not need to be discussed in this thread. There is a whole sub forum dedicated to just that. You can also rest assured that Moo and I are in complete control of the rules for the game.

I am begingin compiling entries, so if you need to make some changes to something PM me so I don't miss it please.

terracomm7
13th May 06, 5:35 PM
I find the multi squad codex entries rather odd, do they all enter close combat together at the same time? Would be nice if someone could answer my previous questions as well.

Dooks Dizzo
13th May 06, 5:41 PM
If you have posted questions they will be answered. Currently Moo is the only one in a position to answer them and he will give you your answer before anything is finalized.

If you cannot wait there is a PM function available for use.

MooFreaky
13th May 06, 6:07 PM
Sorry, I've been kinda busy the last couple days. First time I've got to my computer.

any Combi-Weapons will be used just like in a game. So a combi plasma will count as parid fire, while a combi-flamer will be an assault weapon.

Any rules which have a direct effect on a units' ability to shoot and charge will be taken into account. So if a unit has a rule which allows it to rapid fire and assault, go for it by all means. This is countered, generally, by the unit being more expensive.


Just letting people know that I intend to look into the Conscripts and the Genestealer Cult entries, purely on the basis of fairness for everyone. Ensuring they are fair, and if not, how to bring them into balance without over nerfing them.
If Dooks and I feel such a change is needed, we wil come up with what we believe is best and then discuss it with those involved. It will probably just get a general post too, to see what others think... but in the end it will be our decision to make. I just like to hear feedback, for suggetions we may not have thought of or somesuch.

Ap0k
13th May 06, 6:25 PM
Why not just resolve combat normally? The losing unit takes a break test, and apply the usual conditions dependant on the result of that. If the unit is able to break, and then regroup, there is the option to charge the remains back into the combat?

MooFreaky
13th May 06, 6:33 PM
Morale will play the normal issues.
So that will help balance these mass armies out.
I was just a little concerned that 80 odd ranged attacks will stop most armies making a counter attack effective enough to cause them to break...

For what happens after a break, I'm going to run a few tests and see.
It will either be A) once broken, the game is over. You lose.
or B) If you break, and then managed to regroup next turn, the enemy gets to charge you again, while you can only take the hit.
But if you do fail to regroup that turn you are out.

EDIT : As for flamers and blast weapons. They will use cityfight rules for number of hits.

cfoley
13th May 06, 6:37 PM
What about a 30-man squad against a single hero? Are you going to do ones like this with the actual models on the table as it would be impossible to get everyone in combat?

Mig Mek
13th May 06, 8:33 PM
I dont have city fight, do you guys could give me just a quck runover of what flamers do according to those rules, i already know what blast weapons do. Thanks cause this could very well change if i use the ether lance with my character.

BrianGeneral
13th May 06, 8:47 PM
I'll suggest to play as teams since there're so many entries......

Popsumpot
13th May 06, 11:01 PM
If not, than i would have to rewrite my entre as enhance would be useless...

General Nuke Em
14th May 06, 12:04 AM
Rough Riders squad

Doctrines: Die hards, carapace armor, cyber enhancement
Vet sergeant with honorifica, power weapon, bionics, hunting lance
9x rough riders with hunting lance

MooFreaky
14th May 06, 1:14 AM
Farseer – Fortune – Witch blade, Splintor Pistol
Farseer – Mind War – Witch blade, Splintor Pistol
Warlock – Enhance sp/ccw
Warlock – Enhance sp/ccw
Warlock sp/ccw
Warlock

I get this to be 217 points... or is that just me?

Enhances stacks correct? As far as I know it does... but then again I haven't fought a Council before

Popsumpot
14th May 06, 1:23 AM
Really?

I took 2 Enhance just cause there would be Libs around and just in case one failed psychic test, but if it stacks, all the better.

If it is 217 points, kill a Warlock, and turn a enhance into embolden

MooFreaky
14th May 06, 3:36 AM
Brother captain with Holocaust
2 grey knight termies.
Nareik123, this entry is Illegal.
Retinue must be at least 3 bodies.

nareik123
14th May 06, 5:11 AM
Moofreaky, it clearly states that a retinue doesn't have a brother captain.
Who said it was a retinue anyway?

Invictus
14th May 06, 5:53 AM
If it's not a retinue, it's a squad. You can't have 2 members in a squad, and a squad and an HQ is illegal, as you're only allowed one FoC choice.

It's illegal any way you look at it.

Ap0k
14th May 06, 6:01 AM
Enhance doesn't stack.

nareik123
14th May 06, 6:37 AM
Psygunner, the squad sergeant IS the brother captain. Does anyone actually read these days? Can anyone count, the squad has 3 people in it, not two.

Waterbizkit
14th May 06, 6:50 AM
Woah there fella! Calm thy self. Rather than snapping at people have you ever considered explaining things to them a little more clearly as opposed to asking them rhetorical questions to make them feel stupid? And equally so, have any of you thought about not jumping to the conclusion that Nariek is a moron simply because he's Nariek?

To clear this up so no ones questioning nariek and nariek isn't retaliating:

- It is not a Brother Captain HQ choice with retinue.

- It is not a squad with attached Brother Captain HQ choice.

- It is very simply a Grey Knight Terminator Squad. Read you DH codex folks and problem averted. A Grey Knight Terminator Squad consists of one Brother Captain and 2-9 Grey Knight Terminators, not unlike.... oh I don't know.... Narieks entry:


Brother Captain with Holocaust
2 grey knight termies.

It is a legal entry. Problem solved. Isn't being sensible fun?

~Bizkit

Dooks Dizzo
14th May 06, 6:50 AM
Nareik's squad is legal guys.

GK terminators come in squads of 3-10. The Brother Captain is like a sergeant.

Brian, we just did a team battle.

MooFreaky
14th May 06, 6:53 AM
Cheers Bizkit.
Sorry, I was using Army Builder and I thought you were using the HQ choice Nareik. I don't have a DH codex to read.

Sir Plasma
14th May 06, 7:06 AM
So, what are [in your opinion, Moo] the three most original entries out there so far?

nareik123
14th May 06, 7:10 AM
Now that we got that sorted...
I know, 3 termies is not likely to win it, but i was only entering them for fun.

n0z3k1ll3r
14th May 06, 7:53 AM
EDIT: Previous entry removed. Replaced with:

Space Marine Epistolary Librarian with Terminator Armour, Force Weapon, Thunder Hammer, Psychic Hood, Veil of Time, Might of Heroes and Bionics

MooFreaky
14th May 06, 7:53 AM
Just want to clarrify that the Conscripts and the Brood Brothers will NOT be touched. I did a number of trial runs with them... and the fact they have such abysmal Leadership means that they seem to be quite balanced. Any change would, I believe, under power them.

However, in regard to Cfoley's question. In my initial testing it seems that even with every model in a Horde army managing to attack in CC, the damage they do is so limited that stopping them doing so may really hurt them.
HOWEVER, I am going to continue doing some further tests. One thought is to have every model able to fight 3D6 (maybe 4D6) enemies in the first round of CC. Then after that everyone would have piled in.
So I will see how it goes and let you know. If anyone has any other suggestions or opinions then please put them forward

cfoley
14th May 06, 9:08 AM
It looks like you are putting a lot of work into getting the competition right.

/me sends respect in the direction of Moo and Dooks.

Another question: Will you roll numbers for my Death Company at the start of each fight or once at the start of the competition? Given the choice, I would prefer them to be rolled at the start of each fight. However, I'm perfectly happy to go with whatever you decide.

Either way, I'd be interested to know how many models I've got fighting. Could you announce this with the results please?

MooFreaky
14th May 06, 9:32 AM
I planned to do it at the start of each fight.
As Death company is supposed to be done pre battle. So it seems only fair that in vary.

BL4D3W4LK3R
14th May 06, 9:58 AM
This is going to be awesome, I can't wait to see how my squad does! Your efforts are much appreciated guys!!

EDIT: Do we get bonus points if we post a picture of our squad represented in actual painted models? ;) :)

treeboy
14th May 06, 11:56 AM
hmmmm... got two, and cant choose what to enter...

spear of khaine
avatar
warlock, witch blade, enhance
warloack, witch blade, destructor
warlock witch blade, enhance (as i wouldnt of been able to afford any other power)

or...

the court of the young king
howlin banshee with power blades x 2
striking scorpian with biting blades x 3
dire avenger

hmmm.....

i'll go with the spear of khaine just for the fun of it...

Evil_Eye
14th May 06, 1:02 PM
I think I'll go tyranid again because my carnifex did well last time. Because you can't take 2 units i would have to take beefed up carnifex if I wanted to take a TMC again but I find they are a point-sink.

So, my entry:

10X GENESTEALERS- 200
scything talons

:D :D

nareik123
14th May 06, 1:03 PM
Can an avater have a retinue of warlocks, because if it can't, the spear of khaine is illegal.

Waterbizkit
14th May 06, 1:06 PM
It's from the EoT codex I believe. It's an HQ choice for an Ulthwe' strike force. Consider it Ulthwe's rip-off of the Court of the Young King because they're jealous about how much better the Biel-Tan Craftworld is. ;)

~Bizkit

nareik123
14th May 06, 1:23 PM
Annoying and beard, i hope i have enough points to give my brother captain a psycannon, now that would be fun.

Dooks Dizzo
14th May 06, 2:40 PM
I am going to request that no one discuss the legality of unit entries in this thread ANYMORE.

I fully appriciate the help in policing people's entries, but in this instance you are going to have to trust Moo and myself to take care of it. If you truly believe that it will not be caught and handled by the two of us feel free to send either of us a PM and we will look into the matter if we had not already.

That aside, there is no problem asking questions about units and rules to expand your knowledge, but don't make a chat room out of it.

Also be a bit of courteous if you plan on making any changes to your unit. It is hard to believe how difficult and time consuming it is to sit down and tally up all the stats and wargear for each entry, as well as double checking for legality and balance issues.

To give you an idea, it took me almost two hours of solid work to put together the entries on the front page alone. Especially entries that aren't right out of a codex, some require a lot of research and cross reference. I have like 6 codex's spread across my desk and have had to call a friend to get some information that was in a book I didn't have.

So, please be courteous, post as much information as is legal. ie if your entry comes standard with the option of taking either a bolter or bolt pistol and CCW, be clear which you wish your guys to have. Are they Storm Guardians or Storm Defenders? That sort of thing.

If you change your entry in any way please notify my or Moo via PM or email.

Thanks to everyone for being so supportive, your enjoyment of the game is my motivation.

ZellFish
14th May 06, 7:21 PM
Go Dooks! :notadd:

n0z3k1ll3r
14th May 06, 9:33 PM
I've changed my previous entry in post 99. Apparently someone already had an AT squad in so I'm gonna try and not steal their thunder (hammer).

BrianGeneral
15th May 06, 7:19 AM
Brian, we just did a team battle.
I know, but for those who're taking characters will get a disadvantage of facing squads of enemies, like Genestealers of Boyz......And playing as teams are even make the game intense IMO.

M0thra
15th May 06, 7:45 AM
30 Grots, Slaver with PK + chopper. 126 pts

Waterbizkit
15th May 06, 8:40 AM
I know, but for those who're taking characters will get a disadvantage of facing squads of enemies, like Genestealers of Boyz

That's the price paid for spending the 200 points on a character when squads were an option I guess. *shrugs*

In my opinion making teams gets too complex with the rules we have. We're not playing single entries (by which I mean single "models" so to speak) against eachother any more, we've moved on. Now that we're working a mix of squads and single entries things get a bit more complex. Balancing out teams would be far more difficult as I see it. The strength of a horde entry, for example, is supposed to be in its numbers, so teaming one such entry up with, let's say, a Daemon Prince seems a little off to me since the DP is obviously meant to be a singular powerhouse, totally contrary to the horde. See what I'm trying to say?

I simply think it gets too complex, and that those people entering single characters will have to just hope that thier lone powerhouse has what it takes to sweep aside the weaker masses.

I mean I sought for some kind of middle ground in my own entry really. I could have easily done a single Harle with 200 points, but I saw the hordes coming so went a slightly different route and tried to strike a balance between numbers and "eliteness". Anyway, that's my opinion on the matter of teams....

~Bizkit

nareik123
15th May 06, 9:23 AM
Sir yes sir.

I agree with bizkit, a horde army with a daemon prince isn't very right. Not to mention, since when would genes team up with chaos?

Invid
15th May 06, 10:04 AM
O.. K... Tyranids were my first choice- But since synapse might be an issue:

Here is my entry from the Eye of Terror Codex:

Lost and the Damned
30 Mutants = 180 pts
Upgrade one to Mutant Boss +10 pts
2 Mutants w/ Heavy Stubbers +10 pts

= 30 Ugly Mutants for 200 pts. :rip:
=61 attacks... we will see how it goes.

MooFreaky
15th May 06, 11:49 AM
I know, but for those who're taking characters will get a disadvantage of facing squads of enemies, like Genestealers of Boyz
Not really. There are only 200 points of those "horde" armies. There are only around 15 of them, against a single monster. Those big CC brutes are more than capable of taking them on.

But that was people's choice. Everyone knew the rules at the start, so knew what would happen.

I'll put it ot rest once and for all. There will be no teams.
It would make it far too hard to do.

Invid
15th May 06, 12:08 PM
I take it that Synapse relly cant work in this scenario- Am i Correct? So a bunch of Hormagaunts or Termagaunts are out? I have submitted my Troop. But I was wondering on how that would work- or can they just not be played?

BTW: I asked and Without Number on Gaunts is out... :moose: That would just be WAY TOO sick!

nareik123
15th May 06, 12:24 PM
all fear the shooty grey knight termies. watch genes eat them. :(

Invid
15th May 06, 1:02 PM
I agree. I think the Genestealers will definately come out on top. It will be interesting to see- but with such a sick Init. and so many attacks + rending... Well. Good luck everyone else!

BL4D3W4LK3R
15th May 06, 1:03 PM
My psycannons will soften them up nicely I hope. :)

nareik123
15th May 06, 1:07 PM
Bl4d3 w4lk3r, my termies have more psycannons than you, but why would grey knights be fighting each other?

I bet Moo will win this challange.

Dooks Dizzo
15th May 06, 2:19 PM
I would have to put the genestealers high on my list of people to kick some serious buttocks. However, there are some entries that they will stand little chance against. Like the IG squads with Heavy Bolters....

That's what is so fun to me about this competition it is is almost impossible to make an entry that will be 100% effective against any foe.

I think that Moo and I might both end up rolling dice on this one becuase I have a feel ing it is going to take many MANY match ups to get a clear winner.

And though I can't officially do it I am going to suggest that we start thinking about clong down the entries. I think we're at about 40.

pazer5
15th May 06, 4:45 PM
so how do people think my scorpians will go?

Brother Wolf
15th May 06, 5:22 PM
I am going to request that no one discuss the legality of unit entries in this thread ANYMORE.And I am going to 2nd this. Recall the primary rules folks, especially no arguing with Dooks & Moo and be civil. I'm quite certain Moo & Dooks can get things squared away before we get started and if there is any discrepancy, handle it via PM. We're at 9 pages and already it's getting messy.

I for one am bowing out of this. Since dice hate me, I take personal responsibilty for our team's poor performance in the 2nd challenge.

MooFreaky
15th May 06, 7:40 PM
***24 Hours Warning***

As of 24 hours time all entries will be closed. This includes any kind of modifications!

ZellFish
15th May 06, 9:59 PM
Imperial Guard Conscript Platoon

Squad One -
10 Conscripts
x Flamer
Squad Two -
Ten Conscripts

Squad three - Ten Conscripts
xFlamer
Squad Four -
Ten Conscripts

-196 pts

Mirehn_Bielann
15th May 06, 10:37 PM
Here goes a fun one:

7 Veteran Space Marines
3 w/ Bolt Pistol and Chainsword
1 w/ Lightning Claws
1 w/ Power Sword
Sergeant has Terminator honours and a power sword

All have bolt pistols except the one with a pair of lightning claws

All have Furious Charge

Total is 196 points

MooFreaky
15th May 06, 11:31 PM
No more conscripts from now.
We have more than enough of them now

ZellFish
15th May 06, 11:43 PM
My bad. I had originally posted my conscripts back down to a Black Templar Chapter Master, and if you want, I can do it again. Don't want to cause you too much trouble. :P

BrotherPaladine
16th May 06, 12:48 AM
Decisions, decisions.. Oh how I can't decide!

Hmmm...
7 Khornate Berzerkers w/ Chainaxes
1 Aspiring Champ w/ Axe of Khorne, Rage of Khorne, Talisman of Burning Blood, Collar of Khorne
199 pts

MooFreaky
16th May 06, 12:56 AM
It's all good Zell. Just as long as we don't get any more

Dark Watcher
16th May 06, 1:13 AM
Just to clarify, which entries types are now full? e.g. Conscripts etc

DOUBLE POST:

Ok, away from my codex at the moment so i'll double check this this evening


my entry

Veteran Squad: 6-man, with furious assault.
Sqaud:Bolt pistols & CCWs, 1xLightning Claws, 1xMelta-gun
sergeant: with Combi-melta, powerweapon, combat shield, terminator honours.

Points total: 188

BrianGeneral
16th May 06, 4:39 AM
Nurgle Lords with:
Daemonic Strength, T Armour, Plague Sword (against multi-wound enemies, creatures or characters ONLY), MoN, Manreaper(against units ONLY), Furious Charge, Blight Grenades.
80pts of Daemonic Gifts, 25pts for the rest.
Effects: 5+ Invulnerable, 2+ Armour Save, +1 S and +1 T, +1S and I when charging into combat, +1A(1 from T Armour, another from additional CC weapon?), attacks ignore Armour Saves and will insta-kill anything on a roll of 4+ after wounding (Plague Sword) OR +D6 attacks that ignore Armour Saves (Manreaper), when charging into combat all enemies to-hit -1, Fearless.
Total: 195pts.

Damn, it's kinda hard for me to modify my entry......with weapons that can stick with any situations.

Dooks Dizzo
16th May 06, 6:50 AM
Okay people are starting to double post and are obviously not reading through the other entries.

We have consripts coming out of our ears.
2 SM veteran squads on the same page!
Brian did your entry change? Please be clear when you post the same thing twice.
Paladine, just so's you know, someone else entered almost the EXACT same thing on the front page.

Brian, you're not going to get an extra attack from 2 CCW's when one of your weapons is 2 handed.

Dark Watcher
16th May 06, 7:42 AM
Dooks, would you like me to change my entry then?

BrianGeneral
16th May 06, 7:46 AM
Yep, my entry's changed. Sacrificed a lot:(
Oh well, I'm just asking if it will or not. Nevermind;)

BrotherPaladine
16th May 06, 2:03 PM
True enough, I didn't see it. Well, I'll try a different Chaos God then:
7x Noise Marines (2 Doom Sirens)
1x Aspiring Champion with Bolt Pistol, Power Fist, Doom Siren, Daemonic Mutation
196pts.

(An I10 PF with 4-5 attacks? Nice.)

nareik123
16th May 06, 2:41 PM
sorry, complete overhaul from my previous entry.

Grey Knight Purgation squad.
Justicar with incinerator, Nemesis force weapon and Sacred incense.
3 Grey Knights with incinerators.

BrotherPaladine, it says that a power fist will always strike at I1, hence cover not helping.

M0thra
16th May 06, 2:47 PM
Cover's got nothing to do with it. It's the Doom Siren and it's specific abilities to allow models to strike first regardless of cover or wargear.

It is, however, an enormous can of worms, not helped by multiple versions appearing in different printing of the Chaos 'dex, and the disappearing 4.2 chaos FAQ that may or may not have ever existed. It's also a can of worms that shouldn't be opened in this thread. Let Moo/Dooks rule on it.

Dooks Dizzo
16th May 06, 5:08 PM
Thanks Moth, your post actually game me some good places to start looking.

for now I am going to say the I10 powerfist is a no go. It is not in the spirit of the rules for the current edtion of 40k in my opinion and it stems form something in a older codex. Of course that is not 100%, Moo can over ride me any time.

@Dark, I am not asking anyone to change anything. I just think the more varied and individual the entries the more fun it will be for all around.

Mig Mek
16th May 06, 5:22 PM
i hope its ok if i change my guy i know that the guy just up ahead of me wanted a noise marine squad, but i was workin on my 500 point army list and i saw the most perfect thing to enter something i am actually going to use and will one day own. If it is ok with you two i would like to enter

Noise Marine Squad
3 Noise marines with Sonic Blasters
1 Marine W/ Blast Master
1 Marine W/ Doom siren, Bolt Pistol CCW
1 Favoured Champion, W/ Doom Siren, Bolt Pistol, Power Weapon, Combat drugs

I know its a noise marine squad like the one above but its entirely based on sonic weapons not like his with one mega powered champion.

oh and one the debated i10 powerfist i do believe the doom siren allows you to strike in intiative order when assaulting into cover kind of like plasma grenades. Please get back to me if you guys think my squad is ok.

BrotherPaladine
16th May 06, 5:27 PM
The exact wording is 'models with a Doom Siren will strike first regardless of weapons or cover'. *shrugs* If the Powers that be feel it's a no-go, it's a no-go. Either way I'll let the squad stand as it is now.

CrossOrion
16th May 06, 5:48 PM
Is it too late to post?

Space Marine Chapter with Trust your Battlebrother's advantage trait (giving them TG and Counter)

9 Tactical Marines with Bolters and Close Combat Weapon.
Sergeant with Terminator Honors and a Combat shield, flat out 200 points. All with True Grit and Counterattack. (Sergeant also has a bolter)

Bolters will rapid fire :P

Brother Wolf
16th May 06, 5:52 PM
Doom sirens DO NOT affect the speed at which a PF can attack. PF are ALWAYS slow, regardless of any rule exceptions you attempt to apply to them.

M0thra
16th May 06, 6:17 PM
That's the problem BA - Siren states that regardless of weapons etc you go 'first', whereas PF states that regardless of Wargear, you go at I1. What basically seems to happen is that you swing the PF at I1 but this occours first. It's an absolute mess, with two very contradictory rules.

Dooks Dizzo
16th May 06, 6:38 PM
Easily solved by the Iron Hand of Dooks Dizzo.

Powerfists go last no matter what. I don't care if the emperor Himself swings the SOB, it goes last. It keeps things simple and sane in my universe.

verybad
16th May 06, 6:57 PM
Carnifex
Regenerate
Toxin Sacks
Bonded Exoskeleton
Adrenal Galnds
Implant Attack
Bio Plasma
Toxic Misama
Mace Tail
Lash Whip
Reinforced Chitin
Flesh Hooks
200 points

Carnifex "Gladiator"

If I could have 25 more points, this could be a perfect (sv 2+ instead of 3+) but oh well, it's mean enough. It can be torn up at range by the right kind of enemy, but I don't think anyone wants to close with it... It's hard to hurt, and it reduces the enemies effectiveness against it in CC. Anytime it hits it's goting to really hurt you, and kill you if you're not very tough. (lots of S10 attacks, and most of it's CC attacks can do 2 Wounds even if you're T is over 5) It's main weakness is the armor isn't as nice as I'd like it, but the 25 points for an extended carapace take too much from the concept.

oh Plus it's a monstrous creature :) It's cc attacks allow no saves.

I've never actually played the game, and i don't own the main rulebook, so i don't know how effective this Carnifex would be, but it SEEMS tough.

It's not clear to me if it's just one turn. If so then I change the Regeneration to Extended Carapace and Mace Tail to Scythe Tail.

Edit. Adjusted by request to remove Copyright Violations. The remaining information I've disovered is pretty widely available on the web, and doesn't provide enough information to build a carnifex without access to the Tyrannid Codex.

Double Edit...Erm I thought I had crushing claws in there. If I don't then it's probably not worth using. *oops*

Remove Implant Attackss ang Mace Tail if I miscalculated. :(

MOD EDIT: You need to keep ALL stats out, that includes saying 'ability X add +1T or producing the modified stat line.

Mig Mek
16th May 06, 7:29 PM
Hey dooks was it ok if i changed my entry to what i posted earlier. And sorry but i really wanted to clarify the whole doom siren thing it says "in close combat a model with a doom siren will always strike in INITIATIVE SEQUENCE even if attacking in cover as the waves of sonic energy confuse and repel them. Enemy who strike first regardless of of initiative are uneffected" You were combining the strike in and the first . they are like right after another so I can see your mistake.

Dooks Dizzo
16th May 06, 7:50 PM
Yeah you're fine Mig.

@verybad.

I have copied your entry but due to copy right violations you should remove the state line and exact points cost for all your stuff. Thanks for such a detailed entry.

MooFreaky
16th May 06, 7:52 PM
***Entries are now closed***

No changing anything either!

Dooks Dizzo
16th May 06, 8:04 PM
Booyeah!

moo, how many entries did we wind up with?

ZellFish
16th May 06, 10:00 PM
29 or 30. May have missed one , I believe.

Dooks Dizzo
17th May 06, 7:27 AM
Really? I would have sword there were more than that. I' count through this afternoon.

nareik123
17th May 06, 7:58 AM
So may entries, so little time...
Good luck to all.

Waterbizkit
17th May 06, 8:41 AM
I hunted the pages, and without counting anything that's still illegal or up in the air for some other reason we have 42 entries, a most magical number indeed for those of us who've read the Hitchhikers Guide. ;)

I've copy/pasted every single entry into this post, but don't have the time to bold the names and what have you, sorry for that. I hope getting all of these on one page though makes it a little easier for dooks and moo. :)


TS_ahriman
Genestealers
192 points

Gru6y
8 Khorne Berzerkers with furious charge, Khornate Chainaxes and bolt pistols (including Aspiring Champion with Axe Of Khorne and bolt pistol).
Total: 199 points.

Random Person
5 man Terminator Assault Squad with 1 TH+SS and 4 x2LC.

Captain_Plasma
Daemonhost Angalagch
Daemonhost Surchetchin
170

BL4D3W4LK3R
Grey Knight Squad 200 points
Justicar and 2 GK with SB/NFW, and 2 GK with Psycannons

theshadowduke
Epistolary w/ Might of heros, terminator honours, plasma pistol, artificer armor, & iron halo
195 pts.

Psygunner
15 Black Guardians w/ Starcannon (crew with Shuriken Catapults), Warlock w/ Enhance = 196pts

Cfoley
Blood Angels Death Company Chaplain (Reclusiarch)
Bolt pistol
3+d3 death company
196 points.

Waterbizkit
Harlequin Troupe:
- 2 Harlequins w/ plasma pistol, close-combat weapon
- 2 Harlequins w/ harlequin kiss, shuriken pistol
- 1 Troupe Leader w/ powerblades, harlequin kiss, shuriken pistol, d-field, bio-explosive ammunition
200points

Bebe: illegal, unchanged
7 wyches w/ wych weapons plasma grenade, succubus with agoniser
warp beast pack w/ 5 warp beast and master
200 points

Cable
Chaos Lord with Mark of Nurgle, Terminator armour, Manreaper, Nurgle's Infestation, Daemonic Essence, Daemonic Strength, Daemonic Mutation, Spikey Bitz, Furious Charge.
196 points.

Dropkick
15 Sluggas w/ 3 burnas
1 Nob with PK
@198 points

W’rkcacnter
6 Swooping Hawks
+ Exarch with Web of Skulls, Sustained Assault
199 pts

Slickwilly
DaemonHunters Inquisitor Lord & Retinue- 200pts

Inquisitor Lord with a Null Rod, Power Weapon, Refractor Field, and Digital weapons
Familiar
Heirophant
Combat Servitor
Acolyte with a Laspistol, CC Weapon, and Power armor
Acolyte with a Boltpistol, CC Weapon, and Power armor
Acolyte with a Boltpistol, CC Weapon, and Power armor
200points

Dizzo
Nurgle Space Marine Havocs
Plague Marines x 7 (including free champ)
Plasma Gun x 2
Flamer x 2
Aspiring Champion w/ Powerfist
198 points

The great void
32 spinegaunts.
Extended carapace.
192 points.

Naj zero
Necron Lord:
Warscythe
Destroyer body
Phylactery
Resurrection Orb - 195 pts

Murphy ork
16 Skar Boyz
3x Burna
Pts: 200

kwijibo12
hive tyrant-adrenal glands,adrenal gland,toxin sacs,toxic miasma, barbed strangler,twin linked devourers, 1 bodyguard, bio-plasma,symbiote rippers=199 points

Ferocious beast
14 'Ard Boyz w/ slugga and choppa
1 'Ard Boy Nob w/ slugga and choppa and Kustom Job: More Dakka
----------------------------------------------------------------
200 pts

Popsumpot
Farseer – Fortune – Witch blade, Splintor Pistol
Farseer – Mind War – Witch blade, Splintor Pistol
Warlock – Enhance sp/ccw
Warlock – Enhance sp/ccw
Warlock sp/ccw
Warlock

sword monkey
40 Brood Brother Initiates, at 5pts each armed with shotguns, and a close combat weapon

Ap0k
13 Daemonettes of Slaanesh - 195 points.

Mig mek
Noise Marine Squad
3 Noise marines with Sonic Blasters
1 Marine W/ Blast Master
1 Marine W/ Doom siren, Bolt Pistol CCW
1 Favoured Champion, W/ Doom Siren, Bolt Pistol, Power Weapon, Combat drugs


Explodinggekos
2 lictors. Just for kicks. - 160 pts

Terracomm7
Madboyz x19
Slugga/Choppa
Pigdok
Grot Styboyx3
Slugga / Burna / Shinybits / Eavy Armour
Points: 183

Touristo
Canoness Ruth: Eviscerator, Inferno Pistol, Cloak of St. Aspira, Mantle of Ophelia
w/Celestian Retinue: VSS w/Bolt Pistol and CCW, 1 Celestian w/Storm Bolter, 3 Celestians
Acts of Faith: The Passion, Spirit of the Martyr. Although, I trust you to use your own best judgment on what Acts to use and when if your ideas differ from mine, Moo.
Total Points: 200

Cannon fodder
Hardened Veteran Sergeant
- Plasma Pistol
- Power Weapon
- Trademark Item
9 Hardened Veterans
- Shotguns (x5)
- Plasmaguns (x3)
- Lascannon

Doctrines
- Carapace Armour
- Hardened Fighters

200 points

Coated trout
Platoon HQ Junior Officer with Power Weapon + Bolt Pistol 1 Medic with bolt pistol .All have shotguns. 58
Platoon Squad 1 9 Guardsmen & 1 Sergeant + 1 plasmagun. 70
Platoon Squad 2 9 Guardsmen & 1 Sergeant + 1 plasmagun. 70
198 Pts

General nuke’em
Rough Riders squad
Doctrines: Die hards, carapace armor, cyber enhancement
Vet sergeant with honorifica, power weapon, bionics, hunting lance
9x rough riders with hunting lance

n0z3k1ll3r
Space Marine Epistolary Librarian with Terminator Armour, Force Weapon, Thunder Hammer, Psychic Hood, Veil of Time, Might of Heroes and Bionics

treeboy
spear of khaine
avatar
warlock, witch blade, enhance
warloack, witch blade, destructor
warlock witch blade, enhance

Evil eye
10X GENESTEALERS- 200
scything talons

M0thra
30 Grots, Slaver with PK + chopper. 126 pts

Invid
Lost and the Damned
30 Mutants = 180 pts
Upgrade one to Mutant Boss +10 pts
2 Mutants w/ Heavy Stubbers +10 pts

Inquisitor zell
Imperial Guard Conscript Platoon

Squad One -
10 Conscripts
x Flamer
Squad Two -
Ten Conscripts
Squad three - Ten Conscripts
xFlamer
Squad Four -
Ten Conscripts
-196 pts

Mirehn_Bielann
7 Veteran Space Marines
3 w/ Bolt Pistol and Chainsword
1 w/ Lightning Claws
1 w/ Power Sword
Sergeant has Terminator honours and a power sword
All have bolt pistols except the one with a pair of lightning claws
All have Furious Charge
Total is 196 points

Dark watcher
Veteran Squad: 6-man, with furious assault.
Sqaud:Bolt pistols & CCWs, 1xLightning Claws, 1xMelta-gun
sergeant: with Combi-melta, powerweapon, combat shield, terminator honours.
Points total: 188

Brian general
Nurgle Lords with:
Daemonic Strength, T Armour, Plague Sword (against multi-wound enemies, creatures or characters ONLY), MoN, Manreaper(against units ONLY), Furious Charge, Blight Grenades.
80pts of Daemonic Gifts, 25pts for the rest.
Effects: 5+ Invulnerable, 2+ Armour Save, +1 S and +1 T, +1S and I when charging into combat, +1A(1 from T Armour, another from additional CC weapon?), attacks ignore Armour Saves and will insta-kill anything on a roll of 4+ after wounding (Plague Sword) OR +D6 attacks that ignore Armour Saves (Manreaper), when charging into combat all enemies to-hit -1, Fearless.
Total: 195pts.

Bother paladine
7x Noise Marines (2 Doom Sirens)
1x Aspiring Champion with Bolt Pistol, Power Fist, Doom Siren, Daemonic Mutation
196pts

Nariek123
Grey Knight Purgation squad.
Justicar with incinerator, Nemesis force weapon and Sacred incense.
3 Grey Knights with incinerators.

Cross orion
Space Marine Chapter with Trust your Battlebrother's advantage trait (giving them TG and Counter)

9 Tactical Marines with Bolters and Close Combat Weapon.
Sergeant with Terminator Honors and a Combat shield, flat out 200 points. All with True Grit and Counterattack.

Very bad
Carnifex
Regenerate
Toxin Sacks (+1 S)
Bonded Exoskeleton (+1T)
Adrenal Galnds (+1WS)
Implant Attack
Bio Plasma
Toxic Misama
Mace Tail
Lash Whip
Reinforced Chitin (+1 W)
Flesh Hooks (counts as equipped with Frag Grenades in CC, vertically Impassible Terrain counts as difficult instead)
200 points

~Bizkit

nareik123
17th May 06, 8:44 AM
Wow, contribution to the communitiy indeed. Well done Bizkit!
I only fear beardy characters and that fex.

Waterbizkit
17th May 06, 8:52 AM
To be honest the 'fex and characters don't scare me too much. If I've done the math right my squad gets 13 harlequin kiss attacks on the charge. A roll of 6 to wound and a failed save will kill even multi-wound characters outright if I recall, and with 13 attacks I ought to see at least a few of those in the initial charge.

This all assumes:
a) I did the math right.

and

b) The dice love me enough to hand over those 6's.

So I could be way off base. :p

~Bizkit

MooFreaky
17th May 06, 9:20 AM
Thanks heaps Bizkit. That will help alot actually.

This is how it will work.
I will divide all the entries into 6 groups of 5 and 2 groups of 6.

A total of 8 groups.
The groups will all play against eachother once (maybe twice... I will decide once I see how long these rounds take... then get back to you... time generally isn't an issue as I find the statistical side of such things very addictive... strange I know)
The top 2 from each groups will go through to the next round.

Those 16 players will be divided into 4 groups of 4.
They will play eachother once (or twice... same as above)

The top 2 will make up the final 8 and they will go into a knockout.

I'd also like to puclicly thank Dooks. He's done over half the entries so far, and that's been huge. Thanks to him this will be getting off the ground much earlier than otherwise.


And finally, to clarrify. The PowerFist rules are the ones we follow, as they are directly related to THAT weapon. So its rules override.

Touristo
17th May 06, 11:16 AM
Whenever they're ready, and not a moment before that.

I'm kinda curious though as to how the groups will be organized. Will there be "seeds" like the last CC Challenge? Perhaps based on what type of unit the entry is(horde, single powerful character, weaker character w/retinue)? Or will it be a pure random drawing? I guess a random drawing would be a lot faster and easier to do, especially given the number of entries.

Invictus
17th May 06, 2:19 PM
I guess the challenge will begin over the weekend.

BTW do you two (Moo and Dooks) want me to help you with dice rolling? I can do some rolling while you two are sleeping (I'm about 10 hours behind you).

Invid
17th May 06, 2:44 PM
Are the Synapse rules out for the Gaunts in the list? Dont think there is even one char w/ Synapse to pair 'em up against.

I cant wait for the :vikingb:

Good luck everyone!!!

Sir Plasma
17th May 06, 4:48 PM
Daemonhost Sisters will destroy all comers, hopefully [I just hope I avoid the Null Rod, Harlies and big things :p]!

Dooks Dizzo
17th May 06, 5:10 PM
Thanks to everyone for being so supportive!

I would like to throw something in for those who are getting restless: patience.

Let patience be your watchword. These competitions are involved and time consuming. Some things have to be made up out of thin air. Not everything can be accounted for all at once. When we know, you will know.

On a more personal note let me break a few things down for people who are interested.

I have a full time job, a wife who is 6 months pregnant, two armies that I am painting, I play Warhammer every Thursday night, I read about a novel a week, I do my best to catch Mythbusters and the Daily show when I can, I like to get 6 and a half or 7 hours of sleep when possible, I eat, shower, clean dishes, straighten the house, hang out with my friends, various doctor dental and other appointments, have dinner with the inlaws and all manner of other day to day things.

Basically what I am saying is that I am a fairly busy person and I am sure that Moo is too. Hence, I don't mind taking the time to cool stuff like this, but it does take awhile sometimes. Please be patient.

W'rkncacnter
17th May 06, 5:24 PM
my entry
6 Swooping Hawks
+ Exarch with Web of Skulls and shuriken pistol, Sustained Assault
199 pts


just to clarify, the web of skulls comes with a free pistol. I apologise for not realising this earlier.

Mirehn_Bielann
17th May 06, 5:46 PM
Hey Dook and Moo it seems I need to clear something up. My original post said



7 Veteran Space Marines
3 w/ Bolt Pistol and Chainsword
1 w/ Lightning Claws
1 w/ Power Sword
Sergeant has Terminator honours and a power sword
All have bolt pistols except the one with a pair of lightning claws
All have Furious Charge
Total is 196 points


I just wanted to make sure you knew it was

7 Veteran Space Marines
4 w/ Bolt Pistol and Chainsword and not 3
and it is still 196 points, I just did a recheck to make sure it still came out to the correct point total and everything else in the post still stand.

Sir Plasma
17th May 06, 5:51 PM
[dinner with] inlaws

You are a brave, brave man. Me salute you! oh, and my best wishes to Dooks Junior or Dooksette Junior, as well!

pazer5
17th May 06, 7:47 PM
sorry but it the list of entries i couldnt see my entry, it is on the near bottom of the 4th page and id hate to miss out???

Cannon_Fodder
17th May 06, 9:39 PM
Just to help Dooks out on his note about patience, I'd like to point out that the last CC competion took about 2 months to complete, and since this time it's getting even more intense the accutual process is going to get longer, so just sit tight ;).
Thats all I wanted to say...

...well that and that I've still yet to kill anything in any CC comp :D

CrossOrion
17th May 06, 10:04 PM
I don't suppose you can post results group by group as you get them done, do you? will you? Should you?

ZellFish
17th May 06, 11:21 PM
I'm really going on the whole "Numbers > Gear" Theory, here.

MooFreaky
17th May 06, 11:28 PM
Chances are rather than release every game on here all at once. I'll do a group at a time and post some or all of the groups at once. Depending on time. I'll provide lots of links so people can easily find where everything needs to be and what not.

I shall have the groups organised by tonight (hopefully...)
And hoping to get started this weekend...

pazer5
18th May 06, 12:07 AM
yeah sure thing just dont want to miss out as i said, i realise that its no push over to do this, far from it but really intersted how my striking scorpians will go :num:
yeah my archite didnt go so well in CC2, just got addictied i guess :slow:
keep up the good work dooks and moo, sorry to come over as pushy
just reliesed the popurlarity of this thread may get more replies, and looks at then the last two put together
The World Famous Close Combat Competion :bandit:

Dark Watcher
18th May 06, 1:54 AM
And let's all please remember B.A.'s martial law from post #1.

Out of interest, who else believes this and the 2nd CC Challenge to consistitue a "significant contribution to the forums"?

*Cough-Hint-cough-cough*

BrianGeneral
18th May 06, 2:19 AM
Why everyone break my name into 2 words:wtf:
Anyway, what we can do now is to wait. Keep it up Moo and Dooks!;)

Zarathustrian
18th May 06, 4:42 AM
Is my entry in? Its not on Waterbizkits list, but i posted it on page 3.
(4x ravener, devourers, rending claws)
*edit* did as ´bizkit proposed.

My entry (http://forums.relicnews.com/showthread.php?p=1499802#post1499802)

Waterbizkit
18th May 06, 6:19 AM
For anyone not on my list, I appologise. I wan't able to devote quite as much time to the endeavor as I had wanted, so wan't able to do my normal standard of work. I basically went page by page copy/pasting the names into MS Word and then copy/pasting the entry itself under the name. I didn't have time to go back through the thread and double-check for anyone I missed, nor did I have the time to address certain entries such as Bebe's or popsumpots, which there had been questions concerning, with bebe it was a question of legality, and pops was possibly over on points, nowhere else is the thread did I see the issues addressed.

Anyway, anyone who got thier entry in on time (as in before Moo shut the entries) but who I missed on the list, please say so and post a link to the page in the thread where your entry is so it's easy for either Moo or Dooks to find. Moo and Dooks have a lot to do, and I justed wanted to help organise things a bit, so again I appologise for anyone I missed or whos entry I copied incorrectly.

~Bizkit

Dooks Dizzo
18th May 06, 8:03 AM
Out of interest, who else believes this and the 2nd CC Challenge to consistitue a "significant contribution to the forums"?
Seriously.

Thanks a million Water for doing that, complete or not it is a great help to organization.

Invictus
18th May 06, 10:24 AM
I do. In fact, I recommended Moo and Dooks for awards to Armand several weeks ago (well, I recommended Moo but Dooks being included goes without saying, which was my intention).

Brother Wolf
18th May 06, 11:46 AM
First, a cookie for Bizkit for compiling things to help Moo & Dooks.

Second, a nod of appreciation to Dooks for having a real world life and devoting time to help out Moo.

Third, major props to Moo for performing so admirably over the last 2 challenges and preparing this third one.

Finally, remember the rules, (if you forgot them, they are on the first page), so you can continue to participate. Remember to have fun, but don't waste time and bandwidth with needless posts.

Best of luck to all of the competitors.

ZellFish
18th May 06, 11:54 AM
I would suggest someone, (Moo) editing the first post to show the army entries, to keep people from going "omgwtf where r my entree"

DOUBLE POST

Should be interesting, seeing as we all have squads of men or beasts. :D

MooFreaky
19th May 06, 3:02 AM
Invid... Your entry is wrong pointswise.

As a result of Random chance you lost 2 Mutants. You are now under the point limit.
This result is final


Nareik123, your entry is also too expensive. Your Captain lost his Psycannon and you are now under points. You can also only have 1 Psycannon in the squad
This result is final

EDIT : Nar, I reverted the Psycannon back to a Stormbolter, purely because it doesn't cost anything extra. However, I did consider removing it completely.
The only reason I didn't was because I don't want to just have dead entries going around.


Paladine, your Noise Marines were 1 point over. You lost a Doom Siren by random chace.
This result is final


(An I10 PF with 4-5 attacks? Nice.)
Where did you get this from?
Warp Scream reduces enemy I by 1.
Doom Siren allows you to strike in I order, regardless of cover...

DOUBLE POST
Nar, just found your change...
But it still appears illegal.

Justicator doesn't seem to be able to wield an Incinerator or Sacred Incense...

nareik123
19th May 06, 7:22 AM
Nope, i quote directly from the codex.

Orginally posted from Daemonhunters codex
Incinerator*3

3. Inquisitors, Inquistor Lords and grey knights
Drop the incense then, you were right

BL4D3W4LK3R
19th May 06, 8:13 AM
"Grey Knights in power armor may only choose items from the Wargear list, they are well trained in the blessed weaponry of their order and are forbidden to use lesser items."

As a GK player this makes me very sad, but it's the sentence that makes it so Justicars can't choose weapons from the armoury. Sorry nariek.

Dooks Dizzo
19th May 06, 8:29 AM
Off Topic: I really like that sig Blade.

On topic, I am sad that no one see's my entry as a threat! Guess the proof is in the pudding.


You are a brave, brave man. Me salute you! oh, and my best wishes to Dooks Junior or Dooksette Junior, as well! Thanks Cap! My wife says hello :)

BL4D3W4LK3R
19th May 06, 8:29 AM
Do you know where I got the quote? ;)

Dooks Dizzo
19th May 06, 8:47 AM
No idea where the quote is from but it is very popular.

BL4D3W4LK3R
19th May 06, 8:49 AM
I don't know if it has been reprinted but it was a little blurb in my original Rogue Trader rulebook. I just always liked it. Thanks a ton for doing the challenge for us. :)

BrianGeneral
19th May 06, 9:06 AM
Yeah, praise for Moo;)
ANd wish all good luck......Please bless me this time, the almighty Dice God!

TS_ahriman
19th May 06, 9:34 AM
Please bless me this time, the almighty Dice God!

Consider it done.

MooFreaky
19th May 06, 11:14 AM
Verybad.
Your Carnifex was illegal. It was both too expensive and didn't meet the requirements of the codex.
You NEED 2 weapon symbiotes, but have just 1.

However, as you have never played the game I didn't want to exclude you as you shouldn't know better.
Thus I added a set of Scything Talons, taking you further over the 200 point allowance.
Random Chance saw you lose Flesh Hooks, Mace Tail and Bonded Exoskeleton.
Your entry now meets the requirements of both the Codex and the Competition.
This result is final

The Groups have been assigned. Check them out! They are in the first post of the thread.

I recommend checking the OP regularly, as I will link to all battles from there.
I will release fights by groups.
I will keep the links to the engagements there, and keep it clear so it's obvious what goes where.
As these threads can move very quickly, so it's easy to miss a fight or take forever to find it.

Goodluck all.

Also note : There are too many entries to link to them all, so I've got the squad name next to the entries, so you can get a good idea of what you're up against.

Dropkick
19th May 06, 11:55 AM
Oh boy in with Zell's consripts, I think my hidden nob w/pk can handle the epistolary and the lictors, but those consrpits might just be too much too handle.

Invictus
19th May 06, 12:01 PM
Let me get this straight. Do the groups fight each other, or do the people in one group fight the other people from the same group?

Sorry if this has been answered.

Sir Plasma
19th May 06, 12:04 PM
Random Person - Assault Terminators
Captain Plasma - Daemonhosts
Dooks Dizzo - Plague Marines
Coated_Trout - IG Platoon


Should have an easy time against the Ass Termies and the DG, but the IGs might cause me some trouble...

Dooks Dizzo
19th May 06, 12:04 PM
264 battles...jesus Moo, you've out done yourself this time.

Mig Mek
19th May 06, 1:24 PM
DAng i am in with the necron lord AND the epistolary great i can take the spine gaunts but gosh i can only take so many power weapons. lol Good luck to everyone.

Invid
19th May 06, 1:35 PM
Here are links for everyones entries plus any errata that Moo as added since any original entries. Good Luck Teams!

Round I

Group A
Bl4d3w4lk3r - Grey Knights
Cannon_Fodder - Hardened Veterans
m0thra - Gretchin
General Nuke Em - Rough Riders

Group B
Invid - Mutants w/Errata
Nareik123 - Purgaters w/vErrata
TS_Ahriman - Genestealers
Psygunner - Black Guardians

Group C
CrossOrion - Tactical Marines
BrianGeneral - Nurgle Lord
SlickWilly - Inquisitor & Retinue
Ferocious Beat - 'Ard Boyz

Group D
Terracomm7 - Madboyz
Gru6y - Beserkers
Popsumpot - Seer Council
Pazer5 - Striking Scorpions

Group E
BrotherPaladine - Noise Marines w/Errata
Touristo - Canoness & Retinue
Dark_Watcher - Veteran Marines
Verybad - Carnifex w/Errata

Group F
Treeboy - Spear of Khaine
Ap0k - Daemonettes
Mirehn_Bielann - Veteran Marines
EvilEye - Genestealers

Group G
Random Person - Assault Terminators
Captain Plasma - Daemonhosts
Dooks Dizzo - Plague Marines
Coated_Trout - IG Platoon

Group H
Dropkick - Slugga Boyz
ExplodingGeckos - Lictors
n0s3k1ll3r - Epistolary
Inquisitor Zell - Conscripts

Group I
Kwijibo12 - Hive Tyrant & Guard
Cable - Nurgle Lord
Waterbizkit - Harlequins
Zarathustrian - Raveners

Group J
Mig Mek - Noise Marines
TheShadowDuke - Epistolary
Naj-Zero - Necron Lord
The_Great_Void - Spinegaunts

Group K
Cfoley - Death Company
W'rkncacnter - Swooping Hawks
Murphy[Ork] - Skarboyz
Sword_Monkey - Bloodletters

nareik123
19th May 06, 2:24 PM
Oh dear, those genies are lookng at my incinerators, i think they will be hurt, a lot.

terracomm7
19th May 06, 3:20 PM
Well I have numbers on my side, I wonder how well the Madboyz will do against the berserkers / scorpions. :S

TGVoid
19th May 06, 3:31 PM
DAng i am in with the necron lord AND the epistolary great i can take the spine gaunts but gosh i can only take so many power weapons. lol Good luck to everyone.

Ahem.... 32 shots.. Thats bound to cause a wound or two BEFORE combat....

I'll eat those words but hey, I have to stand up for myself.

Mirehn_Bielann
19th May 06, 4:39 PM
lol my poor Veteran Space Marines... Genestealers and Daemonettes... I pray for their souls.

Touristo
19th May 06, 6:12 PM
Cool, there's nothing in my group that makes me just totally fearful(genestealers or other hordes), maybe I have a chance at winning a game or two! 264 games in the first round though, gawd Moo, you and Dooks are freaking AMAZING. :salute::salute::salute:

pazer5
19th May 06, 6:28 PM
right, this is going to get real interesting. cmon scorps make me proud

BrianGeneral
19th May 06, 6:30 PM
Ah, got a good roll right? I feel that I'll win;)
Sorry. Good luck to al mates.

pazer5
19th May 06, 6:51 PM
yeah and i think ill win so good luck to everyone also

Mig Mek
19th May 06, 6:54 PM
Hey Bielann, You want to trade lol my entry was designed to eliminate genestealers before they got into munching my chaos space marine.
Yeah the_great_void im going to eat my words and ill never make it into combat with my luck. lol

ZellFish
19th May 06, 7:03 PM
Alright! I'm with a back of nobz and a epistolary, And Lictors!!! This oughta be fun in straight out shooting..

BL4D3W4LK3R
19th May 06, 7:20 PM
My Knights were hoping for some daemons to send back to the warp... :sniper: :dyn: maybe next round! ;)

MooFreaky
19th May 06, 10:07 PM
I was expecting a Dev Squad actually.
There were a couple others I was suprised not to see.
Wyches, Nob Squad, Cyborks, Kroot Hounds... a couple others I can't think of off the top of my head

TGVoid
19th May 06, 10:10 PM
Hey Moo, what happens with my gaunts and synapse?

Naj-Zero
19th May 06, 10:15 PM
I have mixed feelings for my group. On one hand, one of my opponents can't do anything, on the other, the other two can wipe me out in the shooting. Should be loads of fun :) (non-sarcastic)

terracomm7
19th May 06, 10:18 PM
Actually Painboss+Cyborks and BigMek+Mekboyz are what I was thinking of mainly, but after I saw those 14+ squad entries... they just don't have the survivability I was looking for.

MooFreaky
19th May 06, 10:19 PM
Hey Moo, what happens with my gaunts and synapse?
Same thing any Nid unit is out of Synapse range. You pray to god you pass your Ld test, or pray you get something good for Instinctive Behaviour.


EDIT : Invid, thanks heaps for posting that up! You saved me a huge amount of time in doing it!
Very greatful.

Armand, I assume your modding this again... If it's not too much trouble would you be able to copy/paste it into the initial post for me?
If not, no biggie. I 've linked to it.

TGVoid
19th May 06, 10:22 PM
Dam. Just plain Dam.

I hope your dice only have 2 sides...

Invid
19th May 06, 10:56 PM
NP Moo. I sent you an e-mail with the code (hopefully) if it didnt work then I will copy it to MS word then e-mail it to you.

I checked all the posts and they all look correct but if people can check their chartacters and make sure it is pointing to the right post then I would appreciate it. PM me if there is a change that I didnt already note.

Good luck to all competitors! :wave:

MooFreaky
20th May 06, 12:55 AM
Group A
Bl4d3w4lk3r vs Cannon_Fodder
The shooting phase opened with Blades' Grey Knights cutting down 7 Veteran IG soldiers. In return Cannon's IG Veterans killed the entire Grey Knight squad.
However, before they realised the Grey Knights were down the squad paniced from seeing their fellow soldiers being cut down and fled the scene...
Draw

General Nuke Em vs m0thra
The Rough Riders blew straight through the weak hail of fire the grots could muster, without losing a single warrior.
Drawing their lances they cut down 9 Grots with ease (poor rolling stopped it being more).
In return the vicious Grots threw themselves at the horsemen, their sharp teeth being plunged in wherever they could.
4 riders were pulled from their saddles by the small, vicious Grots. Another two were ripped to pieces by the Slaver's Power Claw.

EDIT: The Grots looked upset at losing so many of their number and some even bagan to hide. The slaver, seeing the risk of everyone buggering off, belted a grot over the head and barked some orders. The grots, either out of fear or respect, stopped fleeing and continued to fight.
The horsemen took down another 4 grots, however, this wasn't enough to stop them being swarmed over and have the remaining riders, and horses, pulled from their saddles and flesh ripped off by the jabbering grots.
m0thra Wins

Group B
Invid vs Nareik123
The mutants ran/limped/dragged themselves forward. Straight into the burning death of the Grey Knight's Incinerators. Combined with the hail of Storm Bolter fire, 10 mutants were felled before the two forces charged eachother.

The Grey Knights continued the carange, cutting down another 8 mutants at the cost of 1 of their own. Despite their losses, the mutants were driven forward by their Boss.
Another 4 Mutants fell, this time without taking out a single Grey Knight... however the Mutants refused to flee.
However, this merely resulted in them being butchered to the last man by the Grey Knights.
Nareik123 wins

Psygunner vs TS_Ahriman
The Eldar opened fire with their exotic weapons, desperately trying to cut down the vicious Genestealers before they reached their lines. The Black Guardians of the Ulthwe, cutting down 8 Genestealers.
The Stealers lunged into melee combat, slicing 4 Guardians down, but were then cut to pieces by the Ulthwe warriors
Psygunner Wins

Group C
CrossOrion vs BrianGeneral
The Emperor's Finest opened fire with their Boltguns, desperately trying to bring down the treacherous, daemonic, Chaos Plague Lord.
A single wound was taken off the fould creature, definately not enough to bring him down.

Swinging his massive scythe, Nurgle's favoured son cut down 4 Tactical Marines where they stood.
The Marines bravely stood their ground and dealt another wound to the Lord.
But it wasn't enough. The Lord's Scythe killed all remaining members of the squad, and laughed triumphantly.
Brian General Wins

FerociousBeast vs SlickWilly
The Orks, who apparantly can't shoot to save their lives, opened up with their Sluggas. Both Slick's Acolytes died, as did the Familiar and Combat Servitor... Not bad for a race who can't shoot.

With a massive "WAAAAGH!!!" the Orks charged into Combat, their Initiative doubled. The Inquisitor bravely stood his ground, managing to kill a single boy, before being dragged to the ground and killed.
FerociousBeast Wins

Group D
Terracomm7 vs Gru6y
Manditory injections by the Pigdok, pre battle, resulted in the boyz getting massively hyped, and gaining +1 to their strength.
The Madboyz and the Chaos Marines charged headlong toward eachother. Both sides felled 3 of the other before clashing in a brutal melee.

The Bezerkers brutal attacks felled 9 Madboyz, before they could react. In return the boyz managed just 1 kill! Luckily the Pigdok stepped up and single handedly felled another 2!
Suddenly the tide of the battle turned.
The Beserkers desperately fought away, killing another 4 boys... but were dragged down by the remaining Orks.
Terracomm7 wins

Popsumpot vs Pazer5
The 2 Eldar force moved swiftly toward eachother. The Seer Council successfuly casting MindWar, Enhance and Fortune. As a result the Scorpion's Exarch had his head explode...
In return the Scorpion's firepower caused 1 wound to one of the two Farseers.

In the assault the Scorpion's mandiblasters caused a wound to each Farseer, who then cut down 2 Scorpions themselves.
The Scorpions and the Warlocks attacked together, resulting in a further 2 Scorpions bite the dust, a Warlock die and anothe rwound to a Farseer (both now had just 1 left)

Mandiblasters came to the fore again, and a Warlock was unable to pass his Invulnerable save (or the re-roll).
The Farseers again killed 2, as did the Warlocks. But the Scorpions failed to leave their mark.
With just 1 Aspect Warrior remaining, he fled the scene.
Popsumpot Wins

Group E
BrotherPaladine vs Touristo
Paladine's Noise Marines opened fire with their sonic weaponary and bolt pistols. Their advanced firepower killing a Celestial bodyguard, wounding the Veteran Sister Superior and wounding the Canoness.
In response the Witch Hunters culled 2 of the treacherous Marines.

The Noise Marines charged the Canoness and her bodyguard, killing her bodyguard and Veteran Sister Superior, leaving the Aspiring Champion to cut down the Canoness... but not before she cut down everyone aside from the Champion himself...
BrotherPaladine Wins

Dark_Watcher vs Verybad
The Carnifex lumbered toward to the Space Marines, who drew their pistols and advanced toward the beast and opened fired. The massive Tyranid suffered 2 wounds, but continued to charge.
The Marines roared at the top of their lungs and charged the beast. Their violent attack felling the foul xeno before it could strike back.
These truely are the Emperor's finest
Dark Watcher Wins

Group F
Treeboy vs Ap0k
Lead by the massive Avatar of their God Khain, the Eldar sought to cleanse the Chaos Daemons from the field of battle.
The psykers bestowing enhance upon themselves, and attacking their enemies with psychic destructor. Just 1 of their eternal enemy was felled before the Daemonettes of Slaanesh managed to reach their lines.
The mighty Avatar stepped forward and cut down one of Slaanesh's servants. While the Warlocks dealt with another.
However, the Daemonettes were too many. Their vicious claws cutting down all the Warlocks, before they swarmed the Avatar and ended the existence of Khain's servant.
Ap0k Wins

Evil_Eye vs Mirehn
The shooting phase saw the Veteran Marines open fire with their bolt pistols, briging one of the vicious Genestealers to the ground.
The two forces charged headlong into eachother and a frenzy of blood and carnage ensued.
The Genestealers ripped the Marines limb from limb, before the "veterans" could even strike back.
Evil Eye Wins

Group G
RandomPerson vs CaptainPlasma
The Assault Terminators charged the Daemonhosts, who called upon their psychic powers. One teleported closer to the enemy, while the other cast a cloud of fear over the Terminators. Their training served them well, and they were unphased by the visions.

Once in combat the Lightnight Claws dealt a wound to each Host, taking a single casualty for their trouble.
Unhappy at this loss, the remaining Termie swung his thunder hammer, smiting one of the Hosts in the name of the holy emperor.

The remaining Daemonhost never got a chance to strike again. He was ripped to pieces by the Terminators.
RandomPerson wins

Dooks Dizzo vs Coated_Trout
The servants of the Grandfather opened fire with their weaponary, killing 7 IG soldiers but, had both Plasma Guns overheat, 1 fatally.
Meanwhile they were dealt 2 further casualties by the IG's lasguns.

Obviously the Marines would be needed here. And the IG knew it. They ran for their lives, praying for re-enforcements.
They then failed to regroup.
Dooks Dizzo wins

Group H
Dropkick vs ExplodingGeckos
The Orks screamed at the top of their lungs and ran blindly toward the Lictors, who charged at them from the bushes. They fired their guns wildly into their air. The result of their random firepower dealt a wound to each Tyranid.

The Lictors dived into the line of Orks and shredded 5 of their number. However, it was not enough to stop the Greenskins from dragging them down and stomping on their still living bodies.
Dropkick wins

n0s3k1ll3r vs Inquisitor Zell
Nose's Epistolary cast Veil of Time upon himself and charged the conscripts.
The "soldiers" fired wildy toward the oncoming Space Marine. His unbelievable ability to dodge and weave made him impossible to hit. They entire unit failed to land a single wound on the man, who proceeded to wade into their lines and carve 5 to pieces.
The frightened soldiers again failed to hurt the Librarian, and it was obvious if they stayed they would all die.
So they fled... and then failed to regroup.
n0s3k1ll3r wins

Group I
Kwijibo12 vs Cable
The Hive Tyrant and his personal bodyguard charged toward the Nurgle Lord, who was also charging wildly toward them.
The Hive Tyrant dealing 2 wounds to the disease ridden Lord,
while his guard suffered a wound in return.

That was his last act... the Tyrant then ended the Chaos Lord's life.
Kwijibo12 wins

Waterbizkit vs Zatathustrian
Waterbizkit's Harlequins dealth a wound to 3 of the ravagers. However, the elegant warriors were unable to cope with the massive amounts of firepower returned their way. The Ravagers' mass of firepower ending the Harlequins' lives.
Zarathustrian wins

Group J
Mig Mek vs TheShadowDuke
The Noise Marines opened fire with all their sonic weaponary, however terrible accuracy meant they failed to land nearly enough hits to pierce the Librarian's armour.

The Epistolary cast Might of Heroes upon himself, gaining an extra 2 attacks. He then proceeded to kill 2 Noise Marines... who failed to wound him in return.

The Librarian cast Might of Heroes upon himself again, this time granting himself 3 extra attacks this time. With which he wiped out the remaining squd of Noise Marines.
TheShadowDuke wins

The_Great_Void vs Naj-Zero
The Gaunts lurked where they were, firing their bio-weapons rather than charging. Their firepower, however, was incapable of harming the tough Necron lord.

Marching into melee the Lord cut down 3 Gaunts, without being harmed in return. They critters were terrified and ran from the metal mostrousisty, getting cut down as they attempted to flee.
Naj-Zero wins

Group K
Cfoley vs W'rkncacnter
The Death Company marched to battle with 5 warriors to aid the Chaplain.
Apparantly the Black Rage made them incapable of shooting accuractely, as all their shots went wide of the target.
In return the Swooping Hawks cut down a Marine and wounded the Chaplain.

The first Assault phase saw the Chappy kill 3 Eldar and the Eldar Exarch cut down 3 Marines and deal another wound to the Chaplian.
The number advantage the Eldar possessed took its toll, and the last Marine was overcome by weight of numbers.

The second phase saw the Eldar suddnely become unable to do anything right. Everyone failed to hit, except the Chaplian who crushed a Hawk.
But the Eldar held their nerve and fought on.
Which was more than enough time for the Exarch to strike down the Chaplain and claim the field.
W'rkncacnter wins

Murphy[Ork] vs Sword_Monkey
The Orks inaccuracy with guns is well known... however their accuracy with Burnas is apparnatly just as bad. With a total of 3 burnas managing to hit just one of the 40 Broodbrothers each...
Combined with their SLugga fire, the Orks cut down 5 Initiates but suffered 7 casualties in the return fire...
Holding there nerve the Orks rushed forward with a mighty WAAAAAAAAAAAAAAAAAAGH! Their crazed attacks cutting down 18 of the Broodbrothers... who managed to kill 5 Orks in revenge.
Despite the casualties the Tyranid's servants held their ground and continued to attack.
The Orks and Initiates attacked together... The Orks killing 4, the Initiates killing 2.
Despite the Orks having just 2 warriros left, apparantly these Orks were especially green. This resulted in the Initiates fleeing for their lives... Only to be hacked down as they fled.
Murphy[Ork] wins

TGVoid
20th May 06, 1:29 AM
*clap clap clap*

Thats cool!

How did eldar best 'stealers in CC?

nareik123
20th May 06, 1:33 AM
I smell burnt mutants. Oh dear.

EDIT: i just noticed, nothings getting a save from my incineraters. This is going to be fun.

ZellFish
20th May 06, 2:07 AM
starcannons, I believe.

nareik123
20th May 06, 2:11 AM
It would be worth it burn loads and loads of Eldar.

MooFreaky
20th May 06, 3:35 AM
updated

terracomm7
20th May 06, 3:39 AM
Phew, my cheap 7 point madboyz managed to take out the big bad chaos. This is going to be a fun competition.:D

nareik123
20th May 06, 4:35 AM
Very. All i can hope is that i don't fight Bezerkers or Lords or Farseers.

Evil_Eye
20th May 06, 4:39 AM
...tension... our results will be next :gonemad:

nareik123
20th May 06, 4:42 AM
Good luck to all.

TGVoid
20th May 06, 4:42 AM
I'm last :(

Ahh well, allways save the best 'till last...

Invictus
20th May 06, 4:52 AM
Psygunner vs TS_Ahriman
The Eldar opened fire with their exotic weapons, desperately trying to cut down the vicious Genestealers before they reached their lines. The Black Guardians of the Ulthwe, cutting down 8 Genestealers.
The Stealers lunged into melee combat, slicing 4 Guardians down, but were then cut to pieces by the Ulthwe warriors
Psygunner Wins

I beat Genestealers?!

:alarm:

*Hums the Batman tune*

http://home.cogeco.ca/~purplemartinman/ocelot_1.gif

BL4D3W4LK3R
20th May 06, 6:02 AM
Group A
Bl4d3w4lk3r vs Cannon_Fodder
The shooting phase opened with Blades' Grey Knights cutting down 7 Veteran IG soldiers. In return Cannon's IG Veterans killed the entire Grey Knight squad.
However, before they realised the Grey Knights were down the squad paniced from seeing their fellow soldiers being cut down and fled the scene...
Draw

Hilarious! We GK are scary even when we are dead!! gg cannon ;)

BrianGeneral
20th May 06, 8:09 AM
Rats. With 2+ save they can still make 2 wounds? Oh please don't do that Dice God.
Anyway, I'm looking forward to the others.

CrossOrion
20th May 06, 8:13 AM
20 bolter rounds and 13 returning hits, granted they are wounding on 5s and 6s... if you didn't get a few ones with those odds then I'd have really been annoyed :P Here's hoping they do better on others. I'm guessing the Sergeant didn't make his +5 invurnable either ;p

On a side note, maybe I should have took a plasma gun.

BrianGeneral
20th May 06, 8:17 AM
I'd tried to pour 14 Str5 hits from Pulse Rifles on a Crisis and he saved all but 2, so it'll happen.
As a side note, that sucks.

Dooks Dizzo
20th May 06, 8:55 AM
Plasma guns come highly recommended.

As for people fearing that something might have been forgotten, do not fear.

I set up the templates that we used for each entry and trust me they are VERY detailed. Every special rule, invul save, # of shots, # of attacks on the charge, S and I on the charge...EVERYTHING was and is accounted for.

Except the perdifity of the dice.

BrianGeneral
20th May 06, 9:00 AM
Yeah, that's why we're begging the Dice God for His mercy!;)

M0thra
20th May 06, 9:24 AM
Hah! Grots for the win :D I knew they'd do something useful one day :D

Mig Mek
20th May 06, 9:54 AM
lol grots winning well thats a first if i ever heard of one. lol I am last oh well lets hope that all of those stinkin grotz didn't take all the luck out of the match lol. Man i hope i get to go against the spinegaunts first there is a chance they will leave the battle before i even open fire.

theshadowduke
20th May 06, 10:18 AM
Mek I want you to deal with the spinegaunts first. My epistolary might have some trouble with them.

nareik123
20th May 06, 11:55 AM
I only fear the T4 genestealers, and i only fear them becasue i ain't barbecueing them on 2's.
Roll on the Eldar.

CrossOrion
20th May 06, 12:38 PM
Anychance you can publish those templates? Not that its not trusted, just curious to see how everything actually was statwise. :)

TS_ahriman
20th May 06, 1:26 PM
Owww. Mutants and incinerators are both bad news, and black guardians are too apparently.

Invictus
20th May 06, 1:29 PM
Hey Moo, spread my precious Guardians out for the fight against nareik please! :)

Then let the starcannon rip!

And give yourself more credit TS. I ran the figures, and I should have killed 10 or more of your Genestalers. It was amazing they made it into CC and killed some of my Guardians, although you should have killed more than 4. Bad luck, TS.

nareik123
20th May 06, 1:58 PM
Psygunner, i asked Moo about templates and he said each of my incinerators do d6 hits. Oh dear, i smell kentucky fried eldar.
Unlucky TS Ahriman, but i hope you beat eldar.

Invictus
20th May 06, 2:02 PM
Good thing we're shooting simultaneously then. I'll let my Guardian weapons rip with a flash flurry of Shurikens and uber Starcannon shots.I'll show you the folly of selecting from a cheesy army list ;)

Simple version = You're gonna die :p

And I'm the only Eldar player in our group, and I've already beaten TS.

Dooks Dizzo
20th May 06, 2:28 PM
Anychance you can publish those templates? Here's a quick example with some editing of what the 'templates' for the entries looks like:


Terracomm7
Entry : Madboyz (Codex : Feral Orks)
Models : 23

WS:
BS:
S:
T:
W:
I:
A:
Ld:
Sv:

Weapons and Wargear : 19 x Slugga&Choppa
Shooting Phase : 19 @ S4 AP5

Attacks on Charge : 76 @ S4 (Choppa)

Special : Fearless,
Roll at start of each turn (not in assault) on 1 are 'disturbed'
Roll again - 1: Roll 1 attack per boy. Inflicted on unit
2-3: Pinned
4-5: Fallback (regroup end of turn)
6 : normal
No save greater than 4+ vs Choppa

Should be detailed enough right?

Invictus
20th May 06, 2:43 PM
Right. Do you want us to do our own?

M0thra
20th May 06, 3:31 PM
I think (bravely, or foolishly) he's already done the lot :)

Dooks Dizzo
20th May 06, 4:09 PM
All done.

Popsumpot
20th May 06, 4:40 PM
Where are they Dooks?

M0thra
20th May 06, 4:51 PM
On his computer, because to publish them would be an IP violation?

Dooks Dizzo
20th May 06, 4:59 PM
Exactly Mothra.

And no offense to anyone but if you want them please feel free to spend the 4+ hours that it takes to research and record them all. Of course that was before such generous souls consolodated and linked all the entries.

Don't mean to sound snippish but for some reason I am getting the feeling that people want to go through and back check Moo and my work and that kind of bothers me.

The whole point is that people who are worried that things are being forgotten should not be. Everything has been exactly noted and looked into.

pazer5
20th May 06, 5:33 PM
yeah keep up the good work everyone, woo hoo my scorps went great, damn mind war!!!

Popsumpot
20th May 06, 7:00 PM
I dunno if we can classify Mind War as "Boom Head Shot!"

Fear my 4+ invul save with re-rolls.

TS_ahriman
20th May 06, 7:19 PM
I dunno if we can classify Mind War as "Boom Head Shot!"

I never imagined mind war working any other way...

"I'll go for your leg this time, since it's only Ld5."

Cannon_Fodder
20th May 06, 8:50 PM
Bl4d3w4lk3r vs Cannon_Fodder
The shooting phase opened with Blades' Grey Knights cutting down 7 Veteran IG soldiers. In return Cannon's IG Veterans killed the entire Grey Knight squad.
However, before they realised the Grey Knights were down the squad paniced from seeing their fellow soldiers being cut down and fled the scene...
Draw


I'd say we're up for some awards there Bl4d3w4lk3r, "shortest CC round" and "most useless CC round" awards. :D