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Lestaki
15th May 06, 12:33 PM
Okay, at Klaus' suggestion, I thought I'd start this thread with an eye to chatting about what's been going on in the BW forum and all that stuff, to prevent a slow death by off-topic in the Mecha thread. I'm sure I'm not the only one who's thought that good BWs were a bit thin on the ground right now, with good ideas tending to die at a tender age, so we might as well talk about it and blame each other officialy. :p
I've already span my take on events, that we seem to jump between projects a lot right now. I'm as guilty of this as anyone, tending in the past to literally join everything, play maybe half at all, and quit as I got bored. So now I'm trying to see a couple of BWs through, and not joining any others. This is helped by the fact that I am utterly fired by Leviathan, because I'm enjoying my character development. This explains why I've posted every other post there for a while now, and I suspect I'm not helping matters by boring you all to death either. :bricks:
So, what's your take? Let's throw the forum open, what makes a good BW? What gets people involved, and keeps people involved? And what should the players themselves do to help?"
The Shadow
15th May 06, 12:36 PM
I would say that all people on here or almost all would make a project for a good BW all involved would join and play it thourgh before starting any new ones or joining any other BW's.
Edit:gtg to sleep...
Klaus88
15th May 06, 12:41 PM
I think it's not that we have enough good boardwars its that we have too many good boardwars. There are a lot more ideas floating around the forum then there used to be.
Another thing is that I haven't seen any new boardwarers around. It's always the same guys.
I think, we need some boardwar ideas that aren't so complex like hellgate which was very much in line with a popular game and mainstream Sci-fi images
Good boardwars are serious but also include some humor. One of my favoriate boardwars to date is the Old hellgate one where Klaus knocks out Zalevessa to prevent here from being possesed by a demon. And he doesn't bat an eye or show any kind of emotion except to say "too many demons and not enough marines to risk having you turn into one of those things."
Also what happened to helping people out? I remember my first boardwar in awakening. Lestaki and Ardias were very helpful indeed.
EDIT: I think ti would be really stupid to try and make a project out of a boardwar because "If you try to please everyone you end up pleasing no one."
Lestaki
15th May 06, 12:47 PM
I remember my first boardwar in awakening. Lestaki and Ardias were very helpful indeed.
I've probably become an elitist bastard since then. ;)
Personally, there are two core kinds of good BW, imho. There's the "quick and dirty" kind that Klaus is describing. No complex setting, no complex characters, just a lot of explosions, fun and a smattering of humour. Action is the draw. The other kind is something like Galactic War or Age of Awakening, where much of the fun comes from creating your own races, histories, ships and generally running your imagination wild. What am I trying to say here? Beats me... you probably all know this anyway. :wtf: Maybe we've been going a little heavy on the latter kind, I guess- they require a lot of energy, and the funest part always seems to be the beginning, meaning we all tend to move on. Maybe some more cheap thrills, yeah.
Edit: Oh, and a good leader is important, especially for the long ones. But that goes without saying.
Klaus88
15th May 06, 12:52 PM
What he said :D
We've had too many boardwars where basically you say to the boardwarer "heres your sheet, now make up everything about your country/race and weapons/tech/whatever and it gets very confusing and boring quickly.
Sword_Monkey
15th May 06, 1:06 PM
Thats an interesting point Klaus, but what is the alternative, GW1 and 2 ran on that premise, and we even decided fleet systems midgame, with (practically) no disruption to flow.
Though someone, and i cant remember who, said most of the fun is in making the boardwar and involved armies.
Creativity is at the core here, GW somehow managed that very well, I think it was the scale, you could trash each other in fleet battles, fighter battles, planetary assault and one on one combat, or even squad fighting. And in the meantime you could spam as much technobabble research as you wanted.
Even though the current BWs may be good I don't think they currently even verge on that level of creativity.
Creativity - IMHO.
Sevorak
15th May 06, 1:15 PM
True - the more involved and complex boardwars do tend to get confusing and boring quickly; the attention wavers, and often, what people are looking for is a good blastfest. Though, naturally, if the players are dedicated and involved in the races and characters they've created, they can - and sometimes do - go far. In addition, the pressure on the leader in a boardwar is directly proportional to the complexity of said boardwar - and depending upon the dedication/ability of the GM, the boardwar can either stagnate quickly and die out, or become refreshed by a leader's ideas and innovation, and advancement of the story arc.
Suffice to say, though, the long boardwars do tend to be the most rewarding - at least, to my eyes. Galactic War II was a lot of fun, though it became less so for me towards the end - though that was far more due to personal issues than actual lack of interest in the boardwar. Still, writing up the epilogues for my characters as I am now is rather satisfying when I consider how the entire affair began - as a rather haphazard idea of having some form of fleet engagement boardwar.
And when you consider the way it turned out - involving personal combat, boarding actions, even a few land conflicts in the process - pretty much exemplifies how far a boardwar can change from initial concept, depending upon the input from the most critical cogs in the machine of a boardwar - the players themselves. I mean, the initial leader of Galactic War I was replaced midway due to lack of input on his part, and the second was resurrected by the two of the more prolific players in the first one, without any input or even mention of the original 'creator' - though as I'm pretty sure you all know, it's the players who really make a boardwar; the creator's job, in my opinion, is simply to try and weave a cohesive storyline that incorporates all of the disparate strands of the players' races. The vast scope of possibilities in Galactic War, I think, was one of the major contributing factors to the sequel's actual finishing.
At any rate, these are a few of my babbling thoughts - peruse them as you will, and poke fun and tear them to shreds at your leisure. ^_^
- a rambling and reminiscing Sev.
Lestaki
15th May 06, 1:33 PM
Sev, I'm pretty sure I've told before that you have an alarming tendancy to the declamatory. ;)
Some things to note about GW, mind. The PvP component was somewhat, ahem, limited, as has been pointed out to me. At the end of the day, no one wants to lose. I think that the extent of our battles between each other was Akr commiting suicide an awful lot, and a couple of "executions" that removed players from the game. That side, the idea of a "wargame" in which defeat with without concequence for the future should help encourage PvP in GW3.
And I'll rip something from Sevorak's thoughts as well- GW was made great by the players. It was helped by its scope, which was epic, but at the end of the day it all came from the players. But again, as Sword Monkey says, there was a huge amount of room for players to be creative. That helped a lot as well. GW war also exception in its huge starting playerbase- I think we had fourteen people at the start, which is incredible. Of course, many of them dropped out at various stages, and that seems to happen in all BWs. But because had such a prodigious player base to start with, it survived despite horrific casualites. We lost the leader, a few more people at the start or near it, Dieo by the second thread, kicked out two more people due to power play issues, and another three eventually left... but we still just about managed to finish it. There's no way a BW with the average number of players could have survived all that.
In summary, GW was an anomaly in which a lot went right, and I've no idea why. :D I guess, on these boards, we all have a good reason to love fleet battles. But though I can't recall correctly, I'm fairly sure it was the only one of its kind at the time, one thrown open to everyone to create their own races. Right now we have rather a lot of them. The mecha BW idea followed the "your choice" pattern, as does the proposed Ork BW, Leviathan is one through and through and the Realm, imho, is somewhat like Leviathan with a slightly greater emphasis on grand stratagy. That's quite a few, and we don't seem set on any of them in particular.
Weavern
15th May 06, 2:07 PM
Attention span of the majority of the participants dies out the moment something else shows up and thus it dies. Secondly if the GM goes AFK it either dies or someone else tries to pick up which can only put off death. Finally one too many on the go means that people spread themselves thin hurting everything only to jump at the next thing which looks interesting.
Akranadas
15th May 06, 8:54 PM
I only join about 1-2 board wars at a time, too many and i'll run the risk of doing the same thing across the board.
I prefer the more complex type of BW, it just gives the BW more depth and a greater sense of balance.
Oh and join the realm
Warmaster Death
16th May 06, 4:31 AM
i think we need to give the battle for Medrengard 4 a revival...such a good story.
The Shadow
16th May 06, 5:16 AM
I agree with Sev.
I don't like boardwars with no other idea than powerplaying like hell and just killing everyone. Those might be fun at first but they usually repeat the same over and over again. They die often very young.
I like depth in BW. It must be interesting and have a good story (and I also like creativity a lot).
edit: What did Imrix do in here? He seems to be banned from most of the BWs?
Lestaki
16th May 06, 8:43 AM
Imrix isn't around anyway, so it isn't much of an issue. But he powerplayed horribly in the two Ultimate Showdowns, and I mean horribly, which is probably why you wouldn't know. He also turned up in Age of Destruction and did some *interesting* stuff there as well. Please note I'm reporting more than passing judgement- I'm all for giving the guy a second chance, he was at least prolifric. But, hey, looks like the Warriors have made their judgement.
Edit: *Looks below.* I recall that as well. Yeah, maybe it's for the best after all...
Klaus88
16th May 06, 8:57 AM
Imrix isn't just A powergamer, he's the textbook example of THE powergamer. Which is to say he manages to get away with it.
Imrix almost singlely handedly managed to derail the second Ultimate showdown because everyone was aiming for him and forgot to fight each other.
He also really screwed up the Cult of Chaos boardwars.
Sword_Monkey
16th May 06, 11:30 AM
..Anyways
What is the ######## for the ultimate Boardwar? Or is that like asking what is the meaning of life?
Lestaki
16th May 06, 11:31 AM
Considering you didn't acually ask a coherent question, Sword Monkey, yes, it's like asking for the meaning of life. :p
Carni45
16th May 06, 11:59 AM
Off topic: The meaning of life is 21
On topic: A good BW requires co-operation in my opinion and alot of it.
oh yeah, for all orkiness, ORK Board War!
Red Fox
16th May 06, 12:57 PM
If any of you read the Discovery of Terrial(Not a new world) that is a great example of a good boardwar with only the ability to make your character and have limited abilities to make them with. The story was epic, deep and envolving with somewhat of a classic yet extremely fun. That was my first and best boardwar i have ever been in. I don't think many could top it but that is my opinion
AMARDA
16th May 06, 6:19 PM
I have to say this much, over participation was the reason for my dropping out of GW, which I started. Here’s how it went, I went to school and by lunch time there are about 10 posts and by the time I get home there are around 20, each having multiple story lines, and as I'm the GM, I had to read all of them to make sure no one was power gaming. By that time I did not feel like writing anything. Then when I did write something, it wasn’t of high quality. That’s my side of the story.
NotPersonal18
16th May 06, 8:38 PM
i prefer the longer ones, thats just me. But i hate the fact that i have little time for them. I'm working on that though, and it should end. Very soon. And by that about a couple months.
Sword_Monkey
16th May 06, 11:15 PM
I agree with ARMADA I have the same trouble, I am amazed that I kept track of GW from the beginning, although Lestaki's posts did get quite long winded and odd, foolish foolish person. :P
@Lestaki why is - What is the ######## for the ultimate Boardwar? such an incoherent question?
Warmaster Death
17th May 06, 1:34 AM
Actually, to be honest, my all time favorite BW, would have to be the firts Battle for Medrengard i was involved in, i beleive it was the third.
the simple fact that all the characters were somehow linked was cool.
even though it was probably not everyone's intent to make that so.
BrianGeneral
17th May 06, 1:54 AM
Thanks for creating this Lest, but actually I've already got the materials I'll need for starting the Mecha BW at 2nd half of June, when all my exams are over, so be patient guys;)
Since this forum re-opened BW section (or not? Just after a few months when I joined this forum) I participated in BW often (first one was Murka's Godgame), only not during these times due to lack of time......
Back to the topic.
The main point of BW is: Fun. One creates a story, limitations and basic ideas for it, and other joins to write the story together. This can be a rip-off from the famous storylines like 40K and LotR, a story set in a distant reality or future, or just going back to the medieval time(I didn't saw one however, maybe I overlooked), and everyone who joined have their rights to amend, create, or twist the preset history, that's the fun of participating in it.
Seriously, I prefer one with a storyline is better than those "oh come on, set up characters and fight". That's not because the length or fun (and in fact one can really create an intense battle by joining it), but that means you lose the ability or chance to make a plot twist. By joining Battle for Medrengard series (probably the longest BW story in this forum ever) since its v2, I got this point when one can really create sub-plots while not affecting the main plot much------that's the fun of it, and what pure-fighting BW cannot give.
On the other hand, BW needs people to survive. What problem we all encounter is that once people joins, they'll sliently leave it, or just admit they'll withdraw from the BW when they found themselves not interested in that anymore. For those who withdrawn from it, we can blame them for dragging the number of "players" of a BW down and so fewer and fewer people to create plots, but the organizers of BW should also think about their ideas: Is that my BW not interesting enough to hold people in it? In this situation, a good leader will be important------Look at BoM v2 at last page (or a few before it), 1xxx posts. Then look at v3 a few pages before, 943 posts. Now look at v4 at this page. 2xx posts and that BW is keep dying. (I must admint I'm incapable to do what Dark Hunter did------we all missed him.:() To keep a BW alive, the leader should always update the story in order to keep people's attention. At BoM v2, DH's effort can urge me to sit in front of the computer and post something like 20 posts per day, but as we see right now we're unable to do so.
In a word, the quality of the people who're joining BWs are unquestioned------in fact, some of us are veteran players already------but in order not to create disappointments, one must ensure that he has enough time to run a BW if he's going to run one. If not, don't even bother.
Now onto the depth of running a BW.
A good storyline is important, but more about that is the matter about who're joining------that is, wide variety of choices when creating a character/army/race/etc. I must admit, Sev's Galactic did a good job in it since he allowed everyone to have their own speciality, and that's what 40K/LotR/WHFB/etc BWs can't go that far due to their settings are already fixed. My point to ask for suggestions for my Mecha BW is also the same------try to fit everyone's interests. Not all, but try.
Aside the faction-creating limitations, the number of players must be flexable. That's why I don't like "duel-like" BW because they're limited to a few players. With a flexable BW people can always join and participate in it, making the story more interesting.
A good storyline/background is essential as we all know. This is the core point of holding fans' attentions to this BW.
Now it's the time for actually running the BW, and here's the ways to make it fun to play and sustainable.
1. The moderator, or other players, should monitor anyone who're violating the rules and told him not to do so. If he continues to misbehave himself, kick him out or even ask Moderators to ban him from the thread if he continues to harass everyone in the thread. A rule violator will spoil the fun of playing a BW, and without moderating it well and fast can lead to a BW's decline.
2. Make plot twist frequently. A single plot-BW won't last for long, while those with plot-changing or multi-plots (especially conspiracy if you ask me) will certainly make it more interesting. Secret plots can also help, like PM among players for alliances, or even sudden side switching without warning can raise the novelistic feeling of the BW------but of course, not to overpowering one side.
3. Post frequently. Not only moderators, but also players. Once joined, everyone is a part of BW and have the mission to try to end it. It may not end, but when the organizer thinks the story can come to an end, he can just post a proper ending and thank everyone for joining.
That's all I can think of about BW right now. I know everyone gather here is for a purpose to improve BW in the future, and hope that it'll be a good start by veteran BWers like us to think about it first;)
Warmaster: I'll try to keep BoM v4 alive if I can, but it'll also require others to participate in it since I don't have much time these days......
The Shadow
17th May 06, 6:32 AM
Hmm... This thread is named Discussing boardwars afterall, so could I post my BW idea in here? (Though only idea, planning to make it perhaps after some of these BWs have finished or died.)
Lestaki
17th May 06, 8:41 AM
Be my guest, I suppose.
But this brings up an interesting point I've noticed before- we all want different levels of "intensity", I suppose. I check up every day at a minimum and are never happier than when spending an hour bouncing back and forth between me and some other prolifric players such as Klaus. I recall my first BW, Daemonworld, in which we once were all on at once and wrote a fifty post fight with a bloodthirster in one hour... *eyes mist over happily* On the other hand, I can see that other people find this a little offputting or just downright confusing. Its no fun wading through twenty posts to make your contribution, in the knowledge that it will be another twenty posts before you post again- and are thus being to a certain degree sidelined. However, it isn't much fun sitting around for two hours waiting for something to happen either. I guess we all want BWs at our own pace, and it can't be helped.
Akranadas
17th May 06, 10:07 AM
Thats what search thread is for, search it for your race/charcters name and then you know someones doing something to it,
but we all know what BW are really for...to increase posts counts ;) j/k
Red Fox
17th May 06, 1:10 PM
What you and Klaus do Letsaki is what i love to do. I can just never find that many active boardwarriors (Oh god did i just type that) and it usualy makes me a Board warrior (Damn bad joke day) but usually nobody in the same boardwar is on or it has to invovle everyone or a certain person who is not on at that moment. But lets get to something a little bit meaty. What is everyones favorite boardwar type. If we have something of an idea then we know what to make.
My two are Steampunk and 40k
EDIT: Also we need some fresh blood. Im not sure how we can get it but the same old people can get pretty old.
Sword_Monkey
17th May 06, 1:26 PM
New Blood!!
Yes I was just telling Carni that - Great minds Bentus, great minds.
So we need more people, but how?
And my favourite type? hmmm..
Flawed civilisations, and cliched characters. plus poltics, but theya re just features i guess, actual types well...
Civilisations, Good Vs Evil, Punky is good too.
Red Fox
17th May 06, 1:32 PM
Prepare the Ugly Stick of Noob Beating we need new people and i dont care howmany times i must beat them with the uglystick (Until it breaks) Yeah i was just sitting at my compy one day on the boardwars and i say, "Hey its just the same 20 or so people...every single boardwar. We need new people but how?"
Carni45
17th May 06, 1:39 PM
Well i say we round them up with squighounds.
Being serious, i don't know :( .
crawford'n'co
17th May 06, 1:46 PM
Thats something ive noticed too. I might get two or three of my friends to come join. But thats a hope at best. I say we get "Fleet Command" to close all the threads but boardwars. I personally like the boardwars where you control your own nation, but yet you have your own "mini" characters. Those and Space battles.
Lestaki
17th May 06, 1:55 PM
Hmm. This is an out-of-the-way corner of the fora, dare I say deliberately so? So I'm not sure how you'd drag new people in here all that often. I suppose the best thing we can do is to make sure that when anyone shows an interest, we're as welcoming as possible. Noobs tend to make a few mistakes, I remember a couple of very active members from elsewhere in the fora who powergamed, usually by controlling other people's characters, and while it's annoying we should probably try to be a bit more polite and welcoming. One of those incidents involved... a certain powergamer who's well known here and was less than polite and so... yeah. We need to correct them obviously but aim for maximum politeness and welcome-stuff. ;) That's all I can really think of.
Akranadas
17th May 06, 1:59 PM
One of those incidents involved... a certain powergamer who's well known here and was less than polite and so... yeah.
Erik? and his unstopable hordes of characters all strangly similar to necrons
Lestaki
17th May 06, 2:00 PM
Nice try, but no cigar. Fine, I'll say it. Imrix Yeah, big suprise I know...
Sword_Monkey
17th May 06, 2:04 PM
Aww i had my money on Erik, I liked Erik, damn bullies the lot of us...
Oh well who is the noobiest among us?
Or are we all veterans now?
...time til Lestaki makes comment alluding to my noobiness t-minus 2 minutes
Carni45
17th May 06, 2:07 PM
Im not sure what we are?, normal people or people wanting to be a chaos cultist.
TheLoneKnight
17th May 06, 2:17 PM
I'm a noob. :(
Lestaki
17th May 06, 2:17 PM
Nah, you're a veteran, Sword Monkey. Spelling isn't required. :p And luckily for me, being a pedant isn't an immediete disqualification either. I'm not sure any of us are noobs, we're such a small group we can't afford to alienate anyone that way. I was just recalling a couple of events, in which the noobs weren't actually posting here now. That was the point of the story. ;)
@ TLK :Slap: If you're a noob, we all are. And I'm not going to be a noob. :D
TheLoneKnight
17th May 06, 2:21 PM
You wouldn't say that if you noticed I've only been in 5 or so boardwars, two of which I created. :D
Even Erik has posted more than I have in here. :p
That reminds me, I should probably come up with a third massively failing Boardwar.
Maybe something like Mordheim. Hmm...
crawford'n'co
17th May 06, 2:25 PM
Im probably the only noob here, and I dont care if you call me that, because Ive onyl been in 4 boardwars I think. Two of mine I was also in but one never got started.
Sword_Monkey
17th May 06, 2:26 PM
5 Boardwars isnt bad, that'll get you out of noob territory, 1 or 2 shows you how they work, so you are definitley not a noob, plus you have made some, I still haven't.
Mordheim ey? I would have to have that explained to me, I never looked into it too much.
EDIT: Also to Elite-Zealot the same goes for you, 4 plus your own BWs you are therefore not a noob.
Red Fox
17th May 06, 2:29 PM
I think this calls for the Bentus definition of Noob.
Noob- 1) A person who is totally unexperienced at something or does not know the rules. 2) A common insult to those who are not to good at what they do. 3) A person who is good at nothing and only gets in the way of others. 4) What eveyone calls eachother in the massive online first person shooter of Halo 2
If you fit any of these definitions please seek imidiate Veteran help.
Carni45
17th May 06, 2:31 PM
the Ork BW seems to of floped, shame :( .
Lestaki
17th May 06, 2:33 PM
It isn't a matter of shear experience, imho. It's about being good at it. Knowing the rules and being able to hold up you side of a roleplay is easy after your first war, and should be pretty simple in your first war. RE Bentus' definitions, I wouldn't say anyone we have here qualifies as a noob, because we don't wantonly destroy BWs and we know the rules. That's it. That's all it takes people. I wouldn't call anyone here noobs. ;)
Actually, to be fair, Grim is pretty new, right? He turned up for Grail, IIRC, which was fairly recent. And he isn't a noob either. Despite me not taking my own advice and being pretty rude to him. :( So there's hope for us yet.
Edit: Carni, I really would have joined that, but I'm being a little overcautious about joining BWs right now. I think it's a good idea, but just in case my own grim prophecy of "joining too many BWs leads to lots of dead BWs is true, I'm not joining any right now. Well, I joined the Ultimate showdown, but that's just a silly one that's easy to keep up.
crawford'n'co
17th May 06, 3:21 PM
I'm limiting my self to 2 boardwars. I also think that we should not create any boardwars till we are absoloutly sure that the ones we have going now are completely dead. Then we should all get together, adn agree on one or two boardwars that fancy everyone.
Klaus88
17th May 06, 5:06 PM
*Sigh* I'm with lestaki, I really do like going back and forth with another player like he said. It can be a lot of fun.
What I would really go for is a boardwar where we have magic and railroads at the same time. We could do a wild west/ colonial boardwar with Elves or orcs taking the place of natives. We could have lots of neat battles with something like that.
Red Fox
17th May 06, 5:09 PM
Sounds like Iron Kingdoms if anyone is a Pen and Paper Roleplayer. Its basicaly a time where Technology is at its peak with Steam engines and Arcane stupid AI and guns. Magic is feared but excepted by elves and Gunpowder is somewhat magical. Ill explain it if i make a BW on it later.
Klaus88
17th May 06, 5:11 PM
Interesting. very interesting.
TheLoneKnight
17th May 06, 5:19 PM
Mordheim is a Warhammer Fantasy "Sub-game" - you can find the actual backstory for it here (http://www.specialist-games.com/mordheim/whatis.asp).
I figure if turned into a BW the players would decide upon and create their own parties (ie; everybody plays one person and decides whether they want to hoof it alone or join up with other players). Then perhaps ever-changing objectives depending on what the goals of the characters are (removing the taint, looting the church, or murdering some insane lunatics who have been roaming around the city killing people without purpose, or the most obvious hunting down wyrdstones).
I figure it'd be cool. Some of my friends hate the idea of a fantasy based boardwar, though, so I haven't put much thought into it.
Ardias
17th May 06, 7:35 PM
I haven't said much recently but I've been popping in now then, been pretty busy with, well life in general. As I see it right now what this forum needs is a fresh start, basically that means putting a freezer on most things and making one BW that everyone can focus on. Now this is a lot easier said then done but here is what I believe could be done to get things rolling - mind you I've only read the first page and the 4th page of this discussion.
What we really need is something that has clear rules but isn't limiting, where you can have character development or no real development at all as some people like it. The main thing to notice here is that we have different players who like to do different things, and so I'll use an example and actually propose an idea at the same time. Bascially you have faction A and B, could be more but not by much, maybe one or two more, but lets just stick with A and B for simplisities sake. So you can chose to play as a more involved, in depth character like a politician, giving great character development and all that good stuff, thereby opening up the aspect of diplomacy, trade, etc. This character might also be the one to control, ask for help, from various large scale forces. Now the players who like to fight and blow shit up and don't wanna fear losing their main character can then take these various forces and go fight with em, if they lose who cares, they put up a great fight and they go on to control another army, or small kill team. Here is an example of how this might work.
We'll say that Lestaki decided to take make an indepth character that ends with 'essa' - lets just say a politician or some crap like that, while Klaus and Ardias decide to go a more wham bam thank-you-officer sort of way. Here is the situation, Ardias is getting raped down in the southern marshes somewhere, he has gone through three armies so far and he is really taking a beating. So he goes and PMs Lestaki saying "Holy fuck I need some help here bro!!" Lestaki then goes and tries to do some political stuff, and after working some magic manages to bring forces into the area/raise moral/screw around with the enemy, making them back off or something like it. In the mean time he also goes and asks Klaus who has an elite assassin team to help out, he sends a pm to klaus. "He dude we're gettin the shit kicked out of down south, I've been able to bribe some people and use some connections to get you into a prime sabotage position, if you pull it off we'll be able to hold off and turn the tide of war. Klaus replied saying "Fine, but I wanna a new mansion with full of scantily clad women."
This way you get Lestaki making an indepth character, Ardias making something that just lets him go and fight, and Klaus somewhere in between.
This way you have co-operation among players, you have rules, but not strict, you have customisation and all those nice things, and everyone pretty much can do what they'd like. You're also focusing on one goal with other players, trying to use each others strengths and weaknesses. The GM would obviously be the overseer of things, taking charge of different 3rd party forces and events, while at the same time throwing in twists and turns into the plot and sending each faction various messages and signals.
And as long as we can all agree on a universe type thing then we should be ready to go. OH and everyone would obviously have a good amount of input as to what happens to make sure everyone is having fun. Well there ya have it, my random mussings.
BrianGeneral
18th May 06, 1:35 AM
I feel sad that no one even mention me.:(
Well, continue with the discussion. Those who're writing here (maybe except one or two) are certainly veterans of BW, but just as some of us mentioned, we can't hold this place by our own forever, and we'll need to attract more new players. But what funny is that there're quite a number of new faces visited BW forum but we seldom see they'll post. They're not wandering, they're actually visiting threads, but they won't join. So we better think about: Are we doing not enough to attract them? This will be a big question for all of us here.
And for the limits thingy, personally I'll join Bws no matter what if I found it interesting, and when I have time to play with them. As I mentioned in my previous post, one shouldn't create a BW if they haven't got much time to run it.
Sword_Monkey
18th May 06, 2:07 AM
one BW that everyone can focus on
Wow that would require an idea everyone likes, and that is hard, Galactic War is popular but it is not universal, fantasy seems the best bet. In other words I like your idea, its a bit idealist, but hey.
BrianGeneral
18th May 06, 2:14 AM
However, going too deep in fantasy may also lead to boring stuff if there's too many.
crawford'n'co
18th May 06, 5:16 AM
five gold stars to Ardias!! Exactly what I'm thinking. But make it a mix of fantasy / big battles/ space so that its a massive boardwars that may turn out like the GW series (i never played in them though).
Ardias
18th May 06, 6:07 AM
I know its idealist but hey, we should be able to think of something. And I was just giving an example, either way we need to incorporate all kinda of battles, large/small/anything in between, ground/air/water/anything in between kinda things. About the actual universal setting I was thinking more along the lines of what we had in Age Of Awakening, as in rather the technological base, a mix of early WWIish type tech, magic, and plain out brute force. That way you'll be able to make some interesting fleet battles - chose a force which relies heavily on mechanical power and you might run out of fuel, but is rather strong, or take something thats more low tech but will keep on ticking. And then you can also have planes and stuff fighting alongside and against flying daemons and shit like that. On the ground you a hail of bullets, arrows, cannons balls, magical spells and crap meets half mechanical mechanatios hell bent on destroying anything in front of them followed by normal foot soldiers trying not to get in the way of said hell bent half mechanical mechanations. Then you'll have like the really giant creatures who are all magical, or not at all, just big and nasty.
So thats what I was thinking along the lines of a technological aspect. And if you have two waring nations it certainly gives a cense of both security and purpose, and friendship that you build with others, as it isn't stressfull, you never worry about being killed off and so don't powerplay and you can work out various tactics amongst your fellow players.
Oh and thanks for the five stars, only with the Da Vinci Code recieved that.
Akranadas
18th May 06, 6:39 AM
I think the main problem with Board wars is people get to attached to their characters and won't let them die (expect me of course, ay Lestaki? :D).
The Shadow
18th May 06, 6:56 AM
Well I'm a noob.
Anyways I like space and fantasy BWs a lot and Ardiasses plan sounds good to me.
BrianGeneral
18th May 06, 7:14 AM
That's not really the case Akranadas. Many will play their characters all along just because they're unable to think how the new characters match with the story, but for those who're get used to do so can simply let them die and make a new one, making the story ever-refreshing.
Sword_Monkey
18th May 06, 7:58 AM
Should we do this freeze thing then and make a massive fantasy fleet BW?
I am up for it personally.
BrianGeneral
18th May 06, 8:06 AM
Don't freeze. We can constantly talk about the BW ideas, their developments, or other sharings of BW in this thread;)
Ardias
18th May 06, 8:12 AM
I'm actually up for the freeze idea, but then again I'm not involved in any of the BW yet, but logically it would make sense to make one massive one.
crawford'n'co
18th May 06, 8:47 AM
FREEZE!!!! HOOWHAH! Im up for it, then getting together and making an idea for a boardwar where everyone can have what they wnat, but yet its still a good BW.
Akranadas
18th May 06, 9:01 AM
I think we should do it, colaberate the minds of many board warriors and create a massive one.
Sword_Monkey
18th May 06, 9:14 AM
Wow cool response, Poll time! I will set up a poll, it would have to be yes from everyone, or the 'no' voters would need to be convinced. The new thread can also act as a creation ground for the epic BW, finding the maker(s), the concept, etc.
TheLoneKnight
18th May 06, 9:23 AM
What makes you think your idea will appeal to everyone, though? There are always a few people who aren't going to find it interesting. Freezing every boardwar in the forum just means that they won't have anything to do, or anywhere to go. You should never have to Freeze them to make your boardwar popular - if you made it during some awesome RPs people would still show it because it's good.
By Freezing the sub-forum you'd just be dictating that people need to either join your Boardwar or they don't get to roleplay here. Horrible idea, in my opinion.
Additionally, and maybe this is just me, but remember how many long posts GalWar had? Or the other big popular Boardwars? This Boardwar you're talking about, even if you did get it working, would be filled with dozens of players. There would be multiple pages' worth of posting every freaking day. You'd literally spend an hour reading posts just to write up a five minute one of your own.
/me is a world renowned party pooper
Lestaki
18th May 06, 9:29 AM
Hey hey hey! Some of us are enjoying Leviathan here! :p While Ardias' idea is certainly interesting, I don't think we need to kill the forums to implement it. For a start, we're still talking early concept stages here (though I do like what I hear) and besides, JOIN THIS BW seems a little... draconian. I think the best thing is to brainstorm it and make it the best we can, with everyone having a say, then playing it like a normal BW IE with other stuff going on as well. It can't be that good an idea if we have to stop anyone from playing anything else, after all. ;)
Sword_Monkey
23rd May 06, 12:44 PM
Well Lestaki, I dont think a true Epic BW is possible, we all have separate ideas of what is fun, and interesting, and it is too hard to make room for every possibility.
Meanwhile Sev got me slavering for GW3, gad darned it, cant wait fir it now, even though I would prefer for it to not arrive for some weeks, even month or so, no time at the mo'.
Even so talking about its concepts is fun, theres nothing like a new chapter familiar story.
Imrix
25th May 06, 6:11 PM
A good boardwar should lack me. I'm only half-joking, I was a powergaming ass. Still am in part at least.
And by the way, I'm not actually gone. I still frequent this place, but so far something has yet to catch my eye. Count your lucky stars ;)
To be honest, I find myself drawn to the notion that there is no 'good' Boardwar. There are simply boardwars and roleplays that catch certain peoples eyes and not others.
Or perhaps I simply wax philosophical. However, the key traits a believe anything roleplay-based needs, is a good start. If the setting catches your eye, and gets the neurons firing, then the rest often falls into place. Of course, a good set of rules and such help, but at it's core I believe the basic thing, is insipration.
- - -
Below is a long talk about a half-epiphany i've had over time, which I may or may not delete. I don't know. Odds on you probably don't want to read it, as it's personal and not relevant to anything really In fact, I recomend you don't, I figured i'd get it off my mind.
So, I was a -and am- a powergamer. Quite a good one too, in that, as has been said, I could bend the line to the *very* edge when just the tiniest fraction more would break it, and hold it there.
And here's the thing: I honestly didn't mean to. I imagine everybody is reading that, snorting and commenting "yeah right". Well think what you like, but it's true.
So, upon looking back and realising what happened, I find myself asking *why*. Just how did I manage to do that stuff, and think I was justified? Well for starters, ignorance. I am plauged by something which has hounded me for a long time: I have very little concept of borders.
Borders have to practically be spelled out for me every step of the way, or eventually I will unwittingly cross it. And of course, few people actually have the time or wont to do that, so I muddle through and just try and toe the line on the big stuff as copiously as I possibly can.
But when I force myself to edge out, all hell breaks loose, and until I really go to extremes, I don't see myself as breaking any rules. It's a curious situation to be in.
The second, on my notable overflow in the Ultimate Showdown boardwar, is in part due to fanboyism. I am a Shadow-fan, and to an extreme. In hindsight, I really should have avoided a character I love so much. You notice my secondary characters *never* ended up powergaming but Shadow did with practically... Ooh, every post.
(As a side-note, I still defend my record in the cults of chaos thing. I have the TT rules to go by, (we were all space marines, so the nerfed-for-game-balence power levels would have risen pretty much equally, so I figured it *should* be a safe bet.) and most of what I did is pretty believable by the rules.)
The third. Ah lucky 3. The third is one of my basic personality traits: I don't *think*. I simply act. No, I don't even act, I REact. As you can imagine, my muse is often astoundingly bountiful to keep this sort of practice up, but it does leave certain traits left to be desired. Actual consideration, for example.
Now the fourth. That of my writing style. I work by roleplay. It doesn't matter about power for me, astounding as that may seem, it's about the *words*. The writing, the roleplay... True, for something like the Ultimate Showdown, that got chucked out the window.
However, it still shone through. I took an idea, and I ran with it, to hell with the consequences. This is fine and dandy when it's a fair idea, but if it's something awesome enough to use, but too powerful, I will *still* run with it, because I don;'t think of the power. Only the words.
And as for the second Ultimate Showdown... I blame the Admin for letting me have the Chaos Emerald. No wait, for letting me have two. I was doing great, I had the abilities with one all mapped out, with concrete evidence to back it up. Can't go wrong. Then I'm allowed to effectively sdouble my power and the warning klaxons go off and I don't care.
If you care to make a comment about this, including saying how much of an asshole I am, by all means. Just please use PMs
crawford'n'co
25th May 06, 6:57 PM
All I ahve to say is: Welcome Back Imrix *** **********. Those are not curses, just something i dont want you people to see. All in all, i think thats what happened to me in Hellgate, and its perfectly understandable. For all I care, lets let Imrix back, though i must say ONLY on a few conditions:
1.) You must follow every rule exactly as others are doing.
2.) Read through your post BEFORE you post it, and try to find any editing errors, and change any parts that may consist of Powergaming.
3.) Try to take it nicely and explain what your doing if you are accused of powergaming.
If everyone else agrees to this I think we have another boardwarrior. Im not tryingf to be mean, (though it may seem like it) but id rather not have any good boardwar ideas shattered.
Klaus88
25th May 06, 7:22 PM
I see bullshit I call bullshit we get rid of said bullshit.
What you were doing WAS bullshit Imrix and TOTALLY out of sync with the boardwars and managed to derail utterly, the ultimate showdown II.
You were never really in sync with the boardwars you just went off and did your own little thing. In the ultimate showdown you didn't treat it as a humorous powergaming fest with your famous popular ficiton character, you just tired to disembowel your enemies in the most efficent manner.
And it's not your fault that you powergamed it's the fault of the GM for letting you get your hands on another emerald??
I am not inclined to let you into my boardwars Imrix.
Don't just make some post about how and why you powergamed. Don't just say "Oh I did powergame a little but now I'll do better"
BE BETTER!
Go in a boardwar and play it properly! Don't powergame be resonable and HAVE FUN!
Bottem line is: If you're not into the real "spirt" of the boardwar then you shouldn't be playing.
This is not a writing exercise people, it's a roleplay pure and simple.
Red Fox
25th May 06, 7:40 PM
Well i did sort of handle him in Ultimate Showdown 2 and all and im pretty sure i can be a nice Counter Powergamer Weapon CPW for short. I saw we give him another chance on one condition. Pull what you did with shadow and ill teach you the TRUE meaning of powergaming and cheezing. Nobody is invincible for they are dead. Nobody is perfect for they are flawed in everyway. Nobody is powerful for there is better.
Klaus88
25th May 06, 7:43 PM
By then it was already too late. The boardwar died three posts after you handled him Bentus.
The thing with powergameing it that if it starts up then the boardwar is likely already, as good as dead.
Sword_Monkey
25th May 06, 11:06 PM
YAY Imrix! nice ta see ya. What? I don't have a problem with the guy...
TheLoneKnight
26th May 06, 12:29 AM
Don't rag on him too much, guys. There is no flawless method of boardwarring, it generally depends on what the creator finds acceptable. In my boardwars I tend to prefer logical solutions to problems and more human characters, rather than the action heroes that so many people seem tempted to play. My races tend to have at least some basis in science (if it's science fiction), or at least keeping in the style of the Boardwar I join.
The problem is that not everybody uses reality or science as a basis for their creations. Most just whip up whatever random stuff they want and give some two dimensional explanation afterwards. I can tolerate that, of course, but it also tends to create a rift between my style and someone else's. My technology will be based on real life theory and proven science whenever possible, while someone else might have energy shields that stop missiles and energy or plasma that has infinite range. In the end the two styles of play tend to conflict, as my technology doesn't affect the other person's quite the way it would realistically, while his is simplified enough that it doesn't matter what kind of stuff mine is based on.
Yet if I started demanding that other people use more realistic terms (ie; start taking stuff like the EM radiation from nukes into consideration, rather than just worrying about the standard explosion and radiation stuff) I would be powergaming. It's not an easy thing to do, to resist that urge to correct people's science or to try to relate their technology into reality, and I can understand why Imrix did at least some of the powergaming he did.
Plus, and really here folks, Boardwars involve all players powergaming at least on a low to moderate scale. Try to avoid getting to high and mighty with doting out your hatred of powergamers. Odds are you've overstepped your bounds on more than one occasion as well. And, really, he already knows you guys are ticked because he powergamed. Chill out. He'll probably try to avoid it in the future just like you did when you first noticed you were powergaming (because, again, everyone has powergamed at one point).
Welcome back, Imrix, btw. :D
crawford'n'co
26th May 06, 5:52 AM
You people (particularly Klauss and LoneKnight) are like debate teams. But I say, "Come on in Imrix!" Lets give 'em one more chance. If all goes well, we can even give him a couple more chances..... My brain is exploding from all this stuff. I can't wait until shadow hawks get sstarted.
Lestaki
26th May 06, 9:11 AM
Lone, there's a difference between playing styles and being a pain in the ass. And there's a difference between modest power play and being a pain in the ass. Imrix, if he will forgive me, was in several BWs I was involved in a pain in the ass. Everyone is responsible for watching their own posts, and when they get out of hand someone will probably tell them.
But Imrix had some good ideas, he posted a lot, which I like, and I don't like just outright banning him. So, welcome back. If you want to give it another shot, I won't stop you in my BWs. I will, to be frank, watch you. But that's okay. ;) I watch everyone, all the time, and hopefully myself as well, and I hope people watch me too because this is a team "sport". And we do all power game from time to time. So if you do want to have another go, then please do so.
To conclude, I will affectionately quote 40k.
"You only get one last chance."
;)
Imrix
26th May 06, 9:59 AM
Ah. Well here's a much more passionate 'welcome' than I expected. Time to clear up a few points.
First, my thanks go to Elite-Zealot, Sword Monkey and The Lone Knight. And, to the lesser extent Lestaki for being not so nice, and to the greater extent for acting just like the kind of person I realise I need.
Next. Klaus. Ah yes, Klaus. The guy I dislike now, and never even liked in the beggining (for the newbies, that was back in Deamonworld, damn I miss that one...). Though that's neither here nor there.
I am not inclined to let you into my boardwars Imrix.
Don't just make some post about how and why you powergamed. Don't just say "Oh I did powergame a little but now I'll do better"
You kinda missed the point huh? I'm not saying I powergamed a little, I'm saying I was an extreme. I'm also saying i'm *not* better, only that I know that i'm not better.
And that's the thing isn't it? I love this place. I really do, but, to be honest, I'm *still* a powergaming ass, and I won't risk losing this place permenantly. So all in all, thank you for offering another chance, but for the moment, I'm not going to take it.
Because if I do, I know in my gut I *will* screw it up. Yes, I know where I went wrong, that doesn't mean I'm any better off for it. It's little more than an apology really.
So, I'll stick around, watch this place fondly, and keep up practice in other places. Maybe I'll come back and try again, maybe I won't. You can label it as cowardice if you want, and it probably is.
In summary: Sorry for being a right asshole, I'll see you all around.
But I stand by my earlier point. A boardwar needs a good start, if it doesn't catch the eye, you won't like it, which means it'll get treated like shit no matter how good it is.
Klaus88
26th May 06, 10:10 AM
Ha ha, I never really liked you either.
Kudos to you for realizing how bad you were. Jolly good show and all that. You do deserve another chance in my opinion but you didn't need to make some long silly post detailing why you powergamed. You should have just said, "I realized I was powergaming and I'm sorry."
TheLoneKnight
26th May 06, 10:12 AM
I'm merely pointing out, Lestaki, that pretty much every roleplayer goes through a time when they are an immense pain in the ass and powergame in the extreme.
Don't you remember ShatteredFaith's "Last Man Standing" Boardwar? But he's still playing around the forum, and seems to be a fairly decent member of the community. ;)
Lestaki
26th May 06, 10:13 AM
In that respect Klaus has a point. I'm not overly fascinated by the reasoning why either. ;) But this is seriously off-topic, in theory.
In responce to Imrix' musings on the actual topic, a good start helps a lot but isn't everything. A series of good starts can lead to... what I've described before. A BW has got to grip everyone, and few grip everyone. It isn't easy. A good start ensures your BW actually starts, though.
Edit: No, Lone, I don't. We've all had our first BW's. But Imrix caused problems in Showdown one, Showdown two, Age of Destruction, Cults of Chaos and maybe a couple of others. That's longer learning than anyone else in my memory, sorry. Not trying to be nasty here, that's just my :2cents:.
Imrix
26th May 06, 10:17 AM
Uh, Klaus? did you actually read this bit:
Odds on you probably don't want to read it, as it's personal and not relevant to anything really In fact, I recomend you don't, I figured i'd get it off my mind. In fact, did anyone?
There are things that hound the mind, and keep nagging if we don't get them written down somewhere. I wrote that because it was one of those things.
Sword_Monkey
30th May 06, 1:32 PM
Ok so it was Klaus's idea to make this, saying a thread should be set up to discuss the deplorable state of the boardwar subforum...
Erm it hasn't got much better.
Epic BW fell to shatters, the realm is hanging on by a thread, and all attention has shifted to Shadow Hawks (Can the Sev and Letaki combo ever fail?)
I think a freeze is good now, just like a promise that no-one makes a new BW for a while, anything new seems to takeover from the older, and people find it extremely hard to focus on more than two BWs.
I guess another new BW would be useful, as the old ones seem utterly dead, and the Realm and Hawks isn't enough, personally for me to be going on.
Thoughts?
Lestaki
30th May 06, 1:48 PM
Can the Sev and Letaki combo ever fail?
Aww, I feel luffed. It'd feel more luffed if you'd got the "s" in my name, though. ;) j/k
The fact that the constant inflow of new BW ideas has stopped seems to me to be a goodish indicator that the problem we had before of bandwagon jumping seems to have decreased- it looks like we have actually exausted our supply of ideas for the time being. :tooth: Personally, I'm indifferent to the idea of a new BW, and would judge it by its own merits, just as ever. Likewise, I'm personally grieving the loss of Jewels of Leviathan more than the other BWs for recent times- which shows some of the problem, as there were so many different BWs and thus favourites which got preferred over others.
However, I'd caution against epic scale BWs for the time being. Personally, I'm tired of them as they always seem to take a lot of effort to set up and then die, and more importantly we haven't done anything but in a long while. As attested by the creation of Shadow Hawks, I yearn for yonder days of daemonworld and Hellgate. There's something fundamentally restfull about a BW where you can create a single character and post once a day with two lines blowing up someone with submachinegun fire. :D Besides, another epic BW would surely finally put a stake through the heart of the Realm, defeating the purpose.
TheLoneKnight
30th May 06, 3:30 PM
Well maybe if you'd stop making your own boardwars and helped me figure out how to solve what so many of you guys are calling the objective problem with Mordheim, maybe we could be playing something more fun than Epic Boardwars.
But noooooo. You have to go make your own instead of helping me sort mine out. Bastard!
Were that not bad enough now I've got Sevorak tempting me with a Boardwar idea (though it wasn't really a boardwar until I said it should be) that would allow me to play Inquisitors and my precious, delightfully violent and sexual Dark Eldar.
:(
Akranadas
31st May 06, 2:17 AM
Nice go with the Epic BW there.
Salty
31st May 06, 2:38 AM
I can keep up with a few BoardWars at a time, but I'm annoyed that people leave the ones we've got and move onto another one, meaning I have to rethink and move on too. I'm happy in whatever BoardWars we have - I've got time - but I think we need to stop stalling and just keep going.
Anyway, how about we try a StarCraft BoardWar if these are all getting so boring?
Sword_Monkey
31st May 06, 2:56 AM
The last Starcraft BW, was a shambles, absolutely terrible.
We could resurrect Jewels if people want, well we could try.
An I thought Lone was working on Mordheim? Now its Inquisitor? (Well I like Inquisitor better personally :) )
Then again the day Lone decides on an idea is the day...I do revision, which reminds me...
Lestaki
31st May 06, 3:00 AM
I think we did a Starcraft BW once. ;)
What's the objective problem with Mordheim? Besides the fact that I've hijacked the principle (me and Sev were bored and sitting on MSN and in the forums and had nothing to do, so we came up with it in the course of an afternoon, here endith the lame excuse)? I'd still like to see your Mordheim War, TLK, so now that I've stopped pouting and sulking about Leviathan I'm happy to help you with it.
crawford'n'co
31st May 06, 3:57 AM
There were two SC boardwars. Mine and someone elses. The first did good, if you can call 130 posts good (i think thats when it died). Mine got about 35 posts i think. And Shadow Hawks just Dominated the boardwars.
Red Fox
31st May 06, 10:16 AM
Well Shadow hawks is doing pretty good cause it was something new with no reference that i know of to any game that we can relate to. Discovery of Terrial was also good because the people who were in it where actually involved deeply and helped shape the world. If you want a good board war you can't just have two or three people at the helm you gotta get everyone involved and helping shape the world that you are in. Not to say that all board wars that have just one person running it are bad i can name many many of them that were extremely good but those that don't allow the player to influence it in some significant way often die faster than the others and then those idea's that had some potential are sealed away as failures when they really arn't.
BrianGeneral
1st Jun 06, 5:46 AM
Ugh. I start to find that I'm losing track of Shadow Hawks......:(
Lestaki
1st Jun 06, 5:49 AM
Maybe you'd find it easier if you were actually part of the team. :p
BrianGeneral
1st Jun 06, 5:52 AM
LOL, that's not really the case. Actually if I'm going stealth and going alone I can appear from nowhere and help you guys......What I really lack of is time. My Final Exam is coming for me!!!! :banghead:
ShatteredFaith
1st Jun 06, 5:55 AM
I wouldint mind your coming out of nowhere so much if you used a sliver of decent grammar and puncuation. Your posts make my eyes bleed, my soul burn, and my heart freeze from the artful butchering of the human language.
BrianGeneral
1st Jun 06, 5:59 AM
Sorry, English isn't my primary language. I try to be good, but only succeeded with limited extent. :(
Sword_Monkey
1st Jun 06, 6:21 AM
Damn BrianGeneral spells better than me. And I study English language! (Hush lestaki, no need for pointless teasing ;) )
But Shadow Hawks is a pretty simple storyline...
Klaus88
1st Jun 06, 9:36 AM
For you yeah but for me? Not so much.
Anyone interested in reviving any of the older boardwars that had a lot of promise but couldn't get off the ground?
Akranadas
1st Jun 06, 9:38 AM
Such as?
crawford'n'co
1st Jun 06, 11:14 AM
Possibly another thing of Hellgate would be nice. (Hellgate 2: Apocolypse) LOL. Just a thought. Or maybe my starcraft boardwar (Starcraft: lone Templar).
Klaus88
1st Jun 06, 11:22 AM
I'm asked you first. :P
I want to get the opinion of the rest of the boardwarers before I go reviving a thread only to find that 2 people are interested in it.
Lestaki
1st Jun 06, 11:29 AM
I wanna carry on with Leviathan. But I'm the only one who does, so we can probably forget that idea. :p
Sword_Monkey
1st Jun 06, 12:09 PM
Kinda hooked on the Inquisitor/Rogue trader idea at the moment (all those in favour and contactwith Lone, bug him til he makes it).
And Starcraft failed quite fast, nice idea though.
And I got lost in hellgate, although it did rock with the very cool characters on both sides.
Just get a really good idea and go with it, I wanna see what the ideas are for the storyline of these things, thats what will entice me.
Akranadas
1st Jun 06, 12:23 PM
Lones problem with his board wars are that they are so great that people get intimidated by its story.
Warmaster Death
1st Jun 06, 2:15 PM
but you know his Baordwars of of high quality.
so that attracts others as well
BrianGeneral
2nd Jun 06, 5:49 AM
Medrengard v4 for me.
crawford'n'co
2nd Jun 06, 11:58 AM
Im in the middle of reading Eternity's End, and ive gotten some really really good ideas from it for a boardwar. If anyone would be interested in a boardwar soemthing like Galactic war, pls PM me wiht any suggestions you might have.
Sword_Monkey
2nd Jun 06, 12:05 PM
Interested? of course, but Galactic War is ahrd to beat, and has not finished really, there will be another one, someday.
What kind of Universe/Galaxy is Eternity's End.
PS What in the hell is the Flux?
crawford'n'co
2nd Jun 06, 12:18 PM
Another galactic war would be fine and teh Flux is an alternate dimension in which ships "sail the currents" speeding travel immensly.
TheLoneKnight
2nd Jun 06, 2:39 PM
Just to point it out, Zealot, Sev and Lestaki already have something planend for GalWar3. I believe they haven't started it yet because they want to roleplay something else for a while.
Plus, I mean, I designed a couple of the villains. I wouldn't want to see all that effort (about three minutes of thought) go to waste! :p
As far as Rogue Trader goes.. Well, I am a little sleepy right now, but I'm trying to sketch out a map for it with Sev (and anyone else interested in creating locations for it). Once that's done it will be a simple matter of posting the outline and letting players create their own rogue's gallery of thieves, merchants, prostitutes and whatever else might exist on the fringe of Imperial Space. :D
Bearing in mind, of course, that everyone is on the same ship under the same captain (Currently Sev). Psykers and Xenos characters are, at the moment, allowed, but it is Sevorak's decision (well, and mine I guess) as to whether or not they will actually be accepted. Personally I'm swayed by bizarre and original takes on otherwise stale and cliche characters.
Oh, and since the Inquisition is involved Psykers/Xenos tend to get their crew killed (heresy by association), so don't get too obsessed with the thought of being non-human. ;)
ShatteredFaith
2nd Jun 06, 6:14 PM
Make mordheim so i can be a berserker dwarf. :o :p
crawford'n'co
2nd Jun 06, 6:57 PM
Must read massive ammounts of posts. LOL, you guys actually thought I would read 1946 posts. AHAHHAH. Get GW3 up and running PLEASE PLEASE PLEASE :bunny: . Alright, forget my idea. Oh is GW3 going to be connected to the first two at all?
TheLoneKnight
2nd Jun 06, 8:48 PM
Yes. So far as I have discussed with GalWar2's creators it will be a direct sequel with an ominous new foe. I don't want to spoil much, however, since alot of it is still up in the air.
I do kinda hope they don't start it up soon - I'd be hard pressed to divert attention from my own idle creations to join in GalWar3. :p
Akranadas
2nd Jun 06, 9:40 PM
Drop us a hint, when it will be taking place, how long after GW2?
Red Fox
2nd Jun 06, 9:42 PM
If we do another Galatic war i actually want in this time now that i know how they role. Heck ill pitch in if they will let me i really liked the second one but i was just so overwhelmed in RL that i couldn't get time to post and read the post. As Elite said if you have a GW3 planed then please get it out soon.
Warmaster Death
2nd Jun 06, 9:51 PM
however, in trhe case of reviving a BW, id have to say:
Battle for Medrengard v4.
TheLoneKnight
2nd Jun 06, 10:09 PM
Why revive old boardwars when new ones are so much more entertaining? ;)
Don't worry guys, I'll bug Sevorak into posting about if and when he plans on making GalWar3. I don't think you should expect it for a couple of months, though.
How will anyone be able to create a Boardwar when they're competing for something as clamoured-over as GalWar 3? :p
Warmaster Death
3rd Jun 06, 1:23 AM
i dunno, i never joined any of the Galatic war bws.
Sword_Monkey
3rd Jun 06, 2:11 AM
GW3 should be set a few decades after GW2, its a nice quiet period (okay before new 'ominous' foe) so new races can rise, old races can advance, but it'll be just like the old ones in terms of fleets, and now with ground battles too!
Hey Lone any chance I could play a ... I'll ask you later. Heh probly not allowed it.
Ooh we'll probly need a navigator right? Hmm, *bagsy* for now.
Lestaki
3rd Jun 06, 3:57 AM
GW will probably be set about two to three decades after the events of GW 2. The races who phyrratically defeated the Degrans are now the effective "Elders", stuff of legend and equal resentment from younger races. The Fantinos and the aereans are at war, but the Fantinos are not my major race nor are the aereans Sevorak's major race, so this is probably just background rather than life or death struggle.
Remember that most of that is still estimates. We might decide it is set two or two million years after the events of 2, no promises. ;) It will happen when it happens, maybe sooner, maybe later. :p Who knows? :frog:
Erikjust
3rd Jun 06, 12:23 PM
i wonder if anyone would be interested in a DT 3 that would take place in the industriel age, it would be a bit like arcanum in enviurment and so forth.
you don´t have to have play any of the previus ones because this will be completly new no charecters from the previus ones.
yet since DT 2 just died i don´t know.
Sword_Monkey
3rd Jun 06, 1:04 PM
Well DT2 seemed to be massive, and therefore popular, or succesful, so a DT3 seems like the enxt logical step.
Lestaki
3rd Jun 06, 1:09 PM
Hmm. I never found DT2 very accessible, as you might have guessed- the style was just too different from everything I'm used to. On the other hand, I'm currently in "sucker for arcanum mode" so if it ever happened I might give it a shot. No promises, mind. ;)
Random Person
3rd Jun 06, 2:03 PM
I'll be in on GW 3.
Red Fox
3rd Jun 06, 3:40 PM
Letsaki in DT2 you posted about twice before admiting to the fact that you fell to another new boardwar. Give it a try and Erik just post me some details and ill get working on a map and weapons/armor/items like i did in the other 2
Warmaster Death
3rd Jun 06, 6:19 PM
Erik, i had a crapload of fun in DT2 and it was rateher sad that it died, and im game to go again, even if no-one else is.
AMARDA
3rd Jun 06, 6:37 PM
DT2 was fun, so you can count me in for a remake. If you want I could help make some new races and stuff like that.
Erikjust
3rd Jun 06, 7:40 PM
this is something a long i line i had thought about no new races rather updates on waht had happened whit the dwarfs, elves, dark elves, Arvens, humans and maybe also the water creatures from the first boardwar.
in the story they chose to remain behind on old Terrial and as such they have changed rapidly, officialy nobody played them so i didn´t bring them along, but who knows.
here is what i was thinking of the magic cities is a little more free and have different problems then the technological citys have.
anyways here it is:
Discovery of Terrial 3 a New Era
A new era has dawn the era of technology and magic, cities of previously unseen magnitude has arisen, high chimneys now bellow thick smoke in the sky and steam engines works day and night in the factories.
Adults and children as well work from early morning to late night manufacturing all kinds of products.
Street lights aluminates the now paved streets, severs stretch long under the cities leading all waste away from the cities out in the wild.
Locomotives travel from one city travelling distances in a matter of hours in what before took over a day to reach.
Steam powered ships now travels between Pangaea and Terrial
Phones and telegraphs has also arisen making it possible to speak to people in another town, yet to another land is as of yet impossible.
Police forces now patrol the cities making sure law and order is maintained.
Magnificent churches stand high where you can gaze upon the heroes of ancient times, people pray to them along whit the gods, for good fortune.
But not all is well in the technological cities the sewers under the cities, has need of cleaning and maintaining, yet this is not always and easy job and it is high paid yet there is often high risk of getting lost down there or die if a part of the sever collapses under you.
And if you venture to far down under, there is far to great a risk that you will encounter people who best saw there business never saw the light of day and isn’t afraid to commit murder to ensure that.
But there is also a lure of ancient and forgotten treasures hidden down there and indeed often the severs is build on ancient caves long since buried and forgotten.
There is always work for you, but not all things are equally well paid. Factory owners are often very rich and treat there workers like filth, paying only a minimum salary compared to the long hours of hard factory work.
There is often accidents involved in the hard work, people getting there arms caught in the wheels of the steam engines can risk having it torn of and being unable to work anymore.
For those people only the streets awaits as they can’t pay there taxes and is often evicted from there homes forced to live on the streets.
As a result of this prostitution and crime is a common factor in the pour part of town, often referred to as down town.
Thief’s guilds are common facts and war between those guilds is equally common and innocents often get caught in the line of fire.
A typical town is usually parted in to three seconds upper middle and lower class parts of the town.
In the upper class part of the town electric lights shine one the streets, there are magnificent houses and the shops are filled whit exotic and expensive materials.
It is the home of aristocrats, nobles and factory owners and other high in the higraky.
Police force patrols the streets and the streets are clean and all is order, in the day at least as the night comes this place is the preferred area of thieves.
The middle class area is the residents of shop owners and the like’s factories are placed in this area the same is pubs and equal things.
Police patrol this area to and order is somehow maintained.
Down town the low class the workers and the likes is in this town the police to is in this part of town, but most people know that this is just for show; the police are almost powerless against the crime lords of this part of the city.
Another problem is the nature of Magic and technology because of the extreme parts of both areas they have evolved into and atma to one another indeed some people have found that there technology or magic malfunction in areas where the other part is strong.
Indeed the first wars between the two have already been fought, but mostly the two kinds of people mostly keep themselves as far away as possible from the other part.
In the cities of magic high towers and temples mostly decorates the cities and portals to other parts of the city, but it varieties some magicians prefer to live in pure nature cities.
Yet not all is good here either as in the technological cities there are upper class wizards who threats people who do not master the same kind of magic they do, like dirt.
Another problem beside thieves trying to steal high class magic stuff and sell it to the highest bitters, but also demons of all kind, though true they where for a brief while trapped in there dimensions along whit there masters the dark gods, some people quickly found out how to summon them once again to this plane of existence.
Mostly in the beginning it was only high class mages who could call them to this dimension and bind them to there will and make them serve them, yet because of thieves often steal scrolls of summoning or wizards driven by greed reviling the art for a certain amount of money.
Lower and not so experience wizards or would be wizards quickly learned the art to, and in so sew the seed of cataclysm, for while a demon can be loyal servant if properly summoned and bound to this plane, it can also be a murderous monster or a clever devil if not summoned or bound correctly.
Many low class wizard or would be have found them self murdered or in eternal servitude of such and accidents, wizard community have had a lot of trouble as of late battling demons or posed people and even a few chases of people rising from the grave.
On the sea there is also problems pirates hunts the sea and an unprepared ship might soon find itself at the pirates mercy, indeed some parts of the sea have been declared to dangerous to travel in, yet the bounties placed on the pirates heads often lead would be adventures travelling inside the very areas of pirate infested waters in hope of earning a few extra pennies by collecting the bounty on there heads.
That is something along the line of what I had thought about, it is still in the process of making and lot of corrections can still be made, so if you could give a little feed back it would be nice.
AMARDA
3rd Jun 06, 8:00 PM
Right then, let me go over it all and fix grammatical errors.
Also, want me see what legends I could write up concerning our old characters?
Discovery of Terrial 3: A New Era
A new era has dawned, the era of technology and magic, cities of previously unseen magnitude has arisen, high chimneys now bellow thick smoke and steam engines work day and night in the factories.
Adults and children work as well from early morning to late in the night manufacturing all kinds of products.
Street lights illuminate the now paved streets, sewers stretch long under the cities leading all waste away from the cities out into the wild.
Locomotives travel from one city traveling distances in a matter of hours in what before took over a day to reach.
Steam powered ships now travels between Pangaea and Terrial.
Phone and telegraph has also arisen making it possible to speak to people in another town, yet to another land is as of yet, impossible.
Police forces now patrol the cities making sure law and order is maintained.
Magnificent churches stand high where you can gaze upon the heroes of ancient times, people pray to them along with the gods, for good fortune.
But not all is well in the technological cities. The sewers under cities, are in need of cleaning and maintaining, yet this is not always and easy job and it is high paid, yet there is often high risk of getting lost down there or dieing if a part of the sewer collapses under you.
And if you venture to far down under, there is far to great a risk that you will encounter people who best saw there business never saw the light of day and isn’t afraid to commit murder to ensure that.
But there is also a lure of ancient and forgotten treasures hidden down there and indeed often the sewers is built on ancient caves long since buried and forgotten.
There is always work for you, but not all things are equally well paid. Factory owners are often very rich and treat there workers like filth, paying only a minimum wages compared to the long hours of hard factory work.
There is often accidents involved in the hard work, people getting there arms caught in the wheels of the steam engines can risk having it torn of and being unable to work anymore.
For those people only the streets await as they can’t pay there taxes and are often evicted from there homes forced to live on the streets.
As a result of this prostitution and crime is a common in the pourer parts of the town, often referred to as down town.
Thief’s guilds are common facts and war between those guilds is equally common and the innocent often get caught in the line of fire.
A typical town is usually parted in to three sections, upper, middle and lower class areas.
In the upper class part of the town, electric lights shine one the streets, there are magnificent houses and the shops are filled with exotic and expensive materials.
It is the home of aristocrats, nobles and factory owners and other high in the hierarchy.
Police patrol the streets and the streets are clean and all is order, in the day at least as the night comes this place is the preferred area of thieves.
The middle class area is the residents of shop owners and the like’s factories are placed in this area the same is pubs and equal things.
Police patrol this area to and order is somehow maintained.
Down town the low class the workers and the likes is in this town. The police to is in this part of town, but most people know that this is just for show; the police are almost powerless against the crime lords of this part of the city.
Another problem is the nature of Magic and technology because of the extreme parts of both areas they have evolved into and atma to one another indeed some people have found that there technology or magic malfunction in areas where the other part is strong.
Indeed the first wars between the two have already been fought, but mostly the two kinds of people mostly keep themselves as far away as possible from the other part.
In the cities of magic high towers and temples mostly decorates the cities and portals to other parts of the city, but it varies some magicians prefer to live in pure natural cities.
Yet not all is good here either as in the technological cities there are upper class wizards who treats people who do not master the same kind of magic they do, like dirt.
Another problem beside thieves trying to steal high class magic stuff and sell it to the highest bidders, but also demons of all kind, though true they where for a brief while trapped in there dimensions along with there masters the dark gods, some people quickly found out how to summon them once again to this plane of existence.
Mostly in the beginning it was only high class mages who could call them to this dimension and bind them to there will and make them serve them, yet because thieves often steal scrolls of summoning or wizards driven by greed to reviling the art for a certain amount of money.
Lower and not so experienced wizards, or would be wizards, quickly learned the art to, and in so sew the seeds of cataclysm, for while a demon can be loyal servant if properly summoned and bound to this plane, it can also be a murderous monster or a clever devil if not summoned or bound correctly.
Many low class wizard or would be have found them self murdered or in eternal servitude of such and accidents, the wizard community has had a lot of trouble as of late battling demons or posed people and even a few chases of people rising from the grave.
On the sea there is also problems pirates hunts the sea and an unprepared ship might soon find itself at the pirates mercy, indeed some parts of the sea have been declared to dangerous to travel in, yet the bounties placed on the pirates heads often lead would be adventures traveling inside the very areas of pirate infested waters in hope of earning a few extra pennies by collecting the bounty on there heads.
Ok, I have fixed a few things (There may be more I’ve missed.)
I may join, though real life has taken its toll on my free time, who knows, maybe DT 3 will go for longer, i wouldn't mind hosting it again, i find hosting easier then joining for some reason.
The plan you have there is interesting Erikjust, is this on Terrail though? or on the new land? Though the big city thing sounds like something more for humans, as elves didn't like the cities and preferred their own forests.
Having the Equariams back would be interesting, possibly a interesting plot behind them as well and their civilisation as they have yet to be explored. Change of characters would be nice as well....dieing from a collapsing building though?!? common :p.
$mAlLe34
3rd Jun 06, 9:55 PM
DT3..I not sure if i would join it, the first one was fun, the second one was good, but...i dunno. The plot is pretty good, but maybe have a major plot as i see all the other ones like thefts, sewers and pirates to be minor plots which could bring characters together and lead up to a bigger one.
Been a while since i posted in the board wars. I would look forwards to a DT 3 i like the idea you have Erik. Lets try to stay away from our old characters though, and move into a world which is completely ruthless, that would be pretty fun i reckon.
SlickWilly
3rd Jun 06, 10:43 PM
Been a while for me, to, although when I was in boardwars I could never get myself to stay in. My new boardwar should keep me in it, though...I mean, it's humilating to have to abandon your own creation, no matter how hideous it may be.
Lestaki
4th Jun 06, 5:17 AM
Bentus, very well, you may have the full story. My character was, tbh, ignored by everyone else's. Even when he phsyically jumped in FRONT of everyone's characters, insulted them offhand, and tried to participate in the discussion, he was ignored as Erik, apparently, carried on with what he had planned in his head. Everyone was controlling everyone else's characters for the dialouge purposes, which I'm not comfortable with, and I recieved a general impression that everyone knew what they were doing except me- the gang established in DT1 were in charge. It was far different from any BW I've had experience with before and therefor I decided to drop out, especially as it seemed no one would miss me.
That was why I left DT2 after only two posts, in essence. There was more to it than a shiny new BW. Like I said, I may give DT3 a try, though.
Sword_Monkey
4th Jun 06, 5:28 AM
Equariums sound cool, I may go for one of them.
But what do they look like? Are they scaled, ridged, rubber-skinned? Oily?
Do they have a massive fish tail, do they have legs?
Basically are they Alligators, or Fishmen?
Probably another good reason to start a new, everyone from the first was to used to their old characters and we knew each other well, but its no different from say you and klaus you two are always participating with each other mainly when it comes to other boardwars, one reasons why i dropped out of jewels of leviathen, i had little to no idea of what was going on, that and school is getting harder. Everyone was trusted as well, we had limited things we could say about other peoples characters, but being able to use others characters made it that much easier.
Starting DT3 could be something to allow new people to understand things a bit more, don't write a long story of the history of Terrail and what the world is like now, something simple so its easier to understand, otherwise it can be to much for others to take in. I guess what i'm saying is details are good in stories, just not to many could be better.
Ultimately this boardwar is not suited for everyone, if so, then there are still plenty out there to join, so it shouldn't matter if everyone joins it or not.
Now to answer your question.
The equariams as of yet have yet to been used or interacted with, but they are basically much like mermaids, except they have skin, which can be coloured to resemble their habitats.
They usually have gills or fins their their backs and such, and can go on land, but for very limited amounts of time, slithering up much like a snake. Having someone play them could be interesting. Perhaps we could have a new race added to DT 3, evolution has taken a different path and a new race has been added, would anyone be interested in this?
Sword_Monkey
4th Jun 06, 5:36 AM
Ok cool More like a Naga then rather than a Mermaid.
Skin no scales, gills, fins on back, long tail, snake-men for water, and not so snaky-faced.
I'll take one! When its up that is, cheers T_55
Erikjust
4th Jun 06, 8:27 AM
I plan it to be on Terrial, but many thousand years have passed and all of our old characters have died (janos is missing, and will not openly be there as a character, he may be hinted to be there or will show himself giving clues and such, but nothing more)
You can say you are descendant from one of them or not because it won’t really matter all that much.
Basically you are free to come up whit any background story you want, because it has been millenniums since DT 2 ended, and a lot have happened since then.
it is true I ignored lestakies character a little, I had hoped bentus would take care of the arvens, but he didn’t, anyways I hope this will be a little different this time you can par up in teams or go solo it won’t matter I will use many characters to make sure you will get a counter play.
As for the technology I will pretty much limit it to what they had around the time of the steam machine.
So it will basically be flintlock guns and rifles you will run around whit, they use round bullets and you have to load them after each shot and they are not all that precise.
http://www.aurorahistoryboutique.com/ahb_flintlockPistols.htm
As for the Equariams well this was what I had thought as there story?
When old Terrial fell pray to the demons, and most of the people of Terrial chose to flee to the new country, the Equariams stayed behind.
Thinking themselves safe in there underwater cities, they didn’t realise the error in this decision before it was too late.
Exposed to the powerful forces unleashed they slowly changed to a new form.
These new Equariams have now become something between a fish,snake and a human, capable of living above land as well as in the sea.
There city has changed as well now equally above land as under, they are the force behind almost all travel and trade between the two countries.
The Equariams often cover there human parts whit clothes made from weeds found under sea, yet since there skin is often quite sensitive they mostly where robes.
In combat they mostly use swords and where leather armour.
Ardias
4th Jun 06, 10:04 AM
The Not-necrons-but-are-blatantly-related Are Coming!!!!
Sword_Monkey
4th Jun 06, 11:02 AM
Hey hey Erik just changed the Equariums into something exactly the same.
So lets see as far as i understand -
Legs, two, muscular since it has swam all its life. With webbed feet.
Tail, one, long very muscular, quite flat but still thick, used as rudder, and extra power.
Teeth, lots although quite human like, the Equariums eat lots of meat but also plant life too, so a predominance over canine like teeth rather than molar type teeth.
Head, Human like, but no hair, bald and streamlined, slightly elven in appearance, but small ears, as underwater they rely on their sixth sense the lateral line, and their great peripheral vision.
Eyes, small forward pointing, like humans. Not as fishy as one would expect, but then again Equariums are predators.
Arms, two, weak, as they are not fans of breast stroke. With webbed hands.
Fin, more of a large ####.
Skin, smooth, not caled, but not armoured, rubbery, slightly tougher and alot more bouyant than Human skin, but then again Humans can wear heavy armour with ease, Equariums cannot, but then again their skin offers no more protection from blades than a Humans, it just is slightly thicker.
Gills, on their backs, they were one on their sides, but their evolved arms have made this change.
Equariums seem quite bestial, and some will even slither on land. Traders however prefer to stand tall. None ever slouch they never needed to in the water and so they dont on land.
Underwater they are as fast as anything their length, as their tail stretches out the length of their body. No man can ever hope to outpace them underwater. But on land no Equarium can hope to outpace a man. They ahve very good lug capacity of course, and this helps them to survive on land.
Erikjust
4th Jun 06, 12:45 PM
No legs a tail, scaly skin a little mixture between snakes and fish, fins here and there.
Five fingers where the four first have swim skin between them, they have no hair at all.
I tried to imagine a race that could exist both above ground and in the water.
as for there city i was thinking a little about the ocean city in summoner 2
a little like this
http://img372.imageshack.us/img372/3251/unavngivet0do.jpg
Sword_Monkey
4th Jun 06, 1:01 PM
Cant it be a bit more snaky, scales are soo sad.
Since this is kinda amphibious not a fish. Scales would really not fit. normal rubbery skin, like a toad, or water snake.
just for fluff's sake.
Erikjust
4th Jun 06, 2:36 PM
well if i give them a snake head, they will look to much of a naga rip of and i don´t want that.
as for the scales well even water snakes have scales the same goes for fishes.
look closely here water snakes does have scales.
http://www.crystaldivers.com/images/lg21.jpg
Yeh i was trying to steer clear of scales Erik. Sword monkey also has a good point on the skin. I would also like a story which would allow people to come together or just continue on even if they are from a different race (say equariums, or minotaurs).
Say the elven civilisation is crumbling because they can't keep up with the industrial age, dark elves are keeping an all low and are rarely seen through out Terrail, the dwarf caves have grown ever deeper, for unknown reasons they are abandoning their upper levels. Insectoids are all dead, extinct (much to my disliking) very few were left on Terrail, and those that were left were kill many centuries ago by the deamons hunting them.
Ogres and Minotaurs have moved further out from human civilisation moving further out to the coastal areas. Equariums are becoming bolder, having weathered the last millenia with pain and bloodshed they are slowly revealing themselves to the world, and previously unknown race has come into the fray, and lastly to add a bit of flavour, tall ships come from the north of Terrail, carrying a unknown crew, these ships have yet to be investgated.
Humans have become the dominate species. their cities are large, smoke constantly rising into the air and polluting the area, sinister things go on deep within the city though...
Just my 2 cents, it would allow people to join almost any race and have something to do and a reason to go somewhere as there is alot of mystery.
Erikjust
4th Jun 06, 6:13 PM
No not quite what i was thinking of no all the races survives to this day, but the society is very split up.
Dark elves have not retreated indeed there skills to blend in shadows and move silently is greatly wanted amongst the humans.
Murdering unwanted competitions and so forth, most of the dark elves lives as mercenaries, selling there service to the highest bidder.
Elves yes they have retreated, they live on terrail yes but they stay clear of human cities and are mostly found at places where the power of magic or nature is strong.
Dwarfs are business men so they would draw use of the humans crawings for metal.
insektiods i don´t know really, but i think they would do the same as the elves stay clear, the could go for the arvens.
I would say that the insectoid are gone really, i can't imagine an insectoid living in the city, not to mention almost all of them left for the new world leaving very few left. Arvens are indeed a puzzle. Though the story i was going for was that there was meant to be a major problem for every race, dwarfs could be business men, but they were always distrustful of humans. Again, there were few dark elves to begin with, many left for the new world, though they may have healed and picked up pace i doubt they would trust humans as well, though doing business with them may be regular.
Erikjust
4th Jun 06, 6:45 PM
Okay this is what I was thinking about
Humans have now become the dominant species, there cities rising up everywhere growing bigger and bigger.
The Dark Elves are one of the few races who have benefited for this, there ability to move silently and go unseen in the shadows, a very much wanted amongst the humans who are willingly to pay good money for hiring there service.
The Elves how ever was not so lucky few of them have adapted to the city life, but most of them have retreated to the magical enclaves, living in the cities of magic they stay clear of most human technological cities.
The Arvens and insectoids are amongst those who have had the hardest to adapt to these new conditions they mostly stay amongst the magical empowered people, though they sometimes can be seen at cities of technology it is only when circumstances forces them to do so.
The Dwarfs are amongst the other races benefiting from the humans understanding of technology, for though there skills are great the dwarfs are greater, and many factories have a dwarf as the leading manager, whose task it is to lead the day to day operations of the factory.
Yet other dwarfs are disgusted by this and have dug deep in there caves and trying to keep themselves as separated as possible from it all.
The Equariams to have fared well in human expansion, there unlevelled skills at sea have made them the lead navigators on the sea, they hold almost complete patent on travelling on the ocean.
As such there city is the centre of all trade between Terrial and Pangaea.
Erikjust
4th Jun 06, 6:49 PM
then what do you say that you and i get our buts moving and create DT 3 a new area will you start it or should I?
I don't really mind. Indeed we should get this started.
crawford'n'co
7th Jun 06, 6:30 AM
Ok, How long 'till GW3. I really want a space / empire boardwar that everyone will stick with. Grr, must resist temptation to make post all coloury. And could we (those of us who are left out of the whispering conversations about GW3) have some more details on it: Timeframe, races, weapons etc etc.
Lestaki
7th Jun 06, 8:21 AM
We don't release details because we don't have many, and when we do, they may be subject to change at any moment. :p For those unfamiliar with my style of BW construction, it runs something like: wake up, decide to do a BW, come up with spontaneous ideas, post BW. Sevorak follows a pretty similar system, just with a mite more forwards planning. But the thing is overarcingly that in GW we don't come up with details, because it is about the players and their initiatives.
I can say with 90% certainty that GW3 will be set about 25 years after GW 2. The races will be the races the players chose, but I will be playing another of my long-standing races who no one's ever heard of, the Librans- arch rivals of the Fantinos who prefer the up close and broadside school of warefare. The Fantinos will be cameoing, as will the aereans- Sevorak will also be playing a new race. We have a bad guy race in the works, but I don't know much about them myself. That's Lone's area. Weapons are, as ever, what the players come up with.
As for the ETA... it depends on several factors. For a start, I'm personally still on holiday from sci fi right now, though I should be back soon enough- finishing the last GW with, what, four people, was not easy and I wanted a break. We have a BW idea to try and there are several BWs around that we want to play. So: probably not this week. Soon enough, whenever that is. ;)
Erikjust
7th Jun 06, 9:16 AM
watch it if you make too good a race they will kill you off in the first couple of pages
Lestaki
7th Jun 06, 9:19 AM
If too good a race means "power play beyond any sane limits, such that one faction is as powerful as all the rest put together"... yes, yes we will kill you off in the first couple of pages.
Sevorak
7th Jun 06, 9:21 AM
Oh, what Lestaki said - don't worry. The 'kill you off in the first few pages' rule only applies if you try to rip off the Borg, or the Tyranids and make giant planet-sized invincible warships that resurrect after death. :D
Red Fox
7th Jun 06, 9:51 AM
No offence Erik but i was just waiting to fire off a Supernova Cannon on it...Bye bye half a planet. Yeah i really want GW3 to come soon im in the mood for spacey.
Sword_Monkey
7th Jun 06, 9:59 AM
Ahh, brings a tear of hilarity to my eye, watching Erikjust attempt to justify his powerplay.
Sword_Monkey in GW3
And the Simiarn, my 'old' race,a re all dead, as they died in GW3, their creations the 'Gaians' are still arounf and working for my new 'corponation' - Vindicorp, or 'the Vindi' for ease.
Vindicorp are basically Liandri, but independant and very widespread, they ahve great deathmatch tournament, and championships running all year round, and have many dark secrets.
They field non-lethal weapons on ground and in space, although with the help of the Gaians they have developed other projects that are currently on contract never to be seen in battle.
They are corrupt, annoying, and offensively weak, but their monoply on entertainment and need for alliances makes them a central part of the galxy, unfortunately their weapons don't make the most effective offensives when its life or death. Also a lack of advanced characters, they have veteran champions of battle, but no uber leaders of many abttles. And most of their warfare is fake, so real battle experience isn't very good.
I am assuming all races will have official teams, and also there will be teams with all races in that are not nationally recognsied, freelancers. The Aereans however are an exception (the Librans too i think, damn anti-capitalist Sev), and anyone else wanting their race to stay out of the tournaments feel free to say. There is no need to write up any battles in tournaments unless you want to, they will just happen in the abckground I don't know how many battles I will write up.
Lestaki
7th Jun 06, 10:07 AM
After consideration, the Librans will actually participate as a means to gather intelligence on everyone's capabilites on the sly. :p Of course, *you* can gather infomation on their capabilites as well...
Klaus88
7th Jun 06, 10:08 AM
well Im gonna get back into GWIII
Klaus88 in GWIII
Reichers have always been a very supicious and careful people, used to hardships and planetwide disastars.
As such despite the destruction of the Reich captial planet and most of the Reichs Navy, 80% of the Reichs population along with 90% of it's ground military and 75% of it's indursty managed to evactue.
The Reich had already been planning the colinization of several new systems on it's boarders and these systems now form the new heartland of the Reich empire.
All of the population has been esablished in cities and new factories and production sites have brought the Reich economy back up to it's pre Degan state.
The moon Siberia was not evcuated and the Reich still maintains control of it's Pasimate supply.
Erikjust
7th Jun 06, 10:59 AM
and what is different between your planet being a giant ship and your ownly planet anf then having ships that can blow a planet apart?
Sword_Monkey
7th Jun 06, 11:09 AM
I'm sorry? Who had a ship who could bow a planet apart? and who had a ship the size of a planet?
Red Fox
7th Jun 06, 11:14 AM
Well since everyone else is doing it i might as well do my own race. Also Sword_Monkey this is for you. Headshot! J/K
Bentus in GW3
After the events of GW2 the Federation of Crancintia once again went back into isolation expanding its federation even more till nearly half the inner core was part of its empire. Upon the death of Van Skitoshov his dying words where, "Go and find the other races and see if they changed at all."
The Federation honored the old vetern and found the old gate which connected them to the rest of the galaxy. Reactivating it they came upon the other races in a time of peace and negotiations and alliances. During this time the Federation sold its warp gate technology to trading organizations to help improve the economy of the war recovering galaxy.
After this the Humans and Sangorians put all military power in the hands of the Dracanians. They took this as a great honor and pledged to defend the Federation until their race was extinct. Having improved upon all three of the races ships they now have one of the strongest fleets in the galaxy only dragged down by peace time numbers and funding.
Lestaki
7th Jun 06, 11:14 AM
Erik had a ship the size of a planet. Klaus and Ardias had a ship which blew said planet up because we needed to blow it up, in some manner vaugely official, because I don't *do* ships the size of planets. The Titan cannon was argumented by the powers of the GM Sevorak. ;) They didn't normally do that. But no damn planet ships belong in a vaugely balanced BW.
Erikjust
7th Jun 06, 11:22 AM
My race had turned there planet in to giant ship, they fasted on other planets to keep them alive, had a good deal of plans for them.
I invented planets they attacked and stations, and to speed it a little up i arranged a little attack whit one of the players to get in a little action nothing more.
My race was a little inspired by unicorn, and the borgs.
But apparently whit no warning or nothing my race was killed of (can’t remember who did it) but he had planet destroyers, and apparently while planet size ship was a BIG nono planet destroyers where completely okay.
Red Fox
7th Jun 06, 11:29 AM
Bah get over it everyone. Quit dwelling in the past and look towards the new one. Personally we wouldn't have needed a planet killer to take the thing out imagine the resources needed to keep the thing functional and the fleet along with it. All you needed to do was blow out the things engines and you have a giant floating ball of junk. Enough arguments and more BW discussing.
Lestaki
7th Jun 06, 11:30 AM
Erik... there isn't much to say. Because no player was going to be the big bad guy, not without even making a semblence of consulting Sevorak. We had our big bad guys, but no less than TWO players tried to insert their own big bad guys, either themselves or a surrogate race they were the archfoes off, at the same time. You took my precious fleet system and the rules against power playing and common sense and balance and tossed them out the window. You damn nearly killed the bloody BW! I spent a whole afternoon keeping up with frantic OOC posts complaining, arguing on MSN, waiting for Sev to get online so we could get his go ahead and kick you out.
Because there was no way you were going to be allowed to stay. Maybe we didn't pay enough attention at the concept stages when your race was in paper, not in action, but you sure as hell didn't either. If we'd not kicked you out at once, we wouldn't have any player left except you- the whole forum was basically going WTF?
I told you before, the Titans were a tool, nothing more. We let that happen to get rid of you IC, to be honest. Klaus suggetsed he had a vaugely fluffy method and we said yes. I'm sorry, play again with a race that isn't insanely powerful and I'll let you play. I doubt you want to, but if you want to you can. But this is the past, and tbh, I don't regret it one bit. The altelnative was a very dead BW.
Now shall we drop this?
Sevorak
7th Jun 06, 11:30 AM
You know, I could post my races here - except as Lestaki will attest, I have a tendency to be rather long-winded. For the aereans, it would take up pages (thank mods for spoiler tags in OP's), and for the other race, it'd take up a fair amount as well.
Suffice to say that the aereans are a bunch of spiritual, blade-wielding, sea-skinned, warrior mystics with technology derived from psionically resonant crystals, ;p. The other race are a bunch of crazed, relatively primitive bastards with a penchant for total control and wierd and wacky ways of killing those who piss them off.
And Erik - you really need to stop carrying a grudge for the decision of obliterating your race in GalWar. No one who participated other than you would even begin to defend you against the accusations of powergaming we placed upon you, and do you have any idea why that is? It's because you were powergaming, obscenely. You also did not stage a 'little' attack - you were taking entire worlds, without even allowing the controlling players (Klaus and Ardias, for those interested) a chance at defending themselves. You controlled characters belonging to their nation without prior consent, or without even acting as they would realistically have done, which would perhaps have gone some way to alleviating the problem (for the record, Naval captains do not watch in avid fascination as their crew are devoured and assimilated by borg rip-offs).
You also seem to be of the opinion that we have somehow wronged you for making an administrative decision to remove you from the boardwar; we acted simply because your insanity, to be frank, had reached the point where it was affecting the enjoyment of other players, frustrating them to the point of anger, I think. And understandably so - you demonstrated a perfectly honed ability to fail to listen to all forms of reason.
Put simply: you powergamed to a ridiculous degree, and we kicked you for it. Deal with it.
Imrix
7th Jun 06, 11:38 AM
Even I'd think twice before making a planet-sized ship.
Erikjust
7th Jun 06, 11:46 AM
your system was incomplete, unless you had been whit it before you couldn´t understand it completly, and it was to easy to become unbalanced as you call it, plus all others had giant parts of the galaxy i had only one planet and that was IT.
ohh what the hell no need to dvindle on the past maybe i´ll join, whit the same race, but they will use another kind of plan to take over rather then complete and utter war.
well at least not the kind of war us against the rest of the universe, more like join who ever is pisst on the other race and help a little on one part.
basically have others do our dirty work.
Klaus88
7th Jun 06, 12:13 PM
THanks to you and Brian General's stupid powergaming, Feil, myself and ardias decided to get out due to all the dumb arguements that were brought up.
EDIT: Look Eirkjust, NOBODY is saying that you didn't powergame. That should give you a clue as to how bad it was.
Erikjust
7th Jun 06, 12:24 PM
who me i left after the first few pages never even got past the first battle.
i just can´t see what the difference between having ships that can blow up a planet and having one that eats them, they did the same in the end.
but what ever consentrating on one failed boardwar is none of my consern, i´ll better get back to my own boardwar.
Sevorak
7th Jun 06, 12:34 PM
Oh, just as a little side-note, Erikjust, to correct you: Galactic War II didn't fail. It succeeded rather well, by all estimations Lestaki and I had for it. Besides, we finished, and we didn't have to draw it out a great deal; it came to the conclusion we had in mind for it.
Ardias
7th Jun 06, 3:42 PM
Phasmite Klaus, its phasmite. Btw Erik if it makes you feel better and just to clarify- I came up with the whole Titans and Phasmite fluff and was on the leading edge of getting to blow you to hell, it was great fun, thanks for that. BG also helped to start up a whole argument thing which is why Klaus and I both left, although I'm glad that we no longer have the titans or anything like that - like Lestaki said, too many eggs in one basket.
Thank you Klaus for continueing with the Reich, and coming up with their general backstory and all that good stuff, you're a great man and good BW friend/partner/...leaving option C open if you really wanna swing that way :P . When/if the 3rd GW starts up I'll be there, Klaus shouldn't mind. Although I've got 2 weeks of school left so it is pretty hectic with grad, exams, essay/assignments/ISPs that should have kinda been started a long time ago...but ya I'll try and help out as much as possible.
Erik, if I knew where you lived I'd break your legs.
Lestaki/Sev - WAKE UP!!! start it already, or wait a bit, whatever.
Erikjust
7th Jun 06, 4:38 PM
I live in Denmark, you just come over and i will play my favourite game whit you:
See how much fun my baseball bat has whit your face.
Or I could just hang you upside down in a tree hanging you in your balls whit a small line, and then play strike the piñata.
Or I could play brain surgeon or dentist whit you being the patient.
ohh I got so many games I love to play that even slaanesh loves to play whit me, ohh those lovely screams of pain and prayers for mercy, there blood running trough my fingers as i begin my work it really turns me on :p
so as freddy would say time to put this bad dog to sleep for good.
http://upload.wikimedia.org/wikipedia/en/a/af/Freddy_vs_jason_promo.jpg
TheLoneKnight
7th Jun 06, 5:39 PM
Erik, as much as I believe that I should personally stay the heck away from this: Your attempts at being creepy only come off cheesier than the Movie you grabbed your image from.
That being said, I would personally appreciate it if you started to at least try to make sense. Try to better yourself. Get someone to help you with your grammar and spelling. Maybe get advice from somebody who roleplays alot about what you want to do/want to avoid doing. It's not that hard and it can quickly make you a productive and valued member of the community - instead of one of the social pariahs that are usually instantly banned from participating in Boardwars created by people you've annoyed.
Of course that last paragraph applies to everybody. :D'
Another good idea would be to try to see the fun of being a character/race that isn't omnipotent. There actually is alot of fun to be had when you can't shoot the bejeezus out of your opponents. Like, say, running and making comical remarks referring to their familial relations.
Plus, has anyone ever actually roleplayed a character who died a meaningless death? A single misstep that lead to a fatal wound? An almost-comedic slip up that ended with the character plunging off a cliff? A bullet wound that actually affected them? :p
/me personally believes that too many people are determined to die heroically
Klaus88
7th Jun 06, 5:49 PM
Oh I'm really scared by your little image there Eric. :P
I would be really happy if you would come back Ardias. School ended last week for me thank goodness:D.
I don't really like my characters dying meaninless deaths but I do try and have some humorous things happen to them.
*case in point*
In hellgate my character Klaus went to the chapel instead of the armory. When the fighting started he had almost no spare ammo at all and lost his pistol! His soul was in good shape but his body was in serious danger!
Erikjust
7th Jun 06, 6:47 PM
my bad spelling and gramma is my utlimate weapon, i plan to make a tekst on 22 pages whit no , or .
and then have people read it exactly like it should be read.
i can´t wait to see there faces turn blue.
ohh well this picture might not be scary but it is disturbinghttp://img252.imageshack.us/img252/6913/8956b6fee8eb05c6f370c5b676d1d3.jpg
Ardias
7th Jun 06, 7:11 PM
Erik please keep pictures of yourself off this forum, thank you.
That being said totally agree with Lone, although dieing a meaningless death isn't too fun, might try it out :P
TheLoneKnight
7th Jun 06, 7:57 PM
Actually, Erik, your bad spelling and grammar might get you banned (http://forums.relicnews.com/showthread.php?t=73005) from the Board (http://forums.relicnews.com/announcement.php?f=113&announcementid=36). We're kinda big on speaking English in our Boardwars around here. AOL speak and random incomprehensible babble without even an attempt to improve yourself is eventually going to cause your removal from any and all threads over here.
To be honest I'd rather see you stick around and improve your roleplaying skills. :)
Sword_Monkey
7th Jun 06, 11:34 PM
Hey Lon about those meaningless deaths, my entire race died pointlessly, simply cos the Elder technology was killing them but they didn't realise, :D
TheLoneKnight
8th Jun 06, 12:04 AM
Hm? I suppose, but there might've been an ironic little twist in there. I'm talking about just getting shot in a random firefight.
Just a little event to maintain a little realism - after all, even in battle not all people die heroic deaths. Some get fatally wounded refeuling a truck because of frayed wiring. Another might get hit from a ricochet because somebody was stupid enough to think that you could shoot locks off in reality the same way they do it in movies. There are all sorts of ways to die meaningless death.
But of course, in the end, this is all roleplaying. All for fun. You do what you enjoy, or roleplay to gain new insight into different situations. Either way, I'm not saying everybody should go out and kill off their characters at random - alot of people get pretty attatched to their characters. I'm merely saying it's something to consider. There is no rule defining how your characters can die, just as there's no rule ordering you to play them a certain way or to get along with everybody else in-game. Just do what feels right.
Hell, if you want you could create a perfectly average character whose entire purpose is to die a meaningless death. I did it with Adrian from Acceptable Losses (http://forums.relicnews.com/showthread.php?t=75647), though to be fair I never did manage to get him close enough to the shooting to actually get killed. It was really kind of ironic. :D
BrianGeneral
8th Jun 06, 1:26 AM
Great, everyone is only aiming at my bad points, not the good ones. I feel sad. :(
If there's GW3 I'll probably join, depending on my workload after the exam.
Edit: Just thought of it, how about a naval BW? Fighting on the sea seems fun.
Erikjust
8th Jun 06, 2:17 AM
Those exams, the one thing I am glad to be rid of.
ohh well, we will enter the summer holydays soon, that normally gives everybody a little more time more or less.
Though I hope there won’t be too many boardwars, if there are too many of them they will usually just die out, no matter the potential.
Hmm... this Galactic War sounds interesting! Might I join whenever it now starts?
I come here way too little.
Erikjust
8th Jun 06, 10:09 AM
in the meanwhile join discovery of terrial 3 a new era i think you will like it.
Ardias
8th Jun 06, 2:59 PM
Got a great idea here. How about making a fantasy BW with elves, magic guns, orcs, etc, all those generic races. Heard from a lonely friend who is currently highly dissapointed that there will be an essa involved with an orak-sev. The poor lonely knight feels quote "disgruntled". The main reason he is disgrunteled is because this BW won't even make the elves interesting! He suggested savage, cannibalistic tribes of possibly inbred elves and sadly the idea was ignored! A cool idea of his was adapted for another race into the stupid little orks that will be making a big appearance, and I quote from the lonely knight "Orks aren't fucking stonemasons." For shame...but it'll be better this way, with them.
He also suggested an awesome theocratic government where the cities are huge stone spires - labyrinthine fortresses that are nearly impossible to take control over due to their design (and perhaps possible alteration of the design at the whim of the nobility) - fortress-cities whose purpose was to create a maze where the nobles could hunt down the abberants of society at whim in a violent game of cat and mouse but Orcs should be thrown in.
A theocratic - and intelligent by design - race of actively malicious people whose entire society is founded on extreme cruelty, but this BW will use mindless fecking orcs.
However the Knight who happens to be oh so lonely envisions this race to be nocturnal, perhaps even feline in appearance.
Anyway I know that this won't take off, but just throwing out some ideas, kinda decided to wake up and make all this stuff up, haven't been planing it at all.
crawford'n'co
8th Jun 06, 3:03 PM
Just thinking bout this, but if GalWar3 isn't gonna be going for a while why dont we just start a mini thread about it that every one who is going to be playing can submit ideas and what race they are playing as, backround for their race, etc etc. If enough people are willing to post in it I'll start the thread.
Ardias
8th Jun 06, 3:05 PM
Ok sounds great.
TheLoneKnight
8th Jun 06, 3:08 PM
Wouldn't a thread like that be better created by, say, one of the creators for GalWar 3? :p
Ardias
8th Jun 06, 3:08 PM
Who Erikjust?
crawford'n'co
8th Jun 06, 3:10 PM
Well none of them have taken to the idea so I say I create it. All tis gonna be is suggestions to galwar3 and races that well play as. But we do need someone involved in gw3 to give the goahead.
Red Fox
8th Jun 06, 3:13 PM
I say we go ahead and open up the OOC thread for it so everyone can make their races and such and we can have the main alliances open that way we KNOW whats going on when we start.
Ardias
8th Jun 06, 3:14 PM
Well since elite-zealot had the idea let him.
TheLoneKnight
8th Jun 06, 3:16 PM
Neither of them are going to be getting on for a few hours, so you're not actually going to get a "goahead" until then.
Making a thread discussing the races people could possibly play as will only increase demand for the Boardwar and risks implying that Galactic War 3 will be starting soon. If that's not the case you may just be causing headaches for the people who intended to start it.
Unless of course you intend to start it on your own.
Also, Ardias, I don't recall giving you permission to quote my idle ramblings to the entire board.
Though I do recall repeatedly asking you to delete that post (http://forums.relicnews.com/showpost.php?p=1536533&postcount=187).
I had no idea you were so untrustworthy.
Red Fox
8th Jun 06, 3:20 PM
Nah upon further review i say we let the creators decide when it is put up and when it starts. Besides if we let the suspence build up we know we can have a good boardwar its like some of those major game releases like Halo 2 where people broke into stores to get the game.
crawford'n'co
8th Jun 06, 3:21 PM
Dont intend to start it on my own. As soon as I get a goahead from a creator, I will make the thread. So that no one's head explodes :steam: , THIS IS NOT INDICATING THAT GW3 WILL START SOON (though it might).
Ardias
8th Jun 06, 3:28 PM
Alrighty sounds good, btw since when do you need permission to quote someone?
TheLoneKnight
8th Jun 06, 3:36 PM
You don't, but it's generally good form to ask people whether or not you can misquote them on a public forum.
That you posted it deliberately to annoy me and refuse to remove it because you think it's "fun" speaks volumes to your character, however.
I'll keep it in mind in the future.
Ardias
8th Jun 06, 3:42 PM
It wasn't a mis quote, and technically it doesn't speak, it writes.
TheLoneKnight
8th Jun 06, 3:48 PM
Taking a quote out of context is misquoting.
Ardias
8th Jun 06, 4:05 PM
Yes it would be but it hasn't been. Now enough of this pish posh, let us continue with further discussing BWs in the past, present, and future, shall we?
TheLoneKnight
8th Jun 06, 4:14 PM
You also copy/pasted alot directly from the conversation and treated it like you were paraphrasing - you didn't even bother to use quotations.
The entire post was in extremely bad taste.
Thankfully this situation will never have to come up again.
By all means, let's talk about something more pleasant. Like Galactic War 3.
Klaus88
8th Jun 06, 6:21 PM
Yeah, namely I hope that we see some more really orignal races in the new GW.
I'm pretty sure someone can come up with something better then the "Russo-Germen Reich".
Red Fox
8th Jun 06, 6:24 PM
I might do Federation of Crancintia but i might do the Crystaline Empire a race of intelegent Crystals that have physchic powers. Who knows but i liked the Federation better.
TheLoneKnight
8th Jun 06, 6:29 PM
I've got a fairly unique race lined up if I decide to join Galactic War 3, though I'll avoid mentioning it because I'm planning on changing it around a bit before I consider it complete.
Suffice to say that it is a benign race of artificial life forms.
Klaus88
8th Jun 06, 6:47 PM
Which means I will trust them about as much as I can throw them:D.
Lones.
crawford'n'co
8th Jun 06, 7:11 PM
Already got my race in mind:The Narakathid. And guess what they are... INSECTS!! Highly inteligent and advanced insects... with not just 8 legs but 16!!^^ No not really, they only have 8 legs, stand upright on 6, and other than the lower torso are somewhat humanoid.
Akranadas
8th Jun 06, 8:55 PM
Mandrakians make a come back
Red Fox
8th Jun 06, 9:12 PM
Elite Zealot sorta like a Vrusk with only 3 pairs of legs instead of 4.
http://www.starfrontiers.org/alphadawn/Images/vrusk.gif
Akranadas
8th Jun 06, 9:14 PM
Pfft. Mandrakians wouldn't waste blowing themselves up for that thing. :lol:
TheLoneKnight
8th Jun 06, 10:39 PM
Oh, we're showing images of our races? In that case.. (http://www.deviantart.com/view/32103588/)
Actually the Ahuras really are benign. Unlike most other "kill all nonperfect beings", they understand that biological creations can never function as efficiently as machines - they spent much of their early lives as caretakers for their creators, in fact, and are fairly comfortable around organics.
Of course the military cadre - of which there is currently two - are somewhat more xenophobic than the majority. Those are the ones you want to keep an eye out for.
Thankfully they don't have bodies quite yet, and won't recieve them unless the Ahuras actually get into a serious military conflict. You'll spot them easily enough seeing as they'll be the only battleship-sized craft in the fleet (aside from the Malakh, which clocks in at multiple miles in length and width).
Akranadas
8th Jun 06, 11:08 PM
Dam, that blows my race of bird like creatures who blow themselves up instead of losing out of the water?
Sword_Monkey
8th Jun 06, 11:13 PM
Yeah there is something that has always bugged me, I pictured fighter like 10 metres long at least, more like dozens of metres long, then gunships were a few hundred with battleships coming in at a kilometre or two. Has anyone thought otherwise.
Plus the distances we fight at must be huge too, lasers travel so fast it would have to be a few kilometres just to be able to dodge them.
Red Fox
8th Jun 06, 11:27 PM
Ive always found spacecraft to be HUGE like haveing fighters about 50-75m long and corvettes between 200-550m and Frigates nearly half a mile to a mile long and don't even get me started on destroyers and such. In space Bigger is better cause you can fit more engines and you need more room to help survive it. Personally my own taste of spacecraft Frigates usually have fighters on them along with a corvette or two along with thier weapons and make up the main stay of a fleet. A 5mile long warship is basically a moderate sized station that can move and may have a large town of people living in it with countless fighters and corvettes stocked inside.
crawford'n'co
9th Jun 06, 6:25 AM
Kinda what my race looks like, though think Silithid or Qiraji, more towards Qiraji. And if you cant find that, think the prophet Skeram. Thats what it was sorta leaning to.
Yeah, I sorta banned homeworld from my memory after reading the manuals and strat guides and figuring out that the MS from HW1 is 28km tall or something. From that and comparing the ships, fighters are like 400M long. Corvetters are like 800 M. Frigates are like 2-3 km. Destroyers are like 6. Its just so devoid of logic and physics. A 1200 Ft long ship would not be able to manuever like that. GAH!! :argh:
I usually think of space craft going
Fighter = 10-20 Meters
Dropship / Transport = 40-60 Meters
Corvette = 80-90 Meters
Frigate = 600 - 900 Meters
Destroyer = 1 - 1.7 KM
Dreadnought = 6-9 KM
Battlecruiser = 10-13 KM
Etc. Etc.
BrianGeneral
9th Jun 06, 6:52 AM
Fighters are 400m long? Are you joking right?:wtf:
Really, a Battlecruiser will only as long as about 4km in reality, if it's that big.
ps. No one consider a Navy BW?
crawford'n'co
9th Jun 06, 7:23 AM
Yes HW1 fighters are like 400M long. Compare it to the MS which is 28 or 26 KM tall. GAH!! What was wrong with those people? :banghead:. Ill create a Naval Combat BW when I get time.
The Shadow
9th Jun 06, 8:25 AM
Please don't start GW3 next week. I'm not here then :( and I would really like to join it. Please, I beg you!
Lestaki
9th Jun 06, 8:35 AM
*sighs* I certainly don't intend to start GW next week, though at this rate you guys will force our hands. I don't have official word on the race thread idea without Sevorak to confer with, and he's currently absent. Offhand, though, I agree with Lone that it implies GW will start soon, which it may or may not.
Yes HW1 fighters are like 400M long. Compare it to the MS which is 28 or 26 KM tall. GAH!! What was wrong with those people? :banghead:. Ill create a Naval Combat BW when I get time.
That's what some people mistakingly think... but the units in HW1 where decided to be feet in this (http://forums.relicnews.com/showthread.php?t=83943&page=1&pp=15) thread.
Aparantly everything fits just nicely with HW2, and everything else, when the HW1 units are feet.
P.S. Results are achieved at page 4 in the link.
crawford'n'co
9th Jun 06, 8:53 AM
All nice and well. In the homeworld history book or what ever, it states that the mother ship is 6 KM wide at bridge, and 26 or 28 KM tall. Ill have to confirm this when once I finish reading the book again. If you compare a int to that it would make an int about 400 m long.
EDIT: OK ive figured it out after reading that thread on measurements. In the manual, the Scaffold is stated to be about 26 KM tall. That would make the MS about 28 KM tall. Either relic makes unbelievably crazy manuevering systems on their 400 M fighters, or makes the MS 1-2 KM tall.
TheLoneKnight
9th Jun 06, 2:01 PM
Four hundred meter long fighters are absurd and silly. Those things would end up being bigger than most buildings.
As far as ship size goes in Galactic War, though, I think some of the ideas have been pretty bizarre, too. The idea of a planet-sized ship, for instance, is hilariously pointless. I mean come on, how the hell could you justify sinking more resources into a single ship than you'd have on an ENTIRE PLANET to begin with? It would take literally every resource from probably two or more planets on their own just to create something that large and then you've got the logistical problem of making the damn thing move.
This may be space, but you still need to exert a hell of a thrust to get something that big moving.
Erikjust
9th Jun 06, 3:24 PM
my race had a whole system to use, and they where fairly advance and whit no resistance in space once you got the thing moving it wouldn´t stop.
But that is past if i join the next my home base will just be a large ship, maybe the size of an Eldar craftworld or is that also to big?
Lestaki
9th Jun 06, 3:27 PM
Eldar craftworlds are the size of planets, iirc. Possibly larger, I'm not an Eldar fluff guru. But they're definately "too big". Motherships, at the end of the day, don't have to be all that huge. Obviously pretty big, though. The question is why any sane race would want to go to the enormous expense of constructing such a thing, and then losing the advantages prexisting, practically free planets have, in terms of resources available and less chance to go wrong or be blown up.
Erikjust
9th Jun 06, 3:32 PM
Eldar craftworlds are the size of planets, iirc. Possibly larger, I'm not an Eldar fluff guru. But they're definately "too big". Motherships, at the end of the day, don't have to be all that huge. Obviously pretty big, though. The question is why any sane race would want to go to the enormous expense of constructing such a thing, and then losing the advantages prexisting, practically free planets have, in terms of resources available and less chance to go wrong or be blown up.
is that so interesting i thought they where the size of our moons or something like that.
i never said my race was smart or anything like that, just advanced , plus vengence blinds you, and if you remember correctly they where exilied into deep space for many millions of years.
ohh well what about half the size of earths moon then, not to big.
Lestaki
9th Jun 06, 3:46 PM
Meh, maybe craftworlds are smaller. Not my area of expertise. *casts summon Sevorak*
Ardias
9th Jun 06, 5:06 PM
Sorry to take this off topic but I feal as if I must. In 'fluff' with the Russio-German Reich, or Reich for short, I have found a suitable video to demonstrate what they are all about. http://www.metacafe.com/watch/84646/russian_girls/
Enjoy :)
TheLoneKnight
9th Jun 06, 5:13 PM
From the images I've seen of Craftworlds they are almost certainly much smaller than planets. Perhaps overall they're the size of elongated moons - slightly larger, maybe - but I have yet to see anything to indicate that they were the size of an actual planet.
And before he brings it up; No, Sev, the fact that they can carry billions of Eldar does not necessarly equate to planetary size. You can fit billions of people into a good size Imperial Hive City (Hive Euryales from Medusa V has an estimated 1,300,000,000, for example) and that is, I can promise you, nowhere near the size of a planet. Even when they do fit excessive numbers of people into them there is often alot of uninhabited room in hive cities.
Klaus88
9th Jun 06, 5:45 PM
Neato race concept lone.
One of the nicer things about playing a human or near human race is that you don't have to wirte paragraphs describing what they look like. At least if you're unable to draw a picture that is:D.\
Friendly or not I STILL won't trust your race.
Erikjust
9th Jun 06, 7:13 PM
well who said anything about any races being friendly, in the end all races put there own desiers before all others.
well humans do anyway
TheLoneKnight
9th Jun 06, 7:21 PM
I think he was referring to my race, Erikjust. :p
They're pretty hard not to like, though, since they have a habit of taking deals and trade that seem absurdly one-sided against them. :D
BrianGeneral
9th Jun 06, 7:34 PM
Can't there loads of year after and a galatic *insert type of disaster here, personally I like plagues* forced most of the population on each planet flee by building their ships, and players' job is to find back their races as they're lost with the main fleet?
Erikjust
9th Jun 06, 7:48 PM
I was referring to all races in GW, for in the end they are loyal only to themselves, all that for the good the universe isn’t going to stand in court.
If it where for the good of the universe that a race enslaved all the other races i seriously doubt that any would just say okay if it is for the good of the universe we will become slaves.
Not a chance they will say fuck you man, you just try and you will be sorry for the good of the universe my ass, nobody is going to enslave us whiteout a fight.
TheLoneKnight
9th Jun 06, 8:34 PM
Eh. The Ahuras are a sort of neutral party. They're out for resources and raw materials to keep themselves alive. They're not interested in capturing planets or butchering organics.
They're kind of neutral. Like real neutrality. You could pay them to fight with you, of course, but generally speaking they will stay out of conflicts that don't directly involve them or threaten their income.
That being said, and this is going to sound pretty odd, do any of you have Warcraft 3 (Frozen Throne) and are interested in playing a little D&D occasionally? Among other things, I suppose.
If you are, add my MSN account (it's in my profile). I've been trying all day to grab a few players for a little Dwarven Grudgebearer army, or an Inquisitorial Crusade, or even just a couple of trolls trying to find their way through a forest. Lots of odd things. :D
Klaus88
9th Jun 06, 8:53 PM
I. do. not. trust. you. or. any. race. or. character. you. role. play. lone. period. End of statement.
Althought I don't trust Eric's race either.
I WASN'T TALKING TO YOU! I WAS TALKING TO THELONEKNIGHT!
BrianGeneral
9th Jun 06, 8:56 PM
Hey, who're you refer to? ME? OK fine, everyone grows in the times of war, if the case doesn't repeat itself for too much why don't just leave it alone?
TheLoneKnight
9th Jun 06, 9:12 PM
/me has obviously spent too long playing tricksy races that stab you in the back
And this was a good'un, too. :(
Oh well. I'm sure somebody will trust them at some point.
..either that or they'll try to kill them and end up giving Malakh a reason to allocate resources to Zebulun and Naphtali. :D
Akranadas
9th Jun 06, 10:03 PM
Wow, My Race must be really messed up by your standards. They'll happily enslave your race and use them as fuel if they wanted to, but if your more valuable alive to them they'll ally with you.
But then, If you do something to cross them, they go on a crusade to kill you, but then if something bigger pop's up they'll attack that.
That's all changing though as they advance in techonolgy.
TheLoneKnight
9th Jun 06, 10:35 PM
My standards? What do you mean? The Ahuras openly deal with any and all races - good bad or oppressive.
Of course, there are rumours of a program that unlocks less scrupulous means of combating opponents. ;)
Most of the time if or when they fight they try to preserve as much of the enemy ship as possible, breaking it down to add to their own resource pool afterwards. The Goetia Key eliminates that perogative, allowing them to use any and all means to destroy the aggressors.
Red Fox
9th Jun 06, 10:48 PM
Currently using PSP to view thread. Cool that the things can do this. My race sides with anyone who is willing to sign a trade & defence treaty. This took 10 mins to type.
Akranadas
10th Jun 06, 12:32 AM
:lol: @ Bentus
The Easiest way to sign a peace treaty with Mandrakian is to give them something they wan; Lots of raw sentiant being Organic Material, for it is richer in the materials for Mandrakian Fuel.
The Shadow
10th Jun 06, 12:57 AM
Okay... So now we are telling eachother what our races will look like and their politics.... and the strating is still far off.... wierd .
Anyways now I can only hope that you guys don't start it next week :D . I will still join in all possible cases. I hjave a race planned already (I hope that mechs/mechas are okay?).
I'm planning to do a knightly order :P . Maybe with mechas or ships (probably mechas.)
(Ska!)
TheLoneKnight
10th Jun 06, 1:02 AM
/me shrugs
Well if you want something new to talk about, I've decided to toss in my knack for creating things into the public eye.
I hate running Boardwars anyways, so now I'll just stick to helping other people come up with ideas for, or flesh out, their Boardwars.
..Actually, maybe rambling about GalWar3 races -would- be more fun. :p
Hmm... I wonder. What exactly is GW all about? I would have asked a more precise question but words fail me once again.
- BmB23... for ny infternal engliz' dictwionary suxks.
Sevorak
10th Jun 06, 4:43 AM
Galactic War is essentially the somewhat ongoing story of a galaxy, in which players create their own races and engage in diplomacy, trade, and ultimately, warfare. The galaxy itself, and its history, has been set somewhat, with a long-seated tension between the older, more powerful races and the young - though the actual races making up these two 'groups' is ever-shifting. Most of the original Elder Races, for instance, are either dead or dying out on the edge of the galaxy.
As in the second 'War, we're going to have a common enemy against which the final battle of the boardwar is going to be waged, and someone players can fight throughout, if they so wish - they'll also stage invasions against player territories to create battles, also. The actual content of said battles varies - ranging between full-scale fleet engagements to one-on-one melee duels between opposing warriors. There's also certain locales people are able to visit, like Homeworld-inspired ship graveyards (that were present in the last one) and the like.
Players are also free to battle between themselves, but the GM's (Lestaki and I) are going to be watching intently for powergaming, since it was quite an issue in the second one - two players were kicked from the 'war for powergaming, and their actions caused a further three to leave in frustration; they very nearly killed the boardwar right then and there. Looking back on this very thread, you can get some image of what it was like. Utter insanity, so we're making sure to keep an eternal vigilance (yeah, right ;)...as close as we can manage) this time, should it rise again.
Aside from certain restrictions (to preserve certain themes, ideas, and general sanity) regarding the power and abilities of races, players effectively have the freedom to create any race they desire, be they artificial life forms, like Lone's Ahuras, or a race of warrior-mystics with energy swords and crazed spirit-tech like my Aereans.
Anyways...that be the general idea. If you have any more specific questions, either Lestaki or myself will be happy to provide any answers we can. That goes for everyone...but asking for general details is hard, 'cause we often don't have enough to give you.
Akranadas
10th Jun 06, 5:06 AM
You left out self exploding bird men.
Sevorak
10th Jun 06, 5:14 AM
Ah, yes, so I did. :D. We also have obsessively suicidal bird men who blow themselves up at every possible opportunity. C'mon, you have to like that...right?
Akranadas
10th Jun 06, 5:22 AM
Not a every possible opportunity, just ones that look dire. I am Preparing for more suicidule Action in GW3
Sounds very interesting indeed. I'm in then (whenever it starts). Anything I would be required to know/read before joining? (again, whenever it now starts) Just curious.
Suicidal self-exploding birdmen? Wtf? :wtf2:
Oh yeah, and ETA on it would be nice too.
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