View Full Version : Epic BW - Sacretomia - new players always welcome. OOC thread
Sword_Monkey
18th May 06, 9:16 AM
Sacretomia is about to be shaken to the core.
Cantrania and Sylesia, two confederacies containing several nations have been peaceful for some decades now, but this peace never lasts log and war is on the horizon.
Sylesia are high mages, practised in the art of all things magical.
Cantrania are technological genii, varying in belief, some are religious devotees to the machine others are logic driven craftsmen.
Even as the magic and technology begins to be accapted by both sides there are those who would seek to destroy the weak alliance.
You join as a nation under one of the confederacies, or even neutral. It is that simple, you decide you population or whatever, we have no character sheet just name of race, nation and allegiance.
http://img118.imageshack.us/img118/6205/sacretomia2xa.gif
so far we have
Adunza - Dwarven - Klaus88 - Neutral
Zwekstsatsatsat - Mindreaders - Lestaki - Sylesian
Spellspirits - Sylesia - Sword_Monkey - Sylesian
Elmore - Orcs - Ardias - Sylesians
Artimis - Avens - Bentus - Cantranian
Bentus'in - Bentus'in - Elite-Zealot - Cantranian
Kalemion - Kalema - Carni45 - Cantranian
Ar'tarus - Human - Akranadas - Cantranian
Holy Empire of the Death Spires - necromancers - Warmaster Death - Cantranian
Morphers - Morphers - Notpersonal - Sylesian
Skynet - Robots - BrianGeneral - Neutral
Arum's - Human - The Shadow - Neutral (Mercenaries)
??? - ??? - TheLoneKnight - ???
TheLoneKnight
18th May 06, 9:27 AM
Shame me all you want, I still say it's a bad idea. :p
Lestaki
18th May 06, 9:31 AM
Brainstorm by all means, but no point on killing what BWs with potential we currently have. I'll edit this and kick out some ideas for the actual BW later, I'm pressed for time right now.
Edit: So, the idea is a blend of grand strategic for the people like me who want to sip cocktails, chat to pretty women and control the fate of millions and more tactical based combat amongst those of us who prefer the scouring flame and big explosions of war... something like that? So, we're talking whateveritscalled, steam power and magic combined and all that. Fear my knowledge of the jargon. ;) I stand by Ardias in that we'd need two sides, no more or less. We could probably do brute force calculation and cut a huge line down the middle of magic-technology, if we don't have any other ideas for sides.
I recommend Leviathan's system for these sides, though- everyone makes their own race within a "confederation", so we get all the fun GW racemaking stuff. Players could pencil in their preferred allegience, but we'd probably have to have some kind of leader to say "no, you're with them" to make sure the teams are balanced. Armies and fleets and stuff... dare I mention the points system? *is lynched by an angry mob*
Anyway, I reckon the greatest challenge for this kind of idea would be to really involve the "high ups" like me or whoever. I don't think I've ever been in a BW where my characters haven't seen combat, but this might be the first. So I reckon we won't have many leaders for each general, or else there simply won't be enough for the leaders to do. One for each side or something like that sounds best, and then I suppose they act like BW leaders for their team only- directing them and giving them objectives and stuff. Then the other team's machinations creates problems for the team, and the generals have to react themselves and also request assist from higher-ups... who in the meantime would get to play with assassination, spying, intrigue and the other dirty tricks of power play.
So the "generals" see the meat of the combat, and the "leaders" take command on a grand strategic level and also mess around spying to give them short term things to do... that's just my take on the idea. Which should certainly provoke some argument ingame when stupid/sacrifical orders are given out by the misguided leaders. ;) I'm not sure we could afford too many leaders mind, because I reckon they'd have proportionally less to do than the generals unless they had a fair few peeps under their command. Thoughts?
TheLoneKnight
18th May 06, 10:02 AM
I demand to be a flirtatious, seductive gal whose sole purpose is to run around screwing with everyone's mind.
/me is so far into the closet that he's finding christmas presents
omfg, a toy car!
The Shadow
18th May 06, 10:14 AM
I don't care.
Carni45
18th May 06, 10:18 AM
I require to be a ninja pirate!
TheLoneKnight
18th May 06, 10:28 AM
If you're going to create this Boardwar without outright freezing everything else, I think you should institute some sort of leader communication system. An annual meeting (or monthly, or whatever), a ball - anything to make diplomatic efforts a more common and personal affair.
Merely calling eachother on the phone or spending all your time traveling to other countries to speak with their leader in person seems silly and pointless. Perhaps some form of teleportation?
..but probably not.
Lestaki
18th May 06, 10:30 AM
Thought conversation? God I love that one. But probably not. Holographic spirit representation? Hmm, perhaps not...
ps Loni just wants a chance to use his seductive gurl ;)
TheLoneKnight
18th May 06, 10:31 AM
You better feckin' believe it. I might just rip Medea from AoA, if only because she was such a delightful gal and never really belonged in that ugly frontline combat business.
Akranadas
18th May 06, 10:49 AM
It would take a fair while to get enough resources and ideas to make this work and so that it's balanced. So freezing other board wars is out fo the question to be frank. People have put effort into them (like myself) and it would be an injustice to have it closed (imho)
Players in the board war would also have to have a greater means of communiction, waiting for someones OOC entry takes a while and isn't always clear. I think IRC would work here, or MSN even a shoutbox would work. Just so it doesn't clog the thread up.
We could possibly just use this as a giant suggestion box, where the main leaders of the BW will take ideas from and work it into the backstory or story or even features, that way every feels like they contributed.
Silver_Wolf#
18th May 06, 10:52 AM
@LoneKnight: from a straight wolf to a gay wolf please come out of the frigging closet before you find the vaccine for AIDS in there(which means your so far in you will never come out).
crawford'n'co
18th May 06, 10:55 AM
FREEZE THEM ALL!! But Ultimate Showdown: Special Edition. If I seem to be overreacting, its becasue I just drank about a liter of super caffinated coke. ^^. I say everyone posts what kind of boardwar they want, then at a deadline (say like 2 weeks from now) we put them all together into one massive boardwar. Something on the scale of GW (I did read some of them), but with inner parts like Jewels or Hellgate. And I demand that I have my own brothel!!
Edit: It has to be filled with seductive girls!!
Lestaki
18th May 06, 10:56 AM
Hey, he's not the only one who roleplays girls around here. :p We like it in here. j/k
Incidentally, I'm thinking of running a small race of mindreaders and telepaths, who have big brains but fall over in my proverbial stiff breeze. That way nobody trusts me at all. :D Strong will, as ever, would be a hard counter to mindreading, though. This is presuming we go with some kind of leader group for diplomacy and all that.
ShatteredFaith
18th May 06, 10:57 AM
the christmas presents is from family guy! theif! plagurization! :o
TheLoneKnight
18th May 06, 11:04 AM
Silver Wolf, I think your sarcasm detector is broken. :(
/me hands you his old one, which is malfunctioning beautifully
Where do you think Family Guy gets their material from, Faith?
Edit: That won't stop me from screwing with your mind, Lestaki~
ShatteredFaith
18th May 06, 11:06 AM
From my buttocks. :o i so want to go home. 10 more minutes until school is out, weeeeeeeeeeeee.
Carni45
18th May 06, 11:11 AM
I left school last friday, examinations suck :(
Anyway, if the freezing happens, when?
TheLoneKnight
18th May 06, 11:11 AM
It won't. If they try to freeze the Boardwars a bunch of us will simply pop up with new Boardwars just to spite them and their silly plans. :D
Sword_Monkey
18th May 06, 11:13 AM
Lol at Shattered, damn I wish I could get at Relic at school, damn those IT staff and their surfcontrol! **waves fist at the heavens**
Anyways, I think two sides is good, but in the name of keeping people friendly one side should be the enemy. Everyone is on one side despite whatever disagreements they amy have along the way. This prevents people getting upset over battles, and also the problem of who wins.
And I want to play the evil side, I wanna be the baddies for once, and I have ideas too.
So we have a confederation of good (well with abit of evil if you want) against the baddies who are extremists and of course threaten to destroy the entire world in a plan of ultimate evilness. Cliches FTW!
And on the freeze, it seems like it wont be happenin, but I hope everyone will join the epic BW once it is sorted out.
Lestaki
18th May 06, 11:14 AM
I further motion that Silver Wolf's vote be discounted as I can't recall him ever BW-ing, corect me if I'm wrong. And we should only be polite to newbies who are polite... ;)
I'm intrigued with the suggestion of an epic PvP BW myself, as it could make for some really good mindgames and we've done PvE an awful lot. But I appreciate it does cause a lot of argument, power play and other unpleasentness.
TheLoneKnight
18th May 06, 11:17 AM
If you're going to have two major sides (you could even do one "side", if you want - the conflict could be a civil war between Lords wanting to become the Emperor/King/etc) you should consider multiple factions within the side itself. People who reign over specific areas of government, or certain geographical locations.
This isn't necessary, of course, but it might be fun if we've got enough players.
Lestaki
18th May 06, 11:19 AM
Or perhaps every player has a "leader" to take part in the high court intrigue, and also a "general" who does the actual fighting? Together representing the power of a fraction amidst the whole, the general fights and the leader has to plea bargin for aid from the other leaders, make threats and diplomacy and stuff, perhaps? Hmm, so many possibilities...
TheLoneKnight
18th May 06, 11:22 AM
Fsh. With me around you only need one ambassador. ;)
I guess you could have the factions contrasted. One using a feudal system where the Lords command the majority of resources while the Emperor controls and, to a certain extent, unites them - a faction based around a caste system where nobility is set vastly above the common serf. The other could use a more democratic system, where you've got no single person with absolute power and where dissenters in the government can cause problems. There are plenty of styles of Governments you could use, and nations with starkly contrasted Governments tend to have alot of friction between them.
Lestaki
18th May 06, 11:23 AM
One ambassador, and one bodyguard with a bucket of cold water and a pointy stick. :p But I reckon we should all decide what our fractions are like, and then ally with each other based on what makes sense from there.
Akranadas
18th May 06, 11:25 AM
Freezing won't happen for one reason, Lack of BW Moderator (seriously, did langy just evapurate?)
Lestaki
18th May 06, 11:29 AM
I think it was more intended as a gentleman's agreement. Besides, he never has anything to do around here anyway, so I don't blame him. ;)
Edit: And I agree, not good vs evil. Been there, done that...
Akranadas
18th May 06, 11:32 AM
I say we ditch the normal Good vs evil tone as with every board war, and make them both Gray, and only strung together by weak strings for a common goal, that could also enable twists.
TheLoneKnight
18th May 06, 11:37 AM
That's kinda what I had hoped to imply with the governmental stuff. A bunch of people with varying opinions on what is good and what is bad. :D'
I'm still going to be a busty manipulative lady, though
Sword_Monkey
18th May 06, 11:45 AM
Nice Ark, Grey it is or rather the lines between good and evil have been blurred.
I think I wanna have a big role in this one so I shall go ahead and take charge, anyone else who would like to be a helper/partner is free to PM me.
This feudal system is good too, maybe an NPC Emperor, and an NPC enemy, with you lot as the feudal lords under the Emperor, this would allow you to fight each other to an extent, fight the enemy without accusation, and vie for power under the Emperor, or even plot to gain control of the entire nation.
And of course super sexy females are allowed, and other smaller parts, for people who want to be refined instead of controlling massed armies.
ShatteredFaith
18th May 06, 11:46 AM
yeah...lets destroy everyones hard work because a few people want to freeze all of them.
Akranadas
18th May 06, 11:47 AM
/me Has added Sword_Monkey to his "People to Kill or Ban list for miss-spelling his name and refering to him as an Ark".
TheLoneKnight
18th May 06, 11:49 AM
Ark is a better nickname than Akr. :p
Even I refer to you as Ark sometimes because Akranadas is too long for casual conversation.
Sword_Monkey
18th May 06, 11:49 AM
...excuse me? The decision is to not freeze them I thought that was clear already?
I hope you are being sarcastic 'Ark' cos that would be harsh.
crawford'n'co
18th May 06, 11:54 AM
I say we have two sides. Both Confederations. Both can have spies in the opposite's government. One player will be elected/voted leader of whichever side we play. Points Im looking for in this one are:
#1.) Something that everyone likes.
#2.) Space, Sea, Air, Land battles
#3.) Not super advanced technology (IE a fusion bomb that blows up a world)
#4.) Magic, Elementals, Summons, Enchanting
#5.) Sabotage, Diplomacy, Multiple character positions. (IE haev a character that controls Ground forces, Sea forces, and Space forces, etc etc)
#6.) Some type of massive ground battles that we are in control of.
#7.) Multiple countries inside of the Confederations.
Akranadas
18th May 06, 11:55 AM
Sarcastic Like a Fox!
Is this going to be a full space tech mix with magic?
Sword_Monkey
18th May 06, 11:57 AM
Okay definitley not advanced tech, choice between magic augmented tech and steam/gunpowder tech is upto players, but a fusion bomb might be possible it may just be an ultimate threat, or say a magical bomb or the like, offers the sides a target, a cold war if you will.
But two sides...hmm? Difficult to control and tenuous on us, it will eb atest but if its what the people want?
No Ark, fantasy methinks, although feel free to design giant warships floating through the sky or upper atmosphere, this will be epic in proportions.
TheLoneKnight
18th May 06, 12:02 PM
Space tech seems a little extreme considering combat is probably going to be focused on a single planet.
As for factions, like I already said you could have it as a civil war in a single massive country - nobles caught in a power vacuum after the Emperor dies without naming an heir - or you could have multiple factions. Some might be splintered (like civil war-ish) while others are united but have less resources.
Ardias
18th May 06, 12:10 PM
You do know that we don't have to go by the size dimensions of our own planet. The planet could be a lot bigger but with no difference in gravity just cuse we say so. That being said so could the atmosphere, so air and water battle ships could easily be put into this, as could subterranian type things. From whats been said so far I'd like to pick out a couple interesting points.
A) The two different types of government, one with a more dictatorship/feudal type system and the other a more parliamentary system.
B) No good and evil, but old hatreds would be good to have. As well as different races that are then linked - however dubiously- with one another. Although there should definitly be a central unifying theme to each side and therefore the races.
About the world itself, to allow for air/sea/water battles, the two side's territories need to be connected with a healthy amount of land, but also like an ocean between them at the same time, this should give a lot more tactical flexibility and variety towards force composition.
-EDIT-
But see Lone what happens there is that you're already splitting everyone up and making them go off by themselves, the thing to try and do here is really make two sides that are unified with a single main purpose, but other hidden agendas. They need to work together but that doesn't stop em from screwing around with each other in some areas if they so chose.
My MSN messenger address is TyphusHoN@gmail.com
Carni45
18th May 06, 12:15 PM
so a huge BW with 2 sides, is it space or fantasy, futuristic or acient?.
TheLoneKnight
18th May 06, 12:22 PM
Splintered does not mean absolutely divided. They'd rather work amongst eachother than their enemies in most cases, and they would likely have a unified hatred of said enemies. The difference would be that while one tolerates minor dissent they are still unified under a single leader, the other encourages backstabbing, hidden alliances and all sorts of self-inflicted bad things because they don't have a single leader, rather they are stuck with a bunch of nobles who want all the power for themselves acting as a ruling party.
Sword_Monkey
18th May 06, 12:25 PM
It is a world of constant turmoil, not ancient but hindered. Hindered by it's diversity, it contains many different races, many punishing forces of nature, and the constant struggle between magic and technology.
And so it is progressing slowly, philosophy and knowledge are high arts as complete as our own, but technology is limited, reminiscent of the victorian era, yet lacking widespread metal use, most objects are wooden. Even magic is limited in understanding, a few are beginning to master it's complexities, and they threaten everything with the power they are about to find. It is a renaissance for this world.
The world is split in two main continents, and two main untied nations, they are both very alike, but they have had troubled histories. But recently a time of peace has settled upon the land, longer than any before. Now people are questioning how long it will last, politicians are scrambling all over the planet, trying to find solutions and comprimises to every little problem trying to keep the peace. But there are those who would seek prophet from war, and they stand in the way of such peace.
good? bad?
Edit: the 2 united nations are consisting of several smaller nations, and there is only peace betweent he two UNs, not union. Damn that is a bit complicated.
yim_corp@hotmail.com
Lestaki
18th May 06, 12:26 PM
Adam_Lestaki@hotmail.com here. There is much scheming to be done. And Ardias, you really need to prefix your screename on MSN with "Ardias-" I've been wondering who you were for the last two months. ;)
Like I said, I'm not a big fan of saying the sides *must* be dictaorship vs parlimentary. That's too limiting. I reckon we should all create our races and then see what kind of alliance feels natural, regardless of whether we are two sides or one big happy family. A civil war kinda setup seems pretty sensible to me, and "magic" vs "tech" fairly organic divisions, though I'll wait until I see everyone's races before I pass judgement on that.
crawford'n'co
18th May 06, 12:26 PM
Good ideas here. I say we make a huge non-atmospheric world with like a 140,000 KM circumference with surrounding moons in close proximity that we can get to them, and different factions may have bases on them. Year would be (in real earth time) about 2465. Technology: Large space ships, cyborgs, powered armour (Combine from halflife 2), Advanced vehicles (hover stuff).
Sword_Monkey
18th May 06, 12:29 PM
OMG V nice, moons the fantasy realms wet dream.
bases, yes, territorial disputes YES.
nice idea.
TheLoneKnight
18th May 06, 12:29 PM
...:wtf:
Lestaki
18th May 06, 12:31 PM
Hmm. I'm with Loni here. I mean, okay, FF4 had a ship called the Lunar Whale and a showdown on the moon, and FF8 had a horde of monsters coming down from the moon... sounds like a tradition, yes... but a little wierd. I'd like to keep spacefaring out myself, we aren't going to be getting there very easily with "mostly wood" anyway. ;)
Edit: Bahamut! BAHAMUT!
Can guests vote on teh poll?
I'm pretty sure no.
crawford'n'co
18th May 06, 12:32 PM
That was his idea, this is my idea. I say we edit the poll in a bit to have like 2 or three ideas that every1 can vote on.
BAHAMUT!!! Can guests vote on teh poll?
Sword_Monkey
18th May 06, 12:33 PM
What?! Moons are cool, they hold power, magical power - Mirrodin, Eberron etc
The waxing and Waning of the moons can bring power to many different creatures.
just nice fluff really.
Edit, fine no space, but the moons will play significantly, and magical teleportation to them is possible.
crawford'n'co
18th May 06, 12:35 PM
Wow, we got the whole crew here (except a few I think). Whatever happened to Feil, Andkat, and Omega the End?
Akranadas
18th May 06, 12:36 PM
I wouldn't say that races would have a limited understanding of tech or magic, as that almost makes every race the same, maybe something along the line of some pre-ww1 tech, like blimps and very bad armoured fighting trucks. Mix that with a sorta Lord of the rings/warcraft/warhammer magical understanding.
Blimp Fairing Race FTW!
TheLoneKnight
18th May 06, 12:37 PM
Why not just center the RP around a single continent (make no mention of other continents in the world - they can merely be nations that enter the game at a later date.. a unifying invasion (not like I'll actually align with anybody, kthxbye)) where the two countries are duking it out for territorial resources?
I honestly don't see why you guys have this obsession with space fleets though. Spacecraft don't lend themselves well to games that focus on a single world (and this had better focus on a single world). They'd be too expensive and too vulnerable to maintain, moverall. Satellites and ICBM-styled weapons MAYBE, but spacecraft designed for war? Wtf?
I know you want it to be epic, but there has to be a limit somewhere.
..and seriously, Zealot, no non-atmospheric worlds. I happen to like breathing.
Edit: Jebus alot of people posted while I was typing this.. :lol:
Sword_Monkey
18th May 06, 12:38 PM
Oh f course, it is upto you lot to decide how much your race knows, but the peak is WW1 lets say, and the peak of magic (epic level for context) for others, hell some races can forgo amgic and tech completely if they want, tis up to you.
crawford'n'co
18th May 06, 12:39 PM
First Thanks for not spelling my name Zelot, it sounds whorey or something like that. And thats where powered suits and space craft come in. With a world that big, your going to have ships flying around "in-atmosphere".
EDIT: What id like is to be able to have a high level of tech for forgoing magic, or a low level of tech for taking lots of magic.
TheLoneKnight
18th May 06, 12:40 PM
..Uhm. Did you just say that spacecraft are going to be flying around inside the atmosphere?
Edit: Incidentally, my MSN Address can be found in my profile, if anyone wants to talk to me in realtime instead of this silly forum rambling. :p
Akranadas
18th May 06, 12:41 PM
I could Imagine a Arcane Tank...
crawford'n'co
18th May 06, 12:41 PM
Yes I did. It could be a world like jupiter or something wehre its a gas giant, but we have artificial "islands" that we live on, and different factions are warring / contending ove rthe Islands.
Ardias
18th May 06, 12:42 PM
Okay how about right now everyone gives a rough idea of the type or types of races that they would like to be, and some of their characteristics. And I mean BASIC, like 2 or 3 lines tops.
Ardias - Orcs - Lineage2 kind of orcs. Very physical, and inclined to close combat. They use mostly fire magic. Range from having no armor, using their bodies as weapons, to heavily clad warriors utilising big ass weapons. And then mages and stuff, who also delve into the magical aspects, but still rely on weapons a lot.
Sword_Monkey
18th May 06, 12:44 PM
Oh noes, normal planet, you can have high atmosphere blimps and stuff, and the high tech low magic, low tech high magic amkes sense, but not islands ona gas giant.
although islands floating int he sky is fine, for part of the world, the south pole lets say, in fact the undiscovered south pole.
Oh and there will be gods, so be careful, or plot to kill one.
TheLoneKnight
18th May 06, 12:44 PM
Do you understand what is inherently wrong with spacecraft that fly inside the atmosphere?
Here's a hint: They aren't Spacecraft.
And now I understand - at least vaguely - what you're getting at. Unfortunately that kind of stuff doesn't leave much room for a more fantasy setting seeing as most of the big fights will happen during flight (and flight will become a necessity for any kind of ground combat). I'm not sure I'd like that kind of setup, to be honest.
Edit: I'd like to see races a bit more unique than Orcs and Elves, if you don't mind.
Why do we even need different races? We could just be humans with different features. There is a hell of alot of variation within humanity, y'know.
Akranadas
18th May 06, 12:47 PM
Sounds good.
Akranadas- Gryphons(Griffions) - Airborne Race with members and warriors fighting from a low level rather than engaging in Close combat, but must retain a steady flight whislt attacking with arrows, stones and magic. They would wear almost no armour beside braces.
Carni45
18th May 06, 12:47 PM
Would an Insectoid race with mechanical genius and no understanding of magical power be acceptable?.
Sword_Monkey
18th May 06, 12:49 PM
Yeh make your own race, but please no funky shadows, or uber creatures, they are just annoying, make something as basic and flawed as a human/orc/elf. Or justs tick witht he basics.
And they wouldn't be spacecraft since they wouldnt be in space.
Plus thats just for people who want it, you can't win a war on just flighty battles, you have to march to most places. Or tech level can be wound back to pre flight if people want to?
Go for it Carni, interesting idea.
Lestaki
18th May 06, 12:50 PM
Lestaki- ZweiKastat May Klaus and Ardias and people excuse me for that utter bastardisation
A very flimsy race, the ZweiKastat are, you guessed it, divided into two castes. OMG. I might come up with a better name later. The leaders are called the Idari- telepaths and mindreaders, they are very much distrusted by other races. Their powers, while imperfect and oft-betimes stopped by strong will or training, are sometimes useful. The lower class, the majority by an enormous factor, are simply humans who have found themselves ruled over by the Idari, though they have some little representation. They have been steered by their "masters" to follow the paths of magic, not technology, and persue war as a noble art. Rebellion proving difficult under a leadership of mindreaders, mankind of the ZweiKastat simply hast to go with it.
Edit: rereading this, I might come up with a better RACE later. I was pushed for time, may that excuse me.
Weavern
18th May 06, 12:50 PM
There are three types of epic BWs and you can disagree if you want but there are only 3.
There is the mammoth character epics driven by a GM. This is most seen as a dungeon crawl or vast over reaching story.
Secondly the large scale fleet BWs with reaching conclusion due to vested interests and players creating dynamics you have subset of someone trying to cram a story down your throat but multi player stories are always the most interesting and longest lasting where players take it upon themselves to create the story instead of fight the GM race.
The last one is Character driven objective style which can span dozens of objectives and can be run with or without a GM but depends on how much work is done to create the universe typically a very heavy statwise and other information creation. This has subsets of character point objectives and ship to ship types.
Freezing BWs never works, but given how no one here can stay attached to a story for very long given something else pops up. There are far too many things on the go for the ammount of people here. Given everyone joins up and then joins up to the next one or the core players who people want (glances at Lestaki) it dies and another one starts. You can continue any creation with the bare minimum of 3 people. Anything can be done with 3 people excluding a GM but it becoems a very centered and long process. The perfect number of participants is 5 as you have just enough to do a good focused creation but not enough that you cant interact with everyone in one post.
/end rant
Sword_Monkey
18th May 06, 12:54 PM
Hi Praxis, nice to see ya, thanks for the rant.
And Lestaki has made a race already, suits him too.
Carni45
18th May 06, 12:58 PM
Do we put up descriptions here of our races aswell?
TheLoneKnight
18th May 06, 12:58 PM
Don't you guys think that it's going to be a little odd to have a united faction when every player has a completely different race?
crawford'n'co
18th May 06, 12:59 PM
Elite - Bentus'in: A very Technically gifted people, they have very little training in the magical arts, to be more exact, they can only harness elemental powers.. They have had more time to advance their technology then the other races and can sometimes be up to 20 years ahead. They have developed and unstable Hover system for vehicles and have developed a full body armour suit that is somewhat powered. Weapons and technology are advanced. Magic- none. Divided into 5 castes.
Korar'eldi: The general pilots of aircraft and vehicles.
Mal'caor: The specialist Military groups.
Shi'nan: The main military group. Contains military engineers.
Est'ankl: Civil engineers and scientists.
Aulk'ina: The diplomats and leaders.
Akranadas
18th May 06, 1:00 PM
Don't you guys think that it's going to be a little odd to have a of a united faction when every player has a completely different race?
Oh I do, thats why my race will be not so friendly to its Allies, seeing as people insist on domesticing them :p
Sword_Monkey
18th May 06, 1:00 PM
..why? (at Loni)
Different races can ally perfectly well. (or plot,and be rude in Ark's case)
And you can post races if you want, but this is still the developmental stage.
Ooh and Ardias is now a second in charge, and we shall be discussing soon, so lots can change still.
((Off to watch House Be back soon))
Akranadas
18th May 06, 1:03 PM
Oh my race has a plot, a deep nasty plot...
Carni45
18th May 06, 1:06 PM
*insert ghost type noises*
My race shall be haters of magic, they see technology as the way forward for everything, will post up a summery sometime soon, yarr sky pirates.
TheLoneKnight
18th May 06, 1:08 PM
Well, Sword, I figure it'd be a little hard to believe if only because there is very little common ground. You've got an Orc and a Pixie. Are they going to be able to get along? One wants to grow flowers and trick people, the other wants to smash things. It'd be pretty weird to have them trying to take eachother seriously.
/me shrugs
I guess it's just down to personal preference.
Maybe I just prefer Boardwars where there are fewer races, rather than each player have a race specifically tailored to their needs.
Red Fox
18th May 06, 1:09 PM
Now thats just damn wrong to even think of the idea! Freeze all boardwars for one that we will probably all drop out of. Try to please everyone will please no one is a quote that should be taken into account right now. Save this for when the boardwar forum is dead like it was only a few weeks ago.
EDIT: Remember how much hard work people put into making their boardwars. Its wrong to just throw it all away with a simple vote. I find this highly wrong to even think of such an idea.
Akranadas
18th May 06, 1:11 PM
Don't worry Lone, I might change my race or something if I can't think of good enough ideas.
TheLoneKnight
18th May 06, 1:15 PM
Bleh. If I join I guess my "Race" will be a non-faction-aligned group of humans whose ancestors screwed around a little too much in ethereal forces and managed to gain extreme power at the cost of their health - literally. Unnatural diseases fester in their bodies and souls, eating away at their flesh or filling their lungs with acrid poisons.
They generally work as Mercenaries, I suppose.
Either that or I'll attatch myself to the diplomatic game as a roving band of mediators for a neutral faction, trying to "ease tensions" while moving toward my own subtle goals.
crawford'n'co
18th May 06, 1:16 PM
I say we just get on with it already and make some gigantic super epic awsomely cool boardwar.
Ardias
18th May 06, 1:16 PM
By the way this is by no means anything concrete, just trying to see what people want to get out of this. We could go to a one or two races in total at the end, so long as we can justify the various play styles. Like as I think Lone mentioned if we had just a race of humans we can have divergent sections of them, kinda like the Tau if you will - although very different. Like you have one subset going into the whole mentality thing, frailish bodies, and then you'll have the humans who evolved into big brutes. I've also noticed a very obvious way to link the two factions together, and separate them. If we were to go humans or somethin like that, then one side would be technologically inclined, while the other faction would be magically inclined.
Akranadas
18th May 06, 1:18 PM
As long as mine look like my Avatar, the would need another gas as well as Oxygen from living to close to some thing... i dont know, running idea
TheLoneKnight
18th May 06, 1:20 PM
Yeah, but why go for something so obvious, Ardias? Why does one need to be less technologically abled than the other?
Perhaps it is not their abilities that divide them, but rather their methods of obtaining prosperity. One might sacrifice their elders to power great cities and war machines, while the other siphons living energy to cast spells.
Or maybe geography sets them apart - one came into posession of an extremely large vein of crystals with an extremely high energy conversion rate. The other faction might want this at any cost to remove the monopoly the first faction currently has.
Then there are Governments. A Government run by the people might think that one governed by nobility is barbaric, and might view themselves as crusaders freeing the serfs from their monarchal lords.
Red Fox
18th May 06, 1:21 PM
*Enter Rage Mode*
Ill join this blasted thing as long as we dont freeze the others. Thats just too damn radical and extreme that i should be calling Sword something very mean for even coming up with such an idea. Its not fair to the ones who made other BW's (Jewels of Laviathan/Ultimate Showdown/Realm). An idea is for everyone to make their own race like we like to do but start off with NO and i mean ABOSOLUTELY NO alliances. From there the characteristics of the races can form the bonds. If we are doing fantasy then i call Avens/Dragonkin.
*Exit Rage Mode*
EDIT: I think this is a good time for me to find Iron Kingdoms and explain it to everone witha few tweaks. It would be perfect for Fantasy Epic BW.
Akranadas
18th May 06, 1:22 PM
Nobody is freezing anything,
TheLoneKnight
18th May 06, 1:23 PM
Bentus, it is already confirmed that nobody with the power to freeze the other boardwars will ever do it.
We have already agreed that it was a very, very silly idea suggested by Ardias and adopted by others. There was never any real possibility of it happening.
Red Fox
18th May 06, 1:23 PM
Good i was about to go into Debate mode (Im my schools head debater.) Anyways im going to do something of an explaination of IK will edit after i get the book.
EDIT: K i found the book and ill give an explaination of what it has to offer. Thank Privateer Press for making it. And this is just a setting we still can make all of our races.
Type: Fantasy
Minisummary: Iron Kingdoms is a fantasy set in the age of Steam and Gunpowder. While Magic is feared by most humans other races have no problem with it. Guns are equal to that of the civil war era with cannons of all shapes and sizes and old muskets and flintlock firearms as well. Steamjack, Giant clock work and steam machines with arcane cortex brains, fight in many battle fields while humans simply stand back and support them with fire arms. Mechanica (Weapons/armor powered by magicly charge accumulators) is used by humans and other races who fear magic as a back up. Although Machanica is cheaper and less exausting to make then magically enchanted items it comes at the price of limited time use before the accumulators run dry. Railroads are nearly everywhere as are steampowerd ships and even primative aircraft (Think WoW goblin rockets). Druids and nature are fear by the technologically embraced races and there is usually a small quarrel between the two but they get along for now.
Where you come in: Basically and idea from the book and to help everyone make their race and add fluff. I personally like it for its reality and non hightech guns and mechnica. Also STEAMJACKS FTW
crawford'n'co
18th May 06, 1:26 PM
I have to go do some homework. Ill be back to finish with this later. You know my race if you somehow start without me.
Akranadas
18th May 06, 1:29 PM
Nah, thats it im ditching the gryphons, I'm doing my human race, just had a idea explosion.
TheLoneKnight
18th May 06, 1:30 PM
Of course you did. Now get on MSN and tell me about it, Ark. :p
Akranadas
18th May 06, 1:33 PM
I can't Im at work (shh) and when I get home I'll be sleeping, but I'll PM you with my race.
All I can tell you is it has something do to with Magic, Souls and Gas Masks/ breathing apperatus
Update/Sneak Peak: The shall be known as the Ar'tarus or by a comman name...."Soul Breathers"
Mu Ha hahhahaha :flamer:
Klaus88
18th May 06, 2:20 PM
WHOA! I missed on hell of a debate here. Sheesh.
Dwarfs Klaus-
The Dwarfs are a very indepdent race. They keep to themselves and do not have much contact with other races. They mostly remain within their underground mountain strongholds where they produce great amounts of iron, steel, gold, silver and the greatest of all metals Mithril, along with finely made armor. Dwarfs posses little magic save for the magic they use to enhance the weapons and armor they make. They also are reknowned for their inventions, such as the cannon and rifle. Dwarfs wear excellent full body armor and favor axes and hammers along with shields. They use rifles instead of bows or slings as their ranged weapons. The weakness of the dwarfs lies in his slow speed and lack of mobility.
Sword_Monkey
18th May 06, 2:31 PM
Righty seems like the two confederates will be split by one major difference.
On the one side the mage nations of Sylesia, a land full of crystals and floating lands, and delights to wonder the mind.
On the other side the bustling sprawling cities of Cantrania, many differing nations competing in a war of economies and developing technology, they have gunpowder, metal in abundance, and a vast communication system, surely justa s wondrous as the little tricks the Sylesian nations get upto.
And in recent years with the peacetime the spread of amgic and technology has reached both countries now Sylesia meddles with electricity, and the Cantranians fuse magic with machination making monstrous devices.
But the purists are getting angry, the living spells of Sylesia are brooding in the far corners of the lands, and the pious worshippers of the Forgegod - Traya, seek to remove the metal of lands of its new disease - magic.
Emissary Thorn, of the Cantranian Confederacy has called upon his people to welcome this change, but he is worried, and paranoid, war seems to be brewing.
Archmage Animar, of the Sylesian magocracy is bringing the amgical races and the mage lead peoples of his land together seeking council from their combined wisdom, and also to show strength.
So choose which one your race fits best into, Thorn and Animar, are not playable but they are overthrowable, the BW will start in peacetime, it is upto you to get to the war, or secure peace...
Klaus88
18th May 06, 2:32 PM
I'm on no ones side. I'll play them against each other for precious metals, weapons and armor :D
Akranadas
18th May 06, 2:35 PM
My race wont fight into any of those...but I will side with Cantrania
Sword_Monkey
18th May 06, 2:39 PM
Ok Ark, and Klaus, you will be placed on say the north pole, (no ice cap).
And I dont think a map is needed, it isn't hard to say which nation youa re landing on, and people make sure to give your nation a name.
Lestaki
18th May 06, 2:42 PM
Maps are always needed. :p And I'm with the mages. Sylesia... for now.
Klaus88
18th May 06, 2:42 PM
Ok ark gets the lowlands and I get the highlands and mountains.
oh and the name of my nation is Adunza. (which means under kingdom in the dwarf langague.)
Sword_Monkey
18th May 06, 2:46 PM
Ok alright I'll make a map, sheesh ;)
Adunza, Dwarven nation - Klaus.
Carni45
18th May 06, 2:59 PM
Name of race: Kalema
Type: Insectoids
Name of Kingdom: Kalemion
Description: This race looks like gigantic flies which speak english and are rather civilized, living in hive groups, they are very mechanical and do not understand magical power.
The Kalema race is controled by a hive mind, but not totally dominated, the millitary is advanced, using modified gunpower weaponry, They normally fight in overwhelming numbers, because the race themselves are weak without armour.
The Kalema have developped steam powered armour suits, although they are rarely used and still in prototype stages, after an entire hive group almost got blown up during one test!.
They are generally a good natured race, but when enraged, the warmachines cogs are well oiled and are no push overs.
crawford'n'co
18th May 06, 3:04 PM
My nation is and are the Bentus'in. Please also divide my country into four about equal parts with the names Korar'eldi, Mal'caor, Shi'nan, and Est'ankl. If your wondering where the fifth caste is, its simple, they dont have their own part of the country. Im with the Cantranians. We have a energy system that we use to power hover vehicles. Note: these are not everwhere, and are very few. They belong only to the Korar'Eldi and Mal'caor. The Mal'caor also posess a powered armour suit using the same energy system.
Red Fox
18th May 06, 3:30 PM
Oh dont forget me. Damn you zealot for stealing bentusi or i would do them...Up for an alliance.
Name: Avens
Type: Birdpeople (I cant believe i actually said that)
Name of Nation: Artimis
Description: Basically take a man with out a head and cover him in down featers and replace his feet with tallons then add a hawk head. Slap some wings on the back (16ft wingspan) and there you go. If you know what Ra looks like then you go a picture.
Combat: Avens use guns in combat along with Avensteel weapons which have an electrical charge. Avens used to be a highly magical race able to control the weather and storms but Technology proved better as they can channel what little is left of their magic into the weapons and have produced the might Storm Tower which they power with steam from rains in order to control storms.
Temper: Avens are peaceful and get along with everyone unless the person has made multiple insults even after multiple warnings then the Avens will hold a duel with him. If he wins he lives if he loses he dies. This has often gotten the avens into many wars.
Ardias
18th May 06, 3:42 PM
Who: Orcs
Description: The Orc race is the race of fire, among all races, Orcs possess the greatest physical abilities, and because of this they are able to live in the mountainous ranges of Elmore. Elmore is a very cold, rough, mountainous area, with constant freezing winds and snow storms, but the ground is not steady. The mountains are ever moving, ever shifting, and often times it rips asunder, through mountains pouring out of the earth's molten core (ie. lava) Most villages are situated in, or around dormant volcanoes of varying sizes, the biggest of cities being situated in and around the biggest of volcanoes. The Mystics have been able to sooth the great mountain, ensuring that it does not erupt. Most of the lands despite being treacherous, filled with fearsome beasts and horrible weather conditions are relatively safe and stable. However if attacked the Orcs use their knowledge to draw their enemy into the most dangerous parts of their lands, using caves to sneak away and set of avalanches, rocks slides, setting traps and even luring their enemies into the lairs of wild beasts.
The Orcs have a suprisingly good understanding and use of magic, however most of it is based around practicality and what they need, therefore a lot of it has to do with fire and earth. Although Orcs never use technology for battle, seeing it as dishonorable and cowardly, they nevertheless will use technology for everyday purposes if they find trinkets of value to them. Because of the harsh climate most technology does not meet the ruggedness required out of Orc equipment and so technology is scarecely used simply because of practical purposes.
Regardless of gender, all Orcs are trained at youth to become fighters. Based on the race's unique power and phyiscal strength, orc fighters recieve special training in double-blded swords and blunt weapons. Less frequently, combat gloves or cestus are used to learn Tangsu. Instead of armor, some Orcs wear tattoos of magical significance, which are carved into different parts of their bodies. An Orc Mystic is a trainee priest in the temple of power and fire. Unlike Paagrio Monks who are selected from strong warriors to be trained to become priests and warriors at the same time, Orc mystics are sent to the temple at a very young age. They not only recieve education on the teachings of the god of fire and poewr, but they also learn the magic system that is unique to Orc culture. Of course, all Orc mystics also recieve basic combat training as members of the Orc race.
Side: Sylesia, although they have on occasion acted as mercs, getting to them can be rather difficult at times but the rewards to be gained could be substantial.
-Gonna open up the ability of actings as a merc here, I'll be siding with the Sylesia just because its conveniant for the time being, but the things can and do change.
EDIT- Info is coming from here. http://www.lineage2.com/Knowledge/race_orc.html
crawford'n'co
18th May 06, 3:49 PM
Its not Bentusi from HW. Its Tau language for "wise ones" or something, . A few of my other names are tau too. But umm sure, an alliance would be ok.
The Bentus'in are a fair people.
General Description (most bentusin are alike)
Long golden hair, Black blue or green eyes. Usually about 5'11" to 6'3".
The Specialists wear Black robes with a red stripe down each arm.
The Pilots wear light Blue robes with a gold stripe down their arm.
The Military wear Dark green robes with a crimson stripe down their arm.
The Civil engineers wear Dark blue robes with a bright green stripe down their arm.
Diplomats and Nobles wear Pink robes with a Black stripe down one arm, a Gold stripe down the other, a Crimson stripe down one leg, and a bright Green stripe down the other.
NotPersonal18
18th May 06, 8:47 PM
Wowowow! Where was I when alll of this happened? I can think of a whole other idea then putting us in a specific time period. If you don't like it, I'll play along with you guys.
Alright, I say we each have something like a gang, and our gangs have discovered how to travel between different dimminsions or something on that line. Our gangs have magic, tech, brutallity, etc based on where they come from. They can be one race or many, spacefaring or not. Some dimminsions would have space, others would have floating land islands and flying boats. Others are like cavemen ages, yet somehow equal. Our gangs could be fighting over who had what control over the dimmision, like current gang turfs or the like. They would team up with other gangs that they accepted to become stronger and take over those weaker allaiances. Gangs could have their own goverment or something relivate to government. For those players who want to have fun with law they could mess with other gangs or ignorrant nations in the dimminsions. Well?
Sword_Monkey
19th May 06, 3:05 AM
...Nice idea, go make it if you want, this idea is already running though.
Right then
Adunza - Dwarven - Klaus88 - Neutral
Zwekstsatsatsat - Mindreaders - Lestaki - ???
Spellspirits - Sylesia - Sword_Monkey - Sylesian
Orcs - Orcs - Ardias - Sylesians
Artimis - Avens - Bentus - ???
Bentus'in - Bentus'in - Elite-Zealot - Cantranian
Kalemion - Kalema - Carni45 - Cantranian
??? - ??? - Akranadas - Cantranian
http://img89.imageshack.us/img89/5229/sacretomia1ha.gif
The southern pole is largely unexplored.
The Ashlands are deadly a deadly place, often things are found in its giant sprawling desert, the Orcs love the place but cant survive for long there.
The Moons are called;
God's Moon (by tradition no-one knows why) and,
Lunalux
Up til no only legends speak of people travelling to the moons, and of what lies in the southern pole.
Need more Sylesians, remember they have kick ass magic!
Red Fox
19th May 06, 4:38 AM
Ill take the nine spot but if i was doing traditional avens then i would be the Slyesisians. Im gonna have to be Cantranian.
Warmaster Death
19th May 06, 5:19 AM
um..will i still get to blow stuff up? y'know, its jsut my thing. never was good at the "life" BWs
Sword_Monkey
19th May 06, 5:27 AM
Yes yes Warmaster you can blow stuff up :D
And it seems the Sylesians are going to be outnumbered.
http://img19.imageshack.us/img19/139/sacretomia0am.gif
Ardias
19th May 06, 5:41 AM
Or so you think. Lets just say that alliances are already in the works.
Oh and BTW here is the races updated.
Land - Race - RPer - Status
Adunza - Dwarven - Klaus88 - Neutral
Zwekstsatsatsat - Mindreaders - Lestaki - Sylesian
Spellspirits - Sylesia - Sword_Monkey - Sylesian
Elmore - Orcs - Ardias - Sylesians
Artimis - Avens - Bentus - ???
Bentus'in - Bentus'in - Elite-Zealot - Cantranian
Kalemion - Kalema - Carni45 - Cantranian
??? - ??? - Akranadas - Cantranian
I think Lestaki might be neutral as well, but put him under Sylesian for now.
Warmaster Death
19th May 06, 5:50 AM
The Holy Empire of Death Spireis a Nation that has always Thrived on war, with an Population of 70% living and 30% undead, skeletons making up 25% of that, as they are the more interlectual of the Undead, because they retain their spirit, whilst zombies only retain the flesh and basic instincts.
Death spires military is Totally Loyal to the Warmaster, and his son Nicholai.
they wear no armor, but Clothing that seems to blend in with tehir surroundings.
they travel by "Holy Gunships" (black hawks, with 2 50 cal Gunpowder Gatling rifles. that use the life essance of a mage, who is wired in to power the rotors) these are only used to mobilise troops, as their Cost greatly out weights the risk of them getting shot down.
And "Deathmaster" Transports
(a humvee with a single 50 cal Gunpowder repeating carbine, using the same technology as the Holy gunsips for power)
The forces of Death spire Favor Guns over magic, but utilise Necromancy to its fullest, and each squad leader is able to resurect his squadmates, however, this process takes weeks to reanimate the flesh and re-aquire the soul.
Each Human soldier is given a M-01 Rifle (basicly a 10 shot bolt or lever action rifle) coimmanders are given the M-01A a carbine version (Practicly an M1 Garand) and they wear camoflague(sp?) uniforms
(they basicly look like the Rangers from Black Hawk down)
the undead however, vary:
Skeletons are Seperated into two groups: Tactical and Assault
Bolth Varieties of are Clothed in pitch black copies of teh Living soldiers uniforms, the Assault howver, have plate Armour over the top of their Fatigues.
Ardias
19th May 06, 5:53 AM
And please please please put which side you are siding with. The map btw is absolutely amazing.
Sword_Monkey
19th May 06, 5:55 AM
Death has decided to go with Cantranian, lets say this is a political move and he used to be Sylesian due to Necromancy skills.
Adunza - Dwarven - Klaus88 - Neutral
Zwekstsatsatsat - Mindreaders - Lestaki - Sylesian
Spellspirits - Sylesia - Sword_Monkey - Sylesian
Elmore - Orcs - Ardias - Sylesians
Artimis - Avens - Bentus - Cantranian
Bentus'in - Bentus'in - Elite-Zealot - Cantranian
Kalemion - Kalema - Carni45 - Cantranian
Ar'tarus - Human - Akranadas - Cantranian
Holy Empire of the Death Spires - necromancers - Warmaster Death - Cantranian
http://img83.imageshack.us/img83/6339/sacretomia3sl.gif
Akranadas
19th May 06, 5:56 AM
Ar’tarus - Human - Akranadas - Cantranian
I'll have to talk to lone before I post anything about my race, we've got some thinking to do. :flame:
The Shadow
19th May 06, 6:01 AM
Wtf is going on in here? Are you putting up a BW? Why you didn't tell me?
edit: Oh, and could somebody explain what has happened in this thread?
Sword_Monkey
19th May 06, 6:05 AM
Dammit Shadow has found out, everyone hide!
Sorry Shadow i am going to change the name of the thread, make it clearer.
yes this is a BW, nearly ready to begin, new condition to join though you have to use magic. :D
Ardias
19th May 06, 6:07 AM
Ya magic is being out numbered 5:3 right now.
The Shadow
19th May 06, 6:09 AM
Dammit Shadow has found out, everyone hide!
What did I do?
(Is it imposiblee to avoid using magic? I don't want to. Magic users are wussies trying to avoid combat.)
Edit: I must go now. But I will post my race later.
Sword_Monkey
19th May 06, 6:12 AM
Thats fine, you could simply be a magical race, boosted physically by magic. But please go amgical, not techie they are outnumbering
Akranadas
19th May 06, 6:13 AM
Ya magic is being out numbered 5:3 right now.
Who said I didn't use magic? ;)
Ardias
19th May 06, 6:19 AM
Magic are wussies that don't like combat. You might want reread the orc description, being as they are magic users who see technology as cowardly and dishonorable.
Akranadas
19th May 06, 6:21 AM
Well thats kind of the opposite with my race, they used technology to harness magic.
Sword_Monkey
19th May 06, 6:27 AM
Ok Sylesians are being outnumbered 5:3
Magic and Tech are ust the how you go to war, techies can be wusses too, they hide behind metal, like Ardias's Orcs who hate Techies for this reason.
Plus my race doesn't as such have an army, it is more of an NPC feature, but hey I can ahve them help the Sylesians a bit.
PS I will be splitting a few of the territories up to let in the newer nations - Lestaki needs a space, as does Shadow.
Joiners after that time will be placed in too, they will of simply been 'overlooked' as lesser nations and added to the map later.
NB If someone wans to go real special they can PM me, as there is a moon up for grabs if I think it is possible,a nd the unexplored southern hemisphere or even the Ashlands could support a race.
crawford'n'co
19th May 06, 7:40 AM
Bentus'in weapons are MAG guns (not Magnum or revolver guns but Magnetic Accelerator Gun) similar to rail guns. They have "evolved" this technology so that the weapon is as big as a normal weapon. The Mal'caor have a special unit that specialises in close combat. the Korar'eldi use the hover technology in large flying "carriers". These generally tend to be a mix between a helium balloon and the hover technology. From these high-atmosphere ships, they launch their attacks.
NotPersonal18
19th May 06, 7:46 AM
Okay then, it might be the second epic BW or something else. Who knows? Anyway, my race. Hope their aren't any problems with it.
Race: Morphers
Description: Morphers, like their name implies, can morph into anything. Their skills and knowledge is inscribed in their souls, and carry it to their every form. However, from a lifetime of changing into various things can generate no one skill, this leaves Morphers with a balanced fighting style. They can take advantage of your every weakness, but they also are vulnerable to your every strength. They die if their form is killed, no matter what it is. Their offspring has a chance of also being a Morpher, but should two Morphers have been the parents the child is also a Morpher, and has a chance of being a Detector. Detectors are Morphers with the ability to sense other Morphers, this can only be gained from noble birth (to Morpher Parents) or from being around other Morphers a lot. Non-Morphers have never become detectors. Mates with Detectors have a defense against the Morpher assassinations, and can spot other mates.
Politics: Morphers are very loyal, it’s just their mind set. They are somewhat of protective pets, and used to have similar views to their mate (owner). They take the form of jewelry on their mate or an animal that follows their mate. The provide an unseen defense, and make excellent spies or assassins. They had no type of communication with their race, so noble birth and becoming a detector was rare. That was, until the Forum was invented. No one Morpher knows when or who made it, but it is just there. All Morphers, even the ones mated to nature (sit around as a tree and protect other trees etc) are a part of the forum. No Morpher resisted it. The Forum is relocated every session, and cannot be seen. Morphers become air and go to this secret location, and then talk and trade knowledge with other Morphers. News and discovery from every nation is in the Forum, and almost nothing is hidden from it. The Forum has the power of all nations and their developments, but does not serve a purpose of another nation. Using knowledge from the Forum, the Morphers help their Mates and learn new forms and can be trained at the Forum by other Morphers. It is also highly increasing the number of Detectors. After a few sessions, the Morphers have a new loyalty then just to their mate, a loyalty to the Forum. The general feel of the Forum had become the leader of the Morphers, but only slightly. Only when the Morphers are more loyal to the Forum can it become a separate nation, but that has not happened yet. The potential it has is lost until the Morphers can break away from their mates and then fight them for the sake of the Forum if they have to. They cannot fight their mates, or break away for that matter. Their loyalty is just to strong. This leaves the Forum as wildcard. The very few who know Morphers exist, are even fewer when it comes to the knowledge that the Forum exists.
Alright, who wants a pet Morpher? Should the Forum ever join a side it would be who ever is losing or outnumbered. *glances at the magic people*
Ardias
19th May 06, 8:19 AM
Ya I wouldn't mind having a few of them, you can come up with the form and all that, just make it very rugged and tough, and not the fasts or agile of things either.
BrianGeneral
19th May 06, 9:03 AM
Hey, why halt other BWs? As I said, everyone can go with their own BWs if their time can handle.
Alright, here's my entry for this.
Name of race: Termas
Type: Humanold Robots
Name of Kingdom: Skynet 3rd Republic
Alignment: Neutral
Description: As robots were created in this old country, they're treated as helpers. However, those evil people attempted to treat those machines badly, so they went for an uprising and expelled all humans, building their own homeland. Though distrusting humans, they're still welcomed cooperations with them if it's beneficial to their country.
With highly advanced technology at hand, they're able to produce robotic warriors in a large number while some are specialized for becoming assassins, and made extensive uses of armoured machines-----from tall walkers to flyers and battle tanks------at war. But even they got these powers, they chose to stay in a peaceful, prosperus state with other countries around------but can they continue with it when the new conflicts come out?
Alright, a bit short, but since I'm in a hurry so please don't mind.:bowdown:
ps. I've got some ideas: when someone is going to have an action to do with other country (eg. declaring war, requesting cooperations, etc), state a line in bold like "XXX is going to (action) with YYY", so that those who're not involved can simply jump over those and go straight ahead. Opinions?;)
Akranadas
19th May 06, 10:02 AM
Heres Mine, Fear Me Magic Users!
State: Ar’tarus
Race: Human
Allegiance: Cantrania
The Ar’tarus people dwell in the northern parts of Sacretomia where they were once a strong scientific people, researching and developing many different technologies. This all came to a halt when they first made contact with a magic wielding race known as the Youtlings, they agreed on a trade, some magic for metal so that the Youtlings could improve buildings and such.
The Ar’tarus scientists and researchers began to dig and made play around with this magic, curious to its future implications, saying that it would bring Ar’tarus into a new era as the fore runners of magic-machine technology. But simple magic wasn’t enough to please the Ar’tarus; they needed and wanted more powerful magic to fuel their plans. They contacted the Youtlings about suppling them with more powerful magic in exchange for higher grade metal and other materials, the Youtlings politely declined, but that wasn’t going to stop the Ar’tarus from getting their hands on it.
A secret operation was launched on a small Youtling town where more powerful magic was believed to be. The Ar’tarus operatives attacked in dark of nigh, raiding every house in search of this magic. They eventually found it, the only problem was that a powerful Youtling mage was guarding it; he had already killed one trooper. Rather than risking any more troopers to the mage, the Ar’tarus troopers ordered a single man to in, he was only armed with a concealed syringe filled with tranquilizer, he entered the room and fake a plead for forgiveness from the mage, exploiting the Youtlings niceness and tricked him into lowering his guard so that the trooper go quickly inject the tranquilizer.
With the magic captured the troops decided to bring back a prize back with them; the Mage, and by doing so set them on course for a new era. After months of studying the magic, scientists couldn’t figure out how it worked, that was until they did tests on the mage.
Tests showed that the Youtlings had magic within, and be more specific; their souls. It didn’t take long for scientists to figure out how to extract this soul or magical essence as they call it, from the mage, who died upon extraction. The next problem was usage, as it couldn’t be used within a weapon as it was a fine misty gas. The break through can when a scientist dropped a container housing some of the magical essence, where upon inhaling, that he found that he had gained slight us of magic, but its affect wore of fairly quickly.
The next problem was supply, but where better to it from than the Youtlings themselves. Raids began to happen across countless Youtling towns as they were rounded up and shipped to processing centres, were their magic essence was to be harvested. Then another problem rose, where to get more magic essence when the Youtlings are all gone, they found the solution in farming.
Deep beneath Ar’tarus’ cities are large underground farms of Youtlings, where they are breed to full fill nothing more than give up their souls to Ar’tarus’ troopers. As a method of control, Small sections of Youtling brain is removed to prevent disruptions and to keep them at a near child like state until the reach their teen years where the essence is it most potent.
To deliver and use this essence, Ar’tarus scientists developed a respirator delivery system known as Magic Essence Delivery System or M.E.D.S for short. Succus was toasted everywhere as Ar’tarus troopers learned powerful magic spells (from capture Mages of course). Soon all Ar’tarus soldiers were fitted with the MEDS, doing away with conventual rifle and arrow weaponry, opting for powerful magical spells to attack the enemy.
A unseen problem began to occur within the following months after MEDS implication, when troopers took of their MEDS, they could only last about 10 minutes before collapsing on the ground from what appear to be lack of air. It became apparent that this magic essence essentially became their second oxygen, with troops becoming dependant on it to live, but this was only a small price to pay, for the troopers welcome magic over other weapons regardless of this side effect.
Trooper
Ar’tarus Troopers wear a full respirator attached from the ears, nose and down to the chin, cover most of their face. They wear light Flak armour along with re-designed gloves, where the finger tips have been removed to allow easier making casting. They also where helmets in battle, and some have been seen wearing eye protection for reasons unknown. Their appearance along with a light blue mist that appears when exhalation occurs has earned them the nick name of “Soul Breather’s”
Lestaki
19th May 06, 10:03 AM
The Idari (ex ZweiKastat)
Well, I've refined the idea in my head and as they are now something like the FunfKastat I thought I'd just call them the Idari. :p I'm Sylesian, put me wherever seems to work.
The people who became known as the Idari were once more or less human, but they left those origins a long time ago. The secret of their transendence was two-fold: the discovery of a recessive gene that gave minor telepath abilities and emerging governmental organisation that could make eugenics a reality. Determined to reinvent themselves to best their rivals, they began plotting the genetic course of their species to promote telepathy. At the same time, they began evolution along several other courses with different groups, including the quest for the perfect warrior and enhancement of their feeble native magic. The project was going with some sucsess until they reached the now legendary Idari Barrier- a moment that would change their fate forever.
As the project progressed, a family line known as Idari achieved faster progress than the others- but at the expense of a deliberating genetic disease that sapped the strength from their bones as they aged. Dismissing this as unacceptable, the Idari were preserved but sidelined... until a hundred years later the leaders had to stand up and admit they were getting no further. There was a limit to the telepath powers that could be nurtured in all bloodlines- except, annoyingly, the Idari, who had long since passed that point. Further, the Idari gene was found to be recessive- it would only manifest with like. In other words, only inbreeding between two of the flawed Idari line could create further Idari-grade telepaths.
The project continued, making progress of a kind. The Idari now possessed very strong telepathy, and were beginning to manifest mind reading powers as well- a thrilling development. Unfortunately, their hereditary disease was being reinforced as well- now from birth they had weak, hideously fragile bones. Finally, it reached what is called the Termis Barrier- the Idari genes have become so strong that no more progress is currently being made with their mind powers. It is hoped that as the generations go by the Idari Curse will be removed from the gene pool, and the project's development can continue.
Likewise, each and every other project reached the same concequence- a barrier which only a single bloodline could pierce, accompnied by a reinforced genetic disease. In the meantime, the general polulation have returned to a less regulated, though still scrutinised, breeding state, dismissed as somewhat unpromising in developing any of the projects- the projects themselves dismissed as being too mixed in their blessings to continue with a species as a whole.
The Idari
Leader caste and the first family, the Idari can communicate telepathically over huge distances and can also read minds- if their target's will is not strong enough to resist. Naturally intelligent, they have taken over and named their people after their line, and guide them throughout affairs. However, despite their feared talents, they are wracked by the Idari Curse- a formidable genetic disease which seriously hampers the takeup of calcium in bones- making them horrifically fragile. This makes them by far the smallest family: to this day most of their children die to particularly strong manifestations of the Curse and almost any bodily contact can be dangerous- the Idari are wracked by a paranoid fear of pain following the least of injuries. It is forbidden to touch an Idari and their Dragoon guards are extremely protective of them.
The Dragoons
The elite warrior caste, the Dragoons are blessed with extremely strong bone and muscle structure belied by their extremely lightweight frames. Physically well-formed, they too are cursed. The Curse of the Dragoon, so called, is a series of deadly genetic diseases which manifest in childhood only. This alone means 30% of Dragoons die before they reach their coming of age. However, they have a relatively large population, far greater than the Idari, and once they have reached adulthood the threat of the Curse dies. Dragoons serve as elite bodyguards to the Idari and as shock troops in battle, famed for their lance-blades and deadly leaping attacks from horseback.
The Solenor
The Mage bloodline, Solenor have focused and potent magical potential that allows them to draw on the specific power of the heavens, rather than any other aspect of magic. Why this only is baffling, but they themselves say that their blessing (most would say mutation) originated in the touch of the sun's rays. Regardless, they as all the others are cursed- theirs more myriad than the others. They suffer from a wide veriaty of mental problems, normally but not exclusively manifesting as extreme paranoia, insecurity, and persecution complexes. It takes an adroit hand to handle them, and indeed a minor caste exists merely to look after, protect and reassure the Solenor. The Idari are drawing up plans for a breeding program and full line for such beings.
Telepath Leaders
The officers of the Idari, these are not part of a full-blown, cursed family, but rather simply those who manifest enough telepathy to be useful on the battlefield without being touched by the idari curse- those behind the famous Idari Barrier. They make good and capable officers, and their silent communication leads to well-formed manuvers. There exist a small breed of Dragoons who manifest powers of Telepath Leaders also- these are the generals of the Idari, valued and exeedingly rare, few more existing than there are Idari.
The People
Sometimes with trace telepathy or magic, the people of the Idari are essentially human for all intents and purposes. They make up the mass on the battlefield and behind the lines, neither blessed nor cursed, serving their masters digilently.
Akranadas
19th May 06, 10:06 AM
On a more serious note, How is the structure going to be setup? Whos leading who and what?
Sword_Monkey
19th May 06, 10:18 AM
Cough **northern parts Ark** cough
Structure is basically you lot begin with politics, Thorn and Animar will be calling separate councils of national leaders, and if the leaders agree maybe a world peace meeting where you can all be in the same room. it is upto you to start any fights should you wish to then collect allies and determine battle locations.
If you wish to explore, politicise, research, or mess with attractive ladies, then you can any such activities will be rewarded either by each other or if you wish to by me or Ardias in the form of NPCs. For example if you wanted to get ahead in the political world but attracting enemy attention you could meet with Thorn or Animar and plead/argue etc, this will not just be a conversation, it will usually end with a consequence.
Exploration is another example, you cannot decide what you find, but we will, and it will be just as worthwhile as fighting.
Right time to make an IC thread, this will be OOC from now on, give me a bit of time and it'll apear. With intro.
The Shadow
19th May 06, 10:26 AM
Hmm... I'm going to make Arum's in this one! SW mark me in with
Arum's - Human - Neutral (Mercenaries)
Sword_Monkey
19th May 06, 10:48 AM
Since you are going mercenary, you wont be getting a nation territory, you can go nomadic, just make sure you say where you start, Ashlands or a neutral country is good, just be sure you have permission if you want to start in a non-neutral country.
And Morphers inhabit the lands of Sylesia, though not many people know that ;)
IC thread is up by the way.
Klaus88
19th May 06, 11:29 AM
10 points per army! With a 5 point general a nessecary choice!
You can count me out of this boardwar mac!
Sword_Monkey
19th May 06, 11:37 AM
dammit sorry meant 20
Plus that'll grow, so chill Klaus.
Klaus88
19th May 06, 11:42 AM
If this is one of those boardwars where the numbers of soldiers are only in the hundreds then I'm not really interested as that's BS to me. You didn't even say how many soldiers two points buys us! 100? 500? 6,000? 20,000?
Sword_Monkey
19th May 06, 11:50 AM
Alright alright i am deciding that at the moment, just chill, some things require discussion Klaus, be patient.
Edit: Looks like small armies to start 100 per choice, that goes for everything, and army points limit will be increased upon the advent of war, and shall increase during war. Nations who spam expendable troops can double or triple the necessary limit, so infantry will be either 200 per 1 point or 300.
The Shadow
19th May 06, 12:05 PM
I'm a merc but that doesn't mean the Arum's don't have a nation of their own.
Arum's:
The Arum's are divided into 6 clans Albron, Gweti, Twengor, Koleika, Laiwon and Delur all of them are named after thier clanchiefs.. All of the clans are independent, but their leader is Albron's clan. He is the one who currently handles the army "renting".
The Arum's live for war. All of their citizens (expcet ladies) go through hard military training, usually in war. They are elite soldiers, war is their job and there are few who can fo it better.
Their leader is currently clanchief Albron. He is only the politican, all militasry affairs is left to Sergenant Khalor. He is a military master-mind. He is probably the best general in the whole world.
Remeber: Only money, no money, no men. Simple as that.
Ardias
19th May 06, 12:18 PM
Don't start anything yet, we have to figure this out first. I'd say that this should be in the hundreds of thousands kind of thing, not hundreds by any means. To also give this strategical benefit there should be limits. So I'll just write up something for the Orcs and give you a general idea of what I had in minde.
Scattered among the lands of Elmore there are 20 different prominant villages, however they are kind of far apart and it does take take for them to gather. - going with the whole slow and purposeful theme here.
The central city of Paagrio houses roughly 8 million inhabitants.
The next 2 largest cities have about 6million
Another 3 have roughly 4million
2 others have 3million
5 have 1million
7 others have between 500k-800k population
There are also other Orcs scattered among the lands (Elmore and otherwise) whos total population is estimated at 1million.
This give a total of 20 main towns/cities, totalling about 49million people in population - NOT MILLITARY. BUT since all Orcs do get some sort of combat training should it be necessary at any point in time the whole population can rise up and be rather good at fighting.
Now when you go to war you can make an army as big as you like if you can justify it, what I mean by that is say you have a population of 50million, and 30million of that is your army - kinda large but hey. Then you go out and attack someone with 30million troops. This is where things will get fun. You are a slow but powerful moving target, thats when others might bring a force a fraction of your size and start to sabotage, do hit and run attacks etc. And thats when your whole nation is left undefended and someone else walks in there and burns your nation to the ground.
This is what I mean by EPIC.
-Edit-
Brian how is it that arrows, fireballs, musket bullets, even cannon round supposed to penetrate battle tanks, who come out of a race that are robots? Thats a touch bit high tech for this era.
The Shadow
19th May 06, 12:29 PM
Check the page 9 for my race please. (Anyone wanting some mercs?)
Sword_Monkey
19th May 06, 12:41 PM
Seen it, right then Ardias has spoken, and admittedly he has picked up n something i missed - EPIC - so size is getting bigger alot bigger.
Armies are now 50 points, same unit points stand, but size is now 100,000.
Even that will grow, as war has not been declared yet.
Also I think 'Epic' is going to be lot more central than anticipated, so if I catch any of you fighting a battle with only two armies you shall be told off, think epic people!
Klaus88
19th May 06, 12:48 PM
HOLY COW!
That's what Im talking about!
There number among the dwarves, twenty large underground cities. Each of these cities have 2 million dwarves within them save for the captial which has 10 million.
There are a number of smaller strongholds that hold the vast legions of the dwarves.
The current army numbers just under 5 million trained dwarvan warriors. Many more dwarves can been called up in the event of war.
Sword_Monkey
19th May 06, 1:11 PM
Right new rule though;
Cantrania and Sylesia are pretty much united democracies, the nations under them are more like states, with the leaders of each being mighty generals.
They obey every command of their Masters as they should, but soem plot and some obey.
Each player will be responsible for their state leader ( or mercenary/neutral leader) this means they will either obey their master and fight where told, or advise their Master's course of action. This allows more co-ordinated playing.
So if you are a fighter, ask your master to be on the frontline, defend your great nation.
If you like politics, advise your leader and gain control over the others.
Battles will be epic, but for those of you who love the nitty gritty you can always focus in on parts, or even have your general challenge an enemy general.
Feel free to introduse yourselves in the IC thread and make your way to the leader meetings, we have not as such begun yet, but those of you itchy to write may do so.
NB (basically Lestaki's, and others', 'General', 'leader' idea)
The Shadow
19th May 06, 1:49 PM
Hmm... I have those clans you remeber. So would I get a litlle different points system. (The side who hires me has to make an offer of notable amount of money, but 2 clans can fight in the other side and 3 on the other and one waiting to be hired. So I can actually fight against myself.)
Edit: Screw this! If you are going to hire something it's the whole thing or nothing.
NotPersonal18
19th May 06, 4:43 PM
Ardias, that it? No one else? Hmm. Odd.
Klaus88
19th May 06, 7:07 PM
Invulnerability of the army (troops only): Invulnerable to Poison/Mind Control abilities since they have no actual mind/cells to control/poison with. Normal physical attacks will find a hard time tio deal with them.
Vulnerable to: Fire (not Blast attacks) can do some damage, high vulnerability to EMP and Water attacks.
Considering that my dwarfs don't have any nukes lying around and that my armies are not in the habit of carrying firehoses around that effectively nullifys almost all of my army.
BrianGeneral
19th May 06, 7:09 PM
Use your brain in battlefield;)
Besides, I'm also a neutral faction like you.
Klaus88
19th May 06, 7:14 PM
I hereby offer three dragon hordes of gold and gems along with 20,000 suits of mitilrl to the mercany clans.
In case you're wondering a dragon's horde means A HUGE AMOUNT OF GOLD AND SILIVER AND GEMS LADIES AND GENTLEMEN!
Warmaster Death
19th May 06, 9:52 PM
oh, new unit, counts as
a "creature/war machine"
its called the "Necrolord" but infatry simply call it the "lord"
its basicly an M1-a Abrams tank, using a Mage as the engine and a mage as the radio, with undead crew, as with all my vehicles
the 20,000 of them are split up into smaller units each consisting of 200 tanks, these smaller units are then attached to other divisions.
the tanks weaponry is a 50 cal gunpowder gatling rifles for a pintle mount, and a 70mm main gun.
NotPersonal18
19th May 06, 10:13 PM
You're already declaring war?
The Shadow
20th May 06, 12:22 AM
General "Arbalest" Stramburg (Power Sword, Gatling Lascannon) with 100000 Elite Heavy Weapon Robo-Warriors (shown below, 2pts)
1000000 Robo-Warriors with Laser Rifle, Basic Robo-armour (10pts)
1000000 Robo-Warriros with Laser Pistol, Chainsword and Basic Robo-armour(10pts)
250000 Elite Heavy Weapon Robo-Warriors with Plasma Chain Gun, Chainsword and Medium Robo-armour (5pts)
50000 Assassin-type Robots with Laser Sniper Rifle, Chainaxe, Heavy Robo-Armour and capable to move fast (5pts)
60000 Baslisk Artillery with Earthshaker Cannon, satellite targeting system (3pts)
40000 Armour Transport with Multi-Laser Cannon, each capabe to carry 1000 Robo-Warriors each (2pts)
80000 Fighter-Bomber with Gatling Lascannon, Napalm Bombs (4pts)
90000 Main Battle Tanks with Heavy Armour, Turbo Pulse Cannon (4.5pts)
90000 War Walkers(each 18m tall) with Plasma Cannon, 2 Heat Cutter and Shield (4.5pts)
Invulnerability of the army (troops only): Invulnerable to Poison/Mind Control abilities since they have no actual mind/cells to control/poison with. Normal physical attacks will find a hard time tio deal with them.
Vulnerable to: Fire (not Blast attacks) can do some damage, high vulnerability to EMP and Water attacks.
LOL! BG how in the hell are you thinking that somebody could win that! I'm armed with swords and shields and leathear/steel armor. My troops are good, but they have nothing to say against that mass of laser rifles and your boss could single handedly destroy my whole army with his "gatling lascannon"!
I have never said this before, but now I have to say it: YOU ARE POWERGAMING!!!!! And in my opinion does everyone else with something like "Rail guns" and "M1 abaram tanks"! How in the hell do you think that somebody could bring those down with arrows and swords????
Edit: TIme to change da plan: my new race.
Da soviets:
100000000000 soldiers with machine guns/bazookas.
10000 nukes waiting to be launched at the enemy.
Akranadas
20th May 06, 12:41 AM
Isn't this a Fantasy tech BW? Why are there robots here? Who built them? Why are they using lasers/plasma/pulse/lascannon/ect?
TheLoneKnight
20th May 06, 12:50 AM
And here you guys thought this would be hard. :p
BrianGeneral
20th May 06, 1:36 AM
No, I'm not powergaming. At least Sword_Monkey didn't oppose my idea of Robots when I signed up for this BW. If I'm preparing loads of WMDs then you can said I am, but now I'm not and I'm providing ways to take them down.
That's really a serious personal attack on me.
The Shadow
20th May 06, 1:42 AM
But hey! Can you tell me how to take down robots with lascannons down with swords and arrows?
Edit: I'm fine with robots, but a massive army with (laser) rifles or any weapons of present time just don't fit in this BW! And as warmaster death has 200,000 M1 abram tanks. I'm not fine with that either.
So my suggesat is that if you have so good tech your army should be alot smaller.
BrianGeneral
20th May 06, 1:50 AM
I can go with those modifications, but I'll edit that later since I'll need to go out later...... (And I think this problem should left for Sword's decisions.)
ps. Don't forget that I'm standing at neutral, and I won't declare war on someone unless being attacked. I can promise this.
The Shadow
20th May 06, 2:00 AM
Yep, we should let Sword decide what to do.
(Thank god, that you are neutral, I wouldn't like to fight against. :D )
BrianGeneral
20th May 06, 2:05 AM
I choose to be neutral because I can't spend too much time on a BW than what I previously did......And also add some flexability to the story.;)
Sword_Monkey
20th May 06, 2:23 AM
OMFG, when you said robots i was thinking, 'sure a nice horde of golems', then when you said they were the robots amde by other races who had freed themselves from oppression, i thought 'hmm nice backstory, means they can only be as powerful as the best tech in the game'.
BUT NO
You made a bunch of 40k robots with lascannons, you are about 40,000 years off with your tech level Brian.
People are using gunpowder, not lasers.
Robots made here are usually clockwork, or magic assisted.
They fall apart, they are heavy and slow.
Yes gunpowder musketballs (no proper bullets guys) will bounce off them usually. But if they go down they go down, no battlefield medic can come to help them.
Also be warned that any magic you use is in the form of magical robots, not mages, as robots can't cast spells.
Sorry BG I like the robots, but I never expected that.
Change it please.
On a lighter note, feel free to introduce your characters and armies,a nd amke your way to the capitals, but to repeat - no wars, or fights yet.
BrianGeneral
20th May 06, 2:26 AM
Alright, as you're saying that, I'll do it as soon as possbile after I came back. (Quite a load of actual rifles, you mean?)
ps. Just thought of that, thunder and rocks can also do the trick to deal with them, and are quite effective as well.
Sword_Monkey
20th May 06, 2:45 AM
And alot more weaknesses, it is completely unfair to start off with an army whose basic unit is impenetrable to most things. Physical attacks are effective, as knocking one over puts it out of the fight!
Seriously BG, they need to be weakened so that a normal man is their counterpart.
crawford'n'co
20th May 06, 4:06 AM
Yes. I smelled a lot of cheese with those. And GW just called suing you for illegal plaguerization.
Lestaki
20th May 06, 4:25 AM
I don't think GW has copyright on lasers. :p I just hope my magical bowmen will stand a chance against all this tech...
Akranadas
20th May 06, 4:32 AM
Lestaki people are magic eh? Hrmm.....Powerful you say....Ar'tarus Wants!
crawford'n'co
20th May 06, 4:33 AM
They have copyrights on all Codexs, hence, you need permission before taking name from them. I saw a couple of things in his list:
Lascannons
Earthsakers
Basilisk
Akranadas
20th May 06, 4:39 AM
Lascannon = He misspelled laser cannon, it just happened to look like Lascannon
Earthshaker = I've seen that in tonnes of things, something that shakes earth can be a earth shaker
Basilisk = Its a Mythical beast.
The Shadow
20th May 06, 5:01 AM
Do you have a war to fight and no troops to handle it? Don't worry! For suitable amount of gold the Arum's will fight for you! They are well trained and disclipined.
If you don't want others to know just send me a PM. If you don't care just send somebody to me at the IC thread.
Akranadas
20th May 06, 5:04 AM
I could always use Slaves Allies
The Shadow
20th May 06, 5:39 AM
If you have gold Ark. No fancy shiny thingies, only money. :D
crawford'n'co
20th May 06, 5:43 AM
This is a rip off of someones (i forget who wrote it already)
[Advertising] Do you need a Dues Ex Machina to destroy some super uber powergamer with a godly robot army? Well then, the Korar'eldi are the people for you. With a super powerful (but very limited range) weapon called a suppresion cannon, we'll just melt his robots ^^! [Advertising/]
Sword_Monkey
20th May 06, 6:10 AM
You lot are a bunch of bastards sometimes, lol.
Anyways there isn't enough way-making to the council meetings.
I will post the council gatherings now, so that it is easier for peole to post and say they have arrived.
crawford'n'co
20th May 06, 6:19 AM
APC Hover Tank: This uses the hover system. It is essentially a flying tank. In place of all weapons systems, other than a few gunner spots in the roof, it carries troops. These are different than Hover Dropships.
Hover Dropship: Deployed out of carriers, these are large vehicles. Utilising a converted form of the hover tech, they can fly. They can carry up to 100 troops, as well as two APCs. Mounts two heavy MAGs.
Carrier: A mix of conventional helium baloon and the hover tech, these are just giant floating hangers. Holding up to 20 Dropships and 40 Apcs, these can start their own miature battle. A usual battlefleet consists of 5 - 10 carriers. Mounts 10 heavy MAGS.
Suppression Cannon: Essentially an energy cannon. Using a converted hover generator to focus a beam of Lightning generated by a Mal'caor mage, it delivers a extremely hot and concentrated beam of lightning to a target area. Vaporises anything in a small (5-10 ft) radius.
Lestaki
20th May 06, 6:25 AM
My comment is at this point I'm very glad I brought one hundred thousand cannon-dragons. Magic looks like it might have a hard time of this.
Edit: Well, they can't fly, they are as slow as ****, and cannon was a poetic way of referring to the fact they can fire intense beams of light and heat out of their mouths. Not actual cannons. :) Just dragons that act like living artillary.
Sword_Monkey
20th May 06, 6:26 AM
Verging on high tech Elite, energy cannons are banned unless the energy comes from elemental magic. And that hover system better be a hovercraft or you can't have it. The blimps are fine though.
Okay so these big fights, since you will be fighting evenly, what you use will fair you no great advantage over the enemy, this is a boardwar, the winning is in the writing.
EDIT: cannon-dragons?!? why in hell would a dragon need a cannon?
Warmaster Death
20th May 06, 7:22 AM
the tanks are spread throuout the army, and i was hesitant to use 200,000 anyway, so i shall change the Numbers.
remember, tehse are not teh vehicles as you would see them today, they are weaker firepower wise, and they cannot move as fast.
their only similarities to their Real life companions is in looks and plated defence.
it was just that i saw BG's army and nearly shat myself...
Klaus88
20th May 06, 8:20 AM
*mutters something about how there's always SOMEONE trying to work the system*
Sword_Monkey
20th May 06, 8:28 AM
Cantranians are only waiting for Bentus now, they can begin the council soon, the Sylesians are nearly all needed, only Lestaki has shown up, and he smells. And neutral nations feel free to barge in on any of them, Thorn and Animar will treat your leaders as equals, not lessers like Thorn treats most people.
Neutral nations don't have to go to a council but they may do.
Klaus88
20th May 06, 8:31 AM
My dwarfs just barged in looking for a renewal of our trade contracts :D.
crawford'n'co
20th May 06, 9:01 AM
Ok, so I can have my suppression cannons, I edited the thing on PG 5 about the Bentus'in and magic. And also about the SC's power source.
BrianGeneral
20th May 06, 9:23 AM
Alright, as requested, I'll try to modify my army like medival armies but much more technological advanced......Together with updated background.
Name of race: Termas
Type: Humanold Robots
Name of Kingdom: Skynet 3rd Republic
Alignment: Neutral
Description: The Termas are probably the oldest race in this world, since their technology level are unmatched even to these days. The best description was that aliens fromnowhere left the system core and some robots on this planet deeply underground, and they worked for their survival ever since.
When the humans on the surface found them, they're treated as their helpers and gained mutual respect to each other, and the robots even managed to build up their own cities, living together with humans in peace.
However, there's always some people who're greed for their strength. When the robots refused to help their human "friends" to fight offensive wars, they opened up an annhiliation on robots. Civil war broke out, and the robots finally decided to go for an uprising and expelled all humans, building their homeland with totally robots. Though distrusting humans, they're still welcomed cooperations with them if it's beneficial to their country. Fear of their dreadful technology may brought chaos to the world, the Skynet, the robots' leader buried deeply undergound, decided to seal most advanced weapons and technologies underground unless they face the threat of annhiliation.
With still neverthelessly high advanced technology at hand, they're able to produce robotic warriors in a large number while some are specialized for becoming assassins, and made extensive uses of armoured machines at war. But even they got these powers, they chose to stay in a peaceful, prosperus state with other countries around, for many centruies------but can they continue with it when the new conflicts come out?
Army update:
General "Arbalest" Stramburg (Power Sword, Handheld Gatling Bolt Thrower) with 100000 Robo-Warriors (shown below, 2pts)
300000 Robo-Scouts with Chainsword and Handheld Bolt Thrower (pistol-like, 3pts)
1000000 Robo-Warriors with Bolt Thrower and Chainsword, Mediumly armoured(20pts)
50000 Assassin-type Robots with Crossbow, Chainaxe, Heavy Robo-Armour and capable to move fast (5pts)
200000 "Baslisk" Repeater Steel Bolt Thrower (capable to fire Fire/Napalm/Explosive bolts, 10pts)
120000 Steel Napalm Throwers (work like normal rock throwers, 6pts)
80000 Movable Flame Turrets(short-ranged, 4pts)
All are slow moving.
As suggested, they'll be limited in number while becoming a bit more powerful than others' basic troops, though I'll be very careful that I won't be so overpowered.
Also.......
If you ever find there's a hard time to deal with other armies, call for Skynet. We're armoured, accruate and deadly. Contact with Centra-Pylon and discuss with Skynet for details.
Since I'm neutral, I won't involve in other wars unless I'm attacked.
Klaus88
20th May 06, 9:26 AM
Huh?!
:disagree: :disagree:
Still too advanced.
BrianGeneral
20th May 06, 9:29 AM
No no no, at least I'm using bullets only.......And well, they're slow.
Klaus88
20th May 06, 10:00 AM
**** this, you are immune to reason Brian General.
Anyone else wanna try and reason with this guy?
And there's still a million of your basic troopers around.
Ardias
20th May 06, 10:11 AM
I'll actually put in some reasoning too, as apparantly most of you have gone off the deap end with the size. The ratio of civilians to military is about 4:1. Therefore if you have a nation who numbers at say 50million, only 10million is your army. Could everyone please post this up along with a general distribution of your cities and how populated they are. When your troops go down we'll be noting that. Thank you.
That said I'll keep the orcs the way they are and seeing as how they're least tech and least magic I'm making it up for them.
Total population: 49million
Total standing military: 20million
Racial trait: Trained for war. Because of the harsh environment and the orc culture all Orcs are trained from birth to become warriors, be it mage/monk/raider. Upon fullfilling the basic training, which is usually around the time when they are seen as fully mature they will pick a proffession that they want to go into. Some are skilled politicians, traders, farmers, etc while others stay with the way of the warrior. The climate and strict cultural disiplines ensure that their skills never dull down.
Sword_Monkey
20th May 06, 10:37 AM
Brian you are still a teansy bit OP, your 'invulnerabilities' should practically be removed. And no bullets, projectiles in rifles are round musket shot, bullets are way too advanced.
And Elite, trouble at home? (referring to destruction of APC)
NotPersonal18
20th May 06, 10:39 AM
BrianGeneral,
/slap
/slap
/slap!
Machine guns in that number would easily crush nearly any army.
Klaus88
20th May 06, 10:45 AM
Dwarves:
total pop: 58 million
20 underground cities with 2 million in each city except for the captial which has 10 million.
These cities are all located near a mountain and are very hard to take.
Racial trait: No slacking off!
All dwarves are trained in four things from youth, mining, forgeing, fighting, and drinking :D. All dwarves are equally adept at any of these tasks.
This gives the dwarves an advantage in both working and the military as dwarves are used to hard work and the dwarvan army is actually easier for most dwarves then their normal tasks!
crawford'n'co
20th May 06, 11:00 AM
Bentus'in
Korar'eldi: 10 cities Total Population of about 14.7 Million
Mal'caor: 5 major Cities, 15 minor Total Population of about 8.6 million
Shi'nan: 7 Major Cities, 17 Minor TP of about 20 million
Est'ankl: 7 Major cities, 5 Major science outposts TP of about 14 million
Aulk'ina: No Cities of own, lives in other castes cities TP of about 8 million
65.3 million total population.
1.95 million STANDING army.
1.5 Million Shi'nan can be drafted in major wars.
In times of major need, all Mal'caor adult males can be drafted in stead of the Shi'nan.
Racial Trait: Highly Advanced in technology.
Sword_Monkey
20th May 06, 11:30 AM
Spellspirits
4 million total population.
10 Tattooed Monks.
all 4 million battle ready, although only 1.5 million are powerful/viable for war, the rest are of lesser power and non-war oriented spells.
Racial Trait: Whisper-form
Spellspirits are vapourous, they can be cut through and split up (and destroyed) with the flick of a blade, or distortion of cannon shot. But their form is potent, it channels their power, and offers a physical manifestation of their spellform, death spells are black, fire spells red, and so forth, there is no true standing army, but if they were to gather they would be a worthy foe of the more advanced races.
The Tattooed monks, are the spellspirits final transcendance to the physical, they take on a more resilient form , and more than one spell can inhabit a human monk. The spells take their form as coloured writhing tattooes on the body, empowering and strengthening the mortal body.
Nobody knows where the spells come from, but it is rumoured an ancient witch of great power creates them, a witch named Glory.
Lestaki
20th May 06, 12:17 PM
Population Idari Family: 25,000 In Army: None
Population Dragoons: 300,000 In Army: 250,000, all others too young, old, or pregnant
Population Solenor: 500,000 In Army: 300,000
Population Telepath Leaders: 200,000 In Army: 175,000
Population Near-Human, in many cities and countryside: 72 Million- 10 million professional soldiers, 20 million in reserve- all practise with bows and swords- but they do not make natural soldiers
Racial Trait: Mago-Artificers
The Idari people are quite inventive when it comes to magic, and have found many applications for it, from use in engineered creatures to their famous bound bows to swords to tempoary shields and all manner of other creations. Their "magic level" is quite high, and they can use it in place of much technology, despite the innate abilties of the majority who are not personally able at magic.
Sword_Monkey
20th May 06, 1:57 PM
Do we have any Elf players, I seem to of lost track?
Anyways I hope the Europeans among us were watching the Eurovision song contest, vote Finland they actually rocked, and now I am going to watch the results, night all.
Klaus88
20th May 06, 2:00 PM
This is a little side campain/story me and Ardias have arranged.
Ardias
20th May 06, 3:22 PM
We need to edit the map. Put on where Lestaki is and all that stuff too, cuse currently it doesn't make too much sense.
BrianGeneral
20th May 06, 8:03 PM
Edited.
Actually, I don't see the reason should robots subjected to poison or mind control attacks since they have no physical brain to control------all are controled by Skynet itself.
Lestaki
21st May 06, 1:36 AM
This is when we invent hackas, who are a very obscure family of the Idari people whose curse is pale skin, awkward social graces, and an inability to get girls, but who can hack the skynet. :p Maybe not. I don't know why mind control is an issue- there isn't any race, as far as I know, who uses mind control. I certainly don't.
BrianGeneral
21st May 06, 2:22 AM
I need to have some preventations against mages right?;)
Actually, Skynet is the one who controls all robots of my race. If you can control one, then it means you can control all and it'll certainly become powergaming.
Lestaki
21st May 06, 3:24 AM
Dude, your protection against mages is blowing them away with whatever wierd guns you're using now. I don't know of any mages on any of the sides who use mind control, so the immunity, and arguing about it either way, is a little futile. I know my mages will simply fling comets at you. ;)
The Shadow
21st May 06, 3:34 AM
Every clan has own city/town. (None of the numbers are accurate.)
Albron's clan: 1,5 million
Clan Gweti: 2,5 million
Clan Delur: 3 million
Clan Koleika: 1,5 million
Clan Twengor: 2 million
Clan Laiwon: 1,5 million
Total: 12 million
Army that is ready to leave into battle at moment's notice: 3 million elite soldiers.
Total all soldiers(Ready in about 1 month): 8 million elite soldiers (with warmachines).
Arum's do the war as their job, they don't seek to counquer. War is their only income, that's way majority of the population are well trained elite soldiers.
Warmaster Death
21st May 06, 3:43 AM
my weapons are bullet shot though. oh well, i should say they were bullet shot.
rather than gas powered, they can have majic fire the musket rounds the way the weapon would normally fire a bullet.
Akranadas
21st May 06, 3:49 AM
Racial Trait
I wonder were that idea came from? ;)
Ardias
21st May 06, 7:01 AM
You tell me :P
Red Fox
21st May 06, 12:25 PM
*Hold up sign saying beat Bentus until his head explodes*
:( Sorry bout that guys i just got the entire collection of Gundam SEED on Friday and i sorta got carried away...ALOT. Oh yes you want anti Brian's robots. I control storms ;) Not that i want to go against you but it just stating a fact. Now to the importanto business. Won't put Racial trait cause i dont know if its leagal.
Avens
Total Population: 45.2 Million
Standing Army: 12.5 Million
Active Army: 24.0 Million
Extreme Army: 44.8 Million (All Avens will fight for their homes...Deperately)
Capital City: Port Artimis
Major Cities: Storm Tower, Port Blue, Gamoran, Danti Base
Army Units
Storm Gunners: This is the basic Aven trooper armed with a musket suited for airial attacks and a steel long knife. These are mostly drafted and fresh troops that arnt too experienced in combat although nearly all avens know how to defend themselves.
Current total: 6.2 million
Thunder Knives: After serving 2years as a Storm Gunner or at least 4 battles and survived then they may branch off and choose their liking in combat. Thunder Knives give up their muskets for pistols and steel knives for AvenSteel LongKnives. As they fight in battle the electrivity intensifies as rage builds up in the individual. Thunder Knives have become so mad before that their blades arc with energy and can sometimes release a mini lighting bolt.
Current Total: 1 million
Lightning Gunners: The improved Storm gunner who has forsaken nearly all close combat for the sake of wielding the famous Avensteel Musket also known as the Stormgun. This weapon uses the avens natural charge to light the gunpowder and sometimes launch a lightning bolt also. Avens who move to Lightning gunners are know for their sniping abilities and paitience. It takes much skill for an aven to master the control of his natural electric current.
Current Total: 3 Million
The Singed: These are the assassains and special forces of the Aven race. Even though all avens find that killing an unaware oponent is highly against them these few indviduals take it upon themselves to do so. They have had their feathers singed black and thier true names burned away by the storms. Fear by all spoken to by few it is against the law to personally know a Singed Aven.
Current Total: .23 Million
Storm Gaurd: This is the best of the best. Nothing alive or dead want to see a member of the Storm Gaurd after them. They know no task that can not be done for their race nor no opponent that they can not kill (De Ja Vu anyone?). Armed with Stormcannons an improved stormgun and Avensteel halberds it is a great honor to be part of the Storm Gaurd.
Current Total: 1 million
The Pure: Few avens are born with the old magic in them. Those that are have feathers of pure white and are honored as priest and shamen. They have the natural ability to control their bodies true power and use it as they see fit. They are not armed in anyway but they are the greatest threat to enemies. Few live to see the white being flying in front of them. They do not mean to kill as nearly all pure are peaceful and they usually bury the ones who refused to surrender to them.
Current Total: 700,000
Sword_Monkey
21st May 06, 1:38 PM
Nice works with the setting too.
Right then, WAR! War people, basically you have to decide who to march against, The Orcs and Dwarves seem to be marching against the NPC Elves (Ardias who shall control them - Moi?) Thorn will be marching on, wiat sailing on, Sylesia directly at Animar, feel free to join him. Animar will be sitting pretty, up to stuff. Which leaves you lot to decide what to do.
Of course War isnt the only thing to join in on. You can still explore the Ashlands, or Icelands (Hint HINT) Or political stuff.
Klaus88
21st May 06, 1:47 PM
Dwarves aren't big fans of ice and the cold but... they do make good explorers.
Lestaki
21st May 06, 1:58 PM
Iceland sounds interesting to us as well. We don't want a war, though Akr plans to give us one, and the Idari want to know more about them thar moon thang. :)
Red Fox
21st May 06, 4:49 PM
Ash cannot reach the air above. I can fly over it and maybe lead a few expiditions...until someone pisses me off.
Akranadas
21st May 06, 7:59 PM
Iceland sounds interesting to us as well. We don't want a war, though Akr plans to give us one, and the Idari want to know more about them thar moon thang.
No, I plan to find a new source of magic, :D
Weavern
21st May 06, 9:23 PM
Ooc: joining Akranadas’ race ohnos!
State: Ar’tarus
Race: Human
Allegiance: Cantrania
Few in Ar’tarus know where the scientist Tenris came from. All that they know is he showed up. Even more surprising was that he came from the south of Sacretomia and he was human. Wearing a oddly white labcoat and carrying a rather large case which he referred to as a briefcase but its contents were nothing but brief. He setup shop outside one of the cities and began to parlor his various toys and machines to the people of Ar’tarus who oddly enough were rather strange to see people wearing masks walking alongside their families. He would later come to know that they were called M.E.D.S. but that isn’t really important as to how he got here.
Well one fine afternoon after peddling more things from the seemingly bottomless suitcase one of the officers in the military stopped by and asked how he created these machines which seemed to defy all modern concepts. As who were they to understand the fine points of these clay and metal toys. So before you know it he was producing some things for the military and it was most certainly hard to work with them with the masks and all.
Quite a few moons later and still wearing the coat which apparently never got dirty or required laundering; they set him up in a workshop tasked with producing large and less playable toys. At first he produced something akin to a gigantic teddy bear which was quite fearsome to see as it walked clean through a stone and mortar wall during one of the tests only to trip over a small twig and break itself. Upon instruction from the military to get serious he did just that.
The next creation was something akin to a clockwork spider with sharp jagged attachments and a body of metal and some form of ceramic. This monster of what could only be described as magic as how else would something like this require no batteries was presented to rave reviews.
Moved into still a larger lab this time in a more secure location the scientist continued to churn out new products all the while producing valuable and key equipment from his suitcase. This baffled people to no end but still the work got done. To this moment he is still perfecting his various creations which are soon to become toys for the military as what good can you do if you run into something magic doesn’t work so well with.
Description of more creations will be added later:
The stuffed Bear: while to the world at large this may seem completely unorthodox and weird it has undoubtedly been a hit with children. Now presenting the large scale 10 meter bear! Stuffed with flame retardant materials, equiped with polished metallic teeth, claws and a working jaw motion! The Core body of the beast is a franken work of gears, magic, metal and batteries are not included! Able to chew through most things and walk through walls it brings a touch of nostalgia to the battlefield if only people knew where it was from.
Mechanized monsters from nature: Why create when you can replicate! Taking a few books on local biology the scientist has created any manner of creature and turned them into larger mechanized creatures. Frequent products are of the insect variety. Featuring a ceramic body and limbs the mechanized creations are close combat specialists adept at taking down fast moving or large concentrations of troops. Available in a twelve pack. Roughly man sized depending on the model.
It came from the briefcase: Not much describes this monster with no shape or form except that it came from the briefcase. Unique to each production the vast majority of parts come from the briefcase only using manufacturing elements to ensure that they are repairable on the battlefield. Seen with various sorts of projectiles, coils and lightning rods these creations come in all sizes complete to siege size. If Frankenstein was about he could defiantly see the uncanny influence in this work as it takes parts from dozens of recognizable objects and assembles them into some lumbering workable machine.
The medic: Everyone needs a doctor even these creations. Now one would presume that it only works on clockwork and abominations of the scientist. Equipped with the needle and thread in addition to some manner of torch the medic can repair flesh, stuffing, ceramic, metallic or anything in-between. Although results on flesh have not been satisfactory. More often then not the person asks to die after the procedure but they remain able to press on. Larger mobile hospital version available.
Black sphere unit: One of his less whimsical and cheerful creations but undoubtedly one of the most combat ready and applicable models. Fashioned out of metal and shaped into a sphere. The creation is part of experimental crossover with the M.E.D.S. system. However for the most part the sphere or BSU is outfitted with a collection of small spheroids in its body and through a forward aperture launches them at the enemy in bursts of five or six. Capable of going clean through most objects and with repeated blasts armor the BSU crawls across the battleground on five mechanical legs.
Grabber: Designed specifically for capture and detainment of targets. The Grabber is a walking prison. With magic resistant painting complete with wax the grabber is the last thing most see upon being captured. Employing springs the grabber launches itself forward and closes up around the obstacle. With jaws capable of removing earth as it closes should it miscalculate it could remove a limb or two in the process of closing. Size of the grabber varies depending on what it was designed to grab.
A typical fodder: Known as ATF this is the most widely produced creation from the creator. Humanoid shaped the ATF is a clockwork golem. Outfitted with digits he is capable of equipping nearly anything and being used as fodder on the fields. Formed of mud molds and then infused with machinery to give them motion and life these creations are exceptionally weak. However given they can equip most weapons and the weight of those weapons is no obstacle they fill this role rather proficiently.
BrianGeneral
22nd May 06, 1:33 AM
If no one opposed my entry then I'll go for the play by this setting. Updates will be done later.
ps.Bentus, GS is a kinda suck series, GSD even suck more.;)
Sword_Monkey
22nd May 06, 2:03 AM
Spose so,
Right I shall get Animar to ask people to go to the poles lookin for stuff, if the Cantranians want to they shall have to do it independantly, Thorn wont be encouraging them, it will also mean they are going to bump into one another.
BrianGeneral
22nd May 06, 2:44 AM
Well, modifications come.
Total population: 37 Million
Standing Army:1.85 million
Reserves: 15 Million
Maximum army men available: Pratically, all of the population.
Capital: Station Alpha (Central, Skynet itself is mined deeply underground)
Major cities: Pylon Delta (NW), Hive 30 (NE), Plant Marz (SE), Tower Guardius (SW), Base 201 (N), Mine Furna (E), Plant Melta (S), City Limitos (W)
All tourists/ambassdors please stop at Base 201 and wait for further instruction. Unless declared/found hostile, robots can ensure your safety.
(So anyone who want to contact me can just mention you've arrived there and state what you want.)
My settings in my army list explained all, so I won't write again.;)
Go, robots!
Sword_Monkey
22nd May 06, 3:19 AM
Silldon and outlying estates
Total population: 38 Million
Standing Army:7 million
Reserves: 15 Million
Maximum army men available:15+7 (duhhh) 22 million, mages cant help but be conscripted when they leave near Silldon.
Capital: Silldon
Cantria and feudal estates
Total population: 56 Million (dense populatin, multi-tiered living.
Standing Army: 6 million
Reserves: 13 Million
Maximum army men available: 19 million, plus 30 million on conscription (men and women, children froma ge 10 are elgible to carry weapons, and men age 50 are the upper end, leaving the very young and the very elderly, most people die at 60)
Capital: Cantria
Silldon and Cantria, are mechas for their people, you do not simply live there, you work your way there, and so a large majority of the populus are eligible to fight.
Elves of the lands
Total population: 30 Million
Standing Army: 1 million
Reserves: 0 Million
Maximum army men available: Practically, all of the population.
Capital: Silvadown, the great forest, on the edge of the borders of the Eastern Orc nations, and Silldon.
The Elves have never really been aware that their troublesome nature could bring such a response. So their army is small, but the Elves owig to their anture, are often trained in the art of the arrow, and froma very early age they can hit a bullseye from some distance, others are mages in touch with nature. They also have a large cavalry section, often archers too, but also with spears and lances. But word comes that help is at hand, the Fey witch travels to aid them.
Army of the elves. Commander Fellrath leading.
1 million Elvish archers - 5pts (conscripted)
500,000 elite cavalry archers - 10pts (standing army)
500,000 Elite cavalry - 10pts (standing army)
1 million archers - 10pts (conscripted)
Glory self-proclaimed goddess of the wild. - 1pt
8 Monks of the wild - 4pts
100,000 Spellspirits - 10pts
Red Fox
22nd May 06, 4:45 AM
Well that what you say BG. Its my favorite but i like the suits in G-Wing better than anything. Twin Buster Rifle FTW
BrianGeneral
22nd May 06, 5:59 AM
No, the one really rocks is the Twin Satellite Cannon of DX.;)
ps. Everyone can come and ask for aid, if they have good terms.
Ardias
22nd May 06, 8:04 AM
Okay I can't help it anymore, just gotta ask. Anyone mind if I make a character called Governor O' California? He is a robot sent back in time to stop other robots, mainly being skynet. His only weakness is little boys.
Sword_Monkey
22nd May 06, 9:24 AM
I mind, dont be a hipocrit, you'd be lowering yourself to his level of unoriginality.
Ardias
22nd May 06, 9:45 AM
It was a joke...haha...ok maybe not lol.
Sword_Monkey
22nd May 06, 12:39 PM
Note to Brian, 40,000 tonnes of steel from Klaus only? hah! Thorn is giving 20,000 as a tribute, who knows how much more he has, plus lands, and treasures. Hmm I know who I would pick to ally with - Thorn! :P @ Klaus
Klaus88
22nd May 06, 12:41 PM
Wanna know where all that raw steel of yours comes from Sword monkey? The dwarfs.
That was only a first offer by the way.
Sword_Monkey
22nd May 06, 12:53 PM
Lol true, but it is dishonourable to be doing such underhand negotiating, Skynet should simply ignore you. (in other words, 'we got here first - nah nah nee nah nah!' ) :D
Ardias
22nd May 06, 12:58 PM
But the dwarves do have a machine that summons lightning storms, and if anyone is gonna have a nuke lying around its them :P and the orcs...those ain't just pretty mountains.
Red Fox
22nd May 06, 1:02 PM
Since when did Dwarves highjack my Storm Tower? KLAUS!
Klaus88
22nd May 06, 1:14 PM
WTF? I didn't hijack anything! I just borrowed it for a while and copied it! :D
Red Fox
22nd May 06, 1:17 PM
Really now...So your borrowed an entire city and the most sacred artifact of an entire race and some how copied its ancient designs and came across the perfect amount of Avensteel, which if i might add only the Avens know how to forge, and copied the tower eh? Ok thats fine by me you just can't use it :P
Klaus88
23rd May 06, 8:26 AM
You people lack anything resembling a sense of humor and I don't have a freaking storm tower. That was Ardias joking around.
Red Fox
23rd May 06, 1:13 PM
dude i was being sarcastict above did you not notice the :P at the end?
Lestaki
23rd May 06, 1:19 PM
As a third neutral party... nope, it didn't come across as very sarcastic. ;) This thread needs more... erm... *fails*. Okay, look at the juggler smiley. :juggle:
:D
Red Fox
23rd May 06, 1:31 PM
*Shurgs*
Oh well whats past has past. Next time ill give it the Sarcasim warning.
The Shadow
24th May 06, 7:04 AM
Umm... You are not going to get the robots on your side... So whow about me? I'm always interested in money :D . I'm not going to make a alliance with you, I'm just going to fight for you (If you pay more than the other side.). ;)
BrianGeneral
24th May 06, 7:19 AM
No, I'll go to the oppositing side if one attacked me.;)
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