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potemkis
21st May 06, 5:31 PM
I've got my new race set up and working, but the Servitor only has the build icons for the HQ and the Listening Post. No others. Where do I find the file to set that up? I'm missing something somewhere, but I can't find where it is...

Hands_of_Fate
21st May 06, 9:37 PM
There is no such thing. The entity with building_engineer_ext automatically builds every building that is in one's attrib\ebps\races\yourracename\structures.

If your builder does not see the other buildings then two things might have happened:
- You have not altered the paths to your structures properly. This does include your racebps file as well.
- You have set up impossible requirements in your structure ebps files themselves, ie. your barracks requires space_marine_hq, when you have black_templars_hq or somesuch.

You need to go with a fine brush over each and every one of your buildings again.

potemkis
21st May 06, 10:02 PM
Hmmm.... that could very well be the problem...




EDIT: That was it! Now I have to go through and find all the other problems with icons not showing (like the LP upgrades)

Hands_of_Fate
21st May 06, 11:43 PM
The display issues would most likely be caused by requiremet problems (there's a small chance of ui_index_hint conflict as well, but that's pretty rare). One literally has to go over each and every troop, squad, structure, addon, research and ability file to ensure that there are no requirement conflicts or directory tree typos. That's why making a new race is such a time consuming process.

Good luck with your mod, mate.

the_almighty_moo
22nd May 06, 5:18 AM
so in a nutshell, check the requirements of everything, and if you ar wondering what the UI_index_hint is, it tells the icon where in ther bottom right of the controls area to be situated. it has 12 squares.

the thing is i have found, that the top left one is number one for research addons and infantry, but for abilites for troops, bottom right is number one :/

if thats confusing ill add a screenshot of it :P

potemkis
22nd May 06, 9:15 AM
Ahh... spent the better part of about 2.5 hours going over and changing everything to match the race folders I set up. I *think* I've gotten it all. Once I get home from work, I'll be checking it.

@Almighty_Mo
As far as icon orders go, it would be a mind relaxer to see how that's set up. I've been under the impression that the order is determined by the way they are set up to spawn.

(ie: squad_1= librarian, squad_2= space_marine, squad_3= george, etc). Well, not exactly that, but you know what I mean...

the_almighty_moo
22nd May 06, 4:42 PM
take the chapel barracks. 1 is sm, 2 is asm, 3 is shooty terminators, 4 is assault termies. if you set the index hint for asm to be 4, they'd be in the same spot as assautl terminators

if that was an ability, 1(sm) would be in the bottom left instead of the top left (i thought it was right lol). abilities go from bottom left, across then up then across and so on

does that help?

horusheretic
22nd May 06, 7:23 PM
have your buildings also got structure_ext or structure_buildable(?)

might sound silly, but just incase :lol:

potemkis
22nd May 06, 8:37 PM
Thanks, Mo! So far everything's showing up okay so far. All I need to do is rock out these new models I'm working on. (Keep getting pink boxes of doom).


have your buildings also got structure_ext or structure_buildable(?)

Actually, the buildings are working pretty good so far. That was actually one of the first things I checked! Hehe